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#whether they follow through and effectively is a different story
littlestarxmilkyway · 4 months
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And there it is. I didn't expect Square Enix to release information like this so soon, but that timing is interesting. Between the cancelled titles, and Nintendo saying when they're going to announce the Switch's successor. (And the timeline that they'll be implementing these plans...)
Multi-platform being highlighted in this would be a given. Fresher hardware on the next Nintendo console means the games will keep up a little better and have more ~fidelity~. I know how important that is to SQEX. But I also can't help but think they realized how well their own multi-plat and exclusive Switch titles were doing. It would be silly and remiss to neglect the successor. And while I don't think X-box sales are going to have any kind of impact on software in any region, it really doesn't hurt to include them more often. (Presumably? Maybe it is that expensive.)
"focusing its development efforts and investments on titles with substantial potential to be loved by customers for years" This may be fluff and amount to nothing, but I dearly hope they mean it. I hope they deliver. One thing that saddens me the most about the changes in SQEX and Bandai Namco lately, is simply how boring they've become. Bandai treating the Namco titles how they do is one thing, but Square Enix is so baffling. FF has been drained of identity, SaGa struggles for scraps, Mana and Star Ocean are in a wayward space. Anything else pre-PS2 and not those titles really doesn't get any acknowledgement. But each of those properties is so beloved now because of a robust legacy of beloved titles. Even the least beloved games along them still has a sizable and devout fanbase. But newer FF entires don't do anything to build on the franchise in a meaningful way. I don't think XV and XVI are worthless, but they also just fall short of really delivering what keeps FF going strong in my mind. I have to wonder if they've really sat down and thought about the longevity of their older titles and characters. The only exception lately is Asano's works. He's somehow managed to use nostalgia to create something fresh with the Bravely and Octopath series, and has created two new brands and franchises with it that already show enduring love of customers for years.
"First, mindful of the need to launch HD titles that help attract additional fans to the Group, the Group will regularly release AAA titles in its major franchises to maintain and build upon its fan base. In addition, the Group will strive to increase its success rate in SD games by launching a carefully curated selection of titles. It will additionally explore ways to leverage its rich library of IP." Yeah, I bet! The HD stuff will be there. But their mobile/social games sector is hitting the big decline. I think it's a combination of trying to force some games out and probable mismanaging, but it's also just a shame that they have all this potential to be doing more when they're realizing all these new titles. (And celebrating old stuff in some ways.) I sincerely hope we see them also use their backlog of other titles and IPs. I'm super elated Chrono Cross got a remaster, but where in the world is Chrono Trigger? That should have had some sort of port at the height of Another Eden's popularity and a tie-in. I'd love for Dewprism to come back! Some things won't move much now probably, but they really are sitting on a potential treasure trove.
"The Group will retire its business unit-based organizational design and strive to establish an operationally integrated organization with the goal of revamping its internal title development footprint and bringing more capabilities in-house. In addition, while keeping balance between the creativity of its individual employees and the management centered on the organization, the Group will transition to a project management structure. To that end, the Group will redefine the mission for producers and other related employees and organize its internal supporting structure. Also, the Group will improve its development investment efficiency, by reviewing the overall management process of title development." If it's true that they've kept most of their team from Remake and Rebirth to cut costs on "Reunion," then they probably realized how smart that is financially, but also for how well that works for dev cycles. And if that's what they're alluding to a little more here, that's only wise. Hard to say completely, but I am curious what internal shifts will happen and what consumers will be able to see of it.
" The Group will build its flat organization by increasing opportunities of promotion by selection in order to pursue a new talent at our company and streamlining the process of decision-making. Specifically, it will roll out a new human resources system in line with integrated management of development functions, building a new system for hiring, promotion, and appointment of management. Moreover, the Group will rebuild training system for new graduates and introduce internal education programs to enhance capabilities of junior and mid-level employees." That sounds amazing on paper, and I hope it's carried out well. It's not as though everything sounded perfect all the time under Sakaguchi's management, but I do think their philosophy at the time (and in a way, the whimsy) helped them cultivate their incredible library to what it is now. Back in the day, people were given a lot of freedom to create, even while being forced on a project. But they also had so much room to grow and were being allowed to do things while also being taught things. It just doesn't sound like Square Enix does that anymore. Even Nomura said they have a hard time keeping (new) talent. I think part of that is probably the Rock Star Syndrome that always plagued the company, but was amplified after people like Sakaguchi kept leaving and leaving. Not enough people were reigned in. But Square back in the day was on a roll, and I think if they bother to nurture and cultivate some good in-house talent now, and especially do so on the creative front as much as the technical (and let them bleed over into each other!), they'd be able to repliate their previous success.
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myname-isnia · 1 year
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You ever have your narrative haunted by a character who isn’t even yours
#I’ve been thinking about lien-hua non-stop for the past two days send help#like… it’s true. she does haunt the sotrl and everything sotrl-adjacent narratives#the pair of tragic sisters. the grief. her death is both the catalyst and the butterfly effect for all following events#P’Li would be a different person. Suiren and Midori wouldn’t be left with Haya. the RL might not have even gone after Korra#because Lien-Hua went through the same thing as P’Li and the two of them would rationalise better together#I don’t think Lien would trust Unalaq at all. and her distrust is different from. for example. Ming-Hua’s natural snark#they might’ve payed more attention#and even if they didn’t and still left. again sotrl wouldn’t happen#Lien would be left with the girls and she’d seek out Zhi for help so it’d be closer to UtOS#and Midori would be a slightly different person too for a… different reason#I love Lien. she’s my beloved child but that’s why this story is a tragedy. she has to die. nothing would happen as it did if she hadn’t#she died and now she haunts the narrative#and it’s not even intentional bc when I came up with Suiren and Midori’s characters or sotrl’s storyline I hadn’t read LaF yet#well. I had. I read what was there before Kat continued it#but I didn’t really pay attention to Lien-Hua’s existence. like yeah. she was there and then she died and now P’Li’s the way she is#back then she didn’t influence the way I thought about my girls in any way#compared to now#now the way P’Li sees her nieces is forever shadowed by the loss of her sister#both as kids and adults. whether they’re happy or fighting#the first makes her remember her childhood before it was so abruptly ended#the latter makes her wonder if she and Lien-Hua would’ve ended up the same way#there is a tinge of resentment there. she wants to see her nieces as they are. not as what they parallel#she knows her sister is long gone. she’ll never see her again unless she wants to go into the fog of lost souls again#but the spirits can be as merciful as they are cruel#once. a girl was powerless to stop her sister’s death. 11 years later. the girl grew up and holds her newborn niece. filled with deja vu#because yes. Midori is Lien-Hua’s reincarnation#she was always so unexplainably drawn to her auntie. much more than Suiren was#so fond of the sun on her skin and spices in her food and the glow of a fire that it’s hard to believe she has no FN blood in her#she gets strange dreams of people she can’t know but feels like she does. of an oddly familiar red eyed girl. of a long time in a dark cell#losing her parents. Haya’s cruelty. her sister’s protection fill her with dread she swears she felt before. Why did it all happen again???
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linkspooky · 4 months
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Art credit: @/charscounterattack reposted with permission.
INVINCIBLE VS. MY HERO ACADEMIA: WHEN HEROES KILL
Whether or not heroes should kill people is a hotly debated topic in comics.
There are people who think heroes should never kill, and others who think heroes should kill more. One of the most famous comic book storylines "Under the Red Hood" has Red Hood / Jason Todd debate whether or not it was ethical for Bruce to keep letting the joker live even after the Joker killed Jaso, especially after the Joker killed Jason. If killing the Joker earlier to prevent all future deaths would have been justified. There are like a hundred DC Aus that are like "What if Batman and Superman just started killing people?"
In order to explore this question I'm going to explore two situations in different comics, Invincible and My Hero Academia when the hero, a very idealistic young hero kills someone for the first time.
LET HORI COOK
Storytelling, especially for serialized storytelling which comes out week by week instead of all at once works on the premise of drawing people in by promising that certain future developments and plot points are going to happen. Stories are all about creating expectations, building them, and then paying them off.
Here's an example: The Dabi is a Todoroki theory has existed pretty much since the training camp arc. Horikoshi wasn't in your face about the hints about Toya, but there was just enough hints to make the theory seem more and more plausible. Toya having the same fire quirk as Shoto / Endeavor. Toya mentioning both of them by name. Shoto's two other siblings getting revealed but not Toya. Toya saying that Hawks should have paid attention to him most of all. All of these little pieces came together until Toya finally revealed his identity on live TV in front of both Shoto and Endeavor.
This worked because not only did it give the audience just enough clues that they felt smart for figuring it out, and get invested in the idea of Toya as a Todoroki, it also was well-paced so it didn't seem like Horikoshi forgot about it unlike the traitor plot which went hundreds of chapters without being mentioned. If Toya was revealed to be a Todoroki at the training camp arc with no buildup, it wouldn't be as effective bcause we didn't have years of waiting and theorizing. If Todoroki was revealed to be some guy named Steve after all the hints, it also wouldn't be an effective reveal because there were hints dropped for Toya Todoroki, but there were no Steve hints so it'd feel like the author lied to us.
Themes are like this too. I tend to explain story themes by oversimplifying it as "Question, and answer." The story asks a question, it provides us an answer, and we can come up with our own answer as well. However, there's a middle part I'm skipping out on which is deliberation. Before you can come up with an answer, you obviously need to deliberate it, either by presenting arguments for or against, hearing outside opinions or just thinking things through.
In other words, you need to "Let things cook."
If Toya calling Shoto by his full name at the Training Camp Arc is when we're first asked "Is Toya a Todoroki?" or when the theories first started, then the long middle period between Training Camp Arc and the First War Arc is the deliberation. This is when the story not only added more hints to the idea that Toya was a Todoroki, but also set up why that reveal mattered. Endeavor wanted to atone for his past sins, but one of his victims was no longer alive. Endeavor begins to move on anyway and think he's finally made himself a good hero, but now Toya appears to flip up the reverse Uno Card.
So let's follow this basic formula, for how ideas get developed in My Hero Academia and just any good story.
Question / Introduction
Deliberation
Answer / Conclusion
My Hero Academia and Invincible explore similar themes in regards to heroism, generational trauma and how to be better than the previous generation in both Mark and Deku. I'm going to streamline their arcs down to one basic question for the sake of time. For both the question is:
Can I be a better hero than my Dad?
Deku and Mark might be two characters who cannot possibly seem to be more different, but you can actually list off a lot of similarities between them right away. Deku and Mark are both people who in a world oversaturated with superheroes spent most of their childhoods with no superpowers at all. Also, they were genetically supposed to inherit a quirk / viltrumite powers, but Deku was born quirkless, and Mark was an extremely late bloomer. They are also people who while being powerless civilians for most of their lives worship heroes. Deku collects so much All Might Merch he even stole some from Nighteye after he died, Mark attends comic conventions even after he becomes a superhero.
They also grew up worshipping one hero in particular who was essentially earth's strongest hero, for Mark it was his dad Omni-Man, for Deku it was All Might. They also both get the opportunity to train directly under their favorite hero immediately after they get their powers. At first this makes it seem like they've been given everything they've ever wanted. All Mark has ever wanted was to be a hero like his dad and make his father proud. Not only did Deku just want one person to tell him he could be a hero too even without a quirk, but his very idea of heroism is built around seeing All Might always save people with a smile.
However, both of them suddenly hit complication just when it seems like they've been given everything they've ever wanted. They are both confronted with the fact that their heroes are not who they expected them to be. They are overly idealistic heroes who have been dreaming of being heroes since childhood only to be hit with a much greyer reality. To the point where there innocence becomes a flaw in and of itself. The way they've been coddled and protected all of their lives leaves them completely unaware and unable to spot the grey areas in the world, or the people around them.
For Deku the moral greys exist in the villains around them. In MHA Society, villains are basically just bad guys in suits for the heroes to punch on television. They're seen as a faceless enemy, and there's very little in way of rehabilitation for villains once they're captured. Deku lived in a very black and white world before this point, and he's suddenly presented with the idea that his villains could be morally grey.
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Deku's image of All Might is a hero who saves everyone with a smile, so he could never imagine that there are people who All Might has failed to save. He's never stopped to consider where villains came from, or if any of them might have legitimate reasons for their grievances.
This becomes a pretty central theme in MHA. It's first brought up here when Shigaraki talks about All Might acting as if there's no one he can't save. Twice brings it up again in his first backstory chapter, that the heroes only save the virtuous ones.
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This is further enforced in the same overhaul arc with members who are loyal to Overhaul because they are society's trash who would have been thrown out otherwise. There is a group of people fiercley loyal to Overhaul who is a terrible boss, because he is the only person who would accept them.
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edits belong to @stillness-in-green from bring it all back a tone poem on returning to staus quo located here on ao3.
In the War Arc this long running theme basically reaches a climax with the Hawks and Twice confrontation, where Hawks decides to try to offer Jin a chance to restart because he's deemed him "good" but he won't extend the same helping hand to the league who Hawks has determined as "bad." He then asks Jin to betray his friends in order to be saved, something that Jin rightfully calls out.
That Hawks only wants to save Jin because he's one of the good ones, and he's written off the rest of the league and left them for dead. Hawks choosing to divide between good and bad victims ad only save the one he personally thought was worthy of redemption, makes it impossible for him to save Twice who would never under any circumstances give up on the rest of the league.
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Twice's death is a tragedy, but it also presents us a clear example of the failures of the previous generation. Even a hero who sincerely sympathized with a villain and wanted to help them start over wasn't able to help them because of this attitude of selectively picking and choosing who to save. If the heroes only save the innocent the I guess the lives of the guilty are worth less.
This is the questio Toga poses to Ochako, if the heroes killed Twice then are you going to kill me in order to stop me. This is the central subject of Shigaraki's speech to the heroes. That heroes and villains will never uderstand each other, because the entire hero system perpetuates itself on ignoring the needs of societal outcasts and rejects in form of the "innocent people" and those outcasts who aren't having their needs met eventually turn into villains who get systematically put down by heroes. Heroes and villains are incapable of understanding each other and breaking the cycle, because the entire system isn't built on helping people, but merely maintaining the idea that heroes are perfect, faultless saviors so normal people will feel secure, while the people the heroes have failed get swept under the rug so society can keep "functioning."
"You heroes hurt your own families just to help strangers. You heroes pretend to be society's guardians. For generations, you pretended not to see those you couldn't protect. That means your system's all rotten from the inside with maggots crawling out. It all builds up, little by little, over time. You've got the common trash, all too dependent on being protected, and the brave guardians who created the trash that needed coddling. It's a corrupt, vicious, cycle. Everythig I've witnessed, the whole system you've built has always rejected me. Now I'm ready to reject it. That's why I destroy. That's why I took power for myself. Simple enough, Yeah? I don't care if you don't understand. That's what makes us heroes and villains."
So if the starting question is: Can I be a better hero than my dad?
Then everything I've detailed above is deliberation. Here we have, ever since the training camp arc, this slowly built up idea of why All Might was a flawed hero in the end.
Mark has to face the fact that his father is a more morally grey person than he could ever imagine, whereas Deku has to face the fact that the villains are more morally grey in his world, and that makes the heroes look more flawed in comparison as well. The deliberation is all slowly bringing Deku to think over what Shigaraki asked him all the way in the beginning in there first meeting.
Were there ever people that the heroes couldn't save? If so then what are you supposed to do with the victims you can't save after they grow up? This is when Deku begins to start forming his own answer.
Deku hears the advice of both the other OFA users, and The Stinky Old Man (Gran Torino) that killing Shigaraki is the best option, but wants to explore other options.
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Scenes like this clearly telegraph what the answer / conclusion Hori is leading us to to be. The same way that Toya is a Todoroki is foreshadowed long in advance, statements like "All for one is a power meant for saving, not killing" clearly set up Deku's Endgame. Deku's end goal is to find a way use his power to save Shigaraki rather than killing him. Everything else is just a matter of deliberation, Deku knows what his edgoal is but the chapters between then and the end of the manga is Deku having to figure out how exactly to save Shigaraki without killing him.
You Heroes Hurt Your Own Families Just to Help Strangers
Invincible is the story of Mark Grayson, the son of Omni Man / Nolan Grayson. He's been told all of his life that his father is a viltrumite, a race of benevolent aliens who send out people like Nolan to alien civilizations in order to uplift their entire civilization. Which is what led Nolan to come to earth and become Earth's greatest heroes.
This turns out to be a big fat lie when within 12 chapters Nolan not only slaughters the guardian's of the globe, but also has a confrontation with his son.
Mark has wanted to be just like his dad his entire life. Only to be slapped in the face with the realization he's known nothing about his dad his entire life, shown rather brilliantly by these panels where Nolan tries to have a normal father / son conversation with Mark while covered in blood.
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Nolan isn't from a futuristic utopia but from a brutal, fascist space empire. He didn't come to earth to help bring it up, but to weaken its defenses and make it prime for conquering. He didn't have Mark out of love, but to produce another soldier for the viltrumite empire.
Mark's entire schtick is that he's invincible, but he's so inexperienced as a hero that he gets beat up constantly despite the fact he has the strongest power set in the series b/c he has viltrumite powers. However, not only does the series introduce moral greys by continually showing how Mark even with the best power set in the series constantly gets his ass kicked, it also challenges Mark's black and white thinking and hero worship of his father by showing him the kind of man his father really is.
Mark has wanted to be exactly like his father his entire life, but now that's suddenly a bad thing. His father is a morally reprehensible person and Mark is now a descendant of an alien race meant to conquer worlds. Not only is Mark confronted by who his father really is, but now everyone in Mark's life judges him by comparing him with his father.
Mark has to work with Cecil and be his on-call Superhero, both to be able to pay for college, and also to prove that he's not his dad. The unspoken part of the agreement is that Cecil gets to keep a leash on Mark and Mark has to prove that he'll never turn out like his father to earn Cecil's trust.
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Cecil is automatically suspicious of him because if Mark were to turn evil, the planet would have no defenses against him just like it didn't have any for Omni Man. Mark's mother starts to drink and blames Mark for Omni-Man leaving in a drunken moment of weakness because of how much the information that Omni Man only regarded her as a pet affected her.
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The comic even shows us that in most alternate universes, mark actually did make the decision to join his father's conquest, and this universe is one of the few exceptions. This is also where we're introduced to a major reoccuring antagonist in the comics, and also the main antagonist / final antagonist of season 2 of the cartoon Angstrom Levy.
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Levy is someone who can jump between dimensions and has traveled to almost all of them collecting his alternate selves. He has witnessed for a fact that in most universes Mark sides with his father instead of fighting against him.
Levy enlists the clone bros to build a device that would combine the knowledge of his alternate selves into one individual. This device ends up breaking tragically (partially mark's fault, but levy himself made the decision to stop the machine in order to stop the clone bros from killing Mark). Levy's memories become confused as a result of the machine malfunctioning, and he can't tell the difference between himself and his alternate universe counterparts. This means that Levy now remembers several alternate universes where Mark did turn evil, and remembers them as if they happened to him.
It's better elaborated upon in this post:
The process by which Invincible has had to condense and consolidate the plot beats of the original comic, coupled with the opportunity it's granted the writers to tighten up and emphasize its themes on a second pass, has resulted in a newfound appreciation for how unbelievably fucking good Angstrom Levy's whole character concept is. What's that, Mark? Your main emotional crisis this season is your fear of turning out like your father? Here, have an archnemesis who's out to kill you because his memories were inadvertently overwritten with the lived experiences of hundreds of alternate versions of himself whose friends and families were slaughtered in worlds where you did, in fact, turn out exactly like your father. Because it turns out that that is in fact the multiversal norm. That you turn out like your father. And now you're left to wonder what set of arbitrary coinflips pulled you back from that abyss in this dimension, and whether your luck is going to continue to hold into the future.
Mark is not only hit with the revelation that his father isn't as good as he thought he was, but also while he's in a crisis about about whether or not he will turn out like his father, he learns the answer is yes, in several dimensions he turns out exactly like his father.
In My Hero Academia there are families like the Todoroki's who balance the difference between a hero's obligations to society, and a hero's obligation to society. However, that's a side plot where I'd argue that the main plot for Invincible and it's main focus is what Mark owes to the world as a hero, and what Mark owes to his family.
It's not just that Omniman is trying to invade earth for the Viltrumite empire. It's not just that he failed as a hero, but that he failed as a father. What makes Mark snap, is hearing Omniman call Debbie a pet. Until that point Mark was in denial and still trying to reason with his father.
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Invincible is about two intersecting themes: Is Mark obligated to use his incredible powers to help make the world better? Can Mark be a good hero and a good family man?
While MHA has more far reaching societal implications in its themes and questions, Invincible is more specifically about the Grayson Family. It's generational trauma on a society level, vs generational trauma on an individual level. The way Nolan was raised on Viltrumite effects how he raised Mark causing their conflict, and Mark's conflict with his father effects most of his young adulthood when he's trying to figure out what person he wants to be (read: not his dad), but also the way he parents his daughter with Atom Eve.
Omni-man failed Mark as both a hero, and a father. Mark feels the need to overcompensate for what his father did the world and all those innocent people by acting as Cecil's lapdog and doing whatever Cecil tells him.
However, Mark is much more hurt by the personal betrayal than he lets on. It's not just that his father killed a bunch of innocent people, it's also that Mark's father failed as a father, abandoning both him and mom and choosing to be a viltrumite rather than being Mark's father. Mark's stated reason for wanting to be a hero post the omni-man reveal is to prove he's not like his dad to the world, and also make up for the innocent lives he failed to save. However, his unstated underlying reason is Mark is hurt and betrayed his father didn't put his family first, and this causes Mark to always put his family first.
This leads to two insecurities / narrative flaws. One, Mark is insecure about becoming like his father so he tries to prove he's nothing like him by being the most selfless, perfect hero possible. Two, Mark is hurt by being abandoned by his father and doesn't want to become a deadbeat like Nolan so he gets extremely overprotective of his own family.
These two things are obvious in conflict with one another: A hero has an obligation to the common good which sometimes means sacrificing time with your loved ones. However, being a good family man requires a level of selfishness that directly contradicts the selfless hero that Mark is pushing himself to be. In the comic the way Mark prioritizes his family and loved ones over the common good and justice is made even more obvious. His first instinct on seeing Omni-Man again isn't to call him out for being an awful father, but to hug him and ask him to come home. Mark is a distraught son first, and a hero second.
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Mark has two flaws, his fear of being like his father makes him try too hard to be a perfect hero, and his trauma over losing his father makes him prioritize his family over being a hero. It's very much a having your cake and eating it too situation, oftentimes heroes make huge sacrifices for their personal lives in order to be heroes, that's basically a theme discussed in the comic with Nolan being absent for a lot of Mark's childhood, and why Mark's relationship with Amber fails.
The show also introduces us to the idea that Mark is so afraid of becoming like his father that he deliberately holds back his punches. Which is good when he's fighting earth villains, but bad when he's facing viltrumites who can only survive being disemboweled, but will also come to wipe out all life on earth if they're allowed to live. In the show it's directly mentioned that Mark is holding back, in the comic it's implied when we see how helpless Mark is in the fight against other viltrumites. Mark lacks the resolve to kill someone and when fighting a viltrumite, failing to put them down can have consequences because they are galactic conquerors who will not show you any mercy.
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This all comes to a head in the Angstrom Levy fight where Mark makes his first kill on-screen when beforehand he'd never fought to kill before, and even held back against galaxy conquering aliens who were out to murder him and his dad.
However. before we begin that.
Should superheroes kill?
People often act like whether or not super heroes should kill their villains is a black and white topic, where it actually depends highly on context.
Batman’s an entire character is written around how he wants to redeem Gotham and save the city, most of his villains aren’t even sent to prison they’re sent to Arkham a facility that’s supposed to rehabilitee the mentally ill so they can rejoin society. Batman has decided it’s his place to stop crime, not his place to decide whether or not people have the right to live or redeem themselves.
Batman is also at risk for being just like his villains, that’s why he’s foils with Harvey Dent, someone who tried to prosecute people under the law who then snapped and went full violent mobster vigilante. Batman actually is at risk for walking the same path as Harvey if he decides murder is an option.
In X-Men 97, there was a character known as Rogue who dropped Simon Bolivar Trask off of a building in an act of vigilante justice. This action makes sense in context for several reasons. One Rogue was raised by Mystique and Destiny, is a former member of the Brotherhood of Evil Mutants, and began as a terrorist in the comics. She's not really a "moral highground" character like Batman. Two, Boliver Trask built a giant killer robot that resulted in the deaths of millions in Genosha which Rogue is a survivor of. Number three, Trask had no sympathetic reasons for building the genocide robot, he built the sentinels out of bigotry to wipe out mutants. He's not a victim in any way, he's an oppressor facing consequences for his actions.
Batman shooting Harvey Dent, his former best friend, a victim of severe mental illness and trauma that still has hope for recovery, and Rogue dropping the guy who made a genocide robot off of a building are both wildly different situations.
So in the context of MHA we have Shigaraki Tomura, a terrorist who's goal is to destroy japan enough that it will dismantle the hero system for good. Shigaraki Tomura is a ten year old child who lost control of his quirk and killed his family for mistake, he wandered for days in crowded city streets but not a single hero stopped to help him, then he was found by the main villain of the story and groomed for ten years into becoming his successor. Shigaraki is also surrounded by a group of societal outcasts who were failed by society in similiar ways, so Shigaraki knows he wasn't the only one failed by hero society and he starts to wage his war for their sake as much as his own.
In Invincible we have Angstrom Levy. Angstrom is not plotting mass murder the way that Shigaraki is. He is specifically only targetting Mark Grayson's family for revenge (at least the first time he showed up, the second time during the invincible war arc was different). Angstrom's revenge against Mark Grayson is misplaced, but to be fair the accident messed with his brain hardcore and he doesn't remember clearly what happened. He doesn't remember that he's the one who decided to stop the machine in order to help Mark. It's tragic. Angstrom also has the memories of like hundreds of different universes of evil Marks. Even though he's the victim of a tragic accident, he's also a victimizer in that he doesn't choose to just go after Mark, he deliberately picks Mark's family, his mother, and his infant little brother as a way of hurting Mark.
So both of these characters blur the line between villain and victim, but neither of them are like Trask in that they have no sympathetic motivation whatsoever. Shigaraki's actions don't come from bigotry, and he's not an oppressor. Trask was actually trying to do something good before his machine broke and his brains got scrambled, and now he wants personal revenge and to blame all his problems on Mark which is petty yes, but not on Trask's level of heartlessness.
So, there's a case that can be made here for both of them that there's room to save them. After all Mark and Deku aren't killers to begin with. Mark especially has an incredibly vested interest in not becoming a killer. Even if they don't explicitly go out of their way to save and redeem these two people, we're still at this point expecting the heroes to at least take down these two sympathetic figures non-lethally. Mark doesn't want to be like his dad and Deku has said explicitly he wants to save Shigaraki, and that OFA is a power for saving and not killing.
Also to sidestep this argument before people comment on my post with it.
What do you expect the heroes to just let a mass murderer live?
YES!
It happens in comics literally all the time.
Magneto, Wolverine, Jean Grey / Phoenix, Emma Scott, heck, OMNIMAN himself, all characters who have killed lots of people and all characters who get to live and even be on the heroes side. Of these three Jean Grey of all people has the highest body count.
Shonen Jump also has Vegeta. Have you ever heard of Vegeta? Most popular Shonen Rival of all time? Omni-man and Viltrumites are basically just Saiyans.
In real life they wouldn't let a mass murderer walk away but comics are not the same as real life. That's why characters are always punching dinosaurs all the time. Fun fact, if you were to try to punch a dinosaur in real life it would probably hurt your hand. I would advise against it. Dinosaurs are for the most part much stronger than human beings.
As I outlined above Shigaraki and Angstrom are different characters than Trask. They might all be murderers, but the first two have sympathetic elements and are humanized, they are victims of oppression (Angstrom's been killed by viltrumites in a whole bunch of worlds) whereas Trask is an oppressor.
So for both of these stories we are not expecting to see Deku and Mark kill their final villains (for the series and for this season). Deku because he's spent the final third of the series trying to work out a way to save the villains, and Mark because he doesn't want to turn out to be a violent murderer like his father so he's trying to be the most selfless, most perfect hero ever.
I THOUGHT YOU WERE STRONGER
So we finally reach the scenes in question and I thought I'd compare them without much commentary, just highlighting what happens without adding much spin.
So the final episode of Invincible Season 2 and Issue #33 of the comic is where Angstrom and Mark have it out. Angstrom appears in Mark's home and threatens his family. he brings up the comparison between Mark and his father right away. This is also something Angstrom has seen first hand by traveling to multiple universes where Mark has sided with his father.
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In the cartoon he's a lot more confused because he's constantly remembering other universe's memories as if he were his own so he genuinely thinks he's taking down an evil viltrumite, in the comic he's being more petty and blaming Mark for his deformity (I think he doesn't remember that he was the one to take the helmet off by choice). In both versions he uses Mark's family as hostages to keep him from fighting back as he tries to send Markk to his death in several different realities.
Angstrom then ups the threat of violence from holding them hostage to threatening to kill them. In both the show and comic he brutally breaks Debbie's arm. Mark is sent through several more realities, only to discover that Debbie's arm is broken and lose his temper.
Mark and Angstrom's fist fight comes to an end, and while Mark has him on the ground he keeps hitting and hitting and hitting long after Angstrom stopped fighting back. Which is what prompts the famous "I thought you were stronger..."
Now, in this situation it looks pretty justifiable that Mark attacked Angstrom so aggressively,. it was self defense for one against a man trying to kill him and he only got truly aggressive after he saw his mother's arm get broken. Not only that he didn't intentionally kill Angstrom, you can argue he went too far in a case of clear self defense. Other people even tell Mark that this one isn't on him, including Cecil who compares Mark to his father the most.
Then, why is Mark so disturbed?
It's because this....
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Is a deliberate parallel to this...
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It's not just that Mark killed a man, it's that he killed a man by pounding on him relentlessly long after he'd stopped fighting back the exact same way his father did to him during their fight.
There's a difference between Mark say, fighting against a viltrumite and making a deliberate decision to kill them because of the danger that viltrumites represent to other people considering they are planet conquerors, and Mark killing this man because he lost his temper and couldn't control his own strength.
Mark spends the entire season trying to not be like his father, only to see first hand that he's capable of the exact same violence that his father is. The last episode of Season 2 summarizes this moment pretty perfectly in a montage of season 1 moments while Mark screams and breaks the sound barrier trying to push his viltrumite powers to their limits.
Mark: I'm strong enough and I can do this. It's all I've ever wanted for as long as I can remember. I want to do what you do. I want to be just like you. Omni-Man: You will be, son. You will. Mark screaming. Omni-Man: You'll outlast every single fragile being on this planet. You'll live to see this world crumble to dust and blow away. Everyone and everything you know will be gone. Mark screaming. Cecil: You know who else said that to me? Mark: I'm not my dad. Mark screaming some more. KRegg: Your father will be execute and you can return to earth. You will assume the mission to prepare earth for our rule.
So not only is Mark hit with the realization that he's just as capable of being violent and angry as his father is. He also is being forced by the situation to become more violent out of pragmatism, because if he doesn't get strong enough to fight viltrumites then they're going to come to his planet and take everything.
Not only has Mark lost some of his innocence, he's also being forced to throw the rest of it away. It's why Mark drops out of college at the end of the season because any pretense of balancing between his human life and his duty as a hero is gone. He is basically forced to be a viltrumite full time now and will abandon any semblance of trying to live his own life for a very, very long time until his relationship with Eve starts to get serious.
Which is why a pretty justifiable murder in this context is presented as so bloody, gruesome and traumatizing an event for both the audience and Mark himself. We both know there's no coming back from this.
As for the death of main series villain Shigaraki Tomura, Deku ends up being forced to kill Shigaraki in a situation similiar to Mark. Though I will highlight one difference right away. Mark was trying to reason with Angstrom, but he was at no point like "I want to save Angstrom, he's a victim I want to find some other way of ending this bloody conflict between us." Mark just didn't intend to go so far as killing him.
Deku entered the fight with the explicit stated desire to save Shigaraki rather than killing him, which would make him different from the previous generation of heroes because he wouldn't turn a blind eye to society's faults and victims like Shigaraki accused him of.
Deku makes a journey into Shigaraki's mental landscape to find Tenko in a recreation of the memory of the day of his worst trauma. As Tenko's quirk activates, Deku attempts to grab the little boy's hands to comfort him.
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Deku's "Why I am here" is markedly different from All Might's. Deku says the reason he wants to save others is to take their hands, comfort them and give them peace, whereas All Might as the strongest hero tried to keep peace by beating all the villains down. Deku's way to become the greatest hero once again, focuses heavily on saving others, and offering his hand to everyone without hesitation instead of picking and choosing who to save like previous generations.
Deku even says that he has to extend a helping hand to everyone because he's learning that the world is more complicated than he thought, he was ignorant to a lot of people's suffering, and he can't sweep their pain under the rug anymore.
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For a moment Deku unconditionally extending a hand to Shimura Tenko even as his mental body begins to decay away wins over Shimura Tenko. Though Shigaraki also resists because much like Twice he doesn't want to abandon the rest of his friends even if it means he personally will be saved.
However, any attempts to save Shigaraki are interrupted by AFO suddenly appearing out of nowhere and taking control of Shigaraki's body yet again.
At this point Deku does exactly what Mark does, which is relentlessly punch Shigaraki's body to death in order to kill AFO along with Shigaraki. In some small defese Shigaraki was also there too punching AFO in his mental landscape so he was assisting Deku in defeating AFO he wasn't helpless the entire time.
But, basically we see the same scene happen with Mark.
A hero who does not wish to kill is forced by circumstance to kill a villain. In Deku's case it should be even more devastating because they explicitly went into the fight wanting to save Shigaraki and they believed their power was for saving and not killing.
Yet, we don't get nearly as horrified a response from Deku.
However, instead Deku's final words are just about how he couldn't forgive Shigaraki and had to put a stop to him no matter what.
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Even the way the scenes are presented to us are entirely different. Mark punches Angstrom in a wasteland a dry, dead place, until he's soaked in Angstrom's blood, and painted everything around him red. Once again, it's a visual callback to Mark's father beating him half to death, which was Mark's own lowest point.
Whereas, when Deku punches Shigaraki until he disintegrates not only is the violence or horror of Shigaraki's death not acknowledged, but it's played as a triumphant moment where the clouds clear from the sky and the stun starts shining.
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In the cartoon Mark killing Angstrom leads to a total screaming breakdown where he has traumatic flashbacks of his dad beating him and pushes himself to break the sound barrier multiple times. It also leads him to making big life changes like dropping out of college to become a hero full time and giving up any pretense of having a normal life. As seen in a scene where he watches Amber from the sky, and is tempted to go down and greet her and just flies off, because Amber represents his connection to his humanity.
Also, Angstrom doesn't even die. He comes back way worse and that's how invinicble war arc starts.
In the aftermath of killing Shigaraki, Deku gets melancholy about not being able to save Shigaraki only to be reassured he did save him in the end. Only to be told by All Might that it's okay because he still saved Shigaraki's heart even if he killed him.
DEKU: "I couldn't save Tenko's life." "I reached out to his heart, and even though his hatred was crushed," "to the very end, Tenko" "was the leader of the League of Villains." ALL MIGHT: "Let me tell you this as someone who has had a near-death experience," "I think it's in the expression on his face at the end." "If there wasn't a crying boy there," "I think his heart was saved after all,"
People also try to convince mark that he did nothing wrong and that there was no helping what he did in a situation like that, but he doesn't let himself believe them.
The ending lines about the last episode of Season 2, are this:
Eve: I'm sorry Mark. It's not fair. You don't deserve this. Eve: You don't deserve this.
Which has a double meaning. Eve is just trying to comfort Mark, because arguably he shouldn't have to feel guilty for fighting in self defense. On the other hand what Mark hears is You don't deserve this in the context of Eve's feelings for him. An alternate timeline version of Eve confessed her love for Mark. Mark was about to bring it up but decided not to. At that moment as Eve embraces and comforts him, what Mark hears because of his own self loathing is that he doesn't deserve Eve comforting him, or her love for him.
Just to clarify I don't think that Mark is crying over Angstrom Levy specifically. In fact over time he's painted to be pathetic in his obsession with revenge, and what he amounts to is just wanting to blame everything on invincible when it was partially caused by his own actions.
However, it's inarguable that killing (or rather seemingly killing Angstrom) deeply impacted Mark and how he saw himself as a hero. It's less about Angstrom, and more about the loss of control, and the realization of how powerful his anger and hatred can get and what that means for him personally.
It also shows us where Mark's priorities lie. Mark wants to be a perfect hero and a perfect family man, and Invincible shows us he can't be both, his desire to protect his family leads him to staining his blood when he was trying so hard to be a good, selfless hero. This is all a part of a deliberate arc where Mark chooses more and more to value his family over being a hero. I'm not going to say whether or not it's the right choice, but it's a choice he makes, as a part of his character development where as he grows up and becomes a father his priorities change.
My point is that this moment has an impactful change on Mark, for arguably the rest of the comic.
Now my question is, with My Hero Academia will the death of Shigaraki Tomura, the series greatest villain and it's greatest victim have an equal impact on Deku's character that Levy's death did on Mark's?
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yandere-sins · 4 months
Text
The Orcas' Tale - Krill's Story II
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a/n: And finally! The finale of the series! It was two years in the making and still didn’t finish in time, but I’m glad I got to finish it at all. The stories didn’t all turn out as I planned but I’m glad I got to tell you about these three. I am almost certain that they’ll make an appearance on this blog sometime in the future, perhaps next year to next Mermay’s where we might have some very different kinds of mermaids showing up. But until then, I only have a few more asks to reply to and this chapter is closed. Thank you everyone who supported this story and stuck around for over a year to wait on the closure, and please enjoy the last chapter! ♥
Fandom: Original Content   Pairings: Yandere!Orca Merman x GN!AFAB!Reader Warnings: Yandere... with a twist, Sexual Content (Mostly dub-con, Jerking someone off, Kissing, Attempted deep-throating, Rubbing against each other, Copious amounts of cum, Non-human cock, Mention of non-consensual mating, Magical relaxing cum), Violence (Major Character "Death", Fighting, Gunfire/shots/wounds, Mention of blood), Description of drowning, Animalistic behavior, Mention of claws/sharp teeth, Mention of Slavery, Mention of Abuse, Very long post (7k)
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You weren't sure if you felt encouraged or even more appalled as you watched Krill's face contort, pleasure and frustration mixing as blood ran from the corners of his mouth.
He was biting his lips so hard, tearing the flesh with his sharp fangs just so he could hold back from giving any audible cue about how he was feeling. It felt like he wasn't doing it for himself but rather for you, considering how reluctant and unwilling you were to actually put your hands on him. But it also made your job harder, as you did not get any feedback on whether you were on the right track. 
Even with two hands, you could barely close around his shaft, his massive cock pulsing and jerking in your grip violently, demanding more than you could give. You only had two human hands, so how were you supposed to handle all of this need in front of you? Krill watched you intently, following every movement of your gloves rubbing against his skin obsessively. The muscles in his body twitched ever so often, tensing and stretching to receive more or shy away from your attention, you weren't sure which.
"Krill," you called out, watching the crimson blood drip from his lips as he gnawed them, his gaze instantly snapping upwards to meet yours. "Don't hurt yourself."
That was enough for him to make a conscious effort to unlock his jaw and peel his teeth out of his own flesh. You were tempted to turn around and grab a towel to wipe off the blood when a guttural groan resounded from the depths of his body, unleashed through the opening of his mouth. You felt it shudder through your own body, piercing right to your core and starting a fire there, spreading the warmth from your cunt to the tips of your ears. 
A mating call.
"I tried…" He winced when your hands stopped moving, holding on to his cock for support like you would to a railing. Every cell in your body was heating up, overcome with need after being exposed to this trick that the sirens had up their sleeves. I tried shielding you from this—you wanted to believe his words even though he didn't finish the sentence, but the effect had already rattled you to the core. It would have been sweet of him if this had been any other situation, but you two didn't have that kind of relationship. You had to act with the tools you had, and he couldn't deny the parts of him that were feral; those were just the facts you had to come to terms with.
"I didn't want to come back. Didn't want you to see me like this."
"But you did," you mumbled, regaining some of your composure. His groan had caught you completely off-guard, the overwhelming influence of a siren's call not something anyone could get used to. But for some reason, it made you even more determined to get this over with. 
"And I told you I'd help you. So try not to knock me out again."
Your scolding was as light as a jest as you returned to stroking his cock. Krill let his head fall back, chortling some merman sounds and buckling his hips to help you. As the friction grew, you realized the gloves were more of a hindrance. Although you were reluctant to discard them, as the intensity was picking up, you decided to go skin-to-skin.
Every time you pulled your touch from him, Krill snapped his teeth at you, but you began to understand it was out of frustration rather than fury, forgiving it. "Watch it," you warned him once, his attitude a thorn in your side. You were trying to help, after all. 
Strangely, he took your words for more of a command rather than you trying to get him to be less intimidating. And watch he did. He watched as you spit into your dry palms, his cock jerking upwards like a spring as you did. You furrowed your brows in abash nervosity as you caught his shaft between your hands again, smoothing over the skin. Without the gloves catching on every ridge, your strokes became much more even and longer, going from his bulbous tip to the slit the cock emerged from. 
Out of purely scientific interest, you slid two fingers along the shaft into the cock slit, feeling around the hiding spot of such a massive instrument carefully while your other hand dutifully kept stroking him. A thick liquid spread over the hand that was closest to his tip alerted you to the stimulation you were causing with your inquisitive exploration of the merman, gel-like precum coating your hand. You looked up at Krill, who was back at biting his lips, unsuccessfully, as he whined through his teeth. It was hard to read him, but you thought he was in pain by his expression, so you immediately retracted your hand.
"No…" he sighed, rolling his head in the brace, a long, exasperated sigh deflating his body. "I was so close."
You could not help but feel frustrated by the lack of understanding of what you were doing. It was so hard to determine what felt good and what wasn't when you didn't really know the… man you were working with. So as you tried to build up the pleasure for him again, sinking your fingers into the slit and stroking his cock at the same time, you felt yourself discouraged by everything around you. 
It was a feeling you knew too well. Having spent days and nights crying after you realized your life was over, that you'd be caught here forever as punishment by this corporation that neither cared about their researchers nor the creatures they were trying to exploit, you started to curse yourself for the smallest things. Sure, times had been rough ever since; years of bullying and scorn laid behind you. But you found yourself blaming every little mistake on the skills you lacked. Here you were, forced to jerk off the creature that had caused all of this, and you still failed at even that simple a task.
But you had always adapted so far. And this was your time to finally shine, you just needed to utilize it properly.
"Krill," you called out to him, and he immediately reared up to pay you his undivided attention. Albeit with a strange form of adoration in his eyes as you slowed your stroking pace. "I'm not your mate," you clarified, and he let out a weary chuckle. 
"You're so cute, trying to deny it," Krill mumbled, sounding much more relaxed than before, although his cock was still jerking against your hand.
"No, I–" You felt your face flush with heat as his words registered, unintentionally gripping his cock hard and causing a blissful moan to echo through the laboratory. "I refuse," you finished your sentence, shaking your head at his horniness and softening your hold. 
"But whatever it is, I'll help you. I'll make sure you don't get treated as badly and that you can live somewhat… normal. I'll spend all my time with you, so… promise you'll help me make this all possible. Promise you'll not try to kill me or anyone."
Although you saw him bare his teeth at the last part of your speech, his answer didn't take long. "I promise," he snarled, sounding less convincing than you would have liked, but you nodded firmly, grasping at the slight chance of a mutual understanding you two had. It was hard enough to have all these enemies around you. Perhaps you could make an unlikely alley out of Krill, who needed you just as much as you needed him. 
"Okay," you whispered. The first step was made, and you went to the next one. Letting go of his cock, you stepped down the platform, Krill's brows furrowing as he tried to look after you. 
"Where are you going?" he asked and you stepped up to a panel on the wall, staying silent as you pressed an inconspicuous button. Krill was twisting in his holds when you disappeared from sight, but when the metal lock around his neck sprang apart, giving him much more freedom than you should be comfortable with, his eyes widened. You held your breath as you picked up the wet towel from before and walked up to his head.
Krill let it fall back once more, watching you with suspicion in your eyes. Communication is key, you thought as you lifted the towel in your hand, taking another step. "I will wipe the blood off your face," you explained, and his eyes narrowed, sharply watching every step. You couldn't begrudge him for also having trust issues after the dose of drugs you gave him, causing his agitation. You were unable to stop yourself from glancing up at his cock, still perked up, waiting, needy. You'd be returning to it soon, but first, you needed to know if you could trust him. 
"It won't hurt," you whispered gently, knowing he could hear you well no matter how loudly you spoke. Sacrificing your arm over your throat, you stretched it out, waiting with bated breath on his reaction before you dabbed the towel to the side of his face, clearing up some of the blood. Krill hesitated, perhaps just as tensely as you were, and you stepped even closer to properly wipe his cheeks. 
"That's a good killer whale," you teased, lips curling into a cheeky grin, when you noticed the corners of his mouth twitching as well. He was trying so hard not to laugh along with you, but you used your free hand to steady his head before going to work on his lips and cheeks, wiping off the sticky blood. It could have been fatal to be too immersed in your work, but you wanted to believe that this cooperation could work. 
"I need you to tell me if something hurts or upset you. With your words, preferable." Establishing some ground rules was your main objective as you cleaned him up. Trust would be harder to earn, but if you could show him how much better it would be to work together, that would be a big step. 
"I can't hurt you," Krill replied, and you flinched as you didn't expect him to open his mouth, these sharp teeth still as daunting as they were the first time you saw them. You knew it hurt him that you were scared just by the tense expression on his face. But to your surprise, he turned his head to the side, kissing your wrist with an unfamiliar gentleness. "I could never hurt my mate."
"Krill, we–"
"Yeah, yeah. Not mates." He let out a deep sigh, all of the tension leaving him. When he finally pried his eyes from you, you quickly wiped off the last smears of blood of him, not wasting his distraction. It made you feel better to have cleaned up the mess you caused, even though you knew there was still the biggest mess to make. Undeterred, you brought the towel back to the table so you could examine the remnants of his blood later. 
"So you need me to tell you how I feel."
You whirled around, finding him staring at you absentmindedly. You didn't even feel his watchful eyes on you this time, which was getting concerning. Were you growing comfortable?
"Yes, please," you answered, nodding encouragingly. "We need to understand each other if we want this to work."
This time, Krill gave you a small, brief nod. A human gesture that looked a little clumsy coming from him, but he tried, and you counted that as a success. You stepped up to his head again, placing yourself between his restraint arm and his free head. For most researchers, this closeness would be way too dangerous. There were so many vital organs he could bite, but you'd bring results here, even if you had to put yourself at risk. "We are… a team now. Not mates, but a team. And we'll get through this together."
"Pretty words," he mumbled, exhaustion in his smile. "You keep denying it, but you smell absolutely delightful for someone not interested in me."
You felt your face flush from heat, realizing there must have been remnants from that mating call from before. It didn't help hiding your arousal when his head was perfectly in line with your crotch, and you immediately wished to abandon this plan of yours and go back to being hostile with him. 
"Don't be such a smartass, Mr. Having-abnormal-senses," you chided him, reaching up to pinch his nose like one would while joking around with someone you were close to. This time, Krill was the one to close his eyes in wariness before snapping them up again, clearly unamused. "Is that how you treat your subjects?" he asked. His wording felt weird, making you question the meaning of the word 'subject' for you and him. But maybe you were overthinking it. Clearly, Krill wouldn't put himself below you in the hierarchy and must have picked it up somewhere in a context more related to experiments. 
"Focus," you alerted him, forcing yourself out of your thoughts. It was easy to get lost in foolish banter—he was so fascinating, after all—and joking around with him felt more natural than with most people you knew. "I need you to tell me how to make you feel good so we can move on from this." 
Turning away from him, you missed the grimace on his face as you gestured to his cock. "What do you do for pleasure? What do you like?"
"I…" he drew out the word for as long as he could before avoiding your eyes, and you scoffed in horror as you realized he didn't know. 
"You never had sex before?"
"Of course I did," he snapped back. "It's easy with other mermaids. You catch them while they are in heat, do your thing, and it's over. We don't need to know what we like or don't like. It's just easy like that. They are… they're not like you."
You should have been relieved to hear he wasn't a virgin, but at the same time his last words made you panic. If he didn't know, you two would have to start from the basics, and there simply wasn't any time for that. His words also implied that you might not be able to satisfy him, making you worry even more. Now, it was you gnawing on your lips, unsure of how to proceed. You thought you were making progress, but alas, it was all for naught. 
No. No, you couldn't give up yet.
"I will try something," you announced, and looking into Krill's eyes, you felt a shiver run down your spine. It was either one of fear from the intensity that served as a warning or pleasure from the keen interest he was showing you—undiluted, enamored interest. "I don't know if you'll like it, but try not to hurt me."
Before he could react and diminish your feeble confidence even more, you pulled off your facemask and leaned down, awkwardly smashing your lips against his. It could barely be called a kiss, but although you felt weird initiating it so suddenly, he immediately caught on. Parting his lips in a hot breath, his tongue lapped out, demanding entrance from you. And caught off-guard as you were, you gasped, giving him what he wanted. The taste of blood lingered, but it was overtaken quickly by the intensity of the kiss. His tongue was choke-worthy, but as much as you wanted to get away, you tried to endure his inquisitiveness, allowing him a taste as he rubbed it over your tongue and blunt teeth that would never be able to hurt him. 
Only when his tongue threatened to slip down your throat did you react, jerking away faster than Krill could respond. There were signs of frustration as he rattled in his holds, hands curled into fists while his head tried to follow. "Why did you stop?" he asked as you coughed from the unwanted penetration of your throat. 
"It can't go that deep," you explained. "You have to be gentle. I am not as big as your kind is."
His frustration was expressed in a growl before Krill snapped, "Again!" at you, and you took a deep breath. 
"Gentle," you urged, and he brought his lips together thinly as if to restrain himself. It was almost comical, considering you would kiss him again, but this time, his effort paid off. Although his tongue kept lapping out, and you refused to get yours anywhere near the fangs, you two actually managed to kiss properly, the smacking of lips paired with unfiltered moans and sighs ringing out in the laboratory, making this almost intimate. 
You reached out your hand towards his chest, a muffled groan resounding against your lips as you applied feathery touches to his nipples. Krill arched his back into your touch, and you flicked the nub, causing some of his muscles to spasm.
"I like this," Krill muttered in between smooches, quickly trying to find your lips again after speaking. You felt like a bad teacher, always stopping when things got intense. Still, there was only so much you could endure, and in Krill's eagerness, he had more stamina than you. "It feels good." 
Seeing his lips curl into a cheeky grin following his words, the 'good' was nothing more than an approving purr from his lips.
"Good," you whispered as you moved away, caressing his cheeks gently. His body moved behind you, but the arm against your back remained utterly still, giving you a chance to rest against it. "That's a kiss. It's supposed to make you feel good." 
Your explanation almost made you feel stupid, but you had no time to fall into your feelings of shame and defiance. Not when you had a purring merman demanding more of your attention. "Are you going to kiss me down there, too?" Krill asked, and you looked over to his cock, not needing more guidance to figure out what he meant.
"Would you like that?"
He nodded, and you bit your lip. You should have just said no. Letting your hands fall from his face, you didn't pull them from his body, feeling the smooth, taut skin beneath your fingertips. His gills flared, and now you were much more aware of the eyes following you as you stepped away, facing your fear head-on.
After all this time, his cock should have been dry like a fish out of the water. But you found even more spilled precum all over it and Krill's stomach. You gulped, searching for reassurance as you looked back up at him. There was something core-heating about the confident smirk on his face, the knowledge that he could make you act as he wanted, all for the farce you two were trying to build. If you really were his mate, you were screwed. But you didn't want to know the amount of aggressions and defiance that letting him down would rise between you two. He was your ticket to a better life, and at heart, you were still a softy when it came to these poor creatures captured here. 
Catching his twitching cock in your hands, you led it to your mouth. Another gush of precum bubbled out of it, coating your hands and almost splashing on your face. You wiped over the tip with your thumb, hearing the soft moan coming from Krill just from this small gesture, before you brought your lips to the heated flesh, kissing the side of the tip once briefly before catching yourself and doing it properly. 
This time, the sound coming from him was anything but restraint, your kisses trailing along his shaft. You couldn't take it into your mouth for even an inch with the massive tip befitting Krill's size. Regardless, you used your lips and tongue to stimulate parts while massaging your hands, sometimes harder, sometimes gentler, into it. 
"Does it feel good?" you asked, leaving a few more pecks around the gushing hole at the tip, more and more fluids collecting there, making it hard not to have a little taste of it. 
"Yes… Yes!" Krill confirmed, somewhat impatient yet completely enamored. It was just a small win, yet it boosted your confidence more than it probably should have. Growing bold, you drew closer to the top, swiping more of his fluids away as you planned to conquer this sensation with Krill. Pressing your own legs harder together, you tried to deny the wetness you felt when you first tasted his cum, both salty yet alluring on your tongue. It had a strange relaxing effect on your body, one that made you not care so much about everything that made you hesitant. And although you cautioned yourself, you found yourself sucking on the sensitive, aggravated skin of his tip, more precum gushing onto your lips until you realized you were licking it off with your tongue.
Immediately, you recoiled, unbelieving about what you were doing. You weren't supposed to enjoy this… or were you? It would make things easier if you didn't hate it so much, although the shame was hard to conquer. A strangled whine escaped from Krill, and you looked at him, his eyes once again glazed over. But not with relaxant. With lust. 
He was holding himself back, and that wouldn't work for you anymore. "Use your words," you reminded him sternly, and he took a deep, shuddering breath. 
"Do that again," he demanded, thrusting his hips into your hands. 
"I'm sure you could ask a bit nicer than that."
You watched, stopping your stroking when he didn't react. Dominance and need fought with each other in the flaming red of his eyes, and the sight of it was mesmerizing. No matter if you denied being his mate, everything pointed to him wanting to give you the world. Even his questionable motions, the way he'd rather bite his lips bloody than to moan, it all seemed so profoundly ingrained into him to not want to put himself beneath anyone's authority. And yet, you witnessed first hand how much he wanted to give up by the way he uttered his next words—reverently. 
"Please do that again. It felt so good."
And you did. You didn't care that endless amounts of juices soon invaded your mouth as you suckled his tip. You didn't mind the way he kept bucking the soft flesh of his tip into your face every time. Your hands slid back down to the slit where you danced your fingertips around the entrance, teasingly dipping it in and out. This time, there was no holding back as Krill yelled, "Yes! Yesss!" the further you two were going. You felt him getting close, a knot building in your stomach knowing you got him to a point of release, and you moaned softly into his tip, the sound vibrating on the surface, finally pushing him over the edge. 
His hips went completely rigid as heavy strings of cum exploded out of him. You drew back just in time, moving away a bit too abruptly as you watched the eruption that was Krill's climax. It was beautiful, mesmerizing, accompanied by the sounds of the ocean breaking out from his throat. 
Watching the cum drip out of his tip and down his body, you couldn't look away, couldn't focus on anything else but Krill's relief. His face was a mesmerizing show of shame that quickly turned into pure, unfiltered joy. You realized much too late that you let the samples go to waste as they sloshed on the floor. But Krill wouldn't let you down. Virile and perhaps still under the influence of the drugs, his cock immediately sprang back to life the second it had spent itself all over him, and you felt your core clench with admiration as it stood ready, just like before. 
You should have been mad that it wasn't over. You wanted to. But in that moment, Krill being ready for another round was so much more exciting than you ever thought it would be.
There was no denying that you were aroused. Aroused by a creature other than your own kind. Aroused by the way he pleaded with you, how the strain in his body showed you all the ways he wanted more of you to make him feel good. The taste in your mouth and the memory of his mating call shuddered through you. You were lucky he was restraint, otherwise you weren't sure if either of you could have held back. And your body certainly wasn't made for being penetrated by this massive cock twitching impatiently as it waited for your return.
A new idea popped into your head. One that benefitted all. 
Honestly, it was a stupid idea, but you were hopeful you'd be able to get control of all these thoughts in your head that were growing out of control.
After stripping off the apron and lab coat, you were left in the obligatory wetsuit, which was the standard uniform for everyone since you worked with aquatic lifeforms. You were supposed to get wet, although probably not the way your own slick stuck to the inside of your thighs. 
Pushing off your shoes, you swiped one of the test tubes, sticking it safely into the chest pocket of your suit before you stepped closer. Krill's eyes were back to his sharp focus, studying every twist of your body with a burning passion. His body wrung impatiently in The Fisher, upset that you left him, but his eyes were so fierce with their adoration that you felt another gush of heat rake through you.
"I can smell you, Human. Let me out of here so I can make you feel good, too."
There was something uncanny about the way he was able to quickly catch onto things. You let out a shuddering breath before forcing your lips into a smile, shaking your head. "There's still more for you to learn. I think it's best if you stay where you are."
A growl escaped him, but you weren't scared anymore. It wasn't a threat to your life, though perhaps to your pussy as it reminded you of all the savage things he'd do to you if he could. You were feeling strangely aroused and relaxed now. You could only blame the precum that you swallowed for feeling so much more chill about what was happening, and you knew you'd have to study this thoroughly if you ever snapped out of it. You believed in yourself more now, and you had made him beg for you more than once at this point, which boosted your ego. Krill only had to sit back, and you'd take care of him—just like you promised.
Not letting him know your next move, you stepped up to his side, the movements in his body ceasing—the expectancy of your what you were going to do was high. With your hands dancing over his body, you gave his nipple one more flick, chuckling as Krill let out a strained sigh. Steading yourself on his hips, it wasn't too hard to climb on top of him. Since he was more or less situated beneath you, all you needed to do was find some hold on his slick body and climb on. Krill unintentionally did the rest.
You didn't mean to fall down onto his cock, but when he bucked his hips unexpectedly from surprise, you slipped and crashed down. It did nothing to hurt him, though, and you both ended up moaning as your weight pinned his cock down, the pulsing shaft pressing into your cunt. 
"Well, fuck," you muttered, already feeling like this could have been enough to push you over the edge. 
"You should have let me lift you up," Krill complained, a slight pout puffing his lips, and you laughed, feeling strangely cared for with this comment. 
"And let you miss this experience? I don't think so. Tell me what you feel."
There were very little words actually leaving his mouth as you rocked your hips forward, rubbing your pussy along his shaft. It was wet enough that the clothes standing between you two only added to the friction, not caused the same mess as the gloves. You felt the heat catching up to you as his cock twitched against you eagerly. A constant reminder of how much it wanted to be smothered in your walls, invade you deeply until it would spill its seed deep inside. But this was as far as you two could possibly go without destroying your body, and it had to be enough for that impatient cock of his. 
"Harder," Krill ground out, his hands flexing in their holds, endlessly frustrated with the lack of freedom. 
So, instead, you slowed down.
"I'm sure you can say that nicer," you challenged him, raising a brow as you slid your hips back and forth at a snail's pace.
"Fuck you," Krill growled, but when you gasped at his defiance, sliding your pussy up to his tip without looking, you both mewled in pleasure, immediately forgetting about his brattiness. 
"You liked that?" you asked, unable to hold back your own ragged breaths as you pressed your pussy over the curve of his bulbous tip, all the way to the top and then back again. This was the closest you'd ever get to penetration, but it was damn good, just as it was. 
Krill let his head fall back, groaning loudly as he bucked his hips. Luckily, his body was too massive to make you fall off, but you did feel like he was restraining himself more now that you were on top of him. 
"I like it," he mumbled. "I like it a lot. My mate is fucking my cock—it drives me insane. Are you feeling good, too? Is it because of me?"
Krill looked back at you pleadingly, wanting so desperately to be the reason for your horniness, and you were unsure how to react. However, unable to deny it, you nodded and he let out a groan, more precum spilling out of him, wetting your thighs thoroughly. The Fisher was aching as Krill's arms flexed, and you became painfully aware that although it felt good—the ridges on his shaft teasing your clit, his cock pushing against you eagerly as he wanted the same as you did, while his precum warmed every inch of your body—it had to end soon. Lest you risk Krill being the first mermaid to actually break free from The Fisher and hurting you in the process.
"Krill," you mewled, feeling yourself get riled up as he pushed his hips upwards, allowing his cock to be rubbed against you rather than the other way around. 
"Are you going to cum? Am I making you cum? Gods, you are so beautiful like this. I can't wait to watch you cum so prettily on my cock, Mate."
You knew better than to lose yourself in the pleasure, but to an infatuated merman, you must have looked like quite the wonder, disheveled, and horny as you rode him to the finish line. "You must cum, too," you gasped out as you were so close to your orgasm, knowing you were one mere push of his hips away from cumming from the intense friction and heat that tingled all through you.
"I am! I'm cumming with my mate, you can bet your pretty pearls on that!"
Krill was no liar. Because the moment you panted breathlessly, a single ridge flicking over your clit as Krill bucked his hips upwards, you both came fully undone. Your orgasm was overwhelming as you felt the cum travel through the long shaft, pushing its swelling into your pussy before exploding from the tip that you had worshiped before, but you were prepared this time, grabbing the test tube that you had hid in your wetsuit to hold it in front of the eruption happening before you. It filled with more ease than getting rid of the post-orgasm mind fog was for you, but even when you sacked down on top of him, you held the tube steady, not spilling a drop. 
"Fuck…" you muttered, unable to remember the last time you came this hard. Certainly not from playing with yourself, that much was clear. Tasting his precum had to be an unknown aphrodisiac that you didn't know about; testing was inevitable. But for now, you had to get off and get your act together again. 
"You good?" you asked, patting Krill's loin—the closest body part you could reach—before getting off him, classy like a cowboy but with a pussy aching and pulsing for the warmth it had experienced.
All you heard was Krill's low chuckle as a reply. He truly was awful at using his words, but you'd teach him that, you were sure now. Quickly, you stored the test tube with his sample in the fridge, jogging all the way over to keep it as fresh as possible. And from the workstation, you returned with more towels and a sense of stickiness all over your body. You hadn't noticed just how much of his cum had splashed onto your chest and stomach as well, nobody being safe from it, it seemed.
You were relieved to find his cock shrinking again. It was still massive, but it surely was going back to where it came from, and you had finally fulfilled one of the promises you had made. "You look pretty like this," Krill commented as you gave his stomach a good wipe down, semen splashing to the ground in unholy masses. 
"Covered in your cum?" you asked mockingly and he chuckled. He sounded the most peaceful ever since you encountered him that day. No wonder, after having spent his essence in copious amounts twice. 
"You look like a mate now. If I had you in my cave, I wouldn't let you wear anything but my seed ever again."
You grimaced. "Sounds mighty unhygienic."
"You'd come to like it."
The banter felt less aggressive now, although the topics were far from normal. Wringing out the third soiled towel, you sighed, announcing your defeat. "I give up." You dropped the towel, walking up towards his head again to press the buttons so Krill would be put back into the water. Once it had cleaned him, the filters could do the work of cleaning out the pool. 
"Wait," he called out, and you stopped in your tracks, raising a brow at him. 
"I want a… a kiss. I think I deserve that."
"I'm sorry who did all the work again?" you asked, faking your anger and Krill thought hard for a second.
"Then… you deserve a kiss. But I can't move, so you still have to come to me, Human."
You let out a laugh, but seeing how serious he was, you realized it wasn't a joke. You grew quiet as you thought about not wanting to but not wanting the mood to go sour after all that happened. It was all for the team building. Another trust exercise. 
Capturing his head in your hands you didn't need to lean down much as he had enough mobility now and an idea of what to do, so Krill took the initiative to kiss you. He wasn't aggressive, didn't choke you with his tongue. But you quickly realized why you felt so icky doing it, its gentleness and the added trilling that reminded you of giggling too intimate to be between teammates. But you endured it for the sake of this experiment. The sake of reclaiming your future and actually be someone again and regain your freedom little by little. You did it only for that!
The sound of the door unlocking, the metal screeching as it swung open, made you recoil violently from the kiss. Krill hissed sharply, swinging his body helplessly in the restraints—but not against you. 
A slow clap rang out through the laboratory, and you turned around, frightened, unable to hide the mess that was still everywhere and evident all over you. How were you going to explain this? Your worst nightmare had stepped into your new workspace, smiling from ear to ear, looking almost… proud? 
"Wonderful! What a wonderful demonstration of bonding between mates," the Professor exclaimed skillfully ignoring Krill's aggression towards him. "I always knew you could do it, we just had to wait for the right moment."
"Professor, I…" you wanted to explain yourself, try to talk yourself out. Ignoring Krill's whining as you stepped away from his body, which could have been a protective shield to you, Krill quickly returned to hissing and threatening your superior as you moved towards him, desperate not to leave the wrong expression. 
"No need," the Professor cut you off. "We saw everything and we are very impressed with your achievements."
He pointed towards the corner of the room, and you could have punched yourself for not realizing there was a camera with a red blinking light on the ceiling. Of course, they wouldn't have left you alone, even though they made your work out to be unimportant. "Fuck…" you muttered, defeated, knowing they had heard and seen everything. 
"We aren't mates. He's wrong about that!" you explained, frustrated at the situation, but more angry at yourself. Your supervisor was behind the Professor, grinning like a kid on Christmas Eve about the development of the situation. Behind him, guards. Soldiers who were definitely underpaid but felt overly important in their role here at the facility. And they undoubtedly weren't here to guard you.
"Surely you don't mean that. Look at the poor guy. You've been breaking his heart every time you say it."
The Professor didn't touch you, and you couldn't begrudge him. He just raised his hands to your shoulders and you turned around on your own towards Krill, your eyes meeting. However, there was no such thing as disappointment. Just pure anger and restraint. It was your fault. You made him promise not to hurt anyone. And now he had given up, too. 
"Let's put the fish back into the water and discuss your promotion. Matehood is so exciting, I can't wait to introduce you to another special mate of this one's cousin. I am sure you two will become best buds in no time!"
The cheery voice of the Professor did nothing to lift your spirit. You wanted to break free and do as he said, not wanting Krill to hear about these things and see you in this shameful moment. Tears were welling up and your supervisor went to push the buttons instead of you, feeling almost like you were betraying Krill's trust as his handler. 
However, at the sound and motions of the machine's working, something inside Krill changed. He began struggling again, thrashing in The Fisher. "Don't you dare," he hissed, but at the Professor, rather than you. He began focusing his strength on one arm, The Fisher making an aching sound as the metal was strained. 
"Stop it, Krill!" you called out, scared he'd hurt himself again, and his attention shifted to you. 
"And let you be taken from me? I'd rather die!"
His heroics were admirable, but when the soldiers cocked their guns, you jumped forward. "No! No, wait! He's just confused from the drugs, he won't hurt you! Please don't shoot him!"
"Ah," the Professor sighed, much too relaxed in this kind of situation. "Young love. It's so sweet how far you two would go for each other."
This helped nothing to calm down the soldiers or Krill who was getting increasingly agitated as he hovered above the pool, waiting for the floor to open up fully. It was then that complete chaos unfurled itself. The sound of metal snapping next to you, followed by a heavy body falling to the ground. In an instant you were surrounded by darkness as Krill completely enveloped you, and you yelped, hearing gunshots ring out violently and the pained groan of your merman. 
"No!" you screamed, thinking the worst. But as you lurched towards catching him from collapsing—a truly rash move as he'd easily bury you beneath him—Krill grabbed you by the waist. Before you knew what was happening, you were pulled into the water. You neither had the time to hold your breath nor to assess the situation as you sank to the depths, caught in Krill's hold while he was an unmoving mass weighing you down. You wanted to cry, thinking he was dead and so would you be. No one would fish you out of here, especially without knowing if the merman was still alive. And by the time they figured that out, you'd be long gone.
All you could do was wait out the inevitable drowning, and you commiserated this fateful meeting with the creature that destroyed your life in the first place. No… no, that wasn't fair. It wasn't Krill's fault. It wasn't even your own. You kept blaming yourself all this time, but in reality, it was the fault of greedy people and this facility that catered to them. Neither Krill nor you deserved what they were doing to you two. Had the circumstances been different, you might have come to an understanding and built a genuine, scientific relationship on trust. Although he was a handful, you had to admit.
Your thoughts flashed by like many others in your last moment, and it brought a smile to your face, remembering the stupid banter and even his insults and calling you 'human' desperately. You two were definitely even with you calling him creature and the like. Krill was a boisterous idiot and too cocky for his own good, but he could be sweet and caring. He listened, and he even protected you in the end. Reaching up, you found his neck, the air getting thin in your lungs as you hugged him tightly. He didn't deserve this. He really didn't. 
The splashing of water was the last thing you heard before you lost your conscience, only for it to be immediately beaten into you as someone slapped your back over and over hard enough until you coughed up all the water in your lungs. 
"And that's why we don't give them any freedom," the Professor's voice rang out, murrs of agreement echoing after. You felt his presence as he kneeled before you, the old man grunting from the strain. His finger dipped underneath your chin, raising your head to face him even if you vision was blurry still. 
"Have you learned your lesson, [Name]? You'll never escape from here. I've made you into the amazing researcher you are, you are a product of my teachings. And you will provide me with the results we need. Only you can find the eternal life hidden in these creatures. I don't care what you have to do to get it. Mate him, fuck him, get your needs met by a monster, but afterwards you'll come to me with a product that will give you back your freedom, alright?"
"Krill…" you coughed. "What about him?"
"Oh, he'll be fine. A few doses of adrenaline and his body will regenerate."
Letting go of you, your head fell forward to cough out some more water that burned in your nose alongside the tears in your eyes, but you couldn't grasp the situation in front of you properly. 
"I am so glad we fished you out there before it was too late," the Professor exclaimed, always thick on the dramatics. "What would we have done if we lost you two, huh? It would have been such a shame to lose our best researcher and their mate to such a little mishap, right, [Name]?"
This time, when you looked up, you couldn't help but glare at the person you had so admired when you were still studying under him. He was nothing but an insane maniac who would do anything to get an end to his means. Sacrificing merfolk, sacrificing humans. It didn't matter, but he made it clear that there would be no escaping him. No escaping at all… hm.
How did you set the orcas free in the past?
"Right," you mumbled, your lungs still hurting from the water. 
"I'm glad we are on the same page," the Professor laughed, but all you could do was try to remember how you escaped before. The memories eluded you, but there had been a way for sure. For now, you had to admit your defeat as you watched Krill's barely alive body being transported away and out of sight. The door to the laboratory remained open as everyone left you behind, but you didn't feel like going at all. 
You had to.
Getting to your feet, you had to follow wherever they were bringing Krill. And you had to remember how you managed to let them escape before. And when the time came, you'd go with them. But you needed access to the mermaids until then, perhaps some more companions. You lost your freedom, your new position as 'mate' hanging over your head like the blade of a guillotine. But even so, you had to push on, fight for what you wanted.
You lost the fight but not the war.
And when the time came, you'd make sure that this time, no one would stand in the way of your freedom.
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raayllum · 2 months
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These exchanges from 6x06 and 6x03 respectively perfectly highlight, I think, the way Rayla responds to dark magic use from Callum vs anyone else she's come across (Viren, Claudia, Tressal in Chasing Shadows, etc). When it comes to dark magic, she's deeply opposed — showing off black and white thinking in calling Viren and Claudia "the bad guys" in 5x09, referring to dark magic ingredients as "evil" automatically in 5x01, and potentially her willingness to outright kill Viren vs knocking guards out elsewhere.
But Rayla doesn't even get into the 'morals' of dark magic with Callum, brushing past those entirely to focus on how it effects him — something that puts him in danger, something that Hurts him — and how it may affect their greater mission (the world's safety). This doesn't mean she's completely devoid of her senses; realizing Callum has done dark magic Again even with all the potential consequences makes her change her answer in being willing to kill him, after all. (Whether she'd ever follow through I guess we'll see in s7). She knows he's done dark magic by the time they get to the Starscraper, is as smitten with him there before the cleansing spell as any time after, and reaffirms here exactly what she thinks of him: not just as a good person, but as the good-est.
This makes sense given how radically Callum changed her more initially vengeful perspective to a different one, his love and persistent loyalty / care towards her demonstrating some of his best qualities (thoughtfulness, sensitivity, openness, etc), the way he's able to forgive her for things a lot of other people wouldn't (even in story with the Silvergrove). Callum is a good person after all, he's loving, helpful, and intelligent with an ultimately deeply kind and compassionate soul. Those are all reasons he's so torn up about his dark magic use.
However, none of those things currently mean that he Won't do it again and see the disastrous consequences of it first hand. And none of his dark magic use means that Rayla won't stand by his side through it anyway, either.
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nanowrimo · 1 year
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5 Essential Tips for Mastering Scene Writing in Your Novel
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There's many parts involved when writing a scene. Knowing how these different pieces work together may help you move forward in your novel. NaNo Participant Amy de la Force offers some tips on brushing up your scene writing knowledge. Scenes are the building blocks of a novel, the stages where characters spring to life, conflicts brew and emotions run high. Mastering the art of scene writing is crucial for any aspiring writer, especially in the lead-up to NaNoWriMo. But what is a scene, and how do you effectively craft one? 
What is a Scene? 
A scene is a short period of time — in a set place — that moves the story forward with dramatic conflict that reveals character, generally through dialogue or action. Think of writing a scene as a mini-story with a beginning, middle and end, all contributing to the narrative. 
Why Scene Writing is Your Secret Weapon in Storytelling
Well-crafted scenes enhance your story to develop characters, advance the plot, and engage readers through tension and emotion. Whether you're writing a novel, short story or even non-fiction, scenes weave the threads of your story together.
Tip #1: Scenes vs. Sequels
According to university lecturer Dwight Swain in Techniques of the Selling Writer, narrative time can be broken down into not just scenes, but sequels. 
Scene
The 3 parts of a scene are:
Goal: The protagonist or point-of-view (POV) character’s objective at the start of the scene.
Conflict: For dramatic conflict, this is an equally strong combination of the character’s ‘want + obstacle’ to their goal. 
Disaster: When the obstacle wins, it forces the character’s hand to act, ratcheting up tension. 
Sequel 
Similarly, Swain’s sequels have 3 parts:
Reaction: This is the POV character’s emotional follow-up to the previous scene’s disaster. 
Dilemma: If the dramatic conflict is strong enough, each possible next step seems worse than anything the character has faced.  
Decision: The scene’s goal may still apply, but the choice of action to meet it will be difficult. 
Tip #2: Questions to Ask Yourself Before Writing a Scene
In Story Genius, story coach and ex–literary agent Lisa Cron lists 4 questions to guide you in scene writing:
What does my POV character go into the scene believing?
Why do they believe it?
What is my character’s goal in the scene?
What does my character expect will happen in this scene?
Tip #3: Writing Opening and Closing Scenes
Now that we know more about scene structure and character considerations, it’s time to open with a bang, or more to the point, a hook. Forget warming up and write a scene in the middle of the action or a conversation. Don’t forget to set the place and time with a vivid description or a little world-building. To end the scene, go for something that resolves the current tension, or a cliffhanger to make your scene or chapter ‘unputdownable’. 
Tip #4: Mastering Tension and Pacing 
A benefit to Swain’s scenes and sequels is that introspective sequels tend to balance the pace by slowing it, building tension. This pacing variation, which you can help by alternating dialogue with action or sentence lengths, offers readers the mental quiet space to rest and digest any action-packed scenes. 
Tip #5: Scene Writing for Emotional Impact
For writing a scene, the top tips from master editor Sol Stein in Stein on Writing are:
Fiction evokes emotion, so make a list of the emotion(s) you want readers to feel in your scenes and work to that list.
For editing, cut scenes that don’t serve a purpose (ideally, several purposes), or make you feel bored. If you are, your reader is too. 
Conclusion
From understanding the anatomy of a scene to writing your own, these tips will help elevate your scenes from good to unforgettable, so you can resonate with readers.
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Amy de la Force is a YA and adult speculative fiction writer, alumna of Curtis Brown Creative's selective novel-writing program and Society of Authors member. The novel she’s querying longlisted for Voyage YA’s Spring First Chapters Contest in 2021. An Aussie expat, Amy lives in London. Check her out on Twitter, Bluesky, and on her website! Her books can be found on Amazon. Photo by cottonbro studio
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canmom · 7 months
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The themes of NieR Reincarnation
A post about the recurring elements of Drakenier and the use of branching timelines as a storytelling device. I'll be discussing spoilers for basically every DoD/NieR game.
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Records
A somewhat understated recurring motif of the Drakengard/NieR series is the idea of stories or memories of humanity being stored in some massive archive.
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It's an idea that first entered the series in NieR Gestalt/Replicant. Early drafts of the game focused on the idea of a world built out of stories and fairytale characters, and while most of this was cut, some remained in the Forest of Myth area.
Following NieR's obsessive love of hopping between different game genres, the story here is delivered through prose/text adventure segments. There is a sense that this area of the game exists as prose, with the characters slightly aware of narration - narration which absorbs the characters until you find a way to escape. Eventually you find out - it's rather cryptic in the actual game, but spelled out explicitly in Grimoire NieR - that it's a huge computer system storing records of the deceased humanity.
In your second visit to the area, the story focuses more on distant history, that all these stories are fragments of memory of the lost pre-apocalpytic world. You encounter a Gestalt (human soul extracted from body) that is eating the memories stored in the tree, and kill it, and for Nier and co., this is enough - but for the player, you really don't know half of what is going on.
In the story The Lost World, which was adapted for the additional Ending E added in the Replicant remake, Kainé returns to the Forest of Myth and finds the computer system expanding. She fights clones of herself before eventually speaking to a mysterious administrator and descending into a virtual world that seems like a corrupted version of her memories. But she's able to connect to her memories of NieR, Emil and Grimoire Weiss, and through that connection cause a kind of timeline collapse effect that allows her to resurrect Nier. Terms from DoD3 such as 'singularity' come back again.
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In NieR Automata, the idea of the legacy of humanity becomes increasingly central. While the androids believe they are reclaiming Earth for humanity, the Machine Lifeforms' motivation is in large part driven by their efforts to pore over the records of humanity and learn how to evolve their condition, even by blind imitation. Many of the different Machine Lifeforms you encounter are shaped by their interpretations of human society. The motif of human buildings recreated in white blocks recurs at certain points.
In the final sequence of the game, you climb a tower, and inside it visit simulacra of locations from the Replicant/Gestalt. You learn that the machines have infiltrated the androids' network and downloaded basically all the information the androids have, including all their records of humanity. When the machines' 'Ark' is launched into space, it carries their memories and consciousness in data form.
The YoRHa: Dark Apocalypse raid series in FFXIV continues this idea of obsessive, blind reconstruction. The machines you fight here are now all the more explicitly connected to the apocalyptic shit in DoD; they have also been frantically creating duplicates of YoRHa android 2P, the Bunker and so on in corrupted form. Although the story here has mostly other interests, it's another recurrence of the idea of trying to recreate things that were lost.
Along with this idea of the archive comes the idea of preservation of that archive. Whether by accident or deliberate attack, the survival of the archive is not guaranteed.
This is all absolutely central to what Reincarnation is about.
Branches
The Drakenier series has played around with branching narratives pretty much from the start. It's somewhat infamous for it in fact - did you know that NieR is actually a spinoff of ending E of Drakengard, the one where you appear over Tokyo and have to do a rhythm game? Yeah, so...
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Most games are fairly cagey (ha ha) about the mechanics of these branches. Indeed, although we speak of branches, the structure of these games is not really a branching one like a visual novel. The branches and 'endings' are usually unlocked sequentially.
Drakengard/Drag-on Dragoon (DoD1) is probably the closest you get to a traditional branching structure. You can unlock routes in certain missions by fulfilling certain conditions. The exact logic of these branches is not really explained - you can go back to a point before you recruit a party member and get a different branch where they're present for example. That said, it's not like a visual novel where you can be 'on' one branch or another - you can always jump to any level from any timeline.
This oddness of the branches is also lampshaded a little more in DoD3, the game that is most explicit about the nature of the branching timeline. DoD3 is, from the player perspective, a linear game. After you complete the first 'ending', you unlock new levels that appear at earlier points in the timeline, and diverging branches appear. In the later branches, the logic of the world is starting to break down. Party members who you'd recruit later in the story are in your party much earlier, in some cases suffering from amnesia, the implication being that it's an effect of the Flower's corruption.
The game is intermittently narrated by a character called Accord, an android 'Recorder' whose job is to document all the different versions of the story for an unknown party. Accord isn't supposed to intervene in the story, though she occasionally talks to protagonist Zero, and in the final D route, she decides to break the rules and save Zero. Otherwise, she's responsible for 'sealing' branches where it seems the world cannot be saved.
This is Accord:
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The final cutscene of DoD3, available only after you beat the ludicrously difficult rhythm game that is the 'final song', shows a bunch of other Accords appearing and talking about what a mess this all is.
Accord's other role in the game is to sell weapons. Another series tradition running back to DoD1 is the 'Weapon Stories'. In each game, you can collect weapons, which can be upgraded through a series of four stages. Each stage unlocks another part of a story. These stories tend to be quite brief - each entry is at most a short paragraph. They also, particularly in the DoD games, tend to be comically grimdark.
DoD 3 came out after NieR Replicant/Gestalt, but in every game since then, there have been cryptic mentions of Accord. In Automata she's mentioned in a note as a weapons seller; in the updated version of Replicant she is mentioned as visiting Nier's village while the party is away on her adventures, and you see a documention that mentions the 'Accord Corporation' supplying magic weapons.
OK, so, put a pin in that, we'll come back to her later.
The side material commits further to the branching idea. The original Drakengard is established to follow from the DoD3 Story Side novel, while Branch A gives rise to the Shi ni Itaru Aka manga and the DoD 1.3 novel. The YoRHa stage plays spawned alternative versions, namely YoRHa version 1.3a and Shōjo YoRha version 1.1a, with the gender of the casts flipped. YoRHa 1.3a also has Accord in it. The anime NieR Automata ver. 1.1a also presents an increasingly diverging version of the events of the game - notably, Adam turns into a multi-armed monster.
DoD2, something of the black sheep of the franchise, was originally written to follow DoD1 ending A; later it was retconned to belong to its own branch. Just 'cause.
With me so far? ...no? Yeah, that's fair. You can read about all the details I've gathered so far here, but in short, there are lots of timeline branches, and multiple versions of several stories with small or large divergences.
Reincarnation
NieR Re[in]carnation is a gacha game that's been running for the last three years, and is going to be shut down at the end of April. At the time it came out, it was acknowledge for having unusually nice graphics for a mobile game, but rather desultory, grindy, repetitive gameplay. Which remained true throughout the game's life, so I can't exactly recommend playing Reincarnation, especially at this point.
But! I would definitely say it's worth your time to dig up the story on Youtube/Accord's Library if you're into NieR stuff. I won't be going into all the ins and outs of the story and how it all fits together in this post, but I am gonna talk about how it's structured.
NieR Reincarnation places you in a vast stone city called the Cage, calling to mind the environments in Ico. At the outset, you play as a young girl travelling with a weird ghost-like creature called Mama, tasked with restoring the memories stored in objects called 'dark scarecrows' which are being subverted and corrupted by black birds which form into various monsters.
Within each chapter of NieR Reincarnation, you get a short story in four parts, presented in a kind of cutout style, which are the four segments of a weapon story. You collect the weapon and the character.
The Cage is shaped by the content of the weapon stories somehow bleeding into the simulated setting. A character's memories can be used to restore the stories to their proper course. It is possible to interfere in small ways with the worlds of the stories.
The corruption of the stories tends to involve subverting characterisation to make them crueller, more prone to random violence etc. - or points when a character could be threatened in a narratively unsatisfying way. For example, a peace-loving runaway prince could be turned into a warlike king.
Over the course of the first arc, you discover that the girl you are playing is actually a monster who has taken the form of a human girl and, regretting it, wants to give her her embodiment back. The second half of the arc has you playing the girl trying to reunite with her monster friend; at the end, you get her own backstory as a victim of brutal prejudice. After all is said and done, both characters transform into weapons, which Mama picks up and hides away.
The second arc, The Sun and the Moon, deals with a brother and sister from present-day Tokyo. Both of them have been transported into the Cage by more of the weird ghost thingies, to participate in a strange ritual that is allegedly going to restore the Cage. The rules are highly mystical - a significant sacrifice is needed.
In the most recent arc, The People and The World, the characters all emerge from their stories as the Cage becomes increasingly corrupted. We finally get the long awaited point where these characters can interact with each other, and advance the stories from a series of tragic vignettes to something more. At the same time, we get a lot more allusions to other games in the series - from the Lunar Tear room where Emil memorialised Kainé and later 9S memorialises 2B, to a brief appearance Devola and Popola.
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There's even a nod to Yoko Taro's other terminated gacha game, SINoALICE, which is going to be made into a movie oddly enough. There's a wry nod to the game being shut down.
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And in the most recent chapters we find out that the Cage is actually a server on the moon containing records of humanity - 10H from A Much Too Silent Sea is one of the main characters. 'Mama' is actually the Pod tasked with overseeing the archive, and wiping 10H's memories whenever she learns too much - though it seems at some point 10H learned the truth and affirmed that she'd protect the archive anyway and they stopped wiping her memory.
Over the course of the chapter, 10H helps the gang make their escape from the moon through the androids network, to Earth. But when they get to Earth, they find themselves in a strange white city more resembling the Cage.
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We'll finally get some answers, maybe, later this month. Anyway...
So, these records come from multiple diverging timelines, and they take the form of weapon stories. You have a unity of the ideas of character - weapon - memory - world. A record is simultaneously a tragic series of events, a person who can manifest inside the Cage itself, a simulated world which other people can visit, and a weapon.
In addition to the main storyline chapters and 'character stories', each character is associated with two additional 'EX' storylines, termed Dark Memories and Recollections of Dusk. Each one is a much more substantial narrative than most in the game.
Some of these EX stories clearly take place in different timelines to the first ones we encounter. Akeha's story, for example, takes place after her death in the original version. For the brother and sister from the Sun and the Moon arc, originally from present-day Tokyo, their Dark Memories take place in the backstory to NieR Gestalt/Replicant - the period where humanity is dying out to White Chlorination Syndrome and fighting monsters called the Legion. In this one, before the siblings could be torn apart by family drama and resentment, the apocalypse happens. Both of them end up coming into their own as heroic fighters. In the finale arc, the characters learn a bit about these alter egos, and it's made very explicit that this is a different timeline.
The monster Levania's Dark Memory is especially weird. It's the story of a salaryman who plays a monster called Levania in an MMORPG. His MMO character inspires him to live more bravely in the real world, and his life seems to be improving, but he is murdered by a jealous coworker. He wishes for reincarnation as he dies - classic isekai stuff. But the connection to the Levania you encounter in the main story is far from clear. Are all versions of Levania derived essentially from this man's tulpa?
The nature of the 'enemies' attacking the Cage is still not yet clear. They take the form of black birds. The birds are given a small amount of dialogue and characterisation, and they seem to not be malicious, just confused. The girl from the first arc in particular tends to interact with them sympathetically. However, they seem to be connected with the mysterious 'God' who was trying to destroy the world in DoD1, and the Angels and Flower of DoD3.
The birds are able to gathe together to manifest much larger monsters, the largest being giant elk and fish called Cursed Gods. During the finale arc, one of these becomes something that resembles the Mother Angel from DoD1 - and yes, there is a rhythm game - though mercifully a pretty easy one.
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In the same arc, the character Yurie, an AI city overlord with grandiose ambitions and a loathing of imperfection attempts to download the entire history of humanity from the Cage and become a more perfect being. She succeeds, only to find the answers disappointing...
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This is perhaps the closest thing we ever get to an explicit statement of what all these stories and histories add up to, but despite all this, the throughline is very strongly that these stories are essential to preserve. NieR characters exist in small groups, and it is their intense connections to these others, their treasured memories of travelling together, that motivate them to fight to preserve that thing, even if the results are destructive.
Similar themes emerge for example in Noelle's Recollection of Dusk story, which sees her travelling to preserve a place valued by her sister in crystal. And they also connect to the theme of sacrifice - the recurring ending device where the player must delete their save data in order to help someone (something echoed in Hina and Yuzuki at the altar of the sun and moon, or Levania and Fio). It's perhaps fair to say that nothing is more valued in the world of Nier than memories of a treasured person.
What about Accord? She has in fact made a brief cameo in Reincarnation already...
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It seems incredibly likely that Accord originates from the Cage, and the accumulation of weapon stories is accomplished by androids like her. Definitely in the fandom there's a lot of excitement for the idea that Accord - something of a fan favourite - will show up at Reincarnation's ending.
So mystery solved, the Cage exists in the world of NieR Automata on the moon server? Not so fast - there are various discrepancies which seem to suggest that the world of the Cage exists in a separate branch than the one we see in Automata. For example, the androids are aware that the humans are dead and what remains on the moon is a huge archive of their memories; the humans seem to have survived much longer; 2B and 9S seem to have died in different circumstances. There are other oddities which fans have compiled.
And yet, despite being a divergent timeline with a much older point of divergence, some things seem to be fixed. There is still a YoRHa, still a 10H deceived about being on the moon, still a 2B and 9S.
One popular fan theory is that Reincarnation belongs to the NieR Automata anime (ver1.1a), since Adam turns into a monster there similar to the ones in Reincarnation. The black birds are reasoned to be the Machine Lifeforms, since we know they come from Earth. I'm not 100% sure of this, but maybe?
Anyway, that's basically the gist of it.
A story told through permutations
In many fictional series with a shared universe, there is an effort to maintain a consistent shared universe, so all the different events can fit into a timeline with understandable cause and effect and characters living out their lives. Even when this proves impossibly unwieldy, as in comic books or Star Wars, the attempt is made.
NieR does not really take this approach. The creators leave many details of the world, such as place names, incredibly vague - the focus is always on telling an emotional story with characters. There is, as we've seen, an almost gleeful willingness to declare another new timeline.
There is also a certain aspect of repetition, or more kindly reiteration - the same core character dynamic revisited and retold in various forms. (2B9S gets the worst of it). A character is something like a principle or ideal, and each story shines another light on that 'core'. In the earlier storylines of Reincarnation, it became quite frustrating because it seemed like e.g. the character event stories were just rehashing the same idea rather than advance the story.
However, the more accustomed I get to this style of storyline, the more I think this kinda works. It is of course quite similar to the ideas proposed towards the end of Homestuck, or to time loop stories - the idea of varying the contingent circumstances to try to better illustrate the core characterisations and dynamics.
Yoko Taro has talked about how he constructs stories from a very simple idea, typically a moment of high emotional impact at the climax, and then works backwards to figure out what sort of story could lead into that. In Reincarnation, each character gets fairly limited time to establish themselves, so they tend to be defined in terms of a pretty narrow high concept.
For example, Akeha is an assassin in a vague historical Japanese setting; her introductory story sees her decide for the first time to disobey her lord after she finds another person who has been treated as instrumentally as her. Most Akeha stories focus on her assassinations, her relationship to her retainer, and what she sacrifices to perform the duty. Only her Dark Memory lets us see an Akeha who has escaped that life - it's a simple story about preparing food, but that's given meaning by all the other Akeha stories.
Hina and Yuzuki are defined by the same traits in their flashy scifi Dark Memory stories as in the more mundane ones - Yuzuki the quiet outcast, Hina the self-sacrificing star. Fio is defined by kindness in the context of abjection, seeing the good in monsters. Levania stories are about the desire for escape and transformation. Argo is always a shitty dad who only feels alive while climbing mountains.
The staticness of these characters seems on some level to be the point - in that we are told in Hina and Yuzuki's story that the mechanism of the Cage is to sort characters into 'Light' and 'Dark' natures, and push them to inevitable conflict, even if they try to break free. In the final arc, the characters seem to finally approach some resolution as they leave their contexts behind. Given the themes of Automata in rejecting an inevitable tragic fate, similar movement may be at work. There's an ambiguity - the need to hold on to even tragic histories, vs the wish to not be confined to them. (Perhaps it's significant that it's called the Cage...)
With so many balls in the air and so many mysteries still unanswered, it's hard to figure out how Reincarnation can deliver a satisfying resolution in just one remaining chapter, but the final arc has been really cooking so who knows! But I'm also coming to appreciate it as a kind of broader lens to notice all these recurring elements and tie them together.
Stories about alternate timelines and branching narratives are very common nowadays, particularly as a tool for revisiting a nostalgic franchise. Something something effect of the fan wiki era. So I can't exactly say NieR is doing something completely unique, but I do think there is something to its fragmented, collage-like approach to putting together story elements. There's something quite honest about it - an ability to say 'these details aren't important'.
Yoko Taro always talks about himself as an entertainer rather than an artist. And probably it is true that a lot of this eemerged from an iterative design process rather than being the plan from the beginning (the first draft of NieR envisioned it as something closer to what SINoALICE ended up being, about a world of fairytale characters; NieR Automata began life as backstory for an idol project). There's definitely a strong sense that it's being improvised. And yet despite that, it does feel like it is cohering into some sort of picture, that there is an artistic throughline to all this.
Or perhaps that's just the effect of getting way too invested in something. I won't deny that NieR brings out the fan in me.
Anyway Accord had better show up next month. Guys. You've been teasing us for so long...
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ewingstan · 3 months
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I. Introduction
A while ago, I wrote on how Jack Slash was a prime example of how Worm approaches metatextual commentary. Wildbow has a general tendency in his first two serials especially to identify common story tropes and give them in-universe justifications. Jack Slash in particular is a response to the tendency for writers to give plot armor to the Joker and similar sorts of popular villain characters. The out-of-story justification of the authors ("we can't have someone just shoot him, that's boring, besides everyone loves this guy look at him go") becomes an in-story aspect of his powers: an ability to subtly influence other capes behavior allowing him to always escape danger. Plot armor transformed into an in-universe mechanic that characters are aware of, react to, and work against.
Notably, this tendency is never used to highlight the status of wildbow's characters as characters— there is no fourth-wall breaking or attempts to undermine the audience's perception of the story as containing essentially a self-contained world running on its own internal logic. But this certainly isn't the only way you could comment on Joker-type charcter's plot armor: Funny Games covers similar ground using the opposite trick, repeatedly having its home-invader villains draw attention to how they're characters in a story, and that whether they win or lose is determined wholly by the author's will. Director Michael Haneke continually draws his audience into the story only to violently and repeatedly pull them out with suspension-of-disbelief-shattering acts on the villains part. It's The Treachery of Images as a horror movie.
Together, Worm and Funny Games showcase two different approach to explaining why the villain gets to live another day. If you can explain their deal using only the internal logic of the story ("Jack has a power that lets them escape consequences"), then the author is giving a diegetic justification for the trope justified by mechanisms of the story's universe. If you can't explain their deal without reference to them being characters in a narrative ("Paul can talk to the audience and rewind time because he's a fictional character and can do whatever the author says he can do") then its a "narrative" or nondiegetic justification for the trope.
These can be combined. Seidlinger's Anybody Home? used them together for awkward effect: serial killers perform acts that get recorded by some mysterious "camera" that produces a log of their events, which through mystical and mysterious means gets distributed to film producers and adapted into horror movies. Killers have fully "narrative" reasons for following horror tropes—they know they have an audience and are behaving for their benefit. But the story suffers from its awkward in-story justification, its "mechanical" framing: the audience the killers are acting for are other people within the story's universe, not the readers of the book. Characters realize they're "victims" in a story, but they're framed not as existing fully for the story but as normal people who got caught within a story, stuck in it like one gets caught in a storm.
In this post I want to highlight some more elegant ways of combining the mechanical and narrative approaches to metafiction, especially in regards to plot armor. I'll be commenting on wildbow's second serial Pact, Homestuck, and Eidolon DISKA, and heavily spoiling all of them. I've divided them into sections so readers can avoid spoilers or skip over works they're uninterested in, though they're not separate essays. I'd maybe recommend checking out DISKA if you haven't. Its great. Alright then.
II.
Pact and the otherverse gives its characters diagetic reasons for following tropes that align with narrative rules though its magic system. Otherverse magic largely involves telling the universe a story and hoping that your behavior has enough symbolic resonance that it believes you. A lot of the magic spells work on a "I dunno, this feels like it would work" logic.
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This means that characters need to be aware of how characters in good stories would act, and often need to behave in a way that is believable if they were characters in a story. The result is that Blake Thorburn ends up purposefully trying to emulate a monster from a horror story, purposefully playing into the tropes of such a character. He acts like a specific type of story character, not because he's broken the fourth wall and knows he's in a horror story, but because he knows convincing the universe that he's a horror villain will likely lead to the universe letting him survive just a little bit longer before he collapses into an exsanguinated heap.
However, Pact's approach to the specific mechanics and abilities of Blake and other monstrous entities of his ilk is much more in-line with how wildbow previously approached Jack Slash. Horror-movie style monsters are a grab-bag of entities called "Boogeymen" within the setting, with little in common outside of previously being people who had fallen through the cracks of reality and climbed out of the abyss changed.
The tropes of slasher movies are once again given mechanical justification: the monster drives conflict and acts unpredictably because being feared gives its more of a foothold in reality. It can't stay dead (and keeps returning for sequels) because it can always climb back out of the abyss again, or be summoned by Scourges to be used against their enemies. Some of the ways the in-universe boogieman mechanics reproduce these tropes are explicitly narrative justifications—they're stronger if the universe sees their ends as especially "iconic," and Blake seems to be empowered the most when he leans into character and goes on a rampage— but for the most part, you could explain their deal without having to refer to their roles as characters in a narrative.
III
The same couldn't be said for Homestuck's take on the serial-killer trope, which is explicable pretty much only in non-diagetic terms. Which is interesting insofar as its one of the only parts of Homestuck that doesn't at least provide a diagetic fig-leaf for a character following a cultural script.
Much like Pact's Otherverse, Homestuck also formalizes many narrative tropes as diagetic, in-universe mechanical laws of its setting. However, it doesn't bother giving justifications for why the setting has such mechanics. There's no equivalent to "they're like this because the magic of the abyss;" Homestuck's mechanical rules are almost more in the Funny Games vein of being inexplicable if you don't accept that they're the consequences of this being a story.
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But the narrative rules it draws attention to are often all its own. See, in some ways the setting of Homestuck is meant to be an obvious set of fantasy Bildungromane. The characters enter a game world, Sburb, and are each deposited on a planet with almost stock templates: Land of Wind and Shade, Land of Heat and Clockwork, etc. Each are filled with a population of simple game constructs with little personality outside of what's needed to drop lore tidbits, and a slumbering denizen connected to a personal quest tailor-made for the player. This sense of "generic fantasy world made for a generic fantasy quest" is heightened by Homestuck's constant references to other media containing famous lands constructed from fantasy stories: Peter Pan/Hook, the Wizard of Oz, Alice in Wonderland, Don Quixote, and The Neverending Story. (That last example makes up not only a substantial amount of aesthetic references, but also structural echoes; as Homestuck copies it by having a second half in which reader-stand ins enter the story, characters go from one world to another, and the role of author and audience gets muddled in a world-threatening manner.)
It seems like the game Sburb created the players different worlds to facilitate a typical Bildungroman adventure. Enter the fantasy land, meet the locals, learn the lore, defeat the monster. Unlike Jacob's Bell, The Lands of Homestuck don't make sense as anything besides a game construct, a way to facilitate this narrative arc. And the character's tendency to sidestep the quests set up by the Lands and skip through or break things feels like a subversion of those typical sorts of fantasy stories.
A complicating factor, though, is that the game was set up with the expectation that the players would skip around and break things. The entire game is composed of a series of time loops, including the characters creating themselves, creating the big bad in an attempt to defeat him, etc. Everything that happens in a game session was engineered to happen "by" the game—including the parts that seem to break the intended narrative arc of the Lands. There's plenty of things that seem to be breaking the "intended" experience: Rose taking apart her game world, Vriska reading the mind of her Land's consorts to find out all the lore they have pre-programmed in, Jack Noir killing the Black King before the players could face him as the intended final boss. But all of these turn out to be essential conditions for the game coming to exist in the first place, for the characters to create themselves, for the Lands to be created as game constructs in the first place. The game creates conditions that require the players to "cheat."
In other words, its not just that the comic is subverting a typical fantasy story. Its that Sburb itself is a game that runs on the narrative rules. Not the narrative rules of a fantasy Bildungroman, but the narrative rules of a subversion of a fantasy Bildungroman. The subversion is expected and built-in.
This subversion-as-the-rule is something Hussie enjoys making the narrative conciet of a story: early Problem Sleuth was written with the one rule that the audience could never be right about how the main character's office worked. Its also a feature of Homestuck's general approach to characters and dialogue. I think a good example of this is Eridan and Feferi's early conversations. They get introduced as the primary examples of a form of alien romance the narrative just got done explaining, a pair of moirails that the narrator declares are "made for each other". But of course, the subversion of that is already built in, as before Eridan's full introduction we learned that he wanted to be in a different relationship with Feferi. So when the first few on-screen appearances of these characters turns out to be their break-up texts, its a "subversion" of the destined romance the narrator set-up, but its a sign-posted and expected subversion.
But back in terms of Sburb's mechanics: players of the game who perform a ritual to achieve god-tier status can only die if their death is either Heroic or Just: that is, they can only die if it’s narratively satisfying. If a powerful character dies without it being a satisfying heroic sacrifice or a satisfying end to a villainous rein of destruction—in other words, if the death is uninteresting and narratively pointless, then the character pops right back up. Like in Worm, plot armor is a mechanic of the setting that the characters can find out about and exploit, and like with Pact's boogeymen, characters become whole new types of beings as part of fitting to a character narrative that'd require plot armor. But unlike in wildbow's work, Homestuck's God Tiers have little in the way of diagetic justification. Hussie knows that there are situations where an audience won’t accept the stakes set out before them—they can tell that the bad thing can’t be allowed to happen, because if it did the plot couldn’t continue or the story would suffer, so they know the bad thing won’t happen. Accepting this, they play around with the trope by having it literally impossible for the bad thing to happen if the story would be worse for it.
But where it gets weird is how this plot-armor mechanic gets applied to Gamzee, in one of my favorite sections of Act 6. Gamzee was introduced as a joke character riffing on the juggalo evil clown subculture, who later goes on a murderous rampage for reasons that are never made fully obvious in-text. He then scuttles about the story as a figure who keeps breaking the story’s rules: both the mechanical rules of how Sburb works and the rules of storytelling generally. This ramps up a lot in Act 6, where he puts on a fake god-tier outfit and starts showing up at times and places he should not be able to be based on the established mechanics of Sburb, which up until then had been incredibly strict parameters on the story. Unlike a lot of the items that loop back in time in convoluted ways, we don’t see how Gamzee appeared on Jane’s planet, or went to the future to raise the cherubs, or all the other shit he gets up to. And we aren’t given a reason for why he’s selling blood like an RPG merchant or why he’s raising the big bad or why he’s doing anything at that point. He becomes a deus ex diabolica, a character whose not really a character at all so much as someone who sets up the obstacles in the story and has no reason for doing so besides the fact that the story wouldn’t work if he wasn’t there to set up the stakes.
One especially odd thing about him though is that even though he never actually reached God tier, he seemingly couldn't be killed.
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At first this seems weird. Gamzee is breaking a core mechanical rule of Homstuck: he's immortal despite not being God-tier. But then you remember that the mechanical rule of God-tier immortality was already just a formalization of a narrative rule: a character can't die if the story isn't done with them. Homestuck is breaking its diagetic rules, but following the narrative rules they reflect.
This meta-interpretation of Gamzee's immortality is strengthened by the fact that the above conversation is taking place between Andrew Hussie and one of their characters. Furthermore, said character is a fandom stand-in who later transitions into being an author stand-in. This character (Caliborn) is the main villain of Homestuck, and has been interpreted as everything from the chains of narrative inevitability, to the interface of the webcomic itself, to Homestuck readers with an unhealthy relationship to the work, to the viler tendencies of Hussie themself present throughout the comic.
Not the only such stand-in; nearly all the villains of Homestuck assume some authorial role, as Hussie has an ongoing theme of equating the author role to being a manipulator. Thus the most heroic characters generally are reactive rather than proactive, thus Doc Scratch/Vriska/Dirk/etc all trying to author the timeline or claim causal responsibility for events while manipulating other characters, etc. But Caliborn ends up representing some more of Hussie's specific creative tendencies, and is the only character that Hussie's in-comic self has a conversation with.
Notably, this conversation has pretty much the only instance of Hussie presenting all the weird obstacles of Sburb as something they've set up as the author.
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Oddly enough, apart from this, the yellow yard, and the Spades Slick sideplot, "Hussie" as a character has all but no role in the story. Which is in keeping with their (possible farcical?) ethos of all their characters existing as their own entities/character types, with Hussie just expressing them. The Entities in Worm actually end up being more direct author figures than Andrew Hussie's own self-insert, since they at least perform the role of authors (control characters in a way that produces dynamic and interesting scenarios).
This is a part of why the Hussie stand-in apparently lacks knowledge of their own story, and gets surprised by it.
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Hussie claims even they don't know where Gamzee got things, what he gets up to, or why he's doing what he's doing. The first two things are probably true, honestly. The actual author Hussie may not have an idea in mind for how Gamzee gets to any of the places he does, since its not really relevant to the story. It feels weird that he doesn't, since so much of the rest of Homestuck is tracking how various objects travel from one point in a timeline to another, but when there's no interesting answer to be constructed by the author none really has to be provided. Again, by this point Gamzee is a plot device that Hussie has dressed up as a funny clown for the audience's amusement, he's not really a character.
But if the Hussie stand-in is meant to be taken seriously when they say they don't know why Gamzee has the keys, then there's a disconnect between Hussie the character and Hussie the author. Since the keys do have a plot purpose that's revealed almost immediately, and that Hussie almost certainly had planned.
A weakness in metafiction generally is that having the author be a character in any real capacity lowers they're ability to be a true author figure. If the stand-in is surprised by something the author wrote, then they're not reflecting the author. If the characters kill the author stand-in, but the story keeps on going, then what the hell was the author representing?
IV
The only piece of metafiction I've seen that squared that circle is EIDOLON DISKA, which mostly suceeds because of its structure as an actual-play. It has a GM who serves as a narrator alongside being the voice of almost all the characters, but all the main characters are acted out by other people. So it can pull a lot of the standard metafiction moves in much more convincing ways. The narrator reveals that he's an in-universe character who they actually know, and whose been writing the story they're all in. When the player characters are still able to rebel and fight against the narrator, it works, because the PCs actually are representing other people making decisions apart from the GM. Even a character usurping the author ends up working, since it just means that character's player becomes the GM.
As you'd expect, EIDOLON DISKA is another piece that blends diagetic and narrative rules. Gods currently writing the story (aka the current GM) can't rewrite portions that previous gods wrote, because doing something so narratively unsatisfying would break their own godhood. Breaking the rules of the Eidolon rpg system also risks being usurped, since they're the narrative rules the story runs on, and the diagetic rules of Godhood are just narrative rules.
This gets most interesting when the characters end up dying, as will sometimes happen in an actual-play of a ttrpg where death is a mechanic. The podcast is divided into two time periods, with the first group being the founding members of their school's mystery solvers club. The second group are the members of the same club 20 years later, trying to solve the murder of the founders. Because the first group's death is a set event that the narrator already wrote would happen at a specific time, every time the characters in that first group die before that point, they have to come back. And once it becomes clear that they're characters, they become aware of this, and start abusing it. They take bigger risks, stop freaking out when their friends get hurt or killed in battle, start getting chatty with the increasingly annoyed grim reaper—in other words, they realize they have plot armor and start acting like it. Since they're aware of and secure of their plot armor, they use it more fully than Blake does. And since its an actual play instead of something written by one person, they're actually able to use that plot armor to be more than a villain thrown into heroes way like Jack Slash or Gamzee. DISKA isn't finished yet, but I have the most hope for it going into interesting places with plot armor out of any of these stories.
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Note
How do you know when your plot is over complicated?
Knowing When Plot is Over Complicated
I think story structure templates (Save the Cat , Hero's Journey, Three-Act Structure, Larry Brooks Story Structure, Seven-Point Structure, John Truby's Twenty-Two Building Blocks, Six-Stage Plot Structure, Dramatica Act Structure, etc.) can be really helpful in determining whether or not your plot is over complicated.
Fair warning: story structure templates are just guides... never feel like you have to follow a particular one, or follow a particular one exactly. Many writers cobble together bits of different templates, and others use them simply to inform next moves. They're just there to help you figure out how your story might go.
Having said that, browse through some different templates and try to identify key points in your story according to the structure's plot points. When you find one that seems like a reasonable fit (doesn't have to be exact), you can fill it out according to the plot points in your story. If you have several plot points that don't seem to fit, see what happens if you fill out a couple other different templates. If you consistently have the same plot points not fitting into structure templates, that could be a sign that those plot points are excessive and not doing much for the story. At that point, you can look at each excessive plot point and ask what happens if you delete it? What changes in the story? Are those elements essential? If so, can you effect those same changes by revamping another (necessary) plot point? If not, you can probably cut it... but you might want to save it in a file for use in a future story.
Another thing you can try is going through each of your plot points separately and ask yourself the following questions relating to how each plot point moves the story forward:
Does it move the MCs closer to their goal? Does move the character further away from their goal or create an obstacle that must be overcome? Does it move characters into place for the next plot point? Does it deliver information and/or develop information about back story, characters, or world that is crucial for understanding the story?
If you answered "no" to all of these questions and can't see anything critical the plot point does to move the story forward, it's likely an unnecessary plot point.
Even if you answered "yes" to one or a few of these questions for a particular plot point, it's still worth looking closer to see what exactly the plot point accomplishes. Are you sure that thing isn't being accomplished elsewhere, too? Are you sure there's not a way you could make a more necessary scene/plot point accomplish that same thing? Sometimes you can eliminate excessive plot points by taking what you feel needs to be kept and tucking it in elsewhere, into places you know need to be kept.
Ultimately, with a little critical thinking and "kill your darlings" honesty, you should be able to find and eliminate parts of your plot that are excessive.
I hope that helps!
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welcometogrouchland · 3 months
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Batman #149 by chip zdarsky is mostly unremarkable, but I'm really fascinated by how it makes a great case for 'good' endings not saving 'bad' stories*. Because there's a lot of interesting concepts in this issue (bruce having to deal with his rapidly aging and decaying clone making him think about his own life, re-establishing a 'nest' so to speak for his family after pushing them away, etc) but bc of the OOC slog that came before it, almost every moment w/ the batfamily comes off as unearned and disingenuous imo.
Like, everything with Damian is the perfect example in this. Because in isolation it's...fine. admittedly it's a missed opportunity to not go deeper into how Damian would feel about a clone of his dad who tried to kill considering Damian's relationships with clones of himself (the heretic rejects and respawn) or with former enemies who wanted him dead but who were manipulated and/or brainwashed (like suren and maya).
Zdarsky doesn't go into any of this but you could maybe excuse it as the issue not being about Damian. However, coupled with the previous bizarre characterizations of Damian in 147 and 148, it ends up not being fine- instead it starts to feel...icky how Damian (who, despite often being drawn and written as white, will never have his connection to the non-white al ghuls forgotten and will always be effected by racism even when not portrayed as a poc) is constantly written as overly violent, uncaring and narrow minded in this run. Coupled w/ trying to recanonize the morrison origin for Damian it's like. OH this is badly written and laden with subtle bigotry, sick**
That's me going into detail on it with Damian but it's applicable to other things in this issue- the way Cass, Steph and Duke have all been ignored or turned into jobbers makes their inclusion in the 'family' here feel hollow instead of satisfying. Bruce proclaiming that Zur was still a part of him and he needs to accept responsibility for his actions (when it means taking in clone son) wrings hollow when just last issue zdarsky was bending over backwards to separate Bruce and Zur bc otherwise the Jason thing would get really awkward. Ends are achieved through means that feel hollow or strange. I'm at my destination but damn why'd the bus have to do all that???
I only really have opinions on this latest arc of zdarskys Batman bc it's the one I've read the closest (bc I'm a hater, masochist and avid follower of even the bad damian storylines) but it's not saying great things.
Bc zdarsky can do one thing good in this book, and it's write Bruce and Tim. And yet this entire story, whether of his own volition or editorial mandate, includes other characters who aren't Bruce and Tim, the fabric starts to unravel in very telling ways.
(p.s, I think pennyworth manor is an interesting idea but I feel like in execution it's just gonna be 'bruce living in a house haunted by the memory of the people he couldn't save' but with a different dead guy this time. Illusion of change and whatnot)
*whether or not the ending is good is up to you ofc, as is your opinion on the proceeding arc! I saw some ppl complain that the ending was too "WFA" for them, which I get even if I dont think it'll literally be the same premise. If anything it's probably a lead into the new tec run. Likewise many ppl who aren't in the weeds of Damian and Jason characterization liked the previous arc! But I have my opinions and rest my case before the bench
**disclaimer, I'm white and portrayals of bigotry in comics are complicated and subjective, but I am basing my point here off what other poc comic fans on socmed have been saying about 149. Also the "sick" is sarcasm incase that wasn't obvious
#ramblings of a lunatic#dc comics#dc#damian wayne#bruce wayne#uhhh. not gonna tag the others i dont have time#batman#idk if the zdarsky series has its own tag#anyway yeah. i saw some interesting discussions surrounding 149 and it got me thinking#the experience of reading the issue is inoffensive until i remember how we got here and then all of a sudden i start to feel downright evil#the bruce/zur separation thing pisses me off so bad. MOTHERFUCKER YOU WERE JUST SAYING LAST ISSUE THAT NONE OF IT WAS HIM#and maybe we were meant to agree w Bruce and not Jason in that issue but if that's the case. piss poor job demonstrating it#Bruce never really faces like. interpersonal consequences from the family that last beyond an issue#which is WILD considering the shit he pulled back before they knew he was having a menty b (mental breakdown for those who dont know)#the damian thing is just like. its such clear author bias in ways both lowkey funny and also. not funny. at all#i know a lot of ppl on here didnt vibe w/ batman and robin by joshua williamson but like#i cannot stress enough how he was one of the ONLY ppl in damians corner and now hes leaving that series#he says he approves of the new creative teams assigned but also they're his coworkers. so i dont trust SHIT until its in my hands#anyway one day I'll give a more good faith reading of zdarskys Batman and i do wanna read his daredevil some day#but as it stands he suffers from terminal ''has seemingly never read a comic not abt my special white boys and refuses to try''#which means everyone is going to have to suffer through my haterism#also sorry for no images. i really want to but i just don't have the wherewithal to do alt text rn
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avelera · 5 months
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Avelera's Dreamling Fic Status Update:
Keeping Sanctuary (subscribe for updates here) - Giving Sanctuary Sequel follows Dream and Hob from the events of the altered meeting in 1689 up to the modern era. (aka, What if they hooked up after the 1689 meeting?) Current word count: ~7,000 words across several chapters. Realistic progress update: 1/10 complete total, Ch. 1 is about 1/5 complete.
(The rest are below the cut!)
Come live with me and be my love - Dream and Hob fall in love during the Regency Era when Dream loses a bet to Desire. Shenanigans ensue. (aka, What if they hooked up after the 1789 meeting?) Ch. 16 is at 2,500 words, probably about 1/3 done. Current plan is to wrap up Part 1 in the next few chapters then create a part 2 which finishes out their "1 year of marriage" on a month by month basis instead of following them day to day like Part 1 done. Probably won't be a separate fic though, just a change of format.
This Rough Magic - My take on "Hob rescues Dream from Burgess" with a twist that Hob ends up on Burgess's radar himself when he picked up some occult magic skills in the hopes of contacting Dream after 1889 and apologizing. Now he has to pretend to be friends with Burgess in order to get them both out of there, because Burgess thinks Hob can help force Dream to give him immortality. (aka, What if they hooked up after the 1889 meeting?) Ch. 9 is about 800 words in. Story is still very much in progress I just have a lot of WIPs, as you can see.
Joke's On You (I'm Into That) - The 1589 meeting goes very different when Hob proposes to Dream, who is so offended that he just can't let the matter go. A very angry, very horny competition kicks off between them. (Aka, what if they hooked up in 1589 when they were both at their absolute worst as people?) I have literally 40,000 words written for the rest of this fic. The problem is, there's big gaps in that first draft I have to fill in and scenes that need to be added. This might be my favorite WIP but it's also the hardest to write with all the smut scenes so it'll arrive whenever I can manage, I'm afraid.
Banana Daiquiris Ch. 2 - Comic-canon compliant (mostly) - Dream fakes his death to go on a vacation with Hob and Destruction. They end up in Tahiti. Destruction plays matchmaker. Hob doesn't know whether to thank Destruction or strangle him. Current word count 6,000 words. I've been playing around with adding on to this fic for ages. One of these days, I'll pull it all together.
Great Triumphs and Tragedies - aka, "Dream Accidentally Cursed Hob with a Normal Life" Fic - Dream learns that from 1689 on, Hob's life has been safe. Too safe. Improbably safe. Nothing bad or extraordinary or even terribly special has happened to him since Dream began to consider Hob his friend. He knows this because during his imprisonment, Hob's life became exciting again and suddenly went back to normal the day Dream was freed. Hob is not convinced that Dream is the reason for this, Dream disagrees. They talk about it. And fight about it. And some things that they've probably needed to talk about for a long time finally get said. (aka, sometimes the author just needs to write their weird headcanon into a 20,000 word fic that's almost entirely dialogue). Current word count: 19,000 words and about 80-90% finished, 3 of 4 chapters written. I'm hoping that posting what I've got will help push me through the final stretch. Real life interrupted for a bit though.
And for fics that haven't been posted anywhere yet (you can subscribe on my Ao3 author page for alerts about them):
Hob Amesia Fic - Dream and Hob are dating officially now in the 21st century when Hob gets hit with what seems to be a memory loss curse, shaving off 100 years of his life each day until Dream finds a cure. This effectively grants Dream a walk down memory lane as he is reacquainted with the Hob of each era and, in the process, learns how much longer Hob cared for him than Dream ever realized. Current word count: 40,000 words. Currently writing 1489 (1889-1589 are done) and re-writing the opening. It genuinely kills me not to have this one posted lol.
"Fairy God Marlowe" - 1589 fixit fic where Hob and Kit Marlowe strike up a conversation while Dream and Shaxberd are talking. Hob and Marlowe talk about plays, and faith, and salvation, and queer love, and what it means to live forever. Hob gets a second chance at a first impression. Current word count: ~5,000 words. Sadly, it's all dialogue in script format. I'd need to convert it into prose to publish which would be a slog. So it's a bit shelved until I find the energy to do so. No, I will not post it in script format, I'm allergic to the thought.
I've got a few other concepts kicking around, but these are the ones that actually have (*does a quick calculation*) over 100,000 words written that I haven't had the chance to post yet?? And it's driving me insane????
Anyway, I should probably pin this post for those curious lol. Feel free to ask me any follow-up questions, I love talking about WIPs even as they ruin my life!
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autumnmobile12 · 6 months
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The Sekoto Peak Tournament
It’s kinda funny how My Hero Academia is pretty much told through the lens of Midoriya’s perspective to the point where all other professions that have a fan following:  athletes, actors, singers, etc. just go completely by the wayside.  Just once, it would have been great to have Kirishima or someone mention a household name and Midoriya’s all, “…..?”
“Y’know, [insert name here?]  Legendary boxing champion?”
My point is, other professions outside of hero still exist and are probably just as popular as they’ve always been, so here’s the ‘Young Rei used to snowboard competitively’ headcanon.  This started as a piece I did for Inktober with a, ‘Rei’s a refridgerated character.  Don’t love that,’ attitude.   Because aside from finally making an attempt to fight for her family (a little late, sure, but I’m not here to do a character analysis right now,) Rei doesn’t have much characterization beyond being the victimized mother in Shouto’s story.
So two things to consider:
1.) Snowboarding is a high-intensity activity.  High intensity activities are known to reduce stress, anxiety and depression.  So Rei having this career before marriage (and possibly a little after) would have had a very positive impact on her mental health.  But after having four children, something this intense would be difficult to restart and being in her late twenties when Natsuo and Shouto were born, her professional career would have been effectively over.  Being cut off from snowboarding and its mental health benefits would have definitely contributed to her downward spiral in a more significant way than if she had never done it.  In its own way, this is also a reflection of Touya having all his energy and ambition and nowhere to put it, contributing to his own mental break.
2.) In both my Inktober post and this piece, Rei won gold and she’s wearing a different jacket, showing these were separate competitions.  Winning gold wasn’t a one-off moment; she was relatively successful and that may have served as some unspoken tension/resentment between her and Endeavor if she was one of the top competitors in her profession while her husband never made it past second place until over two decades into his.
I like the idea of this background for her.  I want to explore it further possibly as a one-shot, but I have a lot of ongoing projects right now (plus I’d need to do a little more research on how professional snowboarding competitions work,) so it’s a little up in the air whether or not an actual fic will happen.  For now, I hope you enjoy the artwork.
I also referenced Touya’s freaky smile for these, albeit not quite as intense.  He got that from someone, and my money is on Mom.  Mostly because I am entertained by the idea of a much younger Rei rocketing down a mountainside and terrifying other snowboarders with the same ecstatic, unhinged smile her son has.  And that footage probably exists online somewhere, someone in Class 1A is going to find it, and be all,  “Uh, Todoroki, I think I found a video of your mom.”
And just in case anyone asks:  Yes, that is Korra in the back.  I like to sneak crossover cameos into both my fanart and fanfics, and when thinking of characters, I remembered a behind the scenes LOK fact that Korra’s character design was partially inspired by female snowboarders.
The third snowboarder is also a cameo from a more obscure, nostalgia cartoon:  Suzy Lu from Storm Hawks.
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dee-writes-smut · 3 months
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For Tenko (Chapter One)
SUMMARY After years of waiting and training in hidden nooks when you could, it was finally time to take the UA entrance exam.
CONTENT WARNINGS death, depictions of homeless children, mentions of abuse, loss, and grief. For the sake of the series (and my conscience), all characters are aged up while still following the plot of MHA. In other words, think of UA as a college rather than a high school.
AUTHORS NOTE this story has me in a chokehold, I can not be stopped. Here's chapter one, enjoy!!
SERIES MASTERLIST
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It's been years since you lost your best friend to the collapse. Since that devastating night, you had forged your own path, wandering aimlessly through Japan. You slept on any available surface you could find, whether it was a park bench, an abandoned building, or a quiet corner of the street. Comfort was a luxury you could not afford, but through all the hardships, you kept your vow.
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Not long after losing Tenko, your quirk manifested. Perhaps it was the universe trying to solidify your destiny, or maybe it was triggered by the intense stress and grief of the situation. The emergence of your quirk marked a turning point in your life, a sign that you were meant for something greater.
Dissonance—that’s what it had been coined. Your quirk allowed you to sing at any pitch and frequency, interrupting people's actions and even disturbing their thoughts when you were super concentrated. It was an impressive and versatile power, but it came with its own set of challenges. Overusing it could damage your vocal cords, and you quickly learned that you had to wear ear protection to prevent damaging your eardrums.
Your quirk was similar to Present Mic’s, but with a unique twist. Rather than projecting your natural voice to send strong radio waves, you changed pitch and frequency to gain control over your victims. This ability to manipulate sound and influence others made you a formidable force, capable of turning the tide in any confrontation. It was a pretty badass ability, and you felt fortunate to have it.
Your first encounter with your quirk was a mix of awe and fear. You remember the exact moment it manifested, the sensation of power coursing through your vocal cords, and the realization that you could control others with your voice. It was both thrilling and terrifying, knowing that such power resided within you.
Training with Dissonance was no easy feat. You spent countless hours practicing, learning to modulate your voice and control the effects of your quirk. You experimented with different pitches and frequencies, discovering the limits of your abilities and the toll it took on your body. Each session left your voice strained and your ears ringing, but you persisted, driven by the vow you made that fateful night.
Over time, you became adept at using Dissonance. You mastered the art of subtle manipulation, using your voice to calm crowds, disrupt enemies, and even plant suggestions in the minds of those around you. Your quirk became an extension of yourself, a tool to fulfill your mission of becoming a hero. Yet, you always remained cautious, aware of the potential harm to your vocal cords and ears.
The ear protection you wore became a signature part of your appearance, a constant reminder of the price you paid for your power. Despite the challenges, you embraced Dissonance, knowing that it gave you the means to protect others and honor the memory of Tenko. Your journey was far from over, but with each passing day, you grew stronger and more confident in your ability to make a difference.
All that suffering and pain, all those nights spent thinking it might be your last, it all led up to this moment—standing outside the gates of UA, the number one academy known for producing the best pro heroes. One of your idols, Endeavor, had even graduated from here.
Standing there felt like a dream, something you might wake up from only to realize that the rats you had tried to befriend in the alley you were staying in had stolen your last piece of food. But no, you were here. You had made it, for Tenko.
The gates of UA were grand, with large, blue overlapping letters proclaiming the academy's name. The grass inside the gates was lush and healthy, a green so vibrant and bright that it almost hurt to look at. Students chattered loudly, some shoving through the crowds in a desperate attempt to be on time to their classes, as they made their way up and down the wide stone path leading toward the tinted glass doors that matched the color of the sign at the entrance.
If you weren’t used to slinking through streets at this point, you might have found the overwhelming sounds suffocating. The birds chirping in the large trees and the boisterous laughter of students passing by could have been too much. However, you found great peace in the sounds, grounding yourself appropriately and maybe even taking a secret moment to bask in it all as you made your way to the lecture hall where you would be performing your entrance exam in hopes of getting admitted into the prestigious hero course.
You took a deep breath, letting the crisp air fill your lungs. Every step you took felt like a step closer to fulfilling the vow you made years ago. The journey had been arduous, but the promise to yourself and to Tenko kept you moving forward. This was your chance to prove yourself, to show the world that the child who once shivered on a park bench could become a hero.
The entrance hall was buzzing with activity, and you could see the determination on the faces of other prospective students. They, too, had their own stories, their own dreams of becoming heroes. Yet, in that moment, all you could think about was Tenko and the promise you made to him.
The lecture hall was just as grand as the entrance, with rows and rows of curved tables where hundreds of people were piling in. Making your way up the stairs, you found a dark, secluded corner toward the top of the seating to set your ratty backpack filled with all that you owned. Two cans of tomato soup, a tiny battery-operated flashlight that was on its last leg, and a ripped raincoat. You had managed to wash quickly in a public pool shower before coming, so at least you weren’t donning your usual dirt streaks and dumpster smell. You even got lucky by running into an old woman on the street who had seen your tattered attire and dragged you to a nearby store to buy you a pair of leggings and a tie-dye t-shirt that was a bit too small and hugged your chest uncomfortably.
As you settled into your seat, you took a moment to observe the room. No one noticed or even tried to talk to you as they all took their seats and settled down. The air was thick with anticipation and nerves, a collective energy that buzzed through the hall. The walls were adorned with banners and posters, showcasing past graduates and famous heroes who had once sat where you were now.
Before you knew it, Present Mic himself was enthusiastically explaining the rules and point system of the entrance exam, using his quirk to amplify his already loud voice so the people in the far back could hear him. His voice boomed through the hall, energetic and powerful, capturing everyone’s attention. You couldn’t help but feel a rush of excitement; this was real, and you were here, ready to take the first step toward your dream.
You felt bad for the group sitting in the front row, trying to hide their winces from the volume. Present Mic’s enthusiasm was infectious, though, and despite the discomfort, everyone listened intently. He explained the different components of the exam, the scoring system, and what would be expected of you. The stakes were high, but you had faced worse odds before.
After Present Mic had explained everything and answered a stuck-up kid’s question, we were off, being led toward a huge mock-up city where we would be battling “villain” robots and earning points.
Waiting was probably the worst part of the whole ordeal, standing outside the large metal walls outlining the city while teachers and other workers raced around setting up. During that time, people huddled in groups and mingled while you stayed toward the edge of it all, silently observing and hoping no one acknowledged your existence. Unfortunately, your hopes did not come to fruition as an energetic girl with fluffy pink hair bounced over to you, talking up a storm about her thoughts and feelings about the upcoming challenge of admission. She revealed her quirk, something to do with summoning and shooting acid out of her hands. It was totally badass and warmed you up to the idea of being her friend if you both made it past the entrance exams.
As the countdown started, Mina, the girl who had started talking to you, slinked away to get a fair chance at points. You readied yourself, nestling your foam earplugs into your ears and getting into position.
The atmosphere was electric with anticipation. The other students were all focused, their faces a mix of determination and anxiety. You took a deep breath, feeling your heart pound in your chest. This was it, the moment you had been preparing for.
Chaos erupted as everyone bolted through the doors, those toward the front effortlessly taking out the robots placed near the entrance. You quickly squeezed through the crowd and took off toward the left, following the barrier around the city and taking out several robots with simple hand-to-hand combat and some strategically placed wires. Toward the end of the timer, you had accumulated a comfortable score by just using your ordinary strength and discipline. Just as you were about to sweep your corner once more, you saw a huge three-pointer rolling your way with a gun full of blanks aimed at you.
Taking a breath, you narrowed your eyes and activated your quirk, singing the simple harmony of the birds you had encountered on the way toward the lecture hall at a much higher, earsplitting pitch. The robot immediately began to spark and convulse. However, you were caught up worrying whether you had hurt someone in the nearby area. By the time the robot was falling, it was too late. You had underestimated its size and got lost in your thoughts, and now you were about to be crushed. Unable to do anything, you squeezed your eyes shut tightly, bracing for an impact that never came.
Slowly, hesitantly, you opened your eyes to find a pair of bright red ones staring back at you. His hair was red and styled into sharp spikes, his teeth also sharp as he smiled at you, the robot tossed to the side.
“Are you alright?” he asked, his eyes twinkling with worry as he walked over to check you for injuries. His voice was gentle, yet filled with concern, a stark contrast to the chaos surrounding you.
“I’m fine,” you responded quickly, dusting yourself off with a deep breath, trying and failing to calm your racing heart. You could still feel the adrenaline pumping through your veins, making your hands shake slightly.
“That was a close one,” he chuckled, his laughter warm and reassuring. “I’m Kirishima, Eijiro Kirishima,” he said, holding out his hand with a friendly smile. His red hair gleamed under the natural light, and his eyes shone with an infectious energy.
“It’s nice to meet you, Kirishima,” you nodded, providing your own name as you shook his hand firmly. His grip was strong, his skin surprisingly rough, probably a result of his quirk. “How did you do that?”
“Oh, my quirk is hardening. I can make my body impenetrable,” Kirishima responded easily, his smile never wavering. He seemed so at ease, as if saving someone from a falling robot was an everyday occurrence. “What about you? I didn’t see what happened until it was about to fall on you.”
“Dissonance. Think Present Mic, but instead of projection, I can influence actions and thoughts with song,” you explained, taking a quick look around for any more targets before time ran out. The cityscape was littered with the remnants of destroyed robots, and a few students were still battling fiercely in the distance.
“That’s totally cool!” Kirishima gushed, his eyes widening with genuine admiration. “I hope we both make it. I’d love to get to know more about you and your quirk.”
“Thank you,” you blushed, scratching the back of your neck awkwardly. His presence was surprisingly calming, a stark contrast to the intensity of the exam. “I hope you make it too,” you added, remembering your manners. His enthusiasm was contagious, and you couldn’t help but smile.
With that, Kirishima left with a salute and a sharp smile, taking off up the mouth of the alleyway he must have come from. You watched him for a moment, appreciating his confidence and the way he carried himself. Then, snapping back to reality, you ran in the opposite direction, hoping to find any small point stragglers before time was out.
The city was a maze of debris and broken robots. Your eyes scanned the area, and you spotted a couple of small robots hiding behind a crumbling wall. With swift movements, you dispatched them, your quirk making short work of their circuits. Each note you sang was precise, each pitch carefully controlled to disrupt their systems without causing collateral damage.
The final buzzer sounded just as you took down the last robot, signaling the end of the exam. You stood there for a moment, catching your breath, and looking around at the other students. Some were panting heavily, while others were still in fighting stances, the adrenaline not yet wearing off.
You made your way back to the entrance, your heart still racing but now with a mix of relief and excitement. The memory of Tenko and the promise you made to him had driven you forward, and now you stood, panting and victorious, ready to see if you had done enough to secure your place at UA. The future was uncertain, but for the first time in a long while, you felt a glimmer of hope.
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It had been a few weeks since the UA entrance exam, and the weight of disappointment hung heavy as you wandered through the alleys, your thoughts consumed with how to scrape together enough money for a train ticket back to your usual haunts. You were on the verge of slipping down a street known for its desperate need for dog walkers when you were abruptly halted by a man in dark attire and a stiff, grey scarf.
"You're the girl from the entrance exam, right? The one with the voice?" His voice carried a weary undertone, and his demeanor seemed both exhausted and disinterested, a stark contrast to the chaos of the city around you. It was his tired gaze that triggered recognition—this was Eraserhead, the hero known for his ability to nullify quirks with a single glance.
"Uh, yeah, but I thought I didn’t make it when you guys didn’t contact me," you replied, your voice cracking slightly from dehydration. Water was scarce, and you hadn’t found more than dirty puddles to sip from along the way.
"You didn’t leave us with any contact information," he huffed, as though your lack of foresight was a personal inconvenience. Your cheeks flushed with embarrassment as you realized the gravity of your oversight.
"Right," you stammered, "I’m sorry about that. It must have slipped my mind," you chuckled nervously, feeling like a ragged street urchin in your tattered raincoat and dirt-streaked leggings. The situation couldn’t get much more humiliating.
"Anyways," he sighed, as if eager to move past your blunder, "I’m here to tell you that you ranked second with sixty-eight points."
"Wow," you breathed, a mixture of relief and disbelief washing over you. You pressed a trembling hand against your chest, half expecting it to still the rapid beats of your heart. "Who was the next closest?"
"Third place earned thirty-nine points," he stated matter-of-factly, his expression betraying little emotion. It was clear he wasn’t one for unnecessary conversation.
"Thank you for tracking me down. I’m really sorry again. I didn’t think about how you’d be able to contact me—"
"Answer something for me, would you, kid?" Eraserhead interjected, running a hand through his unruly hair, which promptly fell back into place. His eyes bore into yours with a mix of scrutiny and weariness.
"Sure," you replied, adjusting the straps on your worn backpack, suddenly feeling acutely aware of your disheveled appearance.
"Are you living out here?" he inquired, gesturing vaguely to the bustling cityscape around you. Cars honked in the distance, and pedestrians hurried past, oblivious to your exchange. Shame washed over you, threatening to spill over into tears. You blinked them away hastily—crying was a luxury you couldn’t afford, not since Tenko’s death.
"Um, yeah," you admitted reluctantly, your voice barely above a whisper. It was humiliating to acknowledge your transient existence, especially to a hero like Eraserhead.
Apparently satisfied with your response, Eraserhead flagged down a passing taxi and motioned for you to get in. The sudden gesture left you dumbfounded.
"What?" you blurted, stunned by the unexpected turn of events.
"I can’t have one of my students sleeping in alleyways. Get in," he instructed firmly, his red eyes flashing with an unspoken threat that sent a shiver down your spine. Without further protest, you stumbled into the backseat of the taxi, feeling more bewildered than ever.
The ride to UA was filled with uncomfortable silence, broken only by the hum of the engine and the occasional honk of impatient drivers. As the city rushed past, you began to process everything—your unexpected second-place ranking, the realization that you had surpassed the competition without fully utilizing your quirk, and the daunting prospect of attending UA, a prestigious institution for aspiring heroes.
By the time the taxi pulled up to the entrance of UA, you were a whirlwind of emotions—hope, determination, and a renewed sense of purpose. This opportunity was more than just a chance to fulfill your dream; it was a promise to Tenko, a vow to become the hero he believed you could be.
Stepping out of the taxi, you straightened your posture, ready to face whatever challenges lay ahead. For Tenko, for yourself, you were prepared to seize this chance and become the hero you were destined to be.
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theoriginalsapphic · 1 year
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Okay, it's been long enough:
Mike was trying to call Will; not El.
The ending scene in season 3 is about Mike and Will; not Mike and El.
How can I be so sure about it? It’s simply by one of the most basic rules of storytelling: show, don’t tell.
To put into simply terms, “show, don’t tell” it’s a technique which transmits information to the audience through actions, words, subtext, thoughts, senses, and feelings, etc., rather than by straight-up telling the audience through surface exposition.
To use a film that probably everyone is familiar with as an example, in Up it’s showcased how Carl and Ellie were deeply in love with each other through a five-minute wordless montage of their life. Without that scene, even if Carl had spent the rest of the movie saying how much he loves Ellie and how he misses her, the audience would probably had not formed an emotional connection with Carl and his story of love and loss like they did with a five-minute scene.
What’s more effective? Which one evokes a more vivid image in your head?
Sarah was sad, so she started crying.
Sarah laid motionless, tangled in a disarray of bed sheets she hadn’t changed in over a week. Tears leaked down her temples and into her ears, but despite the mild discomfort, she remained frozen, glued to the threadbare mattress.
Show, don’t tell.
So, with that being said…
Why do people believe that the last scene in season 3 is about and Mike and El and mlvn?
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Up until here, it could be said it’s debatable whether this is about Will or El; El is in the U-Haul truck with Joyce, while Will is in the other car with Jonathan. Both vehicles are on seen on frame driving away, so it could easily be about either of them or even both of them. also, nice parallel with the season 2 finale, with, once again, both Will and El in different vehicles driving away while Mike is framed in front of the Byer's home.
However, that changes during the length of the scene.
What is Mike afraid of?
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But what changes he is scared of? The series doesn’t tell; it shows.
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The series doesn’t say aloud that Mike is scared of changes related to Will, but it shows it by having Mike somberly stare at the Byers’ house in this scene. If the series wanted to show that Mike’s emotional reaction in this scene is about El then they would have him look at something that the audience can immediately connect with El, like Hopper’s cabin or Eggos or anything that we would immediately relate to her.
The scene that follows this scene just reinforces that this is about Mike and Will by drawing a visual parallel between the two times that Mike felt like he has lost Will.
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And even having a verbal confirmation by Mike himself the following season.
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Following this train of thought…
Why do people still think that the phone calls were meant for El?
I’m not going to say that Mike told El that they were communicating through Cerebro, or that they couldn’t talk through the phone because the government may had been spying on them because that doesn’t matter.
What matters is what we were shown in the screen, and we were shown is that… El never complained or even mentioned phone calls. Will did.
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El never mentions any phone calls or struggling to communicate through the phone with Mike in the entire season. The whole ‘phone calls’ situation is a topic of conflict brought between Mike and Will; not El.
The series has Will verbally express his discontent with Mike’s lack of phone calls while El never even talks about it, so why would anyone relate ‘Mike won’t stop calling’ with El when she never raised a problem about it?
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El later appears in the scene that shows the audience that Mike did try to call, but the series doesn’t focus this scene about Mike and El at all. It focuses on El and Max instead.
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The series has the chance to relate Mike’s missed calls with El in this scene. Instead, they show two things:
Missed calls were never a source of conflict between Mike and El but is one between Mike and Will, thus confirming that Mike’s missed calls were meant for Will— not El.
El’s priority is saving Max and not her relationship with Mike, just like it will be in season 5.
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jesperweidemann · 6 days
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Writing Engaging Introductions and Compelling Conclusions Part 2: The Role of Introductions
Why Introductions Matter
Introductions are the gateway to your writing. They serve as the first impression and set the stage for the entire piece. A well-crafted introduction can captivate the reader's attention, establish the tone and context, and present the thesis or main idea clearly. Here’s why introductions are crucial:
Capturing the Reader’s Attention: The opening lines of your introduction are your chance to hook the reader. If the introduction is engaging, the reader is more likely to continue reading. This is especially important in an age where attention spans are short, and competition for readers' time is fierce. An engaging introduction can make the difference between a reader staying with your piece or moving on to something else.
Setting the Tone and Context: The introduction sets the tone for the rest of the piece. Whether your writing is formal, informal, serious, or humorous, the introduction should reflect this tone. Additionally, it provides the necessary context, helping the reader understand the background and relevance of the topic. This context is crucial for making the reader feel grounded and prepared for the information or arguments that will follow.
Presenting the Thesis or Main Idea: The introduction should clearly present the thesis or main idea of the piece. This gives the reader a clear understanding of what to expect and what the central argument or purpose of the writing is. A well-stated thesis provides a roadmap for the reader, guiding them through the points you will make.
Elements of an Effective Introduction
An effective introduction typically includes the following elements:
The Hook: The hook is a technique used to grab the reader’s attention right from the start. There are several types of hooks, including anecdotes, quotes, questions, and statistics. The choice of hook depends on the topic and the audience. A strong hook can make the reader curious, excited, or emotionally invested in your writing.
Background Information: Providing necessary background information helps the reader understand the context of the topic. However, it’s important to strike a balance and avoid overwhelming the reader with too much information. The background should be relevant and concise, setting up the thesis without distracting from it.
Thesis Statement: The thesis statement is a concise summary of the main point or argument of the piece. It should be clear and specific, guiding the reader on what to expect in the rest of the writing. A strong thesis statement is essential for keeping your writing focused and coherent.
Types of Hooks
Different types of hooks can be used to make the introduction engaging. Here are some common types:
Anecdotes and Stories: Starting with a short, relevant story or anecdote can draw the reader in and make the topic more relatable. Anecdotes can humanize your writing and create an emotional connection with the reader.
Interesting Facts or Statistics: Presenting a surprising fact or statistic can pique the reader’s curiosity and encourage them to read further. This type of hook works well for topics that involve data or surprising information.
Provocative Questions: Asking a thought-provoking question can engage the reader and make them think about the topic from the outset. Questions can also create a sense of dialogue between the writer and the reader.
Quotations: Using a relevant quote from a well-known figure can lend authority to your writing and capture the reader’s interest. Quotes can also provide a succinct way to introduce the theme or main idea of your piece.
Descriptive Scenes: Painting a vivid picture with words can immerse the reader in the topic and set the scene for the rest of the piece. Descriptive hooks are particularly effective for narrative or descriptive writing.
Examples and Analysis
To understand what makes an introduction effective, let’s break down some examples:
Example 1: Anecdote Hook
“When I was ten years old, I discovered a dusty old book in my grandmother’s attic. Little did I know, that book would ignite my lifelong passion for history.”
Analysis: This introduction uses a personal anecdote to draw the reader in. It’s relatable and sets the stage for a discussion on the importance of history. The anecdote creates an emotional connection and makes the reader curious about the writer’s journey.
Example 2: Statistic Hook
“Did you know that over 60% of adults in the United States have never read a book cover to cover? This startling statistic highlights a growing issue in our society.”
Analysis: This introduction uses a surprising statistic to grab the reader’s attention. It immediately presents a problem that the rest of the piece will address. The statistic is shocking and makes the reader want to learn more about the issue.
Example 3: Question Hook
“What if you could change one thing about your daily routine to improve your productivity? Would you do it?”
Analysis: This introduction uses a provocative question to engage the reader. It makes them think about their own habits and sets up a discussion on productivity. The question creates a sense of curiosity and invites the reader to reflect on their own experiences.
Example 4: Quotation Hook
“‘The only limit to our realization of tomorrow is our doubts of today.’ – Franklin D. Roosevelt. This quote perfectly encapsulates the theme of overcoming self-doubt.”
Analysis: This introduction uses a quote to lend authority to the writing. It sets a motivational tone and introduces the theme of the piece. The quote is powerful and provides a succinct way to introduce the main idea.
Example 5: Descriptive Scene Hook
“The sun was just beginning to rise, casting a golden glow over the quiet village. Birds chirped softly, and the air was filled with the scent of blooming flowers. It was the perfect setting for a new beginning.”
Analysis: This introduction uses descriptive language to paint a vivid picture. It immerses the reader in the scene and sets a peaceful, hopeful tone. The descriptive hook is engaging and makes the reader feel like they are part of the scene.
Crafting Your Own Introduction
When crafting your own introduction, consider the following steps:
Identify Your Audience: Understanding who your readers are will help you choose the most effective hook and tone for your introduction. Consider their interests, background, and what might engage them the most.
Choose a Hook: Select a hook that is relevant to your topic and will engage your audience. Experiment with different types of hooks to see which one works best. The hook should be intriguing and make the reader want to continue reading.
Provide Background Information: Give the reader enough context to understand the topic, but avoid overwhelming them with too much information. The background should be concise and relevant, setting up the thesis without distracting from it.
Present Your Thesis Statement: Clearly state the main point or argument of your piece. Make sure it is specific and concise. The thesis statement should provide a roadmap for the reader, guiding them through the points you will make.
Revise and Refine: Review your introduction to ensure it is engaging, clear, and sets the right tone for the rest of your writing. Don’t be afraid to make changes to improve it. A strong introduction is essential for capturing the reader’s attention and setting the stage for the rest of your writing.
Additional Tips for Writing Introductions
Be Concise: While it’s important to provide enough information to engage the reader, avoid being overly verbose. A concise introduction is more likely to hold the reader’s attention.
Stay Relevant: Ensure that all the information in your introduction is relevant to the main topic. Avoid tangents or unrelated details that might confuse the reader.
Use Clear and Simple Language: Avoid jargon or overly complex language that might alienate the reader. Clear and simple language is more effective in engaging a broad audience.
Create a Smooth Transition: The introduction should smoothly transition into the main body of the writing. Ensure that the last sentence of your introduction leads naturally into the first sentence of the next section.
Engage the Senses: When using descriptive hooks, engage the reader’s senses by describing sights, sounds, smells, tastes, and textures. This can make your writing more vivid and immersive.
Reflect Your Personality: Let your personality shine through in your introduction. Whether you’re writing in a formal or informal style, your unique voice can make your writing more engaging and relatable.
By following these steps and understanding the elements of an effective introduction, you can create openings that captivate your readers and set the stage for compelling writing.
< Part 1 ||| Part 3 >
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shadowfear-art · 9 months
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I saw your one piece animated for terror au and it's amazingggg!
But could you maybe tell more about it? Is there gonna be a fic of it? (It there is it'll be awesome-)
Sadly no fic cause I can't write a full story to save my life... Anyway-
Ah ye! If you are new to the Au itself (because I've been using the concept for other fandoms so there are established rules and world building that carry over) I'll give a quickest general background summery then the story itself.
Future me note: This ended up being more than a summary.
There's a ancient eldritch pen that turns anything into a toon/living drawing, usually with the needed help of a human hand to wield it.
Basically pen finds a vulnerable human, tempts them to draw out their woes or wants (whether they want to or not), leaves them with the consequences and fate of creating a living cartoon character with all the chaos that happens in between. There's an abundance of good, bad, ugly, and bitter sweet endings to these "stories".
Toons tend to dissapear sometime after as they have a place to dwell.
Now for Luffy, age 5, modern universe setting, living on Windmill Island (but not for long). Tho this story deviates from the normal formula.
Luffy has always been surrounded by people and his two close 'brothers' for the short 5 years of his life it was perfect. Until it wasn't and does what it always does, life changes. The people around the boy had begun to move on as they were needed elsewhere.
Garp was called over seas, something military? Luffy didn't really pay attention.
Shanks travels the world as an occupation.
Funny enough both of his brothers were involved in a custody battle and were required off the island to attend.
And so on and so forth, all promising to return.
Leaving Luffy alone in the care of Makino, as time went on a large ache began growing in his tiny chest. Taking the notice of something sinister.
"...Follow me... follo... me..."
"... I have... Something to... show you..."
A dark pied piper began singing it's deceitful tune into the childs dreams and eventually lure him out at night.
---
On the other end of this trap is two murder toons Crocodile and Doflamingo, both sent from toon world to take care of a certain annoying goup of intrest.
Toons are chaotic creatures thats no secret but thier existence is due to how crafty and dangerous they can be as a whole (not that humans haven't tried to let the world know about them just always seemingly fail from coincidence) so obviously there's an agency out to take care of these creatures, N.E.T (Neutralization and Extraction of Toons) Is their codename.
The more violent toons are sent out remove the growing annoyance.
And this night was no different, NET agency was taking root on the island so the duo are there to be an effective deterant... And relive some violent needs. Win-win.
Then Luffy walked right in to the situation.
Crocodile knew a trap when he saw one, just was figuring out what type... Or the boy actually wandered into a massacre in the middle of the night, ALONE.
Right.
Needless to say he had the right approach, scare the child and inflict a small "scratch" to cement he's not supposed to be here, if everything goes right the boy will run away bawling his eyes out. A better option than what Doflamingo had in mind.
What he didn't account for was the half dead agent behind his distracted self shooting right through him unable to see the small human due to the toons large size and cloak. It didn't hit Luffy but splattered him with ink, which is essentially the toons blood, new problem for the child.
The black liquid is 99% lethal if it entered a living beings blood system and just having inflicted a wound across the boys cheek Crocodile can now count the minutes before the tiny human collapses.
Unfortunate but perhaps the boy may appreciate the large toon return the favor to another neglectful adult in his short life.
Quick work.
Doflamingo was the first to catch that the kid wasn't dead after.
For the first time in years Crocodile felt his ink run cold, it was a trap.
It was always a trap for him.
The 1%, only if the two are compatible, instead of dying forces beyond understanding would convert living creatures into what they are.
White and black splotches have already begun to appear across the boy's skin, hair, and clothes with increasing speed.
Unsurprisingly both boy and tthon start to show two types of panic, Luffy being the louder soon becoming disoriented with confusion and Crocodile's mind racing to find a option that didn't involve killing a kid... That being said It wasn't off the table.
Before he could come to a conclusion both large toons noticed that their time was up and had to leave immediately.
All three of them.
The last thing heard were echoing wails for those who promised to return to the child's side now gone to a place they could never reach.
End. And the Beginning.
(This au has a B plot)
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