#fizdev
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Talk sprite for the reworked design for the game's dragon antagonist, Enbassa
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re-exploring a clown girl concept i dropped
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Some WIP character designs!
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Idashing
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A finished macey portrait! plus some tweaks to the overall UI! I moved the health and stats to the top more like most other mystery dungeon games since I felt my eyes being naturally drawn in that direction with the minimap. This frees up a lot of space in the bottom, so I can do what I had originally thought up and have party stats there.
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Got the start of some ally AI, auto exploring idash, and traps!!
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I don't think I've ever showed off the stomping
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some wip textboxes using this godot plugin
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Awhile back, probably a couple months at this point, I was stress testing to see if I could run this game with a shitload of enemies. It revealed some areas with poor performance as well as some critical flaws in my core game loop. The task of rewriting the fundamental loop of the game was too daunting and I kinda burnt out for a long time, but I finally sat down and rewrote it! There are still some areas of cleanup I need to attend to, but I think I can finally get back to work!
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This is Gozari! Leader of a bandit trio that regularly butts heads with the main cast.
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