#ff_openfire
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ff_openfire
vanilla Capture the Flag map.
#fortress forever#capture the flag maps#ff_openfire#screenshots#dereality#waterway#elevator#water#hazard pattern#hazard stripes#teleporter#forcefield#source engine#mapping#map screenshots#map aesthetics
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Index.
list of maps covered and acknowledged as candidates for the blog.
list will be expanded in the future, and updated with hyperlinks to the map's respective posts.
ff_2fort - covered | overviewed
ff_2morforever - planned
ff_aardvark - considered
ff_anticitizen - considered
ff_argon_beta_1 - covered | overviewed
ff_banderas - covered | overviewed
ff_bases - covered | overviewed
ff_blockfort - considered
ff_congestus - covered | overviewed
ff_destroy - considered
ff_descent_a0 - considered
ff_dropdown - considered
ff_dustbowl - considered
ff_flare - planned
ff_flag4sky - considered
ff_flowb2 - planned
ff_fusion - covered | overviewed
ff_genesis - considered
ff_hellion - considered
ff_hold - considered
ff_monkey - planned
ff_openfire - covered | overviewed
ff_orbit_b1 - considered
ff_palermo - planned
ff_phantom_pu - planned
ff_plunder - considered
ff_r123 - considered
ff_raze_b2 - considered
ff_session - planned
ff_ships_a1 - considered
ff_stowaway_b2 - planned
ff_snopenfire - considered
ff_training - considered
ff_verdun_xmas - considered
ff_vertigo - considered
ff_waldo - considered
ff_warpath - planned
ff_xpress_b2 - considered
MasterPost.
WARNING! major parts and functions of this blog are as of yet undecided on.
profile banner and icon are placeholders and will be replaced.
screenshot "aesthetic" blog inspired by @utaesthetics & @bsptourist focused on cataloging visually notable Fortress Forever maps made over the years.
1 post will focus on 1 map, attempting to showcase it's primary and secondary routes, highlighting notable details; and showcase details usually overlooked, such as intricate ceiling geometry, inaccesible rooms, and mapper signatures, if any are present.
although not decided yet, polls may be hosted on which screenshots in a post best "represent" the map, to be later edited into a collage. collages will be appended to their respective map's main post in a reblog. additionally a "dissection" and rating of a map may come in a reblog.
reblogs of this post may in the future append an index of maps already covered, a collection of data for geeks, CFG parameters used when taking screenshots, et cetera.
YES people still play this game and OFTEN!!! pubs get to 6v6 regularly and comptetitive pickups are played consistently through the whole week. this is primarily possible because of the Fortress Forever Discord which has bots for handling pickup matches and for scanning pub activity, if you're interested in the game join the server to not miss games when they happen. new players are very welcome and if by a miracle you've played before you're very welcome to get back in to the community.
if you wih to ask for a map to be covered; want to submit a small scene you've made yourself; want to ask about the game, or plans for this blog; the ask box is open. any questions tangentially related to Fortress Forever are welcome.
this post is subject to change, when i realize that i made a stupid mistake or miscalculation, or when i decide on certain aspects.
blog managed by @gumbuk9
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