#comp 122 lab 5 lab report and source code
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hwaid-blog · 8 years ago
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COMP 122 Complete Class/COMP122
COMP 122 Complete Class/COMP122
COMP 122 Complete Class COMP 122 Lab 1 Lab Report and Source Code COMP 122 Lab 2 Lab Report and Source Code COMP 122 Lab 3 Lab Report and Source Code COMP 122 Lab 4 Lab Report and Source Code COMP 122 Lab 5 Lab Report and Source Code COMP 122 Lab 6 Lab Report and Source Code COMP 122 Lab 7 Lab Report and Source Code COMP 122 Lab 1 Lab Report and Source Code COMP 122 Lab 2 Lab Report and Source…
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comp220-blog · 8 years ago
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COMP 220 Entire Course
COMP 220 iLab 1 Two-Dimensional Arrays Lab Report and Source Code
COMP 220 iLab 2 Resistor Lab Report and Source Code
COMP 220 iLab 3 Bank Account Lab Report and Source Code
COMP 220 iLab 4 Composition Lab Report and Source Code
COMP 220 iLab 5 Lab Report and Source Code
COMP 220 iLab 6 Overloaded Operators Lab Report and Source Code
COMP 220 iLab 7 Polymorphism Lab Report and Source Code
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devry-comp-122-blog · 9 years ago
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DEVRYCOMP 122 Lab 5 Lab Report and Source Code
 Check this A+ tutorial guideline at
 http://www.comp122entirecourse.com/comp-122/comp-122-lab-5-lab-report-and-source-code
 For more classes visit
http://www.comp122entirecourse.com
COMP 122 Week 5 iLab
Objectives
Apply structured and modular design principles to write programs that meet written specifications and requirements. Develop a pseudo-code design using appropriate program structure (sequence, selection, repetition and nesting) to solve a given programming problem. Use appropriate selection and repetition statements to implement the design. Create user-defined functions to implement a modular design. Use appropriate parameter passing mechanisms for passing data into and getting data back from functions. Use ostream and iomanip formatting manipulators to display tabulated data. Design and implement a menu-driven interface.
Problem Description
This program is to give the user the option of converting a set of temperatures either from Celsius to Fahrenheit (C to F) or vice versa, from Fahrenheit to Celsius (F to C), or to quit the program. If the user selects either C to F or F to C, the program will prompt the user to enter three integer values, a starting temperature, an ending temperature, and an increment. After these values have been entered the program will display a table of equivalent C and F (or F and C) temperatures, from the starting temperature to the ending temperature and incrementing by the increment value each row.
The table must meet all of the following criteria:
The table's column headings should display the degree symbol, e.g., °C and °F. The first column must be the "from" temperature (C for C to F or F for F to C) and the second column the "to" temperature (F for C to F or C for F to C). The calculated "to" temperatures are to be displayed to the nearest tenth of a degree (display exactly one decimal place, even if there is no fractional part, i.e., 75° should display as 75.0°). Temperatures in both columns must be number-aligned (right-justified for the integer "from" values and decimal point aligned right for the "to" values). Assume the user enters correct data, e.g., the start temperature, end temperature and increment are all integers and the ending temperature is greater than the starting temperature.
The formula to convert Celsius to Fahrenheit is
The formula to convert Fahrenheit to Celsius is
Function Requirements
You must create and use the following functions:
displayMenu( ) displays a menu. getMenuSelection ( ) gets the menu selection from the user, upper or lower case 'C' for Celsius to Fahrenheit, upper or lower case 'F' for Fahrenheit to Celsius, and upper or lower case 'Q' to quit. Any other input should get an error message "Invalid selection: try again" and re-prompt for the menu selection. getStartEndAndIncrement( ) gets the start, end and increment values for the table from the user. CtoF( ) converts a Celsius temperature to Fahrenheit. FtoC( )converts a Fahrenheit temperatures to Celsius. displayTable( ) displays a C to F or F to C table given start, end and increment values and the conversion character the user selected.
Additional Requirements
Absolutely NO GLOBAL VARIABLES can be used to implement this program! Any program using global variables will NOT be accepted! Use a switch statement to respond to the user's menu selection in the getMenuSelection function. After the user selects a valid temperature table option, ask the user to enter start, end, and increment values, then display the table and stop until the user presses the ENTER key to continue (prompt the user, of course). When the user presses ENTER to continue the menu should be redisplayed, allowing the user to make another menu selection (either to display another temperature conversion table or quit). Make sure that your code is properly formatted (indentation, etc) and that you have provided suitable documentation of all your functions (comment blocks for program and functions!).
How to print the degree symbol
It is easy enough to find out how to do this by searching the web. The short answer is: cout< (char)248;=""> Test Plan Test cases are generally selected by analyzing the program and determining categories of inputs and outputs, then specifying at least one specific input value (or set of input values) for each category. Inputs for this program include the "selection," or menu input, and integer values to generate a table (start temperature, stop temperature and increment value). Here is an outline of the categories:
Menu test cases should include all possible valid menu selections and at least one invalid menu selection. Table test cases should include
2.1. Inputs that create tables with various numbers of rows
2.2. At least one temperature that calculates to an exact whole number of degrees (e.g., 0 degrees degrees F).
2.3. Negative starting and ending temperatures.
2.4. At least one temperature that calculates to a fractional number of degrees (e.g., -50 degrees degrees C).
2.5. Some common, easy to verify conversions, for example
2.5.1. 0 degrees degrees F (and vice versa)
2.5.2. 100 degrees degrees F (and vice versa)
2.5.3. -40, the only temperature that is the same in both.
Given these categories, use the table on the next page to record the specific input values you will use for your test plan. Note that you must predict and document what the output will be for each of your test cases, including the calculated values for each row of the temperature tables produced. Test your program using your selected test cases and record the actual observed output from your test cases by pasting screen shots into your report document. Make sure everything works correctly before submitting.
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assignmentclick06-blog · 9 years ago
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DEVRY COMP 122 Lab 5 Lab Report and Source Code
 Check this A+ tutorial guideline at
 http://www.assignmentclick.com/comp-122/comp-122-lab-5-lab-report-and-source-code
 For more classes visit
http://www.assignmentclick.com
COMP 122 Week 5 iLab
Objectives
Apply structured and modular design principles to write programs that meet written specifications and requirements. Develop a pseudo-code design using appropriate program structure (sequence, selection, repetition and nesting) to solve a given programming problem. Use appropriate selection and repetition statements to implement the design. Create user-defined functions to implement a modular design. Use appropriate parameter passing mechanisms for passing data into and getting data back from functions. Use ostream and iomanip formatting manipulators to display tabulated data. Design and implement a menu-driven interface.
Problem Description
This program is to give the user the option of converting a set of temperatures either from Celsius to Fahrenheit (C to F) or vice versa, from Fahrenheit to Celsius (F to C), or to quit the program. If the user selects either C to F or F to C, the program will prompt the user to enter three integer values, a starting temperature, an ending temperature, and an increment. After these values have been entered the program will display a table of equivalent C and F (or F and C) temperatures, from the starting temperature to the ending temperature and incrementing by the increment value each row.
The table must meet all of the following criteria:
The table's column headings should display the degree symbol, e.g., °C and °F. The first column must be the "from" temperature (C for C to F or F for F to C) and the second column the "to" temperature (F for C to F or C for F to C). The calculated "to" temperatures are to be displayed to the nearest tenth of a degree (display exactly one decimal place, even if there is no fractional part, i.e., 75° should display as 75.0°). Temperatures in both columns must be number-aligned (right-justified for the integer "from" values and decimal point aligned right for the "to" values). Assume the user enters correct data, e.g., the start temperature, end temperature and increment are all integers and the ending temperature is greater than the starting temperature.
The formula to convert Celsius to Fahrenheit is
The formula to convert Fahrenheit to Celsius is
Function Requirements
You must create and use the following functions:
displayMenu( ) displays a menu. getMenuSelection ( ) gets the menu selection from the user, upper or lower case 'C' for Celsius to Fahrenheit, upper or lower case 'F' for Fahrenheit to Celsius, and upper or lower case 'Q' to quit. Any other input should get an error message "Invalid selection: try again" and re-prompt for the menu selection. getStartEndAndIncrement( ) gets the start, end and increment values for the table from the user. CtoF( ) converts a Celsius temperature to Fahrenheit. FtoC( )converts a Fahrenheit temperatures to Celsius. displayTable( ) displays a C to F or F to C table given start, end and increment values and the conversion character the user selected.
Additional Requirements
Absolutely NO GLOBAL VARIABLES can be used to implement this program! Any program using global variables will NOT be accepted! Use a switch statement to respond to the user's menu selection in the getMenuSelection function. After the user selects a valid temperature table option, ask the user to enter start, end, and increment values, then display the table and stop until the user presses the ENTER key to continue (prompt the user, of course). When the user presses ENTER to continue the menu should be redisplayed, allowing the user to make another menu selection (either to display another temperature conversion table or quit). Make sure that your code is properly formatted (indentation, etc) and that you have provided suitable documentation of all your functions (comment blocks for program and functions!).
How to print the degree symbol
It is easy enough to find out how to do this by searching the web. The short answer is: cout< (char)248;=""> Test Plan Test cases are generally selected by analyzing the program and determining categories of inputs and outputs, then specifying at least one specific input value (or set of input values) for each category. Inputs for this program include the "selection," or menu input, and integer values to generate a table (start temperature, stop temperature and increment value). Here is an outline of the categories:
Menu test cases should include all possible valid menu selections and at least one invalid menu selection. Table test cases should include
2.1. Inputs that create tables with various numbers of rows
2.2. At least one temperature that calculates to an exact whole number of degrees (e.g., 0 degrees degrees F).
2.3. Negative starting and ending temperatures.
2.4. At least one temperature that calculates to a fractional number of degrees (e.g., -50 degrees degrees C).
2.5. Some common, easy to verify conversions, for example
2.5.1. 0 degrees degrees F (and vice versa)
2.5.2. 100 degrees degrees F (and vice versa)
2.5.3. -40, the only temperature that is the same in both.
Given these categories, use the table on the next page to record the specific input values you will use for your test plan. Note that you must predict and document what the output will be for each of your test cases, including the calculated values for each row of the temperature tables produced. Test your program using your selected test cases and record the actual observed output from your test cases by pasting screen shots into your report document. Make sure everything works correctly before submitting.
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comp122-devry-blog · 9 years ago
Link
DEVRYCOMP 122 Lab 5 Lab Report and Source Code
 Check this A+ tutorial guideline at
 http://www.assignmentcloud.com/comp-122/comp-122-lab-5-lab-report-and-source-code
 For more classes visit
http://www.assignmentcloud.com
COMP 122 Week 5 iLab
Objectives
Apply structured and modular design principles to write programs that meet written specifications and requirements. Develop a pseudo-code design using appropriate program structure (sequence, selection, repetition and nesting) to solve a given programming problem. Use appropriate selection and repetition statements to implement the design. Create user-defined functions to implement a modular design. Use appropriate parameter passing mechanisms for passing data into and getting data back from functions. Use ostream and iomanip formatting manipulators to display tabulated data. Design and implement a menu-driven interface.
0 notes
comp122devry-blog · 9 years ago
Link
DEVRYCOMP 122 Lab 5 Lab Report and Source Code
 Check this A+ tutorial guideline at
 http://www.assignmentclick.com/comp-122/comp-122-lab-5-lab-report-and-source-code
 For more classes visit
http://www.assignmentclick.com
COMP 122 Week 5 iLab
Objectives
Apply structured and modular design principles to write programs that meet written specifications and requirements. Develop a pseudo-code design using appropriate program structure (sequence, selection, repetition and nesting) to solve a given programming problem. Use appropriate selection and repetition statements to implement the design. Create user-defined functions to implement a modular design. Use appropriate parameter passing mechanisms for passing data into and getting data back from functions. Use ostream and iomanip formatting manipulators to display tabulated data. Design and implement a menu-driven interface.
Problem Description
This program is to give the user the option of converting a set of temperatures either from Celsius to Fahrenheit (C to F) or vice versa, from Fahrenheit to Celsius (F to C), or to quit the program. If the user selects either C to F or F to C, the program will prompt the user to enter three integer values, a starting temperature, an ending temperature, and an increment. After these values have been entered the program will display a table of equivalent C and F (or F and C) temperatures, from the starting temperature to the ending temperature and incrementing by the increment value each row.
The table must meet all of the following criteria:
The table's column headings should display the degree symbol, e.g., °C and °F. The first column must be the "from" temperature (C for C to F or F for F to C) and the second column the "to" temperature (F for C to F or C for F to C). The calculated "to" temperatures are to be displayed to the nearest tenth of a degree (display exactly one decimal place, even if there is no fractional part, i.e., 75° should display as 75.0°). Temperatures in both columns must be number-aligned (right-justified for the integer "from" values and decimal point aligned right for the "to" values). Assume the user enters correct data, e.g., the start temperature, end temperature and increment are all integers and the ending temperature is greater than the starting temperature.
The formula to convert Celsius to Fahrenheit is
The formula to convert Fahrenheit to Celsius is
Function Requirements
You must create and use the following functions:
displayMenu( ) displays a menu. getMenuSelection ( ) gets the menu selection from the user, upper or lower case 'C' for Celsius to Fahrenheit, upper or lower case 'F' for Fahrenheit to Celsius, and upper or lower case 'Q' to quit. Any other input should get an error message "Invalid selection: try again" and re-prompt for the menu selection. getStartEndAndIncrement( ) gets the start, end and increment values for the table from the user. CtoF( ) converts a Celsius temperature to Fahrenheit. FtoC( )converts a Fahrenheit temperatures to Celsius. displayTable( ) displays a C to F or F to C table given start, end and increment values and the conversion character the user selected.
Additional Requirements
Absolutely NO GLOBAL VARIABLES can be used to implement this program! Any program using global variables will NOT be accepted! Use a switch statement to respond to the user's menu selection in the getMenuSelection function. After the user selects a valid temperature table option, ask the user to enter start, end, and increment values, then display the table and stop until the user presses the ENTER key to continue (prompt the user, of course). When the user presses ENTER to continue the menu should be redisplayed, allowing the user to make another menu selection (either to display another temperature conversion table or quit). Make sure that your code is properly formatted (indentation, etc) and that you have provided suitable documentation of all your functions (comment blocks for program and functions!).
How to print the degree symbol
It is easy enough to find out how to do this by searching the web. The short answer is: cout< (char)248;=""> Test Plan Test cases are generally selected by analyzing the program and determining categories of inputs and outputs, then specifying at least one specific input value (or set of input values) for each category. Inputs for this program include the "selection," or menu input, and integer values to generate a table (start temperature, stop temperature and increment value). Here is an outline of the categories:
Menu test cases should include all possible valid menu selections and at least one invalid menu selection. Table test cases should include
2.1. Inputs that create tables with various numbers of rows
2.2. At least one temperature that calculates to an exact whole number of degrees (e.g., 0 degrees degrees F).
2.3. Negative starting and ending temperatures.
2.4. At least one temperature that calculates to a fractional number of degrees (e.g., -50 degrees degrees C).
2.5. Some common, easy to verify conversions, for example
2.5.1. 0 degrees degrees F (and vice versa)
2.5.2. 100 degrees degrees F (and vice versa)
2.5.3. -40, the only temperature that is the same in both.
Given these categories, use the table on the next page to record the specific input values you will use for your test plan. Note that you must predict and document what the output will be for each of your test cases, including the calculated values for each row of the temperature tables produced. Test your program using your selected test cases and record the actual observed output from your test cases by pasting screen shots into your report document. Make sure everything works correctly before submitting.
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hwaid-blog · 8 years ago
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COMP 122 Lab 1 Lab Report and Source Code
COMP 122 Lab 1 Lab Report and Source Code
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COMP 122 Lab 5 Lab Report and Source Code
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comp220-blog · 8 years ago
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http://comp220entirecourse.com/comp-122/comp-220-ilab-1-two-dimensional-arrays-lab-report-and-source-code
COMP 220 iLab 1 Two Dimensional Arrays Lab Report and Source Code
BlackJack Table Specification: Include a brief description of what the program accomplishes, including its input, key processes, and output. There is always a dealer in the game. At the start of the game, the dealer’s first card will not be shown or displayed. The second card will be displayed. The dealer may draw additional cards. The dealer must use a random-number generator to determine the maximum number of cards the dealer will draw--a value between 0 and 3. In other words, the dealer is a computer player. The dealer does not show all the cards or the total until all the players have either gone bust (over 21) or hold (no more cards drawn). There must be at least one other player (you) and up to a maximum of four other players (all played by you). . On a player’s turn, that player may either draw a card or hold. Once a player holds, he or she should not be asked to draw another card during this game. All the cards for each player, including the first card dealt, are displayed, along with the suit symbol: spades ♠, clubs ♣, hearts ♥, or diamonds ♦. Each game will start with a new, 52-card deck, which is modeled on a real deck of cards. . The card deck has 52 cards with no jokers. The card deck is represented by a two-dimensional array of data-type character, where the first dimension represents the suit and the second dimension represents the card in the suit, such as the following. i. char CardDeck[4][13]; At the start of each game, each element of the two-dimensional array is initialized to a value of " ", or the "space" character. The deck has four suits, represented by the following dimension indices. . i. ii. iii. Each suit has 13 cards: 2, 3, 4, 5, 6, 7, 8,9 ,10, jack, queen, king, and ace. Each card in a suit is represented by the following dimension indices. . 2 card i. 3 card ii. 4 card iii. 5 card iv. 6 card v. 7 card vi. 8 card vii. 9 card viii. 10 card ix. jack x. queen xi. king xii. ace All the number cards are worth their face value (i.e., a 3 of diamonds is worth 3). All face cards are worth 10. An ace is worth either 1 or 11. Your final-score calculation must be able to handle this correctly for both the dealer and each player. A random-number generator must be used to select the suit and the card in the suit. . Once a card and suit are selected, the program should check if the value of that array element is a "space." If the array set the element equal to an integer, identifying the dealer or the player. 1 2 3 4 If the array element ! = "space," then the random-number and card-checking process should repeat until a "card" or an array element is selected that Once a card is drawn during a game, it cannot be drawn again. When the program first starts, it should prompt the user, asking if he or she wants to play a game of Blackjack or exit the program. If the user inputs to play the game, the next decision should be 1, 2, 3, or 4 players. At the start of the game, the dealer and each player should be dealt two cards. One of the dealer’s card's value and suit should not be displayed. The number of cards that the dealer will draw during a game should be determined by a random-number generator that will return a value of 0, 1, 2, or 3 cards to be drawn. Each player may then draw a card or hold. If, after drawing a card, any player or the dealer goes over a score of 21, he or she is not allowed to draw any more cards during the game. Once a player holds, he or she should not be asked to draw a card again during the game. The game continues until one of the following conditions occur: . all players have declared hold; all players and the dealer have gone over 21; a maximum of five cards total are held by any player at the end of a round of card draws; or any combination of the above. The display should show each player’s (and the dealer’s) hand and update the display after each round of card draws. spades ♠, clubs ♣, hearts ♥, and diamonds ♦ Example Card 1 Card 2 Card 3 Card 4 Card 5 Dealer: ? 10♦ Player 1: A♣ 2♠ Player 2: J♣ Q♥ Player 3: 3♦ 8♣ At the end of a game, the display should be repeated, with the addition of win or lose and an updated balance. Example Card 1 Card 2 Card 3 Card 4 Card 5 Total Stats Dealer: J♦ 10♦ 20 Lose Player 1: K♣ 2♠ 5♥ 1♦ 5♦ 23 Lose Player 2: J♣ Q♥ 20 Lose Player 3: 3♦ 8♣ K♦ 21 Win! The program should then ask each player if he or she wants to play again or leave the game. The game continues with a new round, as long as there is one player remaining. If there are no remaining players, the program should exit.
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comp220-blog · 8 years ago
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http://comp220entirecourse.com/comp-122/comp-220-ilab-5-lab-report-and-source-code
COMP 220 iLab 5 Lab Report and Source Code
Assignment: Lab 5 Pointers and Pointer Operators
Description: This lab will explore the use of pointers in several ways. Pointers will be used to dynamically allocate memory for new class objects on demand from the user, and they will be used to access class-member functions. Pointer arithmetic will be used to access and sort class objects according to criteria explained in the lab.
Pointers are, essentially, address variables, or variables that hold as their value the address of other variables. In terms of memory management, they are very powerful devices, and they more closely and efficiently use the actual internal hardware registers of the microprocessor that the program operates on. Pointers also have the requirement that the pointer type must be of the same data type as the variable, or the data that it points to or holds the address of. The power of pointers also hints at the potential complexity of their use, which is why this lab is focused almost entirely on several different aspects and uses of pointers. The lab also introduces pointer arrays and pointers to pointers.
The Resistor class created in the Week 2 lab will be used as the class that the pointer operations will be used upon. The lab also requires the use of accessor functions and static data members, which may need to be added to the Resistor class definition and implementation. ​
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