#cp2077 modding
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anyone familiar with cyberpunk 2077 modding?
I've gotten the atelier for all vanilla clothes to work, but I cannot get this atelier or this one to load the items I have downloaded for their stores and I'm not sure what's going on there??
Like, the store framework is there, but the separate clothing mods I have downloaded from them, are not loading for purchase in the atelier... I have tried reordering the mods, I have tried eliminating extra name of the modder folders in the tweaks and scripts section, but nothing seems to work.
please help?
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Night City's Finest - VENATRIX 2/?
Cyberpunk 2077 (2020) — CD Projekt Red
#cyberpunk 2077#fem v#virtual photography#because showing off her tatts was way overdue#no don't talk to me about the back or the legs I'm not showin em#... yet#hahahah#yeah those tatts on her hips are switchblades#my modding#cp2077 modding#will I ever release her hair mod#when I can be bothered to fix the lighter swatches ...?#Venatrix
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setting a global/"default" project layout for WolvenKit
There might be another way to do this but I'm always peeved about WKit randomly forgetting my preferred project layout so I did a little searching on the modding server then did the good ol' "fuck around and find out".
So here's how to make sure WolvenKit always loads a new project with the layout how you want it to be:
Navigate in explorer to a project that has your desired layout. Find the layout.xml file in it.
Go to the AppData folder (Win+R)
Go to the REDModding folder. You're looking for AppData\Roaming\REDModding\WolvenKit
The file we are interested in is DockStates.xml
Simply delete the DockStates.xml file present there, copy/paste your layout.xml file from the project into the WolvenKit folder, and rename it to DockStates.
WKit should now load with your preferred layout by default when you create a new project!
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The Community Palette Project
It's finally here! After a lot of hard work and a truly amazing response from everyone that contributed, The Community Palette Project has been released.
This resource contains a host of .mltemplate files, and through those, it works to make an additional 720 colors available for a range of materials that are often used when recoloring garments, props, and the like. You can easily use these colors on your next project!
The Community Palette Project was only made possible by contributions from the community - each color was chosen by someone and then named after their V, their Cyberpunk 2077 original character, or a beloved NPC. This project serves as tribute to the game that brought us together, as well as the community we have built around it.
For more information about the resource and how to use it, or for the download, visit its Nexus Mods page.
For a closer look at the colors and their names, you may find the Color Reference / Utility page useful.
Thank you again to everyone that contributed and commented about this project as it was ongoing - even through the most frustrating parts of putting it together, your kindness, excitement, and joy made it all more than worth it. <3
#cbp2077#cbp2077 mods n mod recs#nldoescontent#cyberpunk 2077#cp2077#cyberpunk 2077 mods#cyberpunk 2077 modding#cp2077 modding
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So here's the thing about Johnny Silverhand.
If he were a romance option, it wouldn't even be close; he'd be the most popular option. Ao3 backs this up. But the game doesn't let us choose him.
The four options the game gives us are fine as far as romance goes--they lack the depth of old-school Bioware and Larian. Panam, Judy, and Kerry are beautifully written, wonderfully messy characters. Oh yeah, then there's River (no seriously, CDPR did him dirty). But once you play through their stories, you're kinda done with them. Sure, you get some random texts, a handful of repeatable dialog, a repeatable date--but that's such a tiny sliver of your game time.
Johnny's with you for most of the game. Over the course of many hours, you get to see him warm up to V (a stand-in for you, the player), playfully trade barbs with them, and then solemly swear to off himself in order to save their/your pathetic ass.
If you think about it for more than two seconds, V has this near-psychotic level of intimacy with Johnny. The "guy in my head" trope makes a lot of narrative sense, especially in video games. It's a more interesting story when the main character has someone to talk to, rather than internal monolog or muttering to themselves. But if you overthink the trope to a concerning degree, as I have--you understand that Johnny is forced to quietly look away while V is taking a shit, showering, flicking the bean, getting random boners, violently puking blood, etc. This is way more intimacy than I have with my husband of 15 years. We close the door when we use the bathroom.
They're sharing dreams, seeing each other's memories. They pick up each other's habits. V can play the guitar. Johnny's less of an asshole and learns how to let go. They're changing each other for the better.
All the other romances in CP77 feel so damn shallow next to Johnny and V. That's not the fault of the romancable characters. It's that they've been through some very fucked-up shit together, and I don't know how you don't trauma-bond over all that. V and Johnny are the only two souls on earth who know what it's like to be an engram on a chip inside a corpse's head.
Their story is so beautiful, tragic, and fucked-up that I don't want it to end.
And I really wanna fuck that rockerboy.
#cyberpunk 2077#johnny silverhand#cp2077#silverv#this is why all you freaks need to finish your longfics#you can do it#I believe in you#you remember how Keanu lit up like a kid on Christmas when he was made aware of the banned mod that let you fuck Johnny?#I really wanna fuck Johnny#I'd marry Kerry tho#Hah that rhymes#who would I kill?#I've been too lazy to save Takemura on my last two playthrus so I guess him#another pointless tag#I was high when I wrote this
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Johnny Silverhand [1/???]
#i've never seen this before lmao#i wasn't paying attention and accidentally had to kill jacob and taylor (oops)#but this made me laugh#very relevant right now#cyberpunk 2077#johnny silverhand#cp2077#cbp2077#cp2077edit#cyberpunk2077edit#gamingedit#dailygaming#my gifs#mine: cyberpunk#modded cyberpunk
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Selfie 🙂
#those mods are GREAT#don't hesitate to ask if you want the list#he looks great like this omg#cyberpunk 2077#johnny silverhand#cyberpunk photomode#cyberpunk 2077 photomode#cp2077#virtual photography
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Need a ride? 🚙
#cyberpunk 2077#cyberpunk 2077 mods#cyberpunk 2077 gifs#cp77#cp2077#cyberpunk v#fem v cyberpunk#fem v friday#oc: vaye durand#glitchcaps
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hanging about
#cyberpunk 2077#cp2077#v cyberpunk#fem v#johnny silverhand#silverv#**#cyberpunk2077edit#cp2077edit#shelley valentine#trying to get the hang of setting up shots that look more like captured moments n stuff like that because its fun#i just like making them sit near each other#also i love this apartment mod (cyber den by unthinkthis on nexus) sooo much i keep forgetting its a mod and not just part of the game
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my bad habits lead to wide eyes stare into space
#i havent done any vp for so long i got a lil rusty tbh#modding too#my only saving grace was wkit being very forgiving 💀#cyberpunk 2077#cp2077#cyberpunk 2077 photomode#sandayu oda#cyberpunk 2077 oda#cyberpunk 2077 vp
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hey cyberpunk modders, is it possible to make your own "npc" to add to photomode to pose with your "V"???
#me and my friend want to make our barbies kiss in cyberpunk???#cyberpunk 2077#cyberpunk modding#cp2077 modding
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WIP WEDNESDAY - 21/06/23
(I mean it’s technically Friday now between timezones and spoons but have this otherwise I’ll keep forgetting) My first WIP Wednesday! Thanks @theviridianbunny for the tag! I’ve been really getting stuck into modding - as well as falling into my usual mod habit of ‘start like six project at once and end up with a million WIP files' but I guess I’ll talk about the major ones.
Graphic design is my passion ...
(Long) rambling about mods I'm making + things I've learned below the cut~
My V’s tatt project is still ongoing, and I’ve (somewhat begrudgingly) been trying out Substance Painter to work on bits of it, mainly polishing seams between UV maps. It’s definitely got a lot of benefits, especially for graphic placement in really tricky areas (like anywhere in the entire head mesh region for example) but I still think a lot of the heavy work will still be done in Photoshop so I’ll probably be writing up both experiences with them when I do that tutorial I keep hinting at for complex tatt work. I’ve started drafting a tumblr tutorial but I wonder if that’s the best format, maybe a PDF? Google doc? Github wikis look cool? (tho I think I need to pay for that) - if y’all got suggestions for tutorial formats pls let me know!
As for the other arguably overly-ambitious-project-where-I-bit-off-more-than-I-could-chew ...
H A I R.
Hair has been the bane of my existence for about the past week( ... weeks? Maybe two?), most of it involving cursing, a lot of reverse-engineering game meshes and smashing my head against blender. But if not already evident from my monowire post - I am a stubborn bitch with too much time on my hands so even though there were at least two moments where I wanted to curl up on the floor under my desk and just stay there - we got there.
This all started because my favourite hair mod which I cannot split from my V’s identity was acting funky and the shape of it had been altered since a physics update. It wasn’t her anymore. So I needed new hair. I tried editing the existing hair. I tried importing the old hair mesh. I tried so many things and they didn’t work out one way or they threw a million errors or there were an obnoxious amount of verts.
I even tried looking for replacement mod hair. None of them fit, all of them felt too ‘clean’ for my V. So I just concluded: FINE. I’ll make my own damn hair. From scratch. At least then I’ll actually KNOW what’s going on with the mesh, right?
Problem with hair is tutorials are very limited in respect to Cyberpunk, so I had to learn a lot of this by myself and looking at other processes used for building game hair. I’ve had a previous stint in game design at uni but it was very introductory and more broad-strokes concepts not specific stuff like what ‘real time hair’ is and how you actually go about placing hair-cards (there’s a million different ways btw) but after another 3 days smashing my head against blender I finally got shit to work to a satisfactory level using hair tools for blender and the particle hair grooming system (not the 3.5 blender system, maybe more on that at some point).
Putting together the hair cards I was 120% convinced this was going to blow up in my face, primarily through vert count. But this hair tool plugin? Alarmingly efficient. I was frequently checking my work against Alt's hair mesh (one I was planning on rigging to) and here's the final-ish stats -
This is with only Alt's hair mesh selected (no cap) and then only my mesh(s - lots of layering to build it up), and by comparison I felt I'd built up the density of a chinchilla. This is not a brag, this is mostly genuine confusion over how efficient this plugin is, all I did was smack around hair curves. It did all the UV mapping junk on the fly.
Although structurally complete, I still consider this a WIP (yes I know there's a reeeeal fun vert funkiness in that second render, it's been fixed) since I'm having to go back and fine-tune some of the UV's the plugins mapped that I'm not happy with and generally figuring out my density problem because if anything, after putting it in-game it felt too dense.
Because yes, somehow I got it in game.
WITH. PHYSICS.
This may have driven me absolutely up the wall between having to learn blender from scratch then what the heck real time hair is and how that works etc. etc. but ... god, seeing her move back from the mirror and just feeling that instant catharsis of 'IT'S HER!' made it so. Damn. Worth it.
It looks too thick - this might be because I chucked in the 'doubled' feature Wolvenkit comes with because I hadn't spent any time doing backfaces. But it also might be because it's black? That's going to need investigating.
The physics need a lot of work too, I did a pretty rushed weight painting job last night on a merged version of the mesh because I was worried whether it was even viable and I'd already dumped an insane amount of hours into this between trying to salvage the old hair and building a new one (with some more bells and whistles. Mainly - curly). That wasn't without it's issues -
This almost fucking cracked me, given this was one of the issues I was experiencing before trying to fix an existing mesh mod. Turns out I was just being dumb and forgetting to export the armature, which I'd thought I wasn't supposed to do after having blender throw a bunch of errors on other hair attempts. I gave it a try after one last shot and boom. Worked. (I dunno what those errors were about man but now I know armature? very important).
Will I release this hair? no damn clue, depends on if I can get it to a level I feel is 'releasable'. I already know what I'm calling it though - Venatrix her side-handle I've decided on.
I look forward to adapting it into maybe a comb-back version, as well as a tied up version, so I can show off both her undercut + have the option of NOT hiding every damn tatt I've obsessed over placing on her neck haha.
In other news -
My much-needed wacom tablet replacement arrived (as well as other things I was looking forward to 👀) meaning my Wacom Cintiq, workhorse of ten years can finally enjoy her retirement. Her controls were getting funky, she had a few dead pixels but man. I'm convinced they won't make them like her ever again. Either way she's done unfortunately - upgrading my monitor to 2k made this painfully obvious. I don't think it's even running in full HD, it's that old. And with Phantom Liberty coming out this year? I'm probably going to need a new videocard and DVI compatibility isn't really a thing anymore.
So for future I think I'll just stick to the basic tablet set up, invest in screens. Also now I FINALLY know what her hair is gonna look like and with the tablet here, I can get back to work on the tattoo bodysuit.
Anyways, that's it for now! (Jesus Christ did you really read all of this? If you did you're a fucking trooper). Sorry for the extended ramble but MAN I did a lot, I needed to yell.
Till next time Chooms! Thanks again @theviridianbunny for the tag~ <3
Oh shit wait, have the blender renders before I forget because hahah I figured out how to do that too lol -
#cyberpunk 2077#my mods#wip wednesday#kerytalk#god I am sorry this is a fucking essay but I had a lot to talk about I guess#one can do a lot in a week with nothing but the power of autistic hyperfocus and the love for one's OC blorbo ok#cp2077 mods#cp2077 modding
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SECOND CONFLICT - ANNIVERSARY EDITION
release date: May 19th 2025
I did some very special blorbo modding lately, trying to create a new appearance for Kerry based on his netpage photo to start bridging the gap between 2023 and 2077 :D The release date today was a really good motivator! Some more deets below the cut!
This was the first time I made a mesh for cyberpunk entirely from scratch (somewhat) - but my brain loves new challenges and learning stuff like this :D I started out with the weights and the mesh of his 2077 neck cyberware as a base, but in the end reweighted the new neck cyberware with his head mesh xD Lots of trial and error, but I'm actually super stoked with the result :D I'm not entirely new to blender, I have to add, but it was still a challenge and playing around til I had something I liked!
Personal headcanon timeline ramblings: after Johnny's death (and before already as well) Kerry's been super duper invested in his solo career obviously. I hc that during that time he played so many shows that he ruined his vocal cords with it for good. To not lose what he had built for himself until then, career-wise, but also with how important music in general is to him, it was a no-brainer to opt for a voicebox implant. I decide to interpret his "what, you always said I don't hit the notes right" line towards Johnny in 2077 when he asks about the implant, is just deflection, bc the truth is still painful.
^ that's the inspo pic I was going by, to be found on his netpage in the browser :D I think in his concept art the neck cyberware also looks a bit like this, more detailed etc. for his older appearance. And also, I like to interpet the "lines" visible on his neck sort of underneath his 2077 cyberware are remants/scars covered up from this older implant. It's not 1:1 the same, because this pic here is way too small XD so I took some liberties and for example added the Second Conflict logo (fitting his tattoo he might have gotten for this occasion as well!)
And then this here, ofc xD
Yoinked from Reddit
I might edit his hair a bit more for the overall appearance to make it even more like in the netpage photo, a little more floofy and forward facing. And I'm looking forward to making more appearances like that for him in the future, with some custom mesh editing etc. as learning opportunities uwu
#cyberpunk 2077#kerry eurodyne#cyberpunk kerry#cyberpunk photomode#cp2077#cp2077 vp#cyberpunk vp#virtual photography#my vp#v proud of this - the modding stuff as well as the vp#took the pics at darkmatter with a lot of props#for the symbolism XD
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Another update on...
The Community Palette Project
Hey all! It's been a little while since I posted about this, as I'm largely on break from public modding at the moment, however, I'm stopping in to give this a final push!
I've decided submissions will close at 11:59 PM EST on August 31st!
This will give me time to put together the files and polish things up so that this celebration of our community can (hopefully) be published just around the drop of the new DLC.
Wait, what's this?
This project aims to add a whole bunch of new colors for mod creators to use while recoloring existing garments and props, or while creating their own new content for Cyberpunk 2077. In fact, it will add 720 new colors - each of which must be named. In celebration of the many wonderful people in the fan community, as well as all of the love we have poured into the game and our characters for it, I am endeavoring to have all 720 colors named after the Vs, non-V-OCs, and NPCs that are near and dear to our hearts. And that means I need your help!
How can I be involved?
Being a part of the project is easy - you'll just need to fill out a quick form in order to tell me which name you want assigned to which color.
We're currently at 536/720 colors named. This means almost 200 colors still need naming, and so you are more than welcome to submit the form many times!
I feel that the project will be more authentic if all of the names are sourced from the community, so please, feel free to claim colors for your V and non-V-OCs, your favorite NPCs, and other characters within your own characters' lore and background. Name a color after your Cyberpunk 2077 OC's mom. Name one after their best friend. Name one after their favorite pet goldfish. Go wild!
🌈 The form can be found here. 🌈
You can see which colors remain in the second palette-wide image.
And on a final note...
Please reblog this post.
Because there is an off-site link in it, there's a good chance this post won't show up quite right in the tags. In order to get enough eyes on this to get it finished, it would be really helpful if you could help me pass it around. <3
#cyberpunk 2077#cyberpunk2077#cbp2077#cp2077#cyberpunk 2077 modding#cp2077 modding#cp2077 mods#cyberpunk 2077 mods#cyberpunk2077 modding#cyberpunk2077 mods#nldoescontent
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Hello my lovelies! I made some complexions for older Vs to use :) Sorry for the delay in uploading this, but it's here at long last! I hope you all will enjoy it Thank you so much to all the lovely folks who modeled these for me, please check them out in the credits section of the mod page 💖
Here are a few examples I took of all the versions:
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trapped in our stone bodies held prisoners we are not of this earth
#cyberpunk 2077#cyberpunk photography#cyberpunk photomode#cyberpunk#cyberpunk aesthetic#photomode#cyberpunk mods#virtual photography#cp2077 screenshots#cp2077#cp77#cbp2077#cbp77#cityscape
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