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#fun fact what its trying to mimic with her tail is icing
arolesbianism · 9 months
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I <3 tail sleeves tail sleeves are my best friend
#rat rambles#assume if Im drawing a character with a tail that they have some flavor of tail sleeves back there#theyre practical theyre fun rly Ive gotta mess around with more flavors of tail sleeves#like long tail sleeves would be impractical but. itd be fun.#plus no way it wouldnt exist if only for fasion#saddest thing abt staliens not wearing pants tbh I cant give them tail sleeves its so sad#well I Could. but Id have to find a good reason for it#rly I think itd just be too obnoxious for even most fasion fans due to stalien's having bad flexibility#getting those things on would be a nightmare lol#thats also why leg clothes of any flavor are also uncommon#if anything tail plating would probably be more common since its a one time procedure#I need to draw a propper melody turnaround or smth her tail sleeve is so silly#its just this short tight sleeve around the very base of her tail that shows how skinny his physical tail is under the smog#oh and ya melody has an actual tail its just rly skinny and pretty short#the smog is just ~magic~ or smth idk#its still pretty physical tho it just breaks with too much pressure#its mostly the remnants of animation magic from their original form that doesnt know what to do in this one#fun fact what its trying to mimic with her tail is icing#his bio dad was a donut snail guy and bio mom a giant animated monster skeleton 👍#yknow its just occured to me that Ive never rly explained the like. actual plot of melody's part in the story#I might have explained the second body thing before but I dont remember idk#idk Ill explain it not right now since this post has gotten out of hand lol
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reversemoon255 · 3 years
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(This is the second of a three-part series chronicling the story, concepts, and original Pokémon that appeared in a Dungeons and Dragons campaign I worked on for several months. This entry will be more focused on a lot of my original designs and how their encounters would play out, rather than concrete story. Also, much of the art was done by @extyrannomon on Twitter, and I suggest you check them out.)
Dungeons ‘n’ Dragonites - Phase 2: Ultra City
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The Queen Durant would prove to be a difficult foe, able to use all manner of elemental attacks to strike from a distance to compensate for her low speed. Furthermore, she would have full command of the Duranthill, using her followers to guard herself. As the battle rages, the team slowly begin to evolve, and their newfound strength and Types, along with the aid of the Princess, would have them see victory.
I was unsure as to the ultimate fate of the Queen. Either having it disappear into the tunnels alone, or be sucked into another Ultra Wormhole like the Poipole. And with the Queen vanquished, the Princess would choose to become partner to whoever she felt most worthy (a combination of good role playing and damage dealt).
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I designed every Pokémon in this campaign under the pretense that it could actually exist. The Queen and Princess fall under the category of “Rare Variants.” There’s only one queen in a colony of thousands of ants, so it makes sense for it to be rarely seen. They’re still Bug/Steel, but special attackers, with the three spheres on each of their abdomens made to mimic the pattern of Tri-Attack, symbolizing their ability to use those Types.
As for the Starter evos, Flymph has evolved into Epipesis, gained the Electric-Type, and become a full Dragonfly. Calfyre into Steared, staying mono-Fire, but growing considerably (4 feet at the shoulder, the largest mid-stage Starter). Squisque into Knaval who’s now Rock, because he’s a rock lobster! And Utaw into Uteteo who may still be pure Fairy, but has gained some gold adornments.
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My working title for this campaign was “Ultra City.” Hinted at by the appearance of the Poipole early in the game, my intentions would come into full swing during this portion, with boss encounters against many of the known and some unknown Ultra Beasts. I had a few encounters planned, from a pickpocket Pheramosa that they’d fight in a mall store room full of mannequins, to a Blacephalon that had kidnapped several children, hypnotized them, and had them watching his performances, to a beach episode where there’s just a Buzzwole hanging out and not causing trouble.
Things would take a twist when a Guzzlord would take over the abandoned district, raining destruction down from its highest building. The crew would have to climb a multi-floor dungeon in order to battle it, many scared and aggravated Pokémon blocking their paths. After reaching the top however, after initiative had been rolled, a mysterious Pokémon would descend from the sky, felling Guzzlord in a single strike...
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Majra, the Dragoon Pokémon (a slurred portmanteau of Magic and Dragon). A Dragon hunter with a unique ability, “Hunter of Evil,” that removes all its resistances but makes it immune to Dragon, Dark, and Ghost. This Pokémon came about as I was trying to create a dramatic encounter that would interrupt an expected one. As I was thumbing through DnD and fantasy ideas, the idea of a Dragoon who furiously hunts Dragon-Types came to mind. Ice/Fairy seemed the perfect combination, and the sentient suit of ice armor fell into place soon after. As Pokémon don’t typically hold weapons, I made him part scorpion, having him hold his tail as a workaround, and also informed how his extremities would look. The Haxorus skull buckler also helped drive the Dragon hunter aspect home.
Ultra Beasts were the second category of original Pokémon in my campaign, and encompass all purely original Pokémon (including the Starters). However, I didn’t want to just haphazardly make a ton (as commissions cost money), so I gave myself the condition that if I made an Ultra Beast it had to play with weaknesses and resistances in a way to trip up experienced players, hence Majra’s ability.
Majra would not attack our players in their first encounter, unless someone was using a Type he hunts. He would be a reoccurring boss character, helping or hindering the players depending on their enemies or allies.
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The next unique encounter would have been a tutorial battle against another Rare Variant, a Shiinotic possessed Parasect. Every boss encounter is technically 4-on-1, so I wanted to give a Pokémon a reason to have multiple turns, and fused or symbiotic Pokémon felt like a naturally occurring way to have that happen. I created this Shiinotic as a way to teach the players how these Pokémon work.
As Shiinotic is a bio-luminescent mushroom, I wanted to have Parasect faded in color from its light. I also thought it’d be a nice touch to have Shiinotic’s spindly fingers act as puppet strings to move Parasect’s arms around. It would have been encountered after a swarm of scared Paras started flooding out of the sewers near everyone’s school.
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Then would be Fortifiend, who would be encountered a few times as an easily circumventable castle wall in the middle of the street before Majra would eventually attack it, forcing our players to take a side in the battle (with Fortifiend possibly joining them if they help it). His ability would make all attacks not very effective while it had over 50% HP, and the opposite when under 50%. Despite the name, I pictured him being very nice, and giggle whenever he heard someone compliment his stone structure.
I imagined that the world he came from had naturally occurring stone structures similar to him, and his folded castle form was a sort of net to help him catch large prey; partly why he doesn’t attack the smaller people and Pokémon of the game’s dimension (he’s around 30ft tall). He could be encountered anywhere, so he wasn’t a full quest; just a fun “what the heck is this” moment to confuse players.
Also, while it wasn’t purposeful, Fortifiend and Majra both also matched the DnD aesthetic. That definitely helped them stand out as some of my favorites, and Fortifiend barely missed the final pass for the last round of commissions.
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Then was the twin encounter of Feyerre, a Fire-Type igloo and snowmobile Pokémon, and Eyescse, an Ice-Type pyramid and four-wheeler Pokémon (probably the most Ultra Beast-esque concepts I came up with). They would be messing with the weather across the city, causing disturbances until the players eventually found one of them, in when the other would appear. Their ability would flip their weaknesses and resistances, and they would have an attack that could do the same to a target. And fun fact: there’s meaning to the color and number of their eyes! Feyerre’s are F.I.R.E (Fire=Red, Ice=L.Blue, Rock=Brown, Electric=Yellow), and Eyescse’s are I.C.E (Ice=L.Blue, Sea=D.Blue, Electric=Yellow).
But their defeat would incur the wrath of a mysterious Pokémon they had encountered a few times:
“As you turn around, you see a grey Charizard standing there. It stares at you for a moment, wide-eyed and unblinking. Then it begins to open its mouth, wide, wider, and wider still, stretching beyond what should be possible. Then a hand reaches out of it...
“Suddenly you’re falling. The lights and sounds of countless unknown worlds whir past you incomprehensibly as you plummet through time and space. You try to close your eyes to shut out the flurry of stimuli, but it’s impossible to drown out as your minds begin to feel the strain of the void. Then, after what feels like hours, time seems to stand still as the heavy rain of an unknown world hits your face. For a brief moment you are able to take in the desert that surrounds you before a flash of lightning illuminates the sky, revealing a titanic silhouette looming above you before you are once again thrown into darkness. And as you come to outside the warehouse (where you encountered Feyerre and Eyescse), in the distance, you hear what sounds like laughing.
“Fofofofofo...”
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The final original encounter I had planned for Stage 2 was Meadew. It would have been wandering the city, spawning grasses and flowers wherever it went. However, while beautiful, the sudden growth would be causing havoc and destruction to all the buildings and vehicles it could root into.
Unlike the other Ultra Beasts, Meadew’s ability didn’t affect its weaknesses, but instead created Substitutes since I wanted a way for it to form its own adds (the concept behind its inception). However, it wasn’t without a Type gimmick; rather than an ability it has a signature status move called “Radiance” that raises its attack and special, as well as give it the Fire-Type, making it Grass/Water/Fire (the 3 Starter Types). It would invoke this after its adds were defeated, but could be talked down through diplomacy, unlike some of the other encounters.
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I’ve mentioned Rare Variants and Ultra Beasts, but there was a third Type of original Pokémon that could appear: Mutant Evolutions. Essentially, evolutions like Probopass or Leafeon where being in an energy charged area or coming into contact with a huge ore deposit (what I interpreted the Mossy and Icy Rocks as, since they became Leaf and Ice Stones in later Gens) could force an unusual evolution in a Pokémon already shown to be susceptible to unique evolutionary conditions. Due to a future encounter, I already knew there would be large Metal Coat and Ice Stone Ore deposits in the mountains to the north, so I wanted to do some test prototyping using each of those items, whether I used those evolutions or not.
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Poliwhirl is already shown to be capable of multiple evolutions, all of which use items, so I thought having it come into contact with a massive amount of Ice Stone Ore (since it should be chemically similar to Water Stones) could force a Mutant Evolution. This is Policuti, from the Latin Cutis meaning skin, and Poli-Cutis would mean “multiple skins,” as it wears the shed skin of preevolution. And being freshly shed is why its skin lacks pigment. It’s just a cute little frog in a raincoat! Also, the swirl on its jaw is actually its tongue.
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Since Magneton evolves into Magnezone through being electrically charged, I thought about how it might evolve if charged with Steel energy. I imagined it being magnetically attracted to the Metal Coat Ore, fiercely trying to pull itself away, being stretched and elongated in the process, resulting in the bullet train Pokémon Magneline. The Mutant Evolutions weren’t supposed to be anything important to the story or that they’d run into in the wild. They were more so surprises to excite the players who would be expecting something, well, expected. I had considered doing at least one for each player if they caught a compatible Pokémon, but as no teams were filled out, I was merely left with my prototypes. The only reason I had these two commissioned was because I was very happy with their designs.
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As we reach the end of Stage 2, the reoccurring group of rowdy Onix would return once more. Following them deep into their tunnels, our heroes would come across a massive chamber with a giant metal stalagmite and frozen stalactite in the center of it. The Onix would then appear, twisting around them, forcing their evolutions. One into Steelix, and the other into Glacix...
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