#but i'd also code in a compatibility factor
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isekyaaa · 2 years ago
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I really want to one day make a typical otome game and spend a good amount of time advertising it. All the romance interests are clearly laid out. I'll release demos and character sheets. I'll make sure everyone knows the characters very well and which one they want to go for, so when the game comes out, everyone will know what to expect. And for the most part, everything does follow their expectations. Once you know what to do, getting the love interests to fall is easy. That is, all until they get to a certain route.
It first starts off weird when they don't appear where the guide says they're supposed to. After a few reloads, you finally find them on the complete opposite side of the map. But... there seems to be something off about them. They're not smiling like how they did in all the advertisements. And when you try to appeal to them, they react in disgust.
You try to follow up with them, but they're never in their favorite places. You find out in a rude awakening that they hate the gifts the game guide promotes. The more you try to capture their heart in the way you should, the more they come to hate you.
Eventually you get the bad ending, so you try your hand at him again. You begin utilizing the quick save/quick load option more and more. You make sure he responds well to every interaction you have with him. And at first, it works great. But slowly, things begin to change. He begins to avoid you. He regards you with suspicious eyes. In the end, you get a bad ending once more.
You try again and again with different combinations, but no matter how much you try, you can't get the good ending. Eventually you get fed up and decide to throw caution to the wind. You decide not to follow any otome logic anymore and decide to respond to his interactions how you would in normal life. And without even realizing it,
You get the good end.
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mielmoto · 6 months ago
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blah blah something something i need to sit down and seriously flesh out my carrd with all this stuff someday but here's some old barking i did at boomer about arknights verse stuff:
BOOMER — any arknights verse honey crumbs 👁️
Lovebird™ ₍՞◌′ᵕ‵ू◌₎♡ — first of all the OUTRAGE I maintain that there are asuras and demons and angels and vampires and every variation of dragons under the sun and dwarves and elves but still NO explicitly fae coded race? SACRILEGE! NOT IN MY BOOK! as tempting as it would be to pick up one of the elder races and smack some fluffy little rodent ears on her, it's more lore compatible for her general vibe to say that—perhaps similar to Muelsyse—the Feyri (or some other similar tangential misspelling/thinly veiled reference) would be a long-lived, seldom-seen/"rare" race descended from a Feranmut, with precise specifics long since lost to time. slightly pointed ears, lots of glassy wings and wispy flourishes, the works.
Could go either way between Bard or Abjurer for her class—definitely something with a large-scale healing component, maybe some sanctuary application. Bard feels true to her general predisposition to avoid combat, but I'd almost like some kind of inversion of the Abjurer archetype to be factored into a skill; like an S3 which essentially boils down to "stops healing and deals [x]% of HP as AOE arts damage for [x] seconds, reduces movement of enemies in range by [x]% and/or RES." Similar vibe to Harmonie's S2. Slightly cracked, but hey. This is my precious baby unknowable Creature OC and I! have! rights!
Also currently devoid of a true analog for Korea and France, though Gaul borrowed inspiration from old French and Roman imperial aspects, so we'll say that Adaline probably identified as 'Gaulish' in her day, spent time there, and thus later haunted the same stomping grounds once Gaul was disintegrated, now incorporated as part of Victoria. Similarly, and based on proximity, I'd say Sun Dae would be designated an offshoot of Higashinese, hailing from a smaller island nation within their domain.
...but also:
Lovebird™ ₍՞◌′ᵕ‵ू◌₎♡ — it's so Honey antithetical though my god is this game heavy and sad and oppressive at nearly every turn honey vc how am I supposed to be a silly goose in this economy. where is the living laughing and loving
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krunnuy · 7 months ago
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Creating Responsive Slot Machines with HTML: A Beginner's Tutorial
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Making your slot machine during times of interactive games makes it easy to have fun while being quite fulfilling. Have you ever wanted to see or even create an online slot? I'd like you to please keep reading. Slot Machine Basics With the technology age and everyone's easy entry into designing their slots via the Web, advanced computer programming skills can be reserved, at least temporarily. Acquire some slot machine HTML codes as your first step towards creating an internet-friendly, responsive slot.
Understanding the Basics of Slot Machine HTML Code
Before getting started, you should know the fundamental aspects of a slot machine. A slot machine is made with HTML to structure the game, CSS for styling, and JavaScript for interactivity.
Why HTML?
HTML is easy to understand and very versatile when it comes to web development. Using slot machine HTML code, you can easily make responsive designs that work flawlessly on all devices, thereby improving the player experience.
Tools You'll Need:
A good code editor, such as Visual Studio Code.
A testing browser, like Chrome or Firefox.
Optional: graphic design software for custom assets.
Planning Your Slot Game HTML Code Structure
Setting Up the Layout
The layout is the skeleton of your slot machine. It's a blueprint that determines where the reels, buttons, and display panels will go.
Adding Responsive Elements
A responsive framework is key for the smooth running of your game on desktops, tablets, and smartphones. Use the power of CSS Grid or Flexbox to create flexible, adaptable layouts.
Designing the Slot Game Interface
After you have mapped out your structure, you now proceed to design the interface. It is at this stage where the designing of the attractive aspects like reels, spin buttons, and payout displays occurs.
How to Design an Attractive Design
Use bold and vibrancy colors to attract attention
Use animations for reels and buttons
Ensure the interface is clean and clutter-free for navigating easily
Improving The User Experience with Responsive Design 
Responsiveness is one important feature in today's Mobile First world. Gamers need smooth functionality irrespective of the device
Optimizing layouts for mobile
Use scalable fonts and flexible layouts to make the content readable even on small screens. The viewport meta tags also assist in the proper scaling of the game on various devices.
Interactive Game
Adding animation or transitions may make a game more engaging. For example, you may animate reels as if they are spinning or add glow effects when a winning line is obtained.
Understanding Interactivity from Slot Game HTML Code
The magic of every slot machine is its interactivity. Using JavaScript, you make your game functional, with reels that spin, winnings that come in, and all of it flowing perfectly.
Game Logic
The main functionalities thus include spinning the reels, calculating wins, and resetting the game for the next round. It is with these important tasks that JavaScript steps in to conclude what HTML forms the structure.
Ensuring Randomness
To mimic the unpredictability of a real slot machine, randomness must be factored in. This enhances the authenticity of your game.
Testing and Debugging Your Slot Machine HTML Code
After building your slot machine, thorough testing is necessary to ensure it works perfectly across all platforms.
Cross-Browser Compatibility
Not all browsers behave the same way. Test your game on popular browsers like Chrome, Firefox, Safari, and Edge.
Debugging Tips
Use developer tools within most browsers to find and fix any bugs. First, try to fix bugs related to responsiveness and interactivity.
Distributing Your Slot Machine Game
Finally, the moment of truth: once everything is done, it's time to share your game with the world!
Deployment Options
GitHub Pages, Netlify, or any other hosting service can be used for deploying your game.
Promotion of Your Game
Share your project on social media, game forums, or your website to attract users.
Best Practices for Creating Slot Machines with HTML
Accessibility Matters
Make your game accessible by adding accessible features, such as ARIA roles and keyboard navigation.
Optimize for Performance
Compress images and minimize CSS and JavaScript files to improve load times.
Conclusion
Creating a responsive slot machine using slot machine HTML code opens up endless possibilities for web gaming enthusiasts. Whether you’re a beginner or an experienced developer, this journey can be incredibly fulfilling. If you’re ready to take your project to the next level, AIS Technolabs can assist with expert game development services. Feel free to contact us for tailored solutions to bring your ideas to life!
FAQs
1. What is slot machine HTML code used for?
Slot machine HTML code is used to create the structure of slot games for the web. It allows developers to design interactive and responsive gaming interfaces.
2. Can I build a slot game with just HTML?
While HTML forms the game's structure, you'll also need CSS for styling and JavaScript for interactivity to create a fully functional slot game.
3. How to make a slot game responsive?
Implement flexible layouts using CSS Grid or Flexbox and set up viewport meta tags, and your game will be flexible enough for different screen sizes.
4. What tools would I require in developing slot games?
A code editor, a browser to test it, and you might require graphic design software too, depending on what you are comfortable with.
5. Why should I consider AIS Technolabs?
AIS Technolabs provides high-end slot game development and other interactive application solutions. Dial them for custom game development services.
Blog Source: https://medium.com/@aistechnolabspvtltd/creating-responsive-slot-machines-with-html-a-beginners-tutorial-89b46c8bd0d9
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mangodestroyer · 1 year ago
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Yeah, it really does suck!
And like I said, it really doesn't help if you just feel, in general, that you've changed so much that the people you used to know just don't connect with you anymore (or worse, you feel like you're putting a bunch of effort into their interests because yes, you can enjoy them too and you know they're obviously excited about said thing, but you kind of want the same energy in return at some point).
And it's not just interests for me, I think a lot of my opinions about the world, goals in life, and lifestyle choices have also changed. Or rather, I just express certain things about myself a lot more now. For instance, if I'm hanging out with someone, can we please have something with lots of veggies now and then? Or try something different that we don't get a whole lot of where we live (if on vacation)? Why is it that I've met so many people who only want meat and potatoes? Or fried chicken and the most basic ass hamburgers? Or, like, a thousand different sugary foods/beverages? And then act like you're a fussy snob for... not being able to eat like that all the time?
Hell, I even wonder at this point if certain career choices/level of education is a factor as well. I have a very strong background in math, and I've decided to specialize in healthinformatics because it sounds like a stable and interesting career (and very welcoming for someone with a strong math education). I might end up learning even more math/stats later on. Some people I used to know just don't vibe with that kind of thing. I've never actually ended up befriending anyone who seriously got into coding/got super into any STEM fields at all. Hopefully that will change as I will be attending school on campus soon.
I also want to get more into the LGBTQ scene. I'm sick of being the only queer in friend groups and having people conveniently forget that I'm nb and... not straight. And listening to things from my straight friends that come off a tiny bit homophobic (even if they don't have an issue with gay people and hate people who are straight up awful toward the LGBTQ). Like, no. I don't want to pretend to be a "lesbian couple" with my straight friend when we go out to eat. I want to BE a part of an ACTUAL lesbian couple!
Sorry for the rant. Ig GO has been a bit life changing for me. But oddly enough, kind of inspired me to see my life and the people I know differently. And for some reason, I've also just been horribly unlucky with this fandom and TV show as well because it just seems to act as a bit of a deterrent with people who... ig I might not even be compatible with anymore? I sometimes wonder if it's because it's the first ACTUAL queer thing I've been into, whereas, in the past, many things could pass off as purely platonic or heteronormative. And I'm starting to worry that this is a turn off for some of my old friends (who, thinking back, kind of always came off as the types who "support gay people but don't shove it in my face!") Getting into GO also really seemed to piss of my ex for some reason. Who... identified as a cis woman pansexual and said she loved the show? Although that relationship is its own can of worms... (as a bisexual myself, she did seem to be uber obsessed with men and said lots of iffy things about other women, and did not seem interested in me all that much/seemed to be using me for convenience/a placeholder and that only scratches the surface).
All things considered, I'm surprised your friends aren't biting with OFMD. Not even the GO one? I mean, I'm into GO and haven't watch it yet, but I know tons of GO fans who are into it. Or who, in theory, at least wouldn't mind it. Just saying, if I had a friend who wanted to watch that with me one day, I'd have no issue giving it a shot.
Got body slammed back into my go fixation
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