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#camellia fnf
lotussam · 1 year
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CAMELLIA
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ttimecode · 2 years
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ok so i completely forgot about no simp september and.
also i've finally decided a name for my fnf s/i, his name is Niko!
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sts-puelle · 1 year
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What a tall lad
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forsedizet · 2 years
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Cute
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Camellia's electro swing is like fine luxury wine
like yea I could try normal electro swing if I wanted alcohol in my body....
but why would I when "Camellia - Play With Fire" is RIGHT THERE.
(and Nasty * Nasty * Spell) (and Compute it With Some Devilish Alcoholic Steampunk Engines) (and (The) Red * Room)
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niccerooniererer · 2 years
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hi guys
my fingers hurt
wrists
carpal tunl
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blazedrawsstuff · 2 months
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FNF Headcanons: Senpai's Game
Here are my headcanons surrounding and expanding upon the game that Week 6 takes place in. More to (likely) be added in the future.
Behind the Game
The game's name is NOT "Hating Simulator", that's just the week name. The game's actual name is "Sakura Days".
The game was made by the Japanese game studio "Exitheart", a small studio founded in the mid-to-late 90's. Sakura Days was their attempt at making a dating sim game, which were becoming quite popular in the market at the time.
Released in 2003, it sold well in Japan, and got above-average review scores. Unfortunately didn't sell as well in the states, not poorly, but it didn't get as much traction as it did in Japan.
Exitheart unfortunately doesn't exist anymore in current day, it was bought out and merged with a larger game company.
Amber (Girlfriend) was given the game as a birthday present when she turned 13. Years later she gave the copy to Blaze after the latter's respective week, which is how she and Kenji met.
About the game
The game features six characters, three guys, three girls. At the start of the game, the player chooses one of them to play as. Each of them have are themed with a flower and color.
The three guys are Kenji Sakubara (aka "Senpai"), Satoru Murasaki, and Makoto Himawari . Themed with pink and roses, purple and violets, and yellow and sunflowers respectfully.
The three girls are. Naomi Suzuran (aka "Kohai"), Akane Tsubaki, and Midori Kikumori Themed with blue and lilies, red and camellias, and green and chrysanthemums respectfully.
Kenji and Naomi are the default characters, and the ones that were featured the most on the marketing for the game.
The background girls also have names! Being Ayame (the brown haired girl with the ponytail) and Kaede (the girl with short black hair). They show up in the background of cutscenes and the Music Club minigame (more on that below). They are also your rival's teammates in the soccer minigame (see below).
For a brief description of personalities. Kenji is the romantic gentleman, Satoru is the bookish stoic, Makoto is the excitable fun-lover, Naomi is the shy and reserved creative, Akane is the rough-and-tumble tomboy, and Midori is the gentle motherly figure.
The game takes place mainly in the school, known simply as "Sakura Academy"
The premise is pretty simple: The school's spring festival is coming up and you want to get a date for it. You have 15 days (30 days if you pick "semester" mode) to woo the girl/guy of your choice before your rival can.
The Gameplay
Upon starting the game, you have a choice to pick if you'll be playing as a boy or a girl. If a boy you can choose either Kenji, Satoru, or Makoto. If a girl you can choose either Naomi, Akane, or Midori. After which you pick the crush you want to pursue.
Datable options are (sadly) gender-locked (ex: Kenji can only date Naomi, Akane, or Midori). The one of the two character options you didn't choose become your rival (ex: Picking Naomi makes Akane or Midori your rival.).
You also pick how long your want your session to be. Either "quarter" mode, which gives you 15 days before the festival. Or "semester" mode, which gives you 30 days before the festival. This affects the amount of points you get for the affection meter (see below).
The game, while mostly being a dating sim, also has a competitive minigame angle to it. The goal, as stated above, is to get the guy or girl you picked for your crush to agree to be your date for the school's Spring festival.
This is done by three ways. One is by talking to them, the second is by getting them gifts, and the third is to do minigames to impress them. Doing these increases the affection meter for the character you do these to/for. In order to win, you must have the bar higher than your rivals before the day of the festival. The meter must also be at at least 65% or higher in order to win.
However it is possible to lose affection meter points. Such as making wrong dialogue choices, giving your date their disliked gift, or losing the minigames. Your rivals can lose points as well.
Each day, you have a set amount of "stamina" to spend, you spend it by talking to characters, playing minigames, or working, which gets you money to spend on gifts at the school's store. Once you run out of stamina you can't do anything else and must return to your home and sleep. Sleeping ends the day, transitioning to the next one. Your rival's points will be counted once you go to sleep, allowing you to spend the next day catching up.
You can only do one minigame per day, and give only one gift per-day.
There are six minigames, presented as "clubs". These are Music, Science, Tennis, Art, Soccer, and Cooking. All six characters has a favorite club, doing them and winning will grant you a small bonus to points gained for the affection meter. However losing the minigame will also make you lose a few more points than with any other minigame.
As for how each minigame plays...
Music: Plays just like how it is in Week 6, a rhythm game where you hit the d-pad in tandem with the arrow notes. This club is Kenji's favorite.
Science: Trivia game. Answer the questions right to earn points, the player with the most amount of points by the end of the minigame wins. This club is Satoru's favorite.
Tennis: Plays pretty much like Mario Tennis. Hit the ball and try to get your rival to miss it to earn points. The one to hit 5 points first wins. This club is Makoto's favorite.
Art: Button combo minigame. Hit the buttons in the combo shown to create paintings as fast as you can within the time limit. The one with the most paintings is the winner. This club is Naomi's favorite.
Soccer: Get the ball into your rival team's goal to earn points. The team with the most points after 3 minutes wins. Both teams have 2 team mates, your teammates are the characters you didn't pick for your date (Ex: Picking Naomi, then picking Kenji for your date would make your teammates Satoru and Makoto.) while your rivals teamates are Ayame and Kaede. This club is Akane's favorite.
Cooking: Plays similarly to Cooking Mama mixed with Warioware. You must complete a series of microgames to make your dish before your rival finishes theirs. Microgames include chopping, frying/sauteing, mixing, baking, and boiling. This club is Midori's favorite.
Once all 15/30 days are up, the festival will begin. In which you confess to your crush that you love them. If the affection meter is at 65% or higher and it's higher than your rival's, then you win. If it's less than 65%, then you are rejected, thus you lose. If your rival's meter is higher than yours, you find that your rival has already confessed, and thus you lose.
Other Stuff/Mod and AU Stuff
Minus: Sakura Days is an RPG in the Minus universe known as "Secret of Sakura". Kenji is the main protagonist and a swordsman while the rest are his party members (Satoru being a mage, Makoto being a ranger, Naomi being a bard, Akane being a rogue, and Midori being a healer).
D-Side: Sakura Days is a fighting game in the D-Sides universe known as "A FUCKING FIGHTING GAME" (yes, that is what it's called canonically). Sensei is a martial arts teacher (rest TBA).
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seraphyyne · 4 months
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˚₊‧꒰ა INTRO POST ໒꒱ ‧₊˚
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call me seraphym !
she / they, genderfluid, lesbian, #1 kankri enjoyer, moe shop luvr, libra, intp & biggest nerd EVER!!!!
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im an artist AND a roleplayer! unfortunately i do not do commissions. but i am always looking for more rp partners!
my fandoms: homestuck, hiveswap, vast error, madness combat, jjba, fnf, ena, cry of fear, phighting!, regretevator, crk, mlp, lucky star, demon slayer, saiki k, madoka magica, sailor moon, sanrio, hazbin hotel, helluva boss, undertale/deltarune, helltaker
my MUSIC TASTE is very questionable; camellia, cholorofilm, asteria, kets4eki, 6arelyhuman, d3r, m1v, m0v, deftones, ex-lyd, femtanyl, hatsune miku, goreshit, hateoryx, jorj4423, kidsnorlax, luvwillow, machine girl, moe shop, nightcore, plasterbrain, princessbri, s3rl, sewerslvt, siouxxie sixxsta, skypebf, slaywitme, syko, syris, whokilledxix, xaxanity, xtc doll, yot club, zeija, 1stress
(bold is my all time faves)
i have silly fantrolls i post a lot about. they will be forever etched into my brain.
its short for an intro post but GOOD ENOUGH!!!!! goodbye !!!! :3
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moonlitcomet · 2 years
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If your only argument against someone talking about the rampant elitism issue in gaming communities is "skill issue", you're part of the problem.
I'm by no means a low-skill player. I'm looking out for the people who are.
FPS and rhythm game communities are, by far, the worst about elitism that I've ever experienced. I myself am a rather skilled 4key player compared to the average population; I know a lot of people who are either just bad at rhythm games or are physically incapable of playing harder ones. Adding multiple difficulties - for disabled or low-skill players - is a staple to games, and saying the “only” way to play a game is to play it on hard difficulty is just stupid.
You wouldn’t force everyone to play Minecraft on solely hardcore survival. Not everyone should be forced to only play Pokemon in nuzlocke mode or competitive online battling. These arguments fall apart when it’s about anything but rhythm games - hard mode is not for everybody, and there’s a reason most rhythm games like osu! and Beat Saber come packed with multiple difficulties of the same chart/beatmap.
Lately I’ve been seeing a rampant overrunning of elitism in entry-level games, such as FNF. FNF is one of the easiest, most user-friendly rhythm games in existence at the moment, and can help new rhythm gamers get into harder games like notITG or osu!mania. People are arguing against adding easier difficulties for games in general, but especially in FNF mods, where the modern demographic is skilled players and not entry-level rhythm gamers who want to try something new. There’s very few and far between choices for entry-level players, and refusing to add alternate difficulties for them is lazy at best.
Not to mention, the obsession with “hard” being the default difficulty, propagated by the base game’s “hard” being the default. In most games, “normal” is the difficulty most players would play on- hence the name. FNF has not normalized it as “easy, normal, and challenge”, it’s “easier, easy, and normal”. There’s a stigma against playing on lower difficulties which drives away people with lower skill level or ability to even play in the first place.
The Camellia mod is an excellent example of doing the easy-normal-hard steps right. Easy is easier for lower-skilled players. Normal is the difficulty an average player would be able to play or FC. And the Hard difficulty is challenge mode, for more skilled players wanting a challenge. It was frequently bashed for being too difficult, because players aren’t used to seeing Normal being within their skill level and Hard being out of it.
Do easy and normal charts stink in most FNF mods? Yes. They do in the base game too. But that’s not fault of the genre, that’s fault of the charters who design them. They don’t actually make the charts easier, they just remove notes and make it unfun and clunky to play. In other rhythm games this is different, recharting the song entirely to make the patterns and notes less intense. Making lower difficulties is also an important skill to have, and is much more than just increasing or decreasing numbers in a game.
Accessibility is a crucial part of game development, so please put in the effort to implement it.
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gsstories · 1 year
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Motherly Hero AU
I have another BNHA AU to share! This AU was made by me and my friend @ikari-shinsei​ Difference in this AU from the first one is that Gen is an adult, there are more characters and there are more characters from more fandoms!
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Full Name: Genesis Rebecca Virtud Occupation: Hero, Orphanage owner and caretaker Hero Title: Empathetic Hero: Elea Age: 36 Quirk: Emotional Manipulation Orientation: Lesbian
Hair Color: Brown with light blue highlight Skin color: Tanned Eye color: Dark Brown Nationality: Puertorican Other accessories: Has black, permanent tear marks running down her face
Family: ??? (???), Toya (adopted son), Tenko (adopted son), Grace (adopted daughter), Whitty (adopted son), Himiko (adopted daughter), Zero (adopted son), Bendy (adopted son), Shadow (adopted son)
Orphanage children: Micheal, Elizabeth, Evan, Katie Beth, Hugo, Kimmy, Gabriel, Jeremy, Susie, Fritz, Cassidy, Charlie
Friends: Apo, Sammy, Aurora (love interest), Rouge (love interest), Sunny and Moony (coworkers), Keigo (future son-in-law), All Might, Yoshi, Matthew, Camellia, Jennifer, Midnight, Aizawa
Enemies: League of Villains, Endeavor, Daren
Personality: Genesis is a caring and motherly person, being a bit melancholic as well. While her power could bring down people to their knees rather easily, she usually tries to see if she is able to talk with the person before making them cry their eyes out so they are unable to defend themselves. She loves children so she opened an orphanage where she took in kids who had been abandoned at her doorstep or she found lost, their parents nowhere in sight. She is incredibly empathetic and tries to see everyone’s situation in their eyes, try and understand the pain they are going through. She does her best to keep her children strong and happy. If they were to ever fear anything, like their quirk, she would talk with them and show them how to use their quirks safely so they can help people.
As you can see, there are some characters from other fandoms so they don’t belong to me. 
Zero, aka Infinite, Shadow and Rouge belong in the Sonic the Hedgehog fandom.
 Sunny (Sundrop) and Moony (Moondrop) Micheal, Elizabeth, Evan,  Gabriel, Jeremy, Susie, Fritz, Cassidy, and Charlie belong in the FNAF fandom. Whitty belongs in the FNF fandom.
Bendy belongs in the BATIM fandom.
And Hugo, Kimmy and Katie Beth are humanized Huggy Wuggy, Kissy Missy and Cat Bee and they belong in the Poppy Playtime.
This is all I’ll share for now but there is more information coming. Have a nice day, night or evening!
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twisted-lies · 3 years
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Anon asked: camellia fnf icons? : 0
with like, a tech vibe sorta thing, if that makes sense
Hey hey Anon! Here's your Camellia icons! When you said "tech" webcore kinda came to mind so I went ahead and did that, though let me know if you need me to change anything
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ttimecode · 2 years
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new artstyle + new pen :]
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sts-puelle · 2 years
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Im supposed to be posting something else but tumblr refuses to let me do it
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Managed to shove some art into existence, it's not Spooky Month art but I figured I should share some other art I made
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They're on a coffee date or somth
Yes I ship FNF Garcello x FNF Camellia- You also would have known if you read the oneshots I have of these two-
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bonbon51691 · 3 years
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some concept art for my next animation 
: D
(UPDATE)
FNF ver is also here : D
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axl-simp · 3 years
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