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#fuck barnacle blast <3
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inspired by @elliotchen-apologist
reblog if your blog is a safe space for barnacle blast haters <3
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wrecking · 6 months
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splatoon fans witness my opinions and give me thoughts/feelings/etc.
elaborations, thoughts, etc. under cut (long af sorry i'm autistic)
specifics on map versions i'm referring to in particular since there aren't dedicated icons for every map iteration:
splatoon 1 versions - flounder, mahi, ancho v, hammerhead, urchin, walleye, saltspray
splatoon 2 versions - the reef, snapper canal, port mack, moray, shellendorf, albacore, arowana, kelp, piranha, starfish, blackbelly, skipper, musselforge, goby, camp
splatoon 3 versions - makomart, romen, crableg, bluefin, humpback, mincemeat, undertow, museum, manta, marlin, inkblot, sturgeon, wahoo, hagglefish, umami, barnacle, shipshape, eeltail, brinewater, scorch
also some more specific notes on map/mode/game-specific details:
flounder s3 has some ok ideas but the rework drastically ruins some aspects that made the original great while marginally improving in other areas
mahi s3 kinda works but it's not mahi, zones in particular is really great tho. tc is funny and rm is ok at best but like it's at least kinda something. they should've just named it smth else + slightly tweaked visual/theme and no one would care
ancho v was gutted in 2
moray if it lost the uppermost layer would be in top 10, very fun imo and it's kind a classic it's just cumbersome to move around
hammerhead in 3 is a joke and would be in bottom tier if ranked separately
mincemeat is alright?? undertow is fun y'all just hate fighting for your lives
urchin rework in s1 is overrated but i think a rework in s3 would make it good genuinely
arowana s2 is fun, arowana s1 is a clusterfuck
kelp s2 is mostly bad but tower control layout is the best imo and i think the idea is there + kinda works, defs memorable
museum could be either interpretation but i like the gaps being filled in bc FUCK that
piranha specifically has to be s2 to be functional, s1's is a clusterfuck imo. also the s2 rainmaker layout is fun
manta s2 is dogshit except for the removed block in 3 and 3 sweeps it otherwise
marlin is like ancho v's spirit transported into a more lockout-heavy version of its s2 layout with some much needed additions
blackbelly s2 is the only one worth even considering, rainmaker on it is a blast
inkblot is never fun but it's passable, pls fix nintendo
sturgeon s2 rainmaker is the best version of the map by far, but the rest are ok
skipper kinda sucks all around but it has ideas. a rework would make it fun i think
hagglefish is unfun as hell but i like the idea and when it works it's alright
same with umami except the lockouts are even worse
barnacle has a couple of good ideas and an actually fun as fuck middle marred by the rest of it
shipshape is either the best in the series or a lockout nightmare, it deserves better tbh
walleye works in s1, in s2 it goes into bottom tier cuz holy shit
musselforge has always been bad but rainmaker is fun on it
goby is dogshit and i will hear no objections
eeltail beta design would be very high but the final version is horrendous, at least sometimes it's ok to exist on
brinewater is pretty but absolutely godawful to play on, pls fix
saltspray needs like its serpentine hell labyrinth reworked to even be playable, let alone the 40 billion walls that make it impossible to retake snipe easily, i will say rainmaker is kinda stupid fun tho (yes i'm that person)
camp needs a heavy spawn rework to prevent lockouts even in god damn turf war due to how poor the exit routes are. why are the back sides of walls climbable but not the fronts???
scorch beta would be much higher but no ways to back up and no ways to comfortably exist on plat or fight in mid means it's awful. rm/clams aren't bad but zones is arguably the worst map/mode in the series imo.
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