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common-blackbird · 4 years
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it’s time... for a dragon age 2 playthrough post. scroll on!
The things i loved most:
1) the frame of the game - Cassandra interrogating Varric.
What a great way to get hook the player. Like, the opening of guards dragging this poor dwarf with cuts of the title, and then Cassandra demanding answers... Whoaaa! I have no idea if that’s usually done in games or not, but it’s definitely such an amazing intro with characters introducing themselves as well as the story so perfectly, it captivates instantly. The tutorial has a charm to it bc varric is messing around. Which serves to show more of his character. Cassandra’s personality was pretty much blank here but her presence is so powerful. Something happened, something huge and they know and i was about to find out. I can’t describe how excited that intro made me feel. Each time the scene cut to the interrogation scenes, my eyes were glued more than ever. Just GREAT.
Also it makes for a very convenient scapegoat for every plothole ever with the argument “it’s just his version of the story”.
2) The story.
It’s tragic. It’s amazing! The further you play, the more you can see that no matter what you do, everything leads to a disaster. Hawke doesn’t want to take sides, tries to mediate, does not want to get involved, but just can’t stop it. For every thing gained, Hawke loses two more. Your friends come with packages that get you involved in terrible stuff. Your good intentions result in disasters. The whole game you spent time climbing  the social ladder not only to reach the top hauntingly alone after losing all of your family, but also losing even that empty title and watching as the city you started to find your place in fall apart in blood. UGH! GAH! FEELS!
3) Kirkwall.
“ But, I beg you my dear readers, never forget that, no matter the subject of any story that might ever be explored between the cliffs of Kirkwall, She will find a way to steal the thunder of the protagonist. Or become the antagonist. Kirkwall is never a mere background. We could even understand it so: the challenge for you dear readers is to prevail against the smokescreens and observe to what extent our characters are players or played by the merciless black souled stone giant. Enjoy playing the dare of the ages between the lines of these humble memoirs. “
Memoirs from the Downfall - Act I. Mirage    by Pfefferminze on ao3 (fic rec!)
This paragraph summs up what Kirkwall is better than I ever could. This shrouded mystery that surrounds Kirkwall keeps you on toes. From the first intro when Varric describes it (paraphrasing from memory) “Kirkwall. The city of chains. It is a free city - keeping in mind i use the  the word loosely”. You already start seeing how dark Kirkwall gets. The name, that derives from its black walls (interestingly, the walls in the game aren’t black...), the history of slavery etched into every corner of that city  and its surroundings - the names (The Gallows, the Bone Pit, the Wounded Coast, the pub The Hanged Man), the scenery (sculptures of slaves, the sunken ships by the Wounded Coast, slums and underground of the Lowtown and the Darktown).
I was really digging the History of Kirkwall and it loved it. Kirkwall has a history of violence, from the times of slavery of the Tevinter Imperium, to Qunari conquests and liberation from Orlais. Many revolts and uprising. And though free now, it’s suggested that, seeing that the Templars hold the most influence, Kirkwall is in the hands of the Chantry.
It’s full of cultures mixing together. I love how not one of your companions is a native to Kirkwall, and it feels like a crossroads to every character’s life. a very tragic crossroads in their life, seeing there’s nothing ever good waiting for you in Kirkwall.
Also there’s these codex entries you look for about the Enigma of Kirkwall. It was when i started digging that up that i fell in love with the city and all. Combined with the History of Kirkwall and every codex entry for every place in and out of Kirkwall, I was pulling my hair out reading about the Enigma. I..i’m still not quite sure what happened. Did the magisters use blood of thousands upon thousands slaves to unbound a forgotten one? if so, is that corypheus? And around what time did that happen?? I get that part (or all?) of Kirkwall’s mysterious violent agency is owed to corypheus slumbering relatively close to the city, but is that all? or is there something more? In either case, the Band of Tree are my heroes.
4) The characters.
I’ll talk more about them later, but in general, i just love how they oppose each other, how complex they are, and there is just not pleasing everyone. They feel genuine. They are all deeply flawed. They all have a solid background that makes their beliefs and actions convincing. The friendship/rivalry points are shaky though, and sometimes really don’t fit the character, but i guess there must be someone hating/loving your bad choices for the sake of the game regardless of characterisation. But all in all, i really appreciated each and every character, and loved how their viewpoints challenged me.
First i want a disclaimer: i love each and every character in the game, whatever i say against them doesn’t diminish my liking of them. My issues really aren’t significant. Also, i might and probably will say smth wrong bc i’ve only played it once. I’m a baby.
let’s start with Family:
Mama Hawke:
i really loved mama hawke. after reading her codex entry and an excerpt of some book on this site, i really feel for her. I mean, imagine going back to your home city where you only remember being respected and wealthy only to find out everything you remember is gone, you are forced to live in poverty, your kids are doing dangerous jobs and you can’t stop them bc you do need that money, you write letters trying to get the old connections but keep failing (at least it was implied?), it’s really been hard for her. I get why she was so obsessed with her legacy. She wanted her childhood home back. She can’t feel like Kirkwall is her home until she is home.
Also loved her antagonism towards Hawke. It seems she can no longer treat him like a child, so she criticises him instead. and honestly, hawke is doing some crazy things so he defintiely deserves some criticism. And stopping Hawke from taking carver with him is just logical to me, idk. since she knows she can’t stop Hawke from going, she will at least attempt to prevent the last kid from going into mortal danger. I’d do the same. AND AFTER HAVING CARVER DYING IN DEEP ROADS I AGREE WITH HER
All in all, i don’t think she’s a perfect mom, but there is no perfect mom, and Leandra does care a lot for her kids. The All that remains killed me too :’(
Bethany
RIP :(
Her codex is not long, but i guess she wasn’t happy with her magic :(
CARVER
My favouritest bestest bro in the game. A secondary character with an inferiority complex towards his sibling, with no sense of humour, blaming everyone else for his inability to get a life? I see a lot of myself in him.  He is sooo bitter, but doesn’t even realise (or at least doesn’t admit) that he’s his biggest obstacle. He feels like it’s Hawke’s fault for Carver not getting his place in the sun, but honestly, it’s Carver’s devotion to Hawke that keeps him from getting a life. He’s just tied with that responsibility and can’t break from it unless forced to.
His interactions with other characters are so funny. Either he’s bitter or he’s awkward, i die every time ;;__;;
Anyways, he became a templar in my game and i thought it fits better thematically (throughout the game the grey wardens felt more like a fanservice material since they really aren’t connected to the story), but after reading that meta about carver and seeing the striking difference between warden!carver and templar!carver i wanna reload and redo everything ;;__;;
i mean... carver isn’t exactly a templar material. The codex entry for templars says that the wanted characteristics of templars are strong faith and utmost  obedience, none of which carver really has... . But that moment when he stands up against meredith was *chefs kiss* worth it. I’m just wondering what happens after, is he still a templar? is he with hawke? is he in Kirkwall or if not, where did he go?? so many questions ;A;
Uncle Gamlen
I feel bad for him. Mostly he’s mean but i like to think it’s bc he’s so ashamed that his sister sees what he’s become. And he’s bitter about his own life. I was so happy when i realised he has a personal mission ;__; I feel bad that he didn’t come to live in the hawke estate tho, especially since Hawke is also alone there :(
COMPANIONS!
Varric
There are no words that can properly convey the amount of love for this guy. He is simply flawless. He’s a charming godfather of the dwarven mafia. I wanna have a charming godfather of the dwarven mafia in my life... He already becomes interesting with the intro, and i gotta say, out of all ~storyteller~ types of characters, he is the best. he puts a disclaimer at the beginning with that game tutorial, and during the whole interrogation he’s like “well, how do you know i’m not lying? i could be.” Also, his voice is the second best voice in the game. 
As for his personal missions, oh wow, that thing with his big bro really hurt. I also gave him the red lyrium... was that a mistake? will i regret it? ;__; I know the true friend would prevent him, but i also trust that varric knows how to handle dangerous stuff...
On a side note, since i’ve read the comics (no self control whatsoever), i loved the beginning of the Until We Sleep, where varric mentions it’s easier to imagine all the people he had to kill were evil than to face the fact that those were normal people just doing their job or trying to survive. Man, it hurts TAT
*garret hawke’s voice when he looks a certain way at the family crest in the hawke estate* ISABELA!
Ok ok, so, i love Carver bc i relate,  i love Varric because he’s simply perfect. But I love Isabela because she’s the most intriguing.
She just crashed in Kirkwall and really didn’t sign up for all the trouble she got. She never likes to have deep conversations, she is always downgrading herself and you just wonder, what is it that happened in her life, and you know her past mistakes haunt her, and she’s doing her best to move on. Her arc was i think my favourite. I think the comic Those Who Speak really adds a lot to her arc in DA2 and makes some of her choices more understandable. Her whole story is about her internal conflict of whether to survive or do the right thing. Her story about freeing the slaves got her ship wrecked is great and all for making her be a pirate with a golden heart, but that story about her drowning all the slaves few years previous make this freeing of slaves a big character moment for her. She finally did the right thing. And she got for it was more trouble, because she’s a pirate which means she can’t afford to just do the right thing. And throughout the game, that same story is going back and forth. She runs off with the Relic bc she’s done the right thing before and it got her nowhere, so now she decided to put her own survival as a priority, but comes back bc she’s too kind to just leave Hawke standing like that. And again, with the slaver papers, it’s the same reasoning: it’s her or the higher cause. She needs that ship. She chooses herself. It’s her biggest flaw. But hey, between pros and antis in your party, it was really refreshing to have someone who, along with varric, just gives you a break with moral high-grounds.
I only wish we actually got to see her more as a captain in power in the game or that she showed me that amazing hat she saw in lowtown. It’s cool that it’s implied that her crew doesn’t like her and she also lost most of them during the crash while the others probably left her after.
I love it when she says she goes sometimes to the docks just to watch the ships. That there is no feeling like sailing. I just want a spin-off with captain isabela’s terrible adventures (´A`)
Also, isabela’s VA is my fave, she really did an amazing job. she voices so smoothly, i wouldn’t know if i was playing a game or watching a movie. And has such a pretty way of talking...
Aveline
I’m really neutral towards Aveline. I like her personality and i like that she’s found herself a purpose and advanced in the guards, and she’s always looking out for everybody. I just wish her personal missions went in the vein of the one in act 1... i feel it would have been more interesting to see her having trouble in her position and that you can’t just waltz into Kirkwall and take command. It’s implied she’s being pressured, so i guess she’s just dealing with it herself, but i just... eh. She’s ok.
Merrill
Merrill actually has one of the if not the most tragic story-line that really challenges you both morally and emotionally. 
Her cheerful and cute personality is dampened by her constant dark leitmotif of willingly practicing blood magic. And i think her story really showed well the indirect consequences of it.
Not in one instance was Merrill’s practice of blood magic an active culprit for all tragedy that surrounds her. First, it seems that blood magic is practiced in the clan, seeing there is no freeing Flemeth without it, but i’m guessing it’s seldom practiced and with great caution. So Merrill wasn’t in any danger of being prosecuted for her blood magic. It’s actually her wish to study it further with the help of the demon that makes her an outcast. That and the magic mirror that apparently is forgotten for a reason. Also, it’s made quite clear that Merrill would be welcomed back no questions asked if she at any point decided to ditch the demon and live without the study of magic mirror. She, on the other side, is driven by the higher cause, the idea that figuring out the forgotten purpose of some evil mirror might help her clan, and is willing to be an outcast if it means reaching her goal and helping her clan. Fast foward to act 3, the clan is still there when they should have moved away, and it’s only when you face the demon possessed Keeper, you realise why. She knew Merrill would sooner or later bargain with the demon again. And she sacrificed herself, trapping the demon within her, as to prevent it. And i think that is why the clan stayed so long there. She waited for Merrill because she wanted Merrill to kill her, and hopefully with her the demon. It didn’t go as planned, obviously, but i really think she had good intentions. When Merrill does manage to kill the Keeper she’s forced to face the clan and i chose the wrong option of telling the truth which resulted in a massacre. Merrill gets back and regrets everything. She, however resolves to help the alienage.
The thing is, there is no one to blame Everyone had the best intentions. Everyone is working for the safety of the clan. it’s a story of sacrifice and when sacrifice feels like the wrong choice (whether it truly is or isn’t depends on your worldview) and it’s really done well.
But here are my issues with Merrill. I love her as a character, but i don’t agree with her decisions.  It’s a personal issue. Merrill is giving up everything as to help her clan by learning history of the evil mirror. And while this is a game where old things are important and significant, her mission is always explained as this duty of preserving history. And while i agree that preserving history is very important, there is a limit to it. you should never put history before the present. If your research endangers the present, you give up on that line. The other is that you need to make peace with the fact that many, many things are forgotten and will be forgotten. It’s sad, but you gotta make peace with the fact that some things are just gone.
And Merrill, who is a magic historian, fails to see that. So that kinda irks my historian moral codex. And in the end, as far as i know, Merrill doesn’t succeed in reviving the evil mirror and dedicates herself to help the alienage. It was a terrible way to learn that some things aren’t worth it.
The other, less personal issue, is that none of this had to happen. I mean, the keeper obviously didn’t think Merrill was experienced enough to actually deal with demons and therefore distrusted her and warned the clan about it. So, if Merrill was a little bit more patient she could have just studied normally under the keeper, and when she herself becomes the keeper, she could have fraternize with that demon however she wanted without much complications. So yeah... i guess youth is made of idealism.
But as i said, minor issues. Her story is really, really great.
Fenris
Fenris and Anders are my “i love you but i am soo annoyed by you but i still love you” characters. Half of the time they’re just there to make you feel guilty for being a neutral party. Which sometimes has me rolling my eyes. If Fenris and Anders actually got along with each other, slavery and mage oppression would have ended in 2 days. Which makes it all the more frustrating that they do not.
Fenris.. his voice. What a nice voice colour. So elegant, but kinda rough, sometimes he talks like he’s 80 years old, sometimes like he’s a teenager. I love it.
As for the rest, i mean, i don’t agree with his methods, but very often, the guy’s got a point. I get his experience with mages colours his view on them, so while i symphatise, it’s really hard to have him on my “free mages” missions when he’s my best tank and i want him to be on friendly terms with Hawke so this makes things... difficult. That aside, it’s interesting that fenris doesn’t see mages as evil per se, but rather victims who, in his experience, will always, always going to succumb to a demon. It’s an inevitable reality to him. And this makes me wonder if he ultimately, despite being his friend or lover, is just waiting for the day he will be forced to kill Hawke too :(
As for his missions, they were ok, it led up to culmination and i didn’t let him kill his sister bc Hawke has just lost his mom, don’t do smth you’ll regret ;__;
also, somewhere around the end of act 2 i decided to romance fenris bc i love to suffer, so i worked the whole act 3 trying to get more aproval points and also wondering why are there no romance options when i talk to him... turns out that one night stand with isabela romanced her and canceled fenris. But i never even finished the romance with her so i’m just ??? about it all.
I wish it was more explained about the tattoos fenris has? I just thought the tattoos would play a big role somewhere in the game and it just never happened. There was a banter with Merrill about how his tattoos are similar to valaslin, so i thought, hmm, interesting, maybe the two are connected. But nah they just glow in the dark and make you pass through walls. Whatevs.
also dude just goes and kills without a second thought, i’m just “mate, you gotta calm down”. But that’s his thing. He’s constantly bitter and is very bad at anger management. I can’t blame him, considering he lacks around 10- 20 years of experience due to amnesia.
He’s the only one who left me when Hawke sided with mages, and i was like, “ok i getcha, it’s been nice knowing you”, but then when i asked him to join me 5 minutes later he just went “ok changed my mind” which was so funny, like, where did all that integrity dissappear??? It would have been more impactful if the dialogue went in the line of “i want to stand by my principals but you’re a living breathing proof that not all mages are weak to succumb to demons so i’ll join you in the end” (and then side-eye “i told you so” when orsino turns into a demon)
And i wanna read the fenris comic now bc my question for every character here is what is their fate after kirkwall. I only know that isabela & varric are working for alistair and merrill wants to help the alienage. Aveline is i guess either dismissed from her job or got a pass after cullen took  the command.  But Carver?? Fenris?? Anders?? They never talked about long term plans...
Anders
ooh boy, here we go. there are many questions i have for him and am generally just hmmmm. First, as for his pro-mage rights - it’s like opposite fenris so i just have the same feelings: you mean well, i don’t agree with your methods, your experiences define your worldview so i let some things slide, but other things i will not agree with. Though, question: in how many circles has Anders been? He knows the kirkwall circle, he knows the fereldan circle. Seeing he has excaped 7 times, did they send him to a different circle each time or was the fereldan the last one? or the first one? Or maybe it was his boyfriend they transferred? did i miss something?
I’ll just whisper: awakening!Anders >>> da2!Anders. I just miss the old anders. Which says a lot bc during the awakening i was just “shut up anders”. I miss his bad jokes, his terrible attempts at flirting, his enjoyment of freedom, nagging all the time, and generally being more moderate in pro-mage rights. Like, in awakening, because it was not the only thing he talked about, it felt more personal and intense. Here mage-rights are the only thing he ever talks about + justice. I mean, please correct me if i’m wrong, this was just general impression. But to defend da2!Anders here, it makes sense that merging with mixed both of their personality, and i like that they did that. It’s also very sad.
The thing is, when i’m thinking about anders, i love his story and character. Just as it’s terrible that Fenris, having no memory from before being Fenris, Anders can never go back to being just Anders. And this, people, is why you don’t fraternize with spirits. He’s obviously afraid of how justice is affecting him and there are some bare traces of his old personality and i guess he wouldn’t be as radical if he didn’t have justice personality that can’t stand the injustice. And in combination with anders quite selfish personality (form awakening, and i say that lovingly), it makes him do things that justice wouldn’t condone. Anders is literally a walking bomb.
Again, same problem as with fenris, i really thought that the justice glow would have a incredibly significant culmination, and it didn’t, it was just to show that anders and justice are very bitter. Eh, ok.
Also, i let anders join after he blew up the chantry, bc he started it, so might as well follow it through.
Some minor characters that i remember
Senechal Bran for the next Viscount! He hated hawke so much but still put up with him.
Feynriel is the coolest mage in Kirkwall. I think his missions were my favourite. Dude goes from “oh no i’m a mage” to “i will just dreamwalk to tevinter and learn control the reality” to “i dream-killed bad people from thousands of miles away”. Does he appear in the next game? I want him on my side. He’s so cool.
I think the Maker is sending Cullen signs to quit being a templar. First job: evil mages that tortured you. Instead of “this job will kill you” h took it as  a “never trusting mages again, got it”. Second job: your boss is evil possessed paranoid maniac. Man, talk about bad luck.
What is the story of the Lady Elegant?
Flemeth had that big great talk at the beginning of the game and i thought by the end of the game i’d realise what it meant, but nope, still no clue.
Ok so I defeated Corypheus, but there was this looong shot of Larius walking away. Corypheus possessed larius, didn’t he? He’s out there. In a madman’s body. I know he appears in inquisition.
Many thoughts
I gotta say, in Kirkwall, at least, it didn’t feel like much of a challenge to pick a side. Like, there was no mage who said “hey i actually really like it here in the circle, the templars aren’t so bad”, and having templars actually smuggling mages from the circle says a lot to say the least. Every time a mage talks to you, unless you go with “oh they’re 100% lying”, their stories invoke sympathy and of course you want to help them. And then in 99% cases they turn to blood magic bc there was no other way. Except that dude who always hanged out with the wrong people, he only did blood magic to save Carver. But yeah, that turning to blood magic was like having Fenris side-eye me with an unspoken “i told you so” bc every mage, whether in desperation or hunger for power, will turn sooner or later into a demon. Regardless, blood magic was always in the act of desperation and self-defense. The only times where magic was actually evil was the slavers and the serial killer, who is a madman.
When i was reading the Enigma of Kirkwall, there was a part that talks of a blood-mage conspiracy and i was all, oh shit, there is a reason why templars are mean to mages! maybe the conspirators are framing innocent mages on blood magic crimes that they actually commit, maybe Meredith is actually on trail of the conspirators, maybe there is a reason for animosity on both sides. After all, Kirkwall was known for having a bigger number of apostates, a bigger number of blood magic cases and far more ruthless templars. It added up.Thinking back now, i never even got any specific reason why meredith was so intensely anti-mage, other than going mad.
But yeah, no conspirators. Just sad mages and mean templars, and good templars that get screwed by desperate and mean mages.
While in Kirkwall it’s easy to be a pro-mage, i was thinking a lot about mage-rights in general so let me indulge myself: there are circles, but the mages aren’t oppressed. Rather, the circles would be educational centres and society in every larger city where one learns how to properly handle magic bc magic is dangerous. You can leave when you pass the final exam and also come back anytime to hang out with mages who decide to live there since the institution would support mages.
Also, when one gets possessed, i’d invest more into “walk into their head and free them of demons” specialists. It’d be cool if you could have a dreamer who does that bc no lyrium spent. Honestly, why don’t they ever do that? How did the keeper do that rite for Feynriel? Was it blood magic?
I guess, you’d still have to answer for your crimes, tho no death punishment and degradation allowed. Blood magic wouldn’t be punishable by death, but rather have specialists who study it, but practice with extreme caution and use of another person’s blood is strictly prohibited.
Templars would still exist but completely reformed. No more “mages are all potential disasters”, but i’d rather make it that mages can too be templars, since they both have abilities that prevents the others from casting magic. This way the control system would be much like the dalish: if the keeper(mage) is possessed, the clan (which means the non-mages and the first(mage)) need to kill them. You could argue that you don’t need templars as non-mages, since mages can do it too, but seeing that in general people fear magic and feel inferior to it (since there’s a collective memory of the great tevinter imperium), having non-magic specialists would make them feel like on equal ground. The extra-reformed templars would be under Circle, not under direct command of the chantry, and circle, depending of whether chantry is reformed, might or might not be under chantry.
(a side note, i was thinking about templars recently and i can’t recall an instance where it says who had the clever idea to chew lyrium first? i just wanna know)
I know that DA2 wasn’t about grey wardens and therefore not about darkspawn, but seeing as in legacy we get corypheus being... an evil version of the Architect(??), i was only wondering do we get more answers about the darkspawn? is there hope for them? is the Architect still alive?
And oh, to turn to the Anders question:
Is he a terrorist, or was that just activism? I mean, i don’t see why those two can’t go together. blasting a building with a symbolic significance killing and harming many innocent people to get a message of your radical activism across belongs into a schoolbook of terrorism. Does he have a good cause? He sure believes so, and i, too, agree that mages should not be oppressed for just being mages. But does that mean this is the right way to do it? Personally, i do not condone any act of violence in service of a political or religious cause. I know it’s sometimes inevitable, but i like to believe there are more diplomatic ways, or at least not including an attack on civilians.
That aside, the moment where anders goes in front and just announces that the church was gonna blow up in a minute was the best anders moment for me. Until that point i more or less just viewed his activism as a hobby since he just did it in his free time, but now he put his money where his mouth is and freaking went all out. Cool character moment. And incredibly heartwrenching. He was aware of how many innocents he killed, but just didn’t see other way to get the point across.
I still don’t agree with his idea of blowing up the church tho. Maybe if he told Hawke, they could have done something to empty the church previously and further people away from it and then blow it up?
But still, blowing up religious buildings isn’t the answer. If i was the radical mage activist, i would have gone for the open assassination. Seeing it worked in WW1, i don’t see why it couldn’t start a fantasy war.
Some random things i liked:
uniportant but lovable interractions in the house: it starts innocently with gamlen’s house, to see how you’re doing, and becomes really fun during act 2 when you see your friends have been here and left you things. In act 3, however, it feels melancholic. no more family to come back to, just ghosts of friends that have visited, Bodahn and Sandal being there for you, Orana still not getting some sunlight and your dog at the fireplace. The Hawke Family Suite is playing, and you feel older than you are, lonlier than you should be. just... ouch. I hope Bodahn adopted Orana and took her out of Kirkwall :(
t i named the dog “Maker” which is very funny to me bc every time i summon the dog i just imagine Hawke yelling “Maker help us”. Carver hates the name bc he needs to chase the dog often in the streets. Mama Hawke never ever calls the dog Maker, but she never has to call the dog anything: he’s super obedient towards her.
Fighting wasn’t as hard as in origins, i like that.
The haunted house mission was so cool.
When random people greet aveline in Hightown.
And that’s i think about it. There are probably plenty more things i loved, but i think this is already enough. if somebody told me i’d be playing so much this year, i’d laugh, but I already want to play the next game ;;___;;
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