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Blu-Ray Drive

Blu-Ray Drive Is The Latest Optical Drive To Date That Released In 2006.

Blue-Ray Will Eventually Replace The DVD Format Because Of Its High Capacity. Blue-Ray Uses A Shorter Wavelength Laser Compared To DVD Which Allows A Blue-Ray Disk To Store Far More Data Than A DVD.

A Standard Blue Ray Disc Can Hold 25 GB oF Data Which Is 5 Times More Than A DVD. Read the full article
#bluray#bluraydisk#bluraydrive#bluraydriveforlaptop#bluraydrivepc#bluraydriver#bluraydvd#bluraymovies#bluraymoviesdownload#blurayplayer#blurayripper
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Multimedia BlurayDisk-pack (WIP mess)
That is it, I shall study my long overdue textual content threads / audio playlists / visual moodboards into a multimedia BD compilation for visualization and manifesting purposes. I still want to divide it into a audio media, a video media, a interactive game media and a documentation wiki media... but I guess I would be best just to mash them into Bluray media as data with K3B or something similar...
(I don't care how many of such I will use for 60FPS 480x288p, albeit I do want to make a custom slipcase, manual, feelies, labels, et cetera for the project)
I may use some flat-ish retro toon rendition of the Seventies gloss retro-futurism (plastics-home) aesthetic that won on the poll I ran some time back, with the sweet sweet one vote total I got.
My hand-curated YouTube playlists
My own media compilations & recordings
Digital storefronts content I own (Steam, Gog, Itch & DrivethroughRPG for example)
?
Inspiration list time!
Joint COMECON / 'Warsaw Pact' Venus future skyward colony proposition (alternate history inspiration)
Reichbürger scenario (Nazi victory world with mundane technological considerations)
Alien Isolation (overall aesthetic)
Halo 2 (Arbiter arc)
Kawaiik (/ Quake 1 concept as revised by Arne)
Portal 2 (Older Aperture chapters)
Hypnospace Outlaw (gameplay / narrative structs)
Helluva Boss (graphically stylized render style)
Solarpunk genre (upper optimistic attitude and uplifting mood)
The Stanley Parable (aesthetic props and scenery)
Exapunks (in-world metaphysics & fourth wall considerations)
FreeCiv (Chess tileset but both hexagonal, font-square and 3D vector-layered)
Monopoly / Prosperity (Loop game structure with economical variables to tinker with)
Civilization 5 Complete Edition (profound history simulation and modding scene)
Civilization Beyond Earth Rising Tide (sentient planetscape & exo-planetary machine futurism)
SimCity 4 + The Sims 2 (long-term rotational playthroughs & optimized simulationism taken to the extreme)
Heavy use of profound linguistics, religions, ancestries / dynasties, non-combat social, domestical / business playback and political intrigues
Toymaker asymmetric megamall-tower quest & data corruption of the far far away future
Skinwalkers, Small Lawful Hacking Matrices and Red Dwarves Universal Nihilistic Optimism Benevolent Upper End Simulationism era, Harvest Gold, Dieselpunk, Teslafunk, Iron Sky, Diseases, Guns, 'HexFlowerCrawl' exploration, fallen angels, lawful Goetia devils, Hivemind.SU, S.T.A.L.K.E.R Anomaly, vertically-inclined fighting, haywires, radioactive exclusion zone, open-source decentralized DAO infrastucture, Prospero sandbox, Homestuck circular hives, MUD political assemblies, governing bodies & player bands / gangs, peer-to-peer social experiments, benevolent GAI service grid nucleus network with some disjointed smaller AI agents opposing the overarching system, timeless terminator time-war time-sharing situation, Lambda calculus, privilege escalation, iXe, Wonderfall, nostalgia, several virtual layers of emulation, honesty, transparency, Paradise, Parade, Tape, alternate history of my own craft, cyclical narrative loop in spoke-and-hub structuring, the world operates like a time-sharing mainframe and is sub-divided in many competing ways, Tyranny, PETSCII-like assets.
Tier 0 (?), Tier 1 (1-6), Tier 2 (6-12), Tier 3 (12-16), Tier 4 (16-20), Tier 5 (>20);
Key elements for my very own TTRPG campaign
TAL-ELK-ENTROPY (16^12) Grand toymaker's asymmetric non-euclidian (X-wrap and Portals) megamall modular tower, with whispered bronze ghost songs, skin-walkers, Lambda Calculus erudition mainframes and FLOSS transparency. Restore, document & customize the full 48-levels tall tower into a history-logged encyclopedia. May include exploration, shopping and problem-solving. (Mixture between Cyberpunk RED, Talespinner and PF2E)
12 Nucleus Sectors, 36 Affixed Sectors, 12-16 Supplementary Sectors. (~60 sectors total, preferably ~48-50)
BronzeAge-era ghost songs
Lambda Calculus & heavy use of linguistics
Skinwalkers and profoundly erudite sapient Synthetic agents
(?)
Entropy (far far future meta-narrative set at the edge of time among sapient erudites)
Elk & Skinwalkers (rustic yet solarpunk tale of a witch coven)
Maynard Power-Ladies (historical mainframe-era story of computing engineer women in the 60s-70s)
Bronze (bronze age songs compendium of musings and curiosities)
Her Camera (van hex space & time & data exploration on a alternate world)
Grand Toymaker (transformational story in a mega-factory mall between Samhain and Yule)
Keywords: end of time, forest library, toymaker tower, transformation / self-customization, witch coven.
At the edge of time, you ask and wait for guidance and support. And while you wait for their coming, you browse a data library from the Toymaker.
A True Polymorph, a Chronokin, & a Toymaker meets in a forested space near a library.
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