ballad-of-the-lamb · 9 months ago
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hey Narinder, since you always wear the robes made from the Lamb's wool, has it ever comforted you that there will always be a part of them stays with you at all time?
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kazumasougi · 7 months ago
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ranting abt some problems i had with gowr in a needlessly long format below. warning for major gow2018 end-of spoilers below as well
i think like the biggest problem with gowr is like. they spent so much time trying to add new shit that they fell flat on delivering their most prominent plot point. which is deeply deeply upsetting to me honestly. like the entire plot of god of war is that atreus wants to start a war (bring on ragnarok) and he starts recruiting people to help him fight it. while kratos is like you dont know what it means to start a war (coming from the . god of war. lol). all the while atreus is unaware that the jotunheim prophecy states kratos is going to die while atreus takes odin’s side. and like this is an excellent setup because it gives you a conflict and potential consequences. and constantly the buildup is kratos and mimir talking about how he is going to die and how kratos doesnt want to have any regrets so he sets atreus on a good path forward while atreus finds out in another way that kratos will die. the entirety of that culminates in kratos and atreus agreeing that they will forge their own path forward. which is a lovely sentiment
however throughout the game it kind of feels like an empty promise. to be completely honest. like there is not a single point in the game where it feels like kratos’ life is genuinely being threatened. there is no singular event that says “This is the part where he’s supposed to die”, nor is there any follow-through on HOW exactly atreus and kratos avoid their own fate. like. the buildup is completely for nothing. granted there is a point where atreus works under odin and is so convinced that hes maybe doing the right thing and that odin isnt so bad. which is where you would expect the story to go narratively. but the other half of the prophecy is so fully ignored that it feels like all of it was honestly for nothing
not to mention like the game generally just feels… rushed??? like the parts of the story where youre attempting to recruit people to help you doesnt feel very complete. ESPECIALLY when you have to go to surtr to ask him to become ragnarok. like the myth is he and sinmara combine to become ragnarok. reasonably surtr does not want this because that is his wife and they forced themselves to be in separate realms for the sake of not creating Big Scary Monster. and it would inevitably end in both of their deaths. and if i recall correctly in the files of the game there is an unfinished sinmara model so they mustve originally intended for her to be in the game as part of atreus’ quest. but what actually happens is surtr is like “oh your blades are made of primordial fire just stab me with them and ragnarok is good to go without needing my wife” (?????????? YOU ARE IN THE. PLANE OF PRIMORDIAL FIRE. THAT IS WHAT MUSPELHEIM IS. IF THAT MADE SENSE THIS WOULDVE ALREADY TRIGGERED RAGNAROK ANYWAYwhatever who cares) and then he becomes ragnarok without his wife. alright sure. what the fuck. you do not ever visit sinmara until you go to niflheim and you hear crying from some arbitrary direction because she does not have a character model. you just hear her sobbing. its sad but like ok.
but the worst part of this is like Ragnarok shows up at the war on asgard and he is the fucking opposite of helpful. like he is destroying everything of atreus’ forces, which already are so few, and ends up killing one of the more well-developed characters in a twist that does like zero justice to him and anyone. now this isnt me saying freyr shouldnt have died bc this is what happens in the myth. its right for him to. but it was executed SO poorly it hardly left any impact at all. like why bother with the ragnarok plotline if theres no followthrough whatsoever… you dont even see freya mourn the loss of her brother, who we saw was like. incredibly important to her throughout the game
and i think ragnarok’s biggest problem is that while it was clearly made with so much love and care for both mythology and alternative storytelling, it seems like they wanted to focus on. More more more. more mechanics more menus more shitty uis that are genuinely HARDER to navigate than 2018. what the fuck is with the 20 complicated skill trees. it did not need that many moves like whatsoever. i dont even use like 70% of them because they arent practical to use in combat anyway. they changed the way armor works with the fucking. yggdrasil amulet??? what is that. it took several days to figure out what the menuing even was because they made it so much more confusing for no reason. why are there different skill trees for different companions that you have for five minutes total in the game. there was no reason for that. and like it was awesome seeing atreus have a specific skillset for when you play as him as well as his own rage meter but he doesnt use any of these skills when hes kratos’ companion so like…????? what was the point of upgrading him for like 3 short sections of the game
i also fucking hate the use of sigil arrows theyre stupidly finicky and near useless in combat. sorry. force arrows feel like a cheap rebrand of light arrows from 2018 and thats FINE, but i think they shouldve just kept light and shock arrows. the mechanics for the new ones are absolutely awful i did not like them at all. sometimes you know exactly how to solve a puzzle with atreus’ (or freya’s) arrows but you cant get the placement of them right because the way sigil arrows work is ridiculously unclear with its current visuals. i hated using them and i hated trying to play out the puzzles for the nornir chests because the mechanics are straight up bad.
additionally they introduced the spear weapon because you need it to defeat one enemy. now listen i liked the storyline behind this one a lot. some good cutscenes with that one. I HATE USING IT THOUGH… I guess they were like “we need a weapon thats specifically for the ranged combat playstyle!!” which i can understand but isnt that the entire fucking point of having the axe. like. with the recall. the draupnir spear feels unbelievably lacking as one of the main weapons you can have and if im honest IT MAKES SWITCHING WEAPONS UNBEARABLE DUDE. the response time to trying to change weapons has a delay so if you try changing to another one mid combat sometimes it straight up ignores you. which makes fights with enemies that require being hit by different certain weapons all the more annoying. additionally it takes up the same button as bare-handed/shield attacks so its fucking impossible to go barehanded mid combat when you actually need it (which, admittedly, is not as necessary if you dont care about stun or knockback. but i *do* so like…) also it doesnt really do much damage it just does stun. again a fun weapon for people who want to do stun damage long ranged but that kind of defeats the purpose of being able to go barehanded.
also i think the addition of 20 differwnt shields is deeply unnecessary and while i liked the stone wall shield (what a name 💀) the reason kratos uses the one he has at default is like. “it was a gift from my wife!!” which is sweet. and then theyre like “um no actually kratos you can use some of ours because yours broke” (it makes no fucking sense that his shield broke. what do you mean it Broke. you used it for all of 2018) like i definitely enjoyed them more than i enjoyed using the spear but. they didnt need to add so many. they just didnt.
and then they added more types of rage too. and im like jesus christ ENOUGH with the options ??? please???? i dont want this many. they also made the selections of armor deeply underwhelming and i didnt feel satisfied with using any of them other than like. sols spaulders. which didnt even matter because they nerfed the fuck out of every enemy and boss in this game that was actually supposed to be hard. the spiritual successor to sigrun, gna, was like. nothing. it was nothing im sorry that shit was leagues easier than battling sigrun on the same difficulty. and then they introduced the berserkers which is like. ok. the same shit 20 times in a row. whereas you could tell each of the valkyries had their own distinct fighting style, the berserkers are just like. fight this guy! now fight him again. now fight two of them at the same time. i never even killed king hrolf because i didnt give enough of a fuck to continue and i LOVE 100%ing a good challenge. its bad game design its like they just took one of the base berserkers and gave him a substantially longer health bar. maybe this is supposed to be a callback to the travelers from 2018 but those werent made as full bossfights. nor were they interesting enough to be such. comparatively the draugr holes (…) were ok i guess. like they were fine. theyre short challenges that you can very easily encounter way way WAY too soon in your playthrough though
whats more is for gowr it introduces realms that you knew of in 2018 but never got to visit. and they were mostly executed beautifully like i adored seeing all of svartalfheim and i really liked seeing the fimbulwintr versions of realms they let you visit originally, like how niflheim is no longer some fucked up foggy area from ivaldis workshop and how midgard is all snow and ice. but again whenever i visited these areas for optional quests it just felt like More More More…
idk i did very much enjoy playing ragnarok but some aspects of it were just. i didnt like them. and it took up time and effort that probably would have been better spent developing the story further. meeting sinmara was definitely needed to compliment the story arc about atreus acting reckless about the war and its really disappointing that you dont get to. i kind of wish they let this one cook for an extra year or two
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