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#bold to be posting a whole legacy challenge when im still a new simblr but idc im playing with this challenge so i wanted to introduce it
thosegothsims · 4 months
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RE: Not So Berry Legacy Challenge
howdy! so a long, long time ago in like 2019, i decided that i wanted to rewrite the not so berry challenge originally by @lilsimsie and @alwaysimming to fit in some more of the occults and other packs we’ve gotten over the years since their challenge was originally created. this was also partially inspired after seeing @sweetlysimss had created an updated version of the original NSB challenge as well around the same time, so credit where credit is due! check out both the original challenge and sweetlysimss’ updated version — without them i wouldn’t have been able to be confident in recreating the challenge to suit my own tastes and interests! ♡
the challenge still follows a similar structure to the original challenge, but i’ve adjusted many of the generations to fit storylines that i find more fun, adjusted the rules to things that i personally would like to explore, and make use of packs that i don’t find myself playing with to their full potential too often. i especially added a lot of occult gameplay, because i tend to just make occult sims and then don’t do much to play with their specific gameplay or with the aspirations that come with the pack they’re in.
if you’d like to see a full rundown of the entire legacy, click here to see the google doc i’ve made with all of the generations’ rules laid out for you. below the cut is the first generation’s rules so you can get an idea of what the full challenge will be like!
GENERATION ONE: MINT GREEN
You are an alien who doesn’t quite understand all of what earth has to offer. You and your minty self decide to take the best course of action and learn about the world around you—through science! With the power of two worlds (literally) in your hands, you go a little...crazy with the power at your fingertips, and strive to become the world’s first alien mad scientist.
> The Sim
Traits: Genius, Ambitious, Materialistic
Aspiration: Chief of Mischief
Career: Scientist
Species: Alien
> Rules
Skills, Career, and Aspiration
Master scientist career
Complete Chief of Mischief aspiration
Master mischief and logic skills
Personal Life
Marry human spouse
Have at least one enemy (optional: who has a voodoo doll attached for...purposes)
Use the Electroflux Wormhole Generator to visit your home planet of Sixam
Number of children this generation doesn’t matter, but heir must be human
Optional
Complete the elements collection — you have to know all about the elements on this planet!
Live in StrangerVille & solve the StrangerVille mystery with your spouse. Why does the flora around here seem so familiar?
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