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#but the stupid hardswitch from 'strictly scientific method
1nfine77 · 29 days
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hhahahaha i disappeared again. woops.
scripting/worldbuilding wrt dr ramble under cut. no promises for this making any sense.
anyway - i've sat down and properly started getting to grips with my script, now that i'm done with exams, and the sheer amount of worldbuilding i want to do first is... oh boy.
shifting to a modded version of a video game universe, particularly mc in this case, is an... experience in trust when you leave it all alone, i want to say, because of how many mods do not integrate with one another. you'll get add-on mods and you'll get mods that acknowledge one another or will use one another's components, but in terms of the story or base mechanics of each mod, you tend to end up with a lot of disparate parts with their own separate and unrelated progressions and ways of dealing with base game things. in order to progress through two progression-based mods, you need to do them at the same time or else you'll be at end-game with one and then returning to square-zero in order to do anything with the other.
(better yet, you'll get mods with conflicting storylines or progressions, where trying to build a world where you focus on one will, on an in-game story level, lock you out of another, or where doing two mods at once will essentially mean you're tokyo drifting across what are essentially two very different belief systems without ever really trying to cohere them. which is whatever, but it does me in.)
or you'll get one mod completely overpowering another in terms of what it can achieve, and i want to level the playing field a bit and make some things more powerful and others less in order to counterbalance this a little. or at least have one be a natural progression of another, or have this one thing be useful in this case but in the general case, this other thing is preferred, etc etc.
and since i'm here with notion in front of me, i may as well grapple with the problem i have just noticed and shape a solution for it myself rather than leaving it up to chance.
(i also have like... ten separate 'magic systems'* i want to try to develop as different explanations for and beliefs surrounding the same or similar sets of phenomena**, each with their own key figures in their development, but... fuck, that's a task, i've realised lmao, especially because i am dealing, in the dr, with a truckload of forgotten and lost history due to the nature of the dr.)
i essentially need to deconstruct every single component of what makes up my dr and decide, on a case-by-case basis, whether to synthesise it with a previously unrelated part of a different component, dismiss it entirely (either because i don't like it or because it doesn't fit), treat it as its own phenomenon or adjust it so that it no longer leans on cr-related, and therefore dr-foreign, concepts.
and again - there is technically no need for me to fight with this. but i'm here and i may as well, and having the extra bit of knowledge of where i'm headed is likely going to help.
honestly my entire script sucks because of these... major oversights. sure, i have changed major mechanics on the way, which doesn't help, but then there's things like this that are genuine sandpaper to my brain. i visualise myself doing a specific thing in my dr and get taken completely out of it by the hard-clash of that thing and some other fucking thing from another fucking mod, both of which apparently sit comfortably in the same universe from which they both originated (anything that can be explained from 'idk it came from outer space/another dimension/etc.' is being left that way thanks).
this is a long-winded way to say that i may as well write a book at this point if i am going to be this fucking bent on logical consistency in a god damn fantasy setting. if i get too in the weeds with this and start going down the rabbit hole of conlangs, and then trying to make creole languages out of those conlangs, then i guess i better give up and admit i'm subconsciously trying to be tolkien.
*oh - and i finally realised, after four fucking years of being bent on the same exact dr, that no, the laws of physics and reality will be different there than they are here, and so what i am seeing as a magic system may well be equivalent in sense and rationality (with regards to explaining external phenomena) to. idk. physics. wards - as in, physical unopenable doors and literal invisible barriers - may well be as common and usual as fucking gravity, and it's my cr headspace - and the way these things are treated in the mod, honestly - that's making that complicated for me.
**i do have some 'magic systems' that touch on, like, specifically plants, or specifically astrology, that i can pretty much leave alone because they have their own... spheres of influence that other systems don't really interact with, but even with these i want some mutual acknowledgement.
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