Tumgik
#except she ends up on Theros for 6 months instead of making it back to Ravnica. whoops
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Everything but her heart aches.
It is a sweet and fierce kind of satisfaction, the aftermath of long battle. Limbs shaking from adrenaline and exertion all at once, her brain and body still both wired from hours of fighting and unable to let go of the rush quite yet. The thick, sticky scent of blood all around her only serves to intensify it, vampire instincts driven into frenzied energy.
An entire clan obliterated. The Reveler wasn't joking when he said they would submit or fall. If any of Burning-Tree survive, it will not be enough of them to constitute a clan any longer. Most likely they'll try to find each other, try to hold onto their identity and pride, but this is not the first time a clan has risen and fallen. The survivors will either perish in time or be absorbed into the other clans.
A Gruul with no clan never lasts long.
The new Guildmaster’s mana still burns brightly, and she turns to congratulate him when she senses his approach, her teeth still bared as the Rage and battlefire slowly fade away.
The axe is already falling toward her by the time her exhausted brain registers the attack.
And for once in her life, she won't be able to dodge it.
Time slows to a crawl.
Something bursts at that moment-- perhaps it is her pride, her trust, her confidence in herself. Perhaps it is the bubble she so valiantly tried to reinforce around her anxieties. She always knew the Reveler would betray her, but damn it, she had almost fooled herself into thinking she had finally proven herself to him. A worthy ally, a tolerable presence, even if they grated on each other far too much to ever be friends.
But the pressure feels different, not the anger and fear she should be feeling, not the righteous fury at being ambushed like some haughty Legionnaire. This does not rise from that place deep within her where Tavrik taught her to rein in her wild emotions. It does not boil up as anger does, nor burn through her as hate, nor freeze her limbs as terror engulfs her.
Instead, she feels a unique and unsettling clarity as the vampire under her skin opens its eyes.
As time breaks free of its standstill, as the axe meets the crown of her head, she closes her eyes.
And awakens.
--------
Ravnica feels a specific way to her. It always has, even with the differences between the City and the Wastes, the wilds and the metropolis. The energy of an Izzet lab crackles and sparks along her senses, but still it complements the hum of the earth's own mana, pulsing beneath all their feet. Azorian mana seeks to exert its will over everything, but even they cannot quiet the planet's beating heart.
Death, too, has its own unique energy, something she has always been able to sense and yet never put into words when asked. She could always tell before Rath and even Tavrik when a field of corpses was still alive, was merely a trap set for opportunistic looters who would find such a place as easy pickings. Even in slumber, when her subconscious runs rampant with her imagination, she can tell the difference between life and death. After all, it is life she feeds on.
So before her eyes even open, she innately knows two things.
One, she is still alive.
Two, she is no longer on Ravnica.
This world feels wilder, darker. There is a feral quality to everything she senses, even the ferns surrounding her. The earth's heartbeat feels more like a roar beneath her hands, and the air tastes heavier, fuller, like Ravnica might have been in its youth before the city began to spread. Her mouth waters as her fingertips dig into the rich soil beneath her palms, as she feels that pulse pull her deeper, as her own tries to align with it. The land, the trees, the underbrush-- if all of this feels so alive, what do the animals feel like? The people? A single feeding here might keep her sated for days!
But there are other concerns, things she should be focusing on if she wants to make it long enough to feed.
She's heard the word Planeswalker before, knows in theory what they can do, knows that the Reveler calls himself one, but knowing a word and understanding what it means are two different things. Sure, she could be told that there are other planes, other worlds, but the concept was so far outside of what she knew that she couldn't truly wrap her head around the idea.
As a chorus of howls rises in the distance, she starts to wonder if that lack of understanding may have put her in the way of harm.
More than that, she wonders if that harm will find her before she finds her way home.
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Tibalt’s Fanwalkers: Listed
In preparation for upcoming and eventual Fanwalker Fridays (or general asks and buffoonery), I am making this list of my Fanwalkers in order of creation. Short Descriptions will be followed by a longer Bio under a cut. Short and Sweet: 1. Ceral Redd (RBU) He/Him, Storm Mage Human from Kaldheim, has a pet kaladeshi dragon whelp named Raz 2.Laan Dovar (GR) He/Him, Geomancer/Size Manipulator Half-Kor/Half-Elf from Zendikar 3. Except (WGU) She/Her/They/Them, Healer Elf Simic Mimic from Ravnica with no memories of being from Ravnica, Old Walker 4. Y’lona (WB) She/Her, Cursed/Blessed Leonin from Theros 5. Zoya (R) She/Her, Blacksmith Vulshok from Mirrodin New Phyrexia 6. Atlan (WRU) He/Him, Jeskai Monk Djinn from Khans Tarkir 7. Sturn Dregg (BU) He/Him, ‘Skeleton’ Pirate ‘Pseudo Lich’ Death Mage Human from Ixalan 8. Samuel Dusken (WBU) He/Him, Elf Vampire Spirit Summoner from Innistrad, feeds on spirits not blood, Old Walker 9. Kitai Skalto (W) She/Her, Benalish Knight/Glass Mage Human from Dominaria 10. Aseri Kalot (WGR) She/Her, Saytr Beast Summoner from Theros, uses blood-ink tattoos to summon monsters whose blood is in the tattoos 11. Cas Anova (WR) He/Him, Reinforcement Magic/Pyromancer Cowboy Human from Unnamed Plane (wherever Angrath is from)
Bio’s under the cut (sorry mobile users)
Here’s the collection of bio’s for my fanwalkers. This will contain an overall what’s up and some base physical traits. I’ll try to keep it reasonable in length so that I don't clog up your dashes for too long!
1. Ceral Redd, 5′10, glowing purple eyes
Currently a resident of Kaladesh, Ceral has shifted from his previously violent ways to a more focused lifestyle. He spends much of his time traveling from plane to plane chasing legends and rumors, and studying weather patterns in hopes of getting strong enough to tame the storm that ravages his home. He wields the magics of what he hopes to calm, lightning and fire to ice and wind. Having spent several years on Kaladesh, and having worked within the Izzet League, Ceral picked up on how to work with artifice and uses his skills to improve the two red mana batteries he keeps on his person. Ceral has spent much of his time in recent months raising his dragon whelp Raz.
2.  Laan Dovar, 6′2, light green eyes
Hoping to set an example, Laan helps those he comes across in his travels. He spends mush of his time traveling the more dangerous areas he finds, fond of high cliffs and deep valleys. While he's born of two cultures, he takes pride in both. His magic is just as mixed; with a skill in geomancy that allows him to control not only rock and earth, but also sand and even lava. His size manipulaton only allows him to change his own body in a range of passing for a giant to his own height, he can not shrink any smaller than that. While his Kor father has been dead for several years, Laan still returns to visit his Elf mother on Zendikar and catch her up on his travels.
3. Except, 5′4, brown eyes
A simple healer on the outskirts of a Leonin village, Except is anything but. Having spent over one hundred years on Theros as a six armed human with a Leonin tail, Satyr horns and the crest of a Merfolk, she is a respected member of their community. The villagers come to her for injures and illnesses that they cannot treat and the young enjoy playing with someone who can take any form they ask. She was once from Ravnica but lost any memories of that time when she first sparked, believing she is from Theros. Her shapeshifting abilites stem from her being a Simic Combine expirement to create a mimic from a non-mimic being. Except now uses her abilities to take on the hurts of her patients to learn how best to treat them. She only recently started planeswalking again when her adopted Leonin daughter Y'lona sparked.
4. Y’lona, 5′6, dark brown eyes
Only recently a planeswalker, Y'lona is still adjusting to all that there is to learn about it. She is also adjusting to the oddities that are her new planeswalking mentors; the long time patients of Except, her adoptive mother, Ceral Redd and Laan Dovar. The main task the three older walkers have agreed upon is that Y'lona needs to bring her newfound powers under some semblance of control. She had managed, in a state of terrror and confusion, to agree to the biddings of both an Innistradi Demon and Angel. One a curse to harm, the other a blessing to heal; Y'lona can't do one without doing the other. Neither contract was completed, which prevents her from choosing one and she will be stuck with both. 
5. Zoya, 6′4, gold eyes
Having accepted her home of Mirrodin as a lost cause, Zoya has found some peace in focusing in her craft. A blacksmith by nature, she joined the Boros Legion after landing on Ravnica and is very happy to take any style of order. Due to this, she is very aware that others like her come from all over to get custom pieces and parts of weapons and armor made. Zoya has long since been able to tell who can and can't travel off of the plane, aware that even other members of the Legion aren't what they seem. She doesn't mind and has no plans to out any one of a shared secret. When she isnt doing work for orders, Zoya falls into old practices as a way of mourning for friends and family lost on her old home.
6. Atlan, 8′2, pale blue eyes
A follower of the Way and trapped in a time he never could have dreamed of, Atlan has to hold this secret close to protect himself. When he stepped into a different timeline, Atlan lost everyone he had ever known and his sorrow and confusion threw him even further to land on Kamigawa. Making his way back to Tarkir, he found that he was supposed to be missing and has been leading a double life ever since. His goal is to master ghostfire, but he knows he must first master the types of fire he's already learned. Atlan is also working on improving more than his physical and magical abilites, having taken up various games of wordplay, strategy and puzzles.
7. Sturn Dregg, 5′8, deep blue eyes
Stowaway turned sailor turned captain, Sturn has spent most of his life sailing the seas of Ixalan. His ship, the Hangman’s Orchard, and crew currently reside at the bottom of those seas while Sturn works on repaying the survivors of the Hours on Amonkhet. After sparking, he landed on the desert plane grievously injured and was saved from death. Once this debt is repaid, he planes on returning to Ixalan to raise the Orchard once more. Sturn is unsure of whether he wishes to travel the multitude of worlds available to him or if he will remain with his skeleton crew, haunting the seas of his home. 
8. Samuel Dusken, 5′9, silver eyes
One of the last scions of the House Dusken on Innistrad, Samuel is also one of the planes last elves. After the ritual which turned the houses into vampires, Samuel took to researching a way to give his family an edge over all the others. Freedom from the need for blood while retaining the powers already gained. He took a self imposed exile until he successfully removed the thirst for blood, changed instead to a thirst for the essence of the lingering souls that haunted every corner of the multiverse. However, during his absence, Samuel's house had fallen from power in a war with House Maurer and scattered across the plane. He spends his time searching for a way to recreate his success with his now limited power and tracking down his scattered family.
9. Kitai Skalto, 5′10, green eyes
As both a Benalish Knight and a Glass Mage, Kitai has very little free time to pursue her interests across the multiverse. What time she does have is spent learning various fighting styles from friends she's made on previous trips from her home. Her magic allows her to create various things out of glas, from swords and shields to wings she can fly with. Kitai longs for adventure but is faithful to her duties, knowing that the only way to pursue her desires would be to embark upon a pilgrimage by herself. She wishes to prove herself before hand and thus returns to Benalia for her duties without fail. 
10. Aseri Kalot, 4′11, brown eyes
Never in one place for too long, Aseri can always find somewhere to keep her entertained. She is spending her time traveling the multiverse to share the beauty of  Nyx with any and all. Her unique style of summoning allows her to bring forth beasts that she has tattooed onto her own skin, with ink mixed with the beasts' blood. When summoned, these beasts take on the aspect of the Theros sky and resemble the Nyxborn of Aseri's home. Her favorite places to visit are Ixalan and Naya, and she has several tattoos from both. Despite her love of the starfield, Aseri doesn't visit her home very often.
11. Cas Anova, 6′, light brown eyes
A lone ranger kind of guy, Cas does what he can to try and make things better. He refuses to leave any place he's visited without solving a problem or two, even if it's only helping to repair a stable or going out to help deal with a few bandits. His pyromancy isnt the strongest but it allows him to fire small flames from his finger tips that explode on contact. Cas balances out his less than powerful offensive magic with reinforcement magics that can protect him from harm or make him slightly stronger. Having left behind his parents and younger siblings to help make the multiverse a slightly better place, Cas visits whenever he feels homesick.
Thank you for reading to the end! I’m hoping that my crew will entertain you in the future. My current goal is to get art for everyone and, hopefully, keep the list at 11. My asks are also open for more than Fanwalker Fridays and I’m always willing to answer questions!
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