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#but the square titles have been on a wacky races styled track for so long now
littlestarxmilkyway · 4 months
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And there it is. I didn't expect Square Enix to release information like this so soon, but that timing is interesting. Between the cancelled titles, and Nintendo saying when they're going to announce the Switch's successor. (And the timeline that they'll be implementing these plans...)
Multi-platform being highlighted in this would be a given. Fresher hardware on the next Nintendo console means the games will keep up a little better and have more ~fidelity~. I know how important that is to SQEX. But I also can't help but think they realized how well their own multi-plat and exclusive Switch titles were doing. It would be silly and remiss to neglect the successor. And while I don't think X-box sales are going to have any kind of impact on software in any region, it really doesn't hurt to include them more often. (Presumably? Maybe it is that expensive.)
"focusing its development efforts and investments on titles with substantial potential to be loved by customers for years" This may be fluff and amount to nothing, but I dearly hope they mean it. I hope they deliver. One thing that saddens me the most about the changes in SQEX and Bandai Namco lately, is simply how boring they've become. Bandai treating the Namco titles how they do is one thing, but Square Enix is so baffling. FF has been drained of identity, SaGa struggles for scraps, Mana and Star Ocean are in a wayward space. Anything else pre-PS2 and not those titles really doesn't get any acknowledgement. But each of those properties is so beloved now because of a robust legacy of beloved titles. Even the least beloved games along them still has a sizable and devout fanbase. But newer FF entires don't do anything to build on the franchise in a meaningful way. I don't think XV and XVI are worthless, but they also just fall short of really delivering what keeps FF going strong in my mind. I have to wonder if they've really sat down and thought about the longevity of their older titles and characters. The only exception lately is Asano's works. He's somehow managed to use nostalgia to create something fresh with the Bravely and Octopath series, and has created two new brands and franchises with it that already show enduring love of customers for years.
"First, mindful of the need to launch HD titles that help attract additional fans to the Group, the Group will regularly release AAA titles in its major franchises to maintain and build upon its fan base. In addition, the Group will strive to increase its success rate in SD games by launching a carefully curated selection of titles. It will additionally explore ways to leverage its rich library of IP." Yeah, I bet! The HD stuff will be there. But their mobile/social games sector is hitting the big decline. I think it's a combination of trying to force some games out and probable mismanaging, but it's also just a shame that they have all this potential to be doing more when they're realizing all these new titles. (And celebrating old stuff in some ways.) I sincerely hope we see them also use their backlog of other titles and IPs. I'm super elated Chrono Cross got a remaster, but where in the world is Chrono Trigger? That should have had some sort of port at the height of Another Eden's popularity and a tie-in. I'd love for Dewprism to come back! Some things won't move much now probably, but they really are sitting on a potential treasure trove.
"The Group will retire its business unit-based organizational design and strive to establish an operationally integrated organization with the goal of revamping its internal title development footprint and bringing more capabilities in-house. In addition, while keeping balance between the creativity of its individual employees and the management centered on the organization, the Group will transition to a project management structure. To that end, the Group will redefine the mission for producers and other related employees and organize its internal supporting structure. Also, the Group will improve its development investment efficiency, by reviewing the overall management process of title development." If it's true that they've kept most of their team from Remake and Rebirth to cut costs on "Reunion," then they probably realized how smart that is financially, but also for how well that works for dev cycles. And if that's what they're alluding to a little more here, that's only wise. Hard to say completely, but I am curious what internal shifts will happen and what consumers will be able to see of it.
" The Group will build its flat organization by increasing opportunities of promotion by selection in order to pursue a new talent at our company and streamlining the process of decision-making. Specifically, it will roll out a new human resources system in line with integrated management of development functions, building a new system for hiring, promotion, and appointment of management. Moreover, the Group will rebuild training system for new graduates and introduce internal education programs to enhance capabilities of junior and mid-level employees." That sounds amazing on paper, and I hope it's carried out well. It's not as though everything sounded perfect all the time under Sakaguchi's management, but I do think their philosophy at the time (and in a way, the whimsy) helped them cultivate their incredible library to what it is now. Back in the day, people were given a lot of freedom to create, even while being forced on a project. But they also had so much room to grow and were being allowed to do things while also being taught things. It just doesn't sound like Square Enix does that anymore. Even Nomura said they have a hard time keeping (new) talent. I think part of that is probably the Rock Star Syndrome that always plagued the company, but was amplified after people like Sakaguchi kept leaving and leaving. Not enough people were reigned in. But Square back in the day was on a roll, and I think if they bother to nurture and cultivate some good in-house talent now, and especially do so on the creative front as much as the technical (and let them bleed over into each other!), they'd be able to repliate their previous success.
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