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#forest friend
anfae · 6 months
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Spirit bear
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Group F Round 3
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[image ID: the first image is of Forest Friend, an anthropomorphic rock with a cube shaped head, round body, and thin arms and legs. there is a little chip on his head and a crack running into his left eye. growing from his head are leaves in various shades of red. the second image is of the Protagonist of Melatonin. he's a young man wearing a pink hoodie, black sweatpants, and pink slippers, sleeping on a couch in a dark living room, illuminated only by a TV and a small lamp. on his chest is an open laptop. the living room is populated with items like books, gaming equipment, empty cups, glasses, and paper coffee cups, and an empty pizza box. end ID]
Forest Friend
Little DUDE right here!!! He follows you around and like you give him apples and he becomes your friend!! And then he starts copying your movements and you guys just run around the forest together solving platforming puzzles!! And then he opens a pathway for you and gives you one of the things you need!! But then he doesn’t come with you :((( and the forest gets all red because you’re angry and sad that he didn’t come with you, and the whole thing is a metaphor for one of the five stages of grief and I’m pretty sure it’s bargaining and honestly that’s pretty cool anyways play Gris
Protagonist
Literally super relatable dude. Bestie has sleep problems and dreams about stuff that we usually worry or stress about. Things like money or the future or whatever. Despite the dreams feeling challenging sometimes he still manages to persevere and sleep through the night though! Not me trying to explain the plot of a rhythm game- that’s the best I can do LMAO he’s just a silly guy with a good sense of rhythm and a poor sleep schedule (omg it’s me) [additional propaganda]
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brasidy · 1 month
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Kalvin Kandy
Hello again another one concept art, this silly is Kalvin he's a puppet, Kalvin is made of sweetie Candies, yumi! Well Kalvin it's a representations of the emotional subconscious of a serial killer\sociopath, well i'll devoloping his lore
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catnamedoggy · 11 months
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yoooo do you guys remember rex from that uhhhh forest friend puppet show thing? no? just me? okay
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forevercozyvibes · 10 months
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Hello, squirrel! 👋
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rhoy-angel · 8 months
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Forest friend!
Got pattern keeper today and they're compatible 🥰 58.3%, 3960/6793 which is pretty good progress! I'm very proud of how this one's coming along, and I'll be doing a special copy for my partner after I finish this one too!
Guardian of the Woods by The Witchy Stitcher
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Here. Have a tiny leaf friend in screentone...because I felt like it It's on buyable things here: https://www.teepublic.com/user/kwardart 'cause I am a broke teacher.
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sallymiakki · 2 years
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finally finished playing gris this week
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mvshroombae · 2 years
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Tried out Krita for the first time, I will definitely use it again! So here's a drawing of Forest Friend from Gris
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top-the-cat · 1 month
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teddyxarts · 9 months
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frog on a tree stump 🐸🪵
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Group F Round 4
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[image ID: the first image is of Forest Friend, an anthropomorphic rock with a cube shaped head, round body, and thin arms and legs. there is a little chip on his head and a crack running into his left eye. growing from his head are leaves in various shades of red. the second image is of Granger, a girl with green eyes and short, wavy or curly black hair. in her hair is a red hat or ribbon. she's wearing a black turtleneck sweater, blue overalls, and a green coat. end ID]
Forest Friend
Little DUDE right here!!! He follows you around and like you give him apples and he becomes your friend!! And then he starts copying your movements and you guys just run around the forest together solving platforming puzzles!! And then he opens a pathway for you and gives you one of the things you need!! But then he doesn’t come with you :((( and the forest gets all red because you’re angry and sad that he didn’t come with you, and the whole thing is a metaphor for one of the five stages of grief and I’m pretty sure it’s bargaining and honestly that’s pretty cool anyways play Gris
Granger
so granger is the main character of the indie game "NeverHome" Chapter one, which is only $1 on Steam, is called NeverHome: Hall of Apathy. if ur a fan of young protags being put in RPG maker horror games, then this is the game for you!! so granger is just that… she wakes up to find herself in a strange, hostile world. she, along with the friends she makes, must solve the various puzzles before them while creatures are out to kill them… and along the way they can uncover the secrets of these never ending halls… her dynamics with the cast is also super fun… each character gets their moment or moments with granger. and what's so cute is that there's unique art for each pair that highlights the fact you cant get through these halls alone!! she also has her own theme song!! here!! https://www.youtube.com/watch?v=d_vwtmIj5cw it's called cyclical tragedy AND HERE IS AN ANALYSIS OF THE THEME!! MUSIC THEORY!!! written by my good friend @HIEMIOLA "cyclical tragedy" embodies the protagonist, granger, through the music theory behind the track and ties itself back into the main track as well. to begin with an overview of the track, the key is D minor and hte time signature is 3/4. the piece begins with a broken minor third starting from the tonic. that is, it begins on the main note and moves along the main chord, D to F. the next set of notes are C to E, which is shifted down a step. the phrase repeats again, this time D to F, then G to E, which is an inverse movement from the original sequence. even in this first part, we could tell that the protagonist begins from square 1 with a simple pattern, then tries it again when it works. however, the inverse breaks that expectation of repetition, thus showing the diverse variations of solutions she comes up with using just the tools she has (the two notes moving in thirds). just like the game, she is given a handful of objects as well as a knife to defend herself and solve the mysteries of the world she exists in. with her creative uses of the items given to her, she continues on her way through the plot. we will keep moving. the melody begins. true to the title of the track, the melody cycles around the same beginning note, D, that she always returns to at her square 1. this is a nod to the save states she is allowed to keep to make sure that we the players don't lose the game, but it also references the health bar that appears as a circle around her avatar. the melody, mapped out, is also moving in an up-down wave movement across the sheet music. granger is creative with the knife she has and the quest items she obtains throughout the story, but she is not entirely reckless. rather, she knows when it is time to return to the safe rooms to rest. to time her returns requires skill because she must run to cover without being caught by varying her path so the enemies don't corner her as she tries to return to the room. most of the time, she is successful, shown through the consistent return to the beginning note. let's keep going. i would like to turn your attention to the main theme briefly. in the bass notes, you can hear arpeggios and outlined chords. this makes up the bulk of the accompaniment in the main game theme. [mod note: the rest of the essay, and some more propaganda, is continued under a cut because tumblr will not process more text than this in an indent. sorry to split it up, please continue below for the rest of the essay and additional propaganda!]
the third variation of granger's theme also has arpeggiated chords in the accompaniment while the melody features broken chords. at this stage, the pattern switches to eigth notes instead of the quarter notes at first. with greater movement and heightened senses, she runs throughout world and befriends other people, thus interacting further with the environment. while she isn't exactly someone we would call open, she is respectful to the people she first meets and has no problems with asking them for help when she needs it. because of her openness to working together, she speeds up her progress by asking for aid at obstacles that would be too difficult for her to overcome on her own, such as asking a teammate to break things, move things, or reach into smaller holes. fusing the main theme elements with her own theme marks this step as the inciting incident that sets her on the path to escape from this world. we'll continue.
continuing the same part, we hear some secondary fifths. i'm not entirely sure if this is what you call it, but it is a nod to the parallel key, D major. depending on what theory class you take, this could also be considered the other half of the key. i dont know how else to describe it, but i digress. these are glimpses to different dialogue options she could take, glimpses to a different key or a different ending. because this game only has one chapter ending so far, we are unsure of what other paths granger will end up in; we only know that there are certainly other endings she will experience, only to begin the cycle again when the save state is loaded for players to reach another ending. both A major and G major are chords that signify different choices that may lead her elsewhere only for her to return back to the tonic or main note, D. despite this, she keeps going, as will we.
at the midpoint of the track, we see a quick shift in patterns. instead of upward leaps in the notes, the melody falls in stepwise motion. true to the plot, this is another turning point of the game when she is forced to make a choice: continue or stop. after facing the spoiler event, her once determined personality is challenged as she struggles to keep herself and her team together. despite being the headstrong protagonist who spearheaded solutions, even now she finds herself doubting and taking smaller steps, smaller risks.
even after all of this, she rises to the challenge as the melody returns to its beginning sequence. true to a protagonist she gets up again despite the events that transpired and keeps her team moving in their lowest points. the thirds return as she finds more objects to solve more puzzles to open more rooms to save more friends. this repeating part of the track only solidifies her resolve as the piece ends with a broken chord in the main key, her key, of D minor. despite everything that transpired, she stayed true to herself."
the game is also so, so charming with the art, music, and story made by the same person… its so clearly loved and full of passion!! i love listening to the game's ost on occassion!! since it's all on youtube!
ok one last thing thing!! on may 8th, the game hit 100 downloads (on both steam and itch.io). you can see the creator of the game celebrate that with this lovely drawing of granger: https://twitter.com/NeverHome_Game/status/1655761270694633472
so at most, only a bit over 100 people have played the game… id like to say that makes it obscure!!
anyways granger and neverhome!! we love to see our protagonists put in horrific situations and isn't she super cute with a lil bow on her head? she is my daughter…
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brasidy · 1 month
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Billy Bunny
Hey guys i'm back :) I drew this silly doodle it's just a concept art, well this is billy a character of my ARG (Kalvin Kandyland) and he's a subconscious represetation of a sociopath\serial killer he's represents his fault
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March Day 12: Pixelated
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twinstxrs · 2 months
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just now realized that kristen started off fantasy high choosing the path of doubt & uncertainty by choosing to go with the bad kids. for unrelated reasons i need to lie down forever.
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