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#give mine three years he’d look just like adachi
todayisafridaynight · 8 months
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in todays edition of Things My Friend Says she thinks adachi looks 36
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taizi · 5 years
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put your empty hands in mine
chapter nine: family
natsume yuujinchou pairing: kitanishinatsu word count: 2145 summary: Kitamoto and Nishimura are soulmates, to absolutely no one’s surprise. But they’re also soulmates with a very shy boy who lives somewhere far away, who writes to them in tiny, careful letters right before bed, who apologizes when the mimicry of bruises pop up on their arms and backs because of him. And that’s a surprise to a lot of people. read on ao3
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The marks and messages a soulmate leaves always fade within a day or two. Mom makes him wait three before Satoru is allowed to pull the bandages off his arms, just in case.
And in that time, Takashi wakes up, he’s cleared to leave the hospital, and they go back home to Hitoyoshi.
The detective pulled a lot of strings, and now Auntie has temporary guardianship of Takashi. It isn’t permanent, but it’s good enough while they figure out the next arrangement.
She made it pretty clear she wasn’t leaving the city without him. The detective looked one part cowed and two parts impressed, and in the end he was happy to arrange a rental van for them, so they wouldn’t have to take Takashi onto a crowded train.
The doctor said to allow at least six weeks for Takashi’s ribs to heal, and to take him to a clinic immediately if he has trouble breathing because that would increase the risk of pneumonia. Mostly he has to stay propped up in Atsushi’s bed with hot tea or soup on hand at all times, but that’s okay.
As much fun as it is to run through the lotus fields, and go fishing in the river, and climb the steps in the woods to visit Takashi’s favorite shrine, Satoru likes having Takashi right here where they can keep an eye on him all the time. He gets nervous when Takashi is gone.
The worst part is that his soulmates can’t crawl into bed with him at night, because they might roll over on him or something and he’s still so sore. It’s weird to sleep with him three feet away. Satoru is used to being miles and miles apart, or not apart at all.
Tsuji and Adachi come by with their classwork, the way they’ve done every day for the past week. Tsuji is determined not to let them fall behind, and Adachi likes the easy excuse to visit Takashi.
Shibata’s school had a teacher institute right before the weekend, so he’s here for three days and can hardly be pried from his best friend’s side long enough to take a bath or go to sleep. His eyes are red-rimmed from crying and he doesn’t look even a little bit self-conscious about it, clutching Takashi’s hand like he could make up for not being there when he was really needed if he holds on tight enough now.
Takashi, for his part, naps most of the time. Nyanko-sensei is his silent sentry, eating far less than a real cat would and watching everything with his dark intelligent eyes. The therapist who comes to talk to them every now and then said she was surprised the cat wasn’t certified already, and helped them get the paperwork filed. Satoru didn’t understand all of it, but basically Nyanko-sensei will be allowed to go wherever Takashi does, no matter what his next guardians will have to say about it. That’s a relief, even if nothing else about the uncertainty of Takashi’s future is.
“Hey,” Satoru says. “You have a house, don’t you?”
It’s Sunday night, and he has to go back to school tomorrow while Takashi stays home without him. It’s hard to fall asleep, knowing that. It’s hard to fall asleep for lots of reasons these days, and he’d rather be up late thinking about stuff than up late because a bad dream chased him awake.
He can almost hear Takashi’s surprised blink. In the futon next to Satoru’s, Atsushi shifts closer to wakefulness than sleep.
Takashi asks, “My parent’s house?”
“That one,” Satoru says. It’s very dark and his quiet voice cuts through the still room easily. “You know where it is?”
“I have directions written down. I keep them in my book. Why?”
“Because when I kidnap you, it would be a good place to go.” Satoru smiles at the noise of disbelief Atsushi makes, and tilts his head over to look up at Takashi, peering down at him with wide eyes over the side of the bed. “The three of us could stay there together forever and I’d never have to say goodbye to you again.”
Takashi doesn’t answer for a long time, but Satoru is used to his silences. He lets his eyes drift away, following the slant of moonlight spilling into the room from a crack in the shutters, but then Atsushi says, “Okashi, what are you doing? Hey, don’t get up-- “ and it snaps his attention back.
Takashi’s still moving, tugging back his blanket with deliberate, ginger slowness, like every move makes him ache. Nyanko-sensei grumbles in the back of his throat, displeased, as Takashi swings one leg over the side of the bed, and then the other. There’s a stubborn set to his mouth, even as his soulmates scramble to their feet and rush to him.
“Quit it, Bakashi,” Satoru snaps, pressing Takashi down by the shoulders. “If you have to go to the bathroom or something you’re supposed to let us know before you-- “
But then Takashi’s bruised hands are folding in the front of Satoru’s shirt, slowly and surely. It’s not so sudden as to be startling, the careful way he pulls Satoru down. Satoru doesn’t even realize what’s happening, keeps right on talking, up until the exact moment Takashi kisses him.
It’s just a brief press of their lips together, a touch as soft as a flower petal feels. It has absolutely no business making Satoru feel as dizzy as it does. He stands there stupidly when Takashi reaches for Atsushi in turn, and Atsushi is grinning almost too wide to kiss properly, a grin that very clearly is making fun of Satoru’s expression. Even Takashi looks like he’s about to laugh.
“I forgot to tell you,” their soulmate says, so sweetly. “Thank you.”
“You don’t have to say thank you,” Atsushi says, sitting on the bed beside him. His arm snakes around Takashi’s waist, and Satoru’s heart aches with joy when the two of them are together. “Nice kiss, though.”
Takashi turns faintly pink, like he’s just caught up to himself. “You kissed me first.”
“That was years ago! And it was a kiss on the cheek.”
“Hey, I’m not complaining. I’m the opposite of complaining.” Satoru has finally found his voice again and he crowds in closer, all but crawling onto Takashi’s lap, even though it makes Atsushi give him a pointed look to be careful. So Satoru minds his sore chest, even as he tugs Takashi’s hands down from where they’re hiding his face. “Pumpkin. I want one more.”
Of course, he’s not actually satisfied with one. And he has to kiss Atsushi, too, because he can’t live in a world where someone else has kissed Acchan and he hasn’t. And they’re awake a lot, lot longer than they should be, totally preoccupied with this newfound way to express all their impossible affection, so happy that sleep is just impossible.
Morning comes obscenely early and it feels like they only slept for about five minutes each. Takashi is sleeping peacefully when Atsushi and Satoru drag themselves around getting ready for school. Auntie gives them knowing looks over breakfast table in the morning, but mercifully doesn’t comment.
Their classmates are relieved to see them, but Sasada and Tsuji must have passed around pretty convincing threats beforehand, because Satoru and Atsushi aren’t mobbed on their way inside. Taki pulls them aside for a tight hug, squeezing the life out of both of them in turn, and a few other kids get away with murmured condolences and welcomes, but otherwise it’s easy to slip back into routine.
Satoru folds his hands together and watches the clock. His sleeves are rolled up so he’ll see a note the second Takashi leaves one, and his phone is on vibrate in his pocket. At his desk on the other side of the room, Atsushi is equally as tense.
Nyanko-sensei is home with Takashi, and no one in this entire town means him any harm, but Satoru has nightmares about what happened the last time they left him alone. It’s stupid, even though the therapist says it’s not stupid. She says it will take a lot of time to stop being scared.
Color appears from the corner of his eye. Satoru glances down at his hands in time to watch familiar handwriting fill the empty space, those neatly drawn characters that Satoru would be able to pick out of a thousand, a shade of orange that makes his heart beat a little faster.
You didn’t wake me up before you left, so I didn’t get to tell you, Takashi writes. Have a good day!
And just a tiny little bit of that senseless fear goes away. With every new day, it goes away a bit more. 
Ogata sneaks away from home to visit on the weekends, even though it gets her in trouble with her mom more than once. Shibata gets on the train to Hitoyoshi on any afternoon he doesn't have extra-curriculars, and on some afternoons that he does, and stubbornly weathers phone calls from his exasperated parents who say things like "just tell us when you're going so we don't have to find out from your teacher" followed by "and give Takashi our love" which takes any sting out of the scolding.
Takashi has had years to get used to his friends and how much they love him, but he still brightens when Ogata or Shibata texts to say they're coming over.
“Are you guys gonna be around after school?” Suzuki asks about a month later, while Satoru is snatching up his books and his bag. “There’s a new game at the arcade you should check out.”
“Next time, maybe,” Atsushi says, slinging his own bag over his shoulder. “Takashi has a doctor’s appointment this afternoon.”
“Hey, no worries,” Suzuki says with a wave, probably sensing the dark stare Tsuji is directing at the back of his head. “Bring him along when he’s feeling better.”
Takashi has been feeling a lot better recently, but it'll still be a few weeks before he's allowed to do more than walk around the house. Today they're taking him to the general hospital for x-rays, to make sure his ribs are healing like they should. Nyanko-sensei comes along, riding on Atsushi's shoulder since Takashi can't carry him yet, and Satoru holds Takashi's hand because the hospital gives him an uneasy feeling. The doctor is very nice, and tells Takashi he's doing well. There's a rattle in his lungs she doesn't like, so he gets a prescription for antibiotics just in case, but otherwise his progress is right where it should be. In another month, he should be good as new.
"Well, since we have to go out and fill Takashi's prescription, I don't see why we shouldn't stop and get donuts on our way home," Auntie says brightly, leading the way out. "We'll get one for Mana, too. Don't tell dad."
"Thanks, Aunt Mikako," Takashi says, smiling up at her. "For everything. Sorry I've been so much trouble."
"Natsume Takashi, if you say 'sorry' one more time, I'm gonna lose it," Satoru informs him with a scowl. "This is what family is supposed to do. Get it through your head already."
But he squeezes his hand so Takashi doesn't feel truly scolded, and Atsushi rolls his eyes at either what Satoru said or the way he immediately backtracked. Auntie looks amused by the three of them and starts to open the door to the lobby, when a sudden voice calls out, "Excuse me!"
Satoru turns, surprised. He recognizes the woman who hurries across the hall to them. She lives in the big house on the very edge of town, and the one time Satoru accidentally kicked a ball into her yard, she sent him on his way with a snack. She presses a flustered hand to her mouth when she reaches them, and beside her, the man that must be her husband smiles at them pleasantly.
"I'm so sorry for butting in," she says. "We're here to visit a friend, and we happened to overhear. Natsume?"
"It's no trouble," Auntie assures her. She puts a hand on Takashi's shoulder. "I don't think you've had the chance to meet my son's second soulmate. This is Natsume Takashi, and he's staying with us for a little while."
Takashi ducks in a quick bow. The woman claps her hands together, looking delighted. "Is that so? Shigeru-san, you were right!"
Her husband laughs, a kind sound. "It's nice to meet you, Takashi. I've heard your name before from a cousin of mine." When Shigeru smiles, the lines on his face fit it perfectly, worn into place from a long life of smiling. "I'm Fujiwara Shigeru, and this is my wife, Touko-san. As it so happens, you and I are family."
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tapatapreview · 4 years
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November 04, 2020 at 06:30PM https://ift.tt/3l12HQb Gaming
After the conclusion of the sequence’ earlier anthology with Yakuza 6, there have been large Kiryu-sized sneakers to fill. As our new protagonist Kasuga Ichiban steps into the highlight for Yakuza: Like a Dragon, developer RGG Studio proves it could nonetheless seize its signature mix of gripping melodrama and absurdist humor whereas creating one thing genuinely recent for the long-running franchise. The reinvention is not simply within the transition from action-brawler to turn-based fight, which is a good tackle conventional RPG battles. It’s that the celebration dynamic in Like a Dragon permits a brand new form of storytelling that the sequence hasn’t explored earlier than, one which focuses on the ability of embracing friendship and combating collectively each step of the way in which.
Like a Dragon begins anew, offering an entry level for individuals who have by no means performed a Yakuza recreation earlier than. But it would not be a correct sequence entry with out the core tenets that outline Yakuza–things like charming exposition-heavy cutscenes, thrilling over-the-top fights, and a wealth of aspect actions that flood the streets of a lifelike Japanese metropolis. In true Yakuza style, the tangled net of alliances, betrayals, secrets and techniques, and shifts in energy throughout totally different organizations function the muse for a lot of its character-driven story. And it is as candy as ever right here.
Kasuga, Number One
Ichiban has a well-known background: born from nothing, scraping by in Kamurocho till a father determine with yakuza ties digs him out of significant hassle. Ichiban’s life revolves round that man, Masumi Arakawa, and he ultimately follows in his footsteps by pledging himself to the Tojo Clan. Much of what propels Like a Dragon is the connection these two share–from Ichiban taking the autumn for a household crime to uncovering why he’d been left for useless in one other metropolis after his 18-year jail sentence. Things change in time, and that good-natured child who grew up loving Dragon Quest (actually in-lore) and doing innocent errands for the gang now has loads to study in regards to the felony underworld as he re-enters society.
Loud, goofy, naive, however all the time well-meaning, Ichiban typically lets his immaturity get the very best of him. Others are there to assist him study and develop, and he by no means wavers in his dedication to the folks round him. It rubs off on his companions, whose circumstances unite every of them as you unravel the thriller behind Ichiban’s exile to Ijincho, Yokohama (the place a lot of the recreation takes place). Your core squad of Adachi, Nanba, and Saeko enter the scene for their very own reasons–Adachi is the ex-detective whose aim is tied to yours, Nanba is the homeless man who saved your life and has extra to him than he lets on, and Saeko is the barmaid who reciprocates the unconditional assist she will get from the crew after a private tragedy.
The Friends You Make Along The Way
Sometimes their motivations for sticking round for Ichiban’s messy yakuza enterprise aren’t all the time convincing, however over time, the friendships they kind develop into all of the conviction they want. The acquainted theme of deep emotional bonds is what Like a Dragon makes use of to deliver one thing new to the sequence’ sturdy, established type of storytelling–the celebration system is not simply an excuse to give you a group through the RPG fight. Throughout the story, the solid will get into hassle, fights their method out, drinks, and celebrates collectively, they usually carry one another to the tip. Much of the Yakuza sequence to this point was in regards to the struggles of Kazuma Kiryu, a person who has a coronary heart of gold, but all the time stored everybody at arm’s size. Like a Dragon, nonetheless, flips the script and explores the ability of letting folks in, and it embraces the uplifting social dynamic its characters create.
Each principal solid member has their very own life tales to inform and will get a little bit of the highlight with Ichiban all through the principle marketing campaign. But a number of the extra private moments come via in what are referred to as Drink Links–basically Persona-style social hyperlink situations the place celebration members open up about their private lives over glasses of whiskey at their house bar referred to as Survive Bar. You improve a bond ranking with them, enhance social stats, and unlock fight perks alongside the way in which; extra importantly, you actually get to know the characters who’re combating alongside one another.
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The Drama Of Yokohama
That normal sentiment can be utilized to the Ijin Three, the trio of gangs that uphold a fragile steadiness in Yokohama–it consists of the Japanese Seiryu Clan, the Korean Geomijul, and the Chinese Liumang. The unnerving pressure between them enriches the narrative, as these organizations develop into vital for chasing the reality. Just a few of their members (who I will not reveal for spoiler causes) are nice standouts because the story develops, and likewise deliver out a little bit of Asian range, giving Korean and Chinese characters extra nuanced portrayals than in earlier Yakuza video games. In Like a Dragon, your enemies at present could possibly be your dearest allies tomorrow, and vice versa.
Internal rifts and philosophical variations will all the time destroy organizations from the within. When one group dedicates itself to good deeds to assist the much less lucky, others see it as an opportunity to prey on the helpless and seize energy. It’s an ever-evolving recreation of 4D chess you may see play out, and it instills an eagerness to see what occurs chapter after chapter. Another piece of the larger image is right-wing nationalism, portrayed by a bunch referred to as Bleach Japan. While Like a Dragon’s climactic political drama leans on the outlandish villainy of a power-hungry few, it takes narrative alternatives to precise clear opposition to anti-immigration, anti-sex work, and anti-poor politics in key story beats, and these themes additionally develop into a part of what drives Ichiban and firm.
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I’ve made it fairly clear that I’m a sucker for Yakuza’s melodrama. However, I’m prepared to confess that Like a Dragon has one too many easy plot twists, which might come throughout as a approach to elongate the principle story. Perhaps it bites off greater than it could chew on the tail-end the place plot factors are launched as shortly as they’re resolved. They’re not unhealthy story beats per se, however they will really feel overbearing when there’s already sufficient engaging narrative established.
Regardless, Yakuza has constructed a repute on charming drama and robust characterizations, and it is these expectations that its video games will probably be judged by. With that standards in thoughts, Like a Dragon hardly misses.
Like A Dragon Quest
Ichiban’s eccentric character is a power of nature, and it is even what fuels the fight system. His creativeness runs wild, and in his thoughts, he sees himself and his pals because the heroes of the day, identical to in Dragon Quest (Ichiban’s phrases, not mine). Enemies remodel into possessed beings or extraordinarily foolish delinquents like aggressive cooks, unhinged nudists, or simply unhealthy dudes with glowing crimson eyes–some with punny names like “capitalist punisher” for evil salarymen or “hands catcher” for evil baseball gamers. And your individual celebration members remodel into their outfitted jobs with typically ridiculous costume modifications.
His reverence for Dragon Quest is charming, and exhibits that he actually is a child at coronary heart; it is a part of what fills him with the dedication to maintain combating, even in probably the most dire of conditions. Like a Dragon asks you to droop your disbelief extra so than earlier Yakuza video games to accommodate Ichiban’s child-like creativeness, and you recognize what? I’m right here for it.
Like a Dragon makes use of a fairly simple turn-based fight system with commonplace assaults, particular strikes (typically enhanced by easy QTE button prompts), and spells of various affinities and standing results. Managing your celebration’s varied capabilities and strategizing to dispatch enemies in good methods is on the core of the enjoyable. How you deal with your turns in relation to the enemies you face in any given battle presents a well-known however partaking puzzle-like problem of devising the very best plan of action. When you barrel down consecutive fights in dungeon-like situations, fight maintains a gentle, gratifying circulate, whereas the larger set-piece boss fights take a look at your command of the system. What was used really comes collectively remarkably effectively for Yakuza’s personal RPG debut.
Combat can also be a chance for the sport to crank up Yakuza’s custom of ridiculous over-the-top strikes, and it is a large purpose why fight is thrilling to have interaction with. The spirit of the sequence’ wild warmth actions comes via within the abilities you may study, like summoning aggressive followers by performing a musical act or leaping via the air to spit literal hearth upon your enemies. The intricacies of fight are pushed by the job system, which is basically a set of swappable character courses that play otherwise with their very own distinctive talents. And so long as you construct up a very good number of therapeutic, buffs, and robust assault sorts, you may be in good condition.
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Like a Dragon is not with out its faults, nonetheless. It’s fairly obvious in the previous couple of chapters that the sport started to depend on lengthy drawn-out fights. I nonetheless needed to keep sharp and maximize harm with every flip or use heals and buffs at opportune occasions to remain alive, however a few of these moments boiled all the way down to a warfare of attrition. Although I really like that Like a Dragon could be actually difficult, somewhat grinding is required to even survive towards some bosses. Thankfully, there is a late-game fight area aspect exercise that gives a ton of EXP and helpful gadgets, however the necessity of it breaks a number of the momentum as you heard in direction of the conclusion. (And beware that there’s a level within the story the place you are required to have a number of cash, and if you have not invested time to earn cash, effectively you higher get on it.)
There’s More To Life Than Fisticuffs
It’s not all drama, combating, and foolish superpowers, although. While the situation of Kamurocho has develop into a type of character itself, the a lot bigger Ijincho (a mashup of the actual Yokohama) does provide its personal distinct vibe. Compared to Kamurocho, it seems like taking a deep breath of recent air if you stroll via the open areas of Hamakita Park, purchasing retailers on Isezaki Road, and the streets of Chinatown. Even the alleyways and homeless camps of the lower-class areas breathe life into Ijincho in equal measure. The metropolis is bustling with issues to do exterior of the principle story, as is Yakuza custom.
My private favourite of karaoke is again. The rhythm minigame presents one other avenue for the characters to precise themselves in an particularly charming style. Nanba brings again the traditional “Baka Mitai,” and Adachi belts out his personal efficiency of “Machine Gun Kiss.” Saeko’s friendship anthem “Spring Breeze” warms my coronary heart as she performs the piano whereas the remainder of the gang enthusiastically cheers her on. And Ichiban’s personal music, “The Future I Dreamed Of,” showcases his personal inspirations as he displays on his upbringing. When a number of different characters be part of the celebration, the karaoke playlist grows. Having it again at Survive Bar, the place everybody meets up and drinks collectively, actually creates a homelike ambiance for Like a Dragon.
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One of the very vital money-making minigames is Ichiban Confections, the enterprise administration simulator. You assist a household enterprise develop from promoting sweets at a hole-in-the-wall store to turning into C-suite executives with a number of ventures featured in commercials. It’s goofy as hell however fairly concerned, as you must handle staff, assign jobs, and make funding selections. You additionally must play a separate and hilarious minigame the place you frantically argue with shareholders to earn their assist. There’s additionally Dragon Kart, which is a whole kart-racing minigame with its personal ridiculous aspect story and tournament-style challenges. The final one I’ll point out is the quiz minigame, which exists beneath the guise of an grownup college the place Ichiban learns about historical past and tradition (and even has its personal Sega-themed quizzes), serving to him enhance social stats. These actions are vigorous and rewarding in their very own small methods, whether or not it is cash, perks, gear, or genuinely humorous aspect tales that construct up the wild lifetime of Kasuga Ichiban.
Even after spending 40 hours with Yakuza: Like a Dragon to finish its principal story and expertise an honest chunk of optionally available content material, there’s nonetheless extra to see and do with substories and conclusions to optionally available quests.
The Future Is Bright For Yakuza
As the sport executes on a melodramatic, multi-faceted conclusion typical of a Yakuza recreation, you are inspired to mirror on the hardships and tragedies Ichiban needed to endure. It’s uncommon, nonetheless, to additionally see the protagonist of a Yakuza recreation additionally do the identical. You can see the journey, the struggles, the challenges, the expansion, and the friendships worn plainly on his face. Yakuza has a penchant for exaggeration, this recreation actually goes for it, and it really works. Ichiban is an expressive character, typically to the purpose of parody, however it’s endearing and infrequently inspiring. Ichiban is an idealist and a bit naive, however he is additionally what his pals have made him via their very own personalities and their sense of justice: a hero.
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At so many moments, I stood up screaming at my TV in absolute pleasure (and shed a number of tears right here and there), seeing how Ichiban develops, and the way Like a Dragon ties again into the broader Yakuza lore for long-time followers. Ichiban stands tall among the many legends that the Yakuza video games have created, and Like a Dragon is not shy about drawing from that effectively once more. Maybe it is a bit on the nostril, however for me, I can not assist however really feel a reinvigorated ardour for the franchise.
For RGG Studio’s first crack at an RPG, it is a rattling fantastic outcome. It delivers what I really like most about Yakuza and introduces new concepts that largely repay. Ichiban is not doing it alone, both. He has pals and mentors, ones who’ve helped him struggle and overcome private tragedies. It was an absolute thrill to look at him develop, and that is what’s most vital for a recreation so targeted on its characters. Yakuza: Like a Dragon is a passing of the torch, and a incredible entry in a beloved franchise that proves that it is in good arms with Kasuga Ichiban.
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