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gadgetflow · 10 months
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GRID Studio GRID 1 1st-generation iPhone art - get $300 OFF + 15% EXTRA OFF with code "BF15" Discount - https://thegadgetflow.com/portfolio/grid-studio-grid1-1st-generation-iphone-art/
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solarpowerindustry · 11 months
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backroomoftheday · 2 years
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THE BACKROOM OF THE DAY IS!!!!!
Level 81 - "Zoological Office"
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A picture taken from outside an office building within Level 81, showcasing a native horse.
CLASS 2
Unsafe
Secure
Low entity count
Description:
Level 81 consists of many different office-like buildings, similar to those found in The Frontrooms. The interiors of these buildings vary, but some common themes have been noted. The walls of Level 81 can vary in material from brick, to concrete, to wallpaper, and can appear in several colors such as light blue, dark green, and yellow. These walls may also vary in texture and design. Equally, the floors of Level 81 may appear as carpet, concrete, or occasionally laminate wooden slats. Lighting within Level 81 varies broadly; attempts to determine a manufacturer have proven futile. Light fixtures may flicker and can cause blackouts similar to those within Level 0 and Level 1. Despite these imperfections, Level 81 possesses a reliable power grid1, and by extension Wi-Fi. Windows are common and safe; no sightings of Entity 2 have been recorded as of yet.
When first entering Level 81, the Level will be unnaturally quiet. After wandering for a few hours, various animal noises may be heard, and it is possible to encounter animals by following such noises. Many animals from The Frontrooms can be encountered, such as horses, pigs, canines, felines, cattle, birds, etc. Potentially dangerous creatures, such as bears and lions, are also present, though it is advised Wanderers should XD not approach these animals. The leading theory concerning Level 81's large animal population, as proposed by M.E.G. Regiment "Compass Point", is that Level 81 is the "starting Level" for non-human creatures of The Frontrooms, in comparison to how Level 0 is the "starting Level" for humans. Despite the abundance of Frontrooms animals within Level 81, various Entities can also be encountered, such as Smilers, Skin-Stealers, Male Deathmoths, Dullers, Jerry and Hounds, although it is possible more Entities may inhabit the Level.
The overall structure and position of interiors within Level 81 is considered unnatural; various rooms have been observed clipping into other walls and generating attached vertical hallways that bend gravity accordingly. Some rooms may be filled with Almond Water, harbouring several forms of sealife. The windows of Level 81 project an outside area that can be entered, though this area shouldn't exist due to the mass of halls and rooms which should be obstructing it.
When outside of Level 81's office buildings, it is possible to view a long2, winding road. It is also possible to observe several of the animals present within buildings through windows. The outside area of Level 81 appears to emit a subtle green light, which when interacted with, directly or indirectly, causes all nearby animals to appear startled and retreat out of fear. The sky of Level 81 is dark and cloudy, and no stars or other celestial bodies such as the Moon are visible. Drone surveillance footage has captured many more buildings in the distance, however; attempting to reach these buildings will result in the offending individual arriving back at the main road.
Bases, Outposts and Communities:
It is presumably possible to establish a settlement within Level 81, but it is not advised, and none currently exist. Evidence exists to show that The Lost may inhabit this Level for use as a hunting ground.
Entrances And Exits:
Entrances:
An office door found within one of Level 10's barns functions as a reliable entrance to Level 81, although the exact position of this door is fluctuant. In Level 4, a room filled with zoo advertisements can be encountered, which will transport individuals to Level 81 through unknown means. In Level 58, an animal themed playground can be encountered; interacting with any of the installments will open a hallway into Level 81. Any door labeled 204 within Level 21 will lead to Level 81 when opened. In Level 80, a shack labeled "81" in Little Houston serves as an entrance to Level 81. In Level 43, no-clipping into a zoo billboard will cause you to emerge in Level 81.
Exits:
There are currently many methods of leaving Level 81. If a room filled with birds is encountered, you will be transported to Level 30. If a large opening in the outside area is found, entering it will lead you to Level 22. Entering a dark alleyway will cause you to emerge in Level 55. Occasionally, a door in Level 81 may take you to Level 0, Level 4, Level 37, or Level 62 without warning. Travelling through Level 81's native sewer system may lead to Level 34 or Level 41. Elevators within Level 81 may cause passengers to arrive within Level 64 or Level 65. A certain hallway in Level 81 is linked to Level 88, and will lead Wanderers there. Some of the concrete office rooms of Level 81 lead to the Type 2 concrete boxes of Level 170. Any attempts to no-clip will transport offending individuals to a random Negative Level.
Author
Stretchsterz
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davidchenmd · 2 years
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Bipolar Disorder Candidate Gene Found in Large Family
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David Chen, MD, is a double-board-certified psychiatrist with the American Board of Psychiatry and Neurology. In addition to his clinical practice, David Chen, MD, has conducted genetics research at the National Institutes of Health, where he focused on the genetic basis of early-onset bipolar disorder.
A mental illness with a lifetime prevalence of around 1 percent, bipolar disorder causes extreme mood swings that include emotional highs (mania or hypomania) and lows (depression). In previous genetic studies, researchers found regions with potential chromosomal links to the condition, as well as genes that might be associated. A 2017 study published in Gene magazine utilized six related case samples from a four-generation family to identify potential susceptibility variants.
When researchers performed exome sequencing and linkage analysis to identify possible susceptibility variants, they found five potential bipolar disorder candidate genes. One such gene, glutamate receptor delta-1 subunit (GRID1), had previously been linked to various several psychiatric disorders.
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generalmisc · 2 years
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09afghanistan-briefing-grid1-square640-v2
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friday460 · 6 years
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Colorful
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For my topic of “colorful,” I included pictures from concerts, a record store, guitars and posters/paintings around downtown. I think it shows a variety of how much color is embedded into our lives. My favorite is the guitar picture. Especially the third guitar in the photo because it is an assortment of colors. Mckayla Hull
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bifrostgiant · 5 years
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A new Loki dress is available from Her Universe.  So cute!
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captainmsrposts · 5 years
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ALV SUPPORT
Create, Modify and Delete entries dynamically from any custom table by using Object Oriented ALV
Objective:
This program is used to create, modify and delete entries dynamically from any custom table by using object oriented ALV.
Step by Step procedure
1. Go to SE80-> create a program and write the following code
TYPE-POOLS:     vimty.
TYPES :   BEGIN OF ty_mod,      row TYPE i,   END OF ty_mod.
DATA:  g_container        TYPE scrfname VALUE 'CUSTOM_CONTAINER',  grid1              TYPE REF TO cl_gui_alv_grid,  g_custom_container TYPE REF TO cl_gui_custom_container.
DATA:  i_table            TYPE REF TO data,  wa_all             TYPE REF TO data.
DATA:  org_crit_inst      TYPE vimty_oc_type,  old_rc             LIKE sy-subrc,  act_level          LIKE authb-actvt,  only_show_allowed  TYPE c,  i_exclude          TYPE ui_functions. DATA :  i_mod              TYPE STANDARD TABLE OF ty_mod,  i_del              TYPE STANDARD TABLE OF ty_mod.
FIELD-SYMBOLS:        <i_itab>     TYPE table,        <wa_tab>     TYPE ANY.
DATA: BEGIN OF header OCCURS 1.        INCLUDE STRUCTURE vimdesc. DATA: END OF header.
DATA: BEGIN OF namtab OCCURS 50.        INCLUDE STRUCTURE vimnamtab. DATA: END OF namtab.
DATA: vim_wheretab LIKE vimwheretb OCCURS 10.
DATA: dba_sellist LIKE vimsellist OCCURS 10.
SELECTION-SCREEN BEGIN OF BLOCK bb WITH FRAME TITLE text-100. PARAMETER: viewname TYPE tvdir-tabname. SELECTION-SCREEN SKIP 2. SELECTION-SCREEN BEGIN OF LINE. SELECTION-SCREEN PUSHBUTTON 20(10) text-101 USER-COMMAND b1. "Display SELECTION-SCREEN PUSHBUTTON 36(10) text-102 USER-COMMAND b2. "Change SELECTION-SCREEN END OF LINE. SELECTION-SCREEN END OF BLOCK bb.
AT SELECTION-SCREEN.  CASE sy-ucomm.    WHEN 'B1'.      SET PF-STATUS  'ALV'.      CALL SCREEN 9001.    WHEN 'B2'.      SET PF-STATUS 'ALV1'.      CALL SCREEN 9001.  ENDCASE.
* Class used to get changed data CLASS lcl_event_handler DEFINITION .  PUBLIC SECTION .    METHODS: handle_data_changed              FOR EVENT data_changed OF cl_gui_alv_grid              IMPORTING er_data_changed. ENDCLASS.                    "lcl_event_handler DEFINITION
* Class used to get changed data CLASS lcl_event_handler IMPLEMENTATION . *  Handle Data Changed  METHOD handle_data_changed .    PERFORM handle_data_changed USING er_data_changed .  ENDMETHOD.                    "handle_data_changed
ENDCLASS.                    "lcl_event_handler IMPLEMENTATION
Save and activate.
2. Create a screen 9001 with custom container.
                   Screen 9001 flow logic looks like the following
3. In the PBO event (Module STATUS_9001), write the following code.
*&---------------------------------------------------------------------* *&      Module  STATUS_9001  OUTPUT *&---------------------------------------------------------------------* *       text *----------------------------------------------------------------------* MODULE status_9001 OUTPUT.  DATA :    gr_event_handler TYPE REF TO lcl_event_handler .
* Creating an instance for the event handler  CREATE OBJECT gr_event_handler .
 TRY.      CREATE DATA i_table TYPE TABLE OF (viewname).      ASSIGN i_table->* TO <i_itab>.
     CREATE DATA wa_all LIKE LINE OF <i_itab>.      ASSIGN wa_all->* TO <wa_tab>.
*     Selecting data dynamically      SELECT * FROM (viewname) INTO TABLE <i_itab>.
*     Building the fieldcatelog      CALL FUNCTION 'LVC_FIELDCATALOG_MERGE'        EXPORTING          i_structure_name       = viewname        CHANGING          ct_fieldcat            = li_fieldcat        EXCEPTIONS          inconsistent_interface = 1          program_error          = 2          OTHERS                 = 3.      IF sy-subrc <> 0.        MESSAGE ID sy-msgid TYPE sy-msgty NUMBER sy-msgno          WITH sy-msgv1 sy-msgv2 sy-msgv3 sy-msgv4.      ENDIF.
*     Making fields editable except key fields      IF sy-ucomm = 'UPD' OR  sy-ucomm = 'CHANGE'.        LOOP AT li_fieldcat INTO lwa_fieldcat.          IF lwa_fieldcat-key = space.            lwa_fieldcat-edit = 'X'.            MODIFY li_fieldcat FROM lwa_fieldcat.          ENDIF.        ENDLOOP.
     ENDIF.
*     Making fields editable      IF sy-ucomm = 'NEW'.        LOOP AT li_fieldcat INTO lwa_fieldcat.          lwa_fieldcat-edit = 'X'.          MODIFY li_fieldcat FROM lwa_fieldcat.        ENDLOOP.        lh_flag = 'X'.        CLEAR : <i_itab>.        DO 100 TIMES.          APPEND <wa_tab> TO <i_itab>.        ENDDO.      ENDIF.
*     Exclude buttons      PERFORM exclude_tb_functions CHANGING i_exclude.
     IF g_custom_container IS INITIAL.        CREATE OBJECT g_custom_container          EXPORTING            container_name = g_container.        CREATE OBJECT grid1          EXPORTING            i_parent = g_custom_container.      ENDIF. *     Making all fields non-editable if display mode      IF sy-ucomm = 'SHOW'.        LOOP AT li_fieldcat INTO lwa_fieldcat.          lwa_fieldcat-edit = ' '.          MODIFY li_fieldcat FROM lwa_fieldcat.        ENDLOOP.      ENDIF.      IF sy-ucomm = 'SAVE'.        LOOP AT li_fieldcat INTO lwa_fieldcat.          IF lwa_fieldcat-key NE space.            lwa_fieldcat-edit = space.            MODIFY li_fieldcat FROM lwa_fieldcat.          ENDIF.        ENDLOOP.      ENDIF. *     Displaying ALV Grid      CALL METHOD grid1->set_table_for_first_display        EXPORTING          i_structure_name     = viewname          it_toolbar_excluding = i_exclude        CHANGING          it_outtab            = <i_itab>          it_fieldcatalog      = li_fieldcat.
     IF sy-subrc NE 0.        EXIT.      ENDIF.
*      Getting the changed data      SET HANDLER gr_event_handler->handle_data_changed FOR grid1 .
   CATCH cx_sy_create_data_error.
 ENDTRY.
ENDMODULE.                 " STATUS_9001  OUTPUT
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jnhyt12365 · 2 years
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男性胡子少、女性反倒長胡子,是生病嗎?
胡子長在男性身上,顯得“man”,但在女性身上,就不太美觀。有人疑惑,胡子不是男人專屬?女人長胡子,是不是意味著“男人婆”?
壹般來說,男性進入青春期,或多或少都會長胡子。但總體還是要結合自身發育情況,有些人可能天生胡子較少,但生殖器官和喉結、肌肉等發育都正常,這就不屬于病態,無需過于擔心。
但若是其他特征也無發育迹象,很可能是性激素分泌出現問題,需要到醫院進行檢查。
至于女性,也會長出“小胡子”,就可能與3個方面有關:
1、遺傳因素
科學家發現,TCHH、FOX12、GRID1、PAX3這幾種與毛發有關的基因,會決定體毛黑不黑、多不多,而且這些基因具有遺傳性,很可能會繼承到女生身上。
雙效犀利士 希愛力   雙效希愛力 希愛力雙效片  希愛力5mg 希愛力20mg  超級艾力達 超級希愛力 超級犀利士 香港老中醫
2、雌激素影響
女性的卵巢和腎上腺也會分泌少量雄激素。若體內雄激素水平上升,就會導致女性毛發旺盛,“胡子”也會明顯。
3、某些疾病
如多囊卵巢綜合征,就會導致體內雄激素紊亂,可能會影響毛發生長。
提醒:2個時刻不建議刮胡子
刮胡子可以讓男性看起來更加幹爽,整潔。因此不少男性都會每天刮胡子的習慣,但有兩個時刻,並不適合刮胡子。紅金偉哥 黃金偉哥 華佗神丹 一炮到天亮 德國黑螞蟻  保羅V8 第五元素 日韓虎王 雙效犀利士  一想就硬  
1、運動前後
運動後,皮膚下血管處于擴張狀態,血液循環加速,這個時間刮胡子可能會容易損傷皮膚,容易引起細菌、病菌進入皮損,增加感染風險。
另外運動前,也不能刮胡子,原因與運動後差不多,因爲運動時全身血液循環,若運動前不小心刮胡子留下傷口,刮胡子就會刺激傷口,可能發生炎症。
2、洗澡後
若不小心刮傷,馬上洗澡的話,受到熱水和沐浴露刺激,會引起局部不適或臉部感染。
最後需要提醒的是,刮胡子不是刮得越幹淨越好。胡子刮得越幹淨,那些很短的胡子就越容易往皮膚裏面生長,造成難忍的疼痛。所以刮胡子時,還是要稍微注意下力度以及長度。2H2D持久液  2H2D延時噴劑  日本丸榮  2H2D  日本2h2d 德國黑金剛 黑金剛持久液
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tutorialcup · 2 years
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gadgetflow · 10 months
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GRID Studio GRID 1 1st-generation iPhone art - Get $300 OFF + 15% EXTRA OFF with code "BF15" Discount https://thegadgetflow.com/portfolio/grid-studio-grid1-1st-generation-iphone-art/
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deknutseljuf · 3 years
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🏴‍☠️Arrr, Arrgh, Yarr, Gar, 🏴‍☠️our Pirates Week at #creakrea is already over! So all bucko ‘s, here are our 8 treasures (and more), picked by our lovely guesthost Jen at @studio_rosie : Grid1: @my_colorful_crafts @art_school_diy @puenktchenundanja @mommassori123 @tuff.tray.days @maddam_arte @craftymessymom @fun_frolicdoctormom Grid 2: We found more treasures! @kraftyelf @juffalke @aaru_aarvi10 @aikas.babybunt @kolonialbeamterdemartinez @schaeresteipapier @keepingthecraziesbusy @studio_rosie ( yes, our lovely guesthost 😍) Grid 3 These 8 pirate posts deserve also a big applause 👏 : @littlelion_mom (pirate attributes) @our_enchanted_play (peghouse) @mit_kleber_und_schere (felt parrot) @lisasiemensbooks (pirate in boat illustration) @elementsofplay (wooden set up) @under.the.kowhai.tree (treasure map) @leoemarty (Shell crab) @craftedbybears (treasure sand hunt) You were all great, thank you for joining! Our next theme is Back to school 🏫 and our guesthost for this week is Marlen at @peekaloom (USA) We hope you all join again! @creametkids Mirelle) @deknutseljuf (Ilse) #deknutseljuf #creametkids #themaweek #themeweek #instagramtheme #instagramthemes #weekchallenge #themeoftheweek #pirates #backtoschool (bij The Netherlands) https://www.instagram.com/p/CS4wmWTDQ-M/?utm_medium=tumblr
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friday460 · 6 years
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HAPPY
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For this project I had the inspirational word, “happy.” I decided to take photos of different people smiling because when I think of happy I think of smiles and laughter. The middle photo is my favorite because it includes a puppy, one of the sweetest things in the world. Mostly, these photos bring joy and bring people in. Carla Maldonado
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Grid1
Twitter, Facebook.  
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dechosking · 7 years
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grid1, made with Processing
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filiorumexdeorum · 7 years
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Quand Jacq se fait reconnaître par Artémis et qu’elle l’engueule en disant qu’elle n’est pas amoureuse de lui et qu’elle veut le tuer.... chose qu’elle répète depuis 4 millions d’années mais ça fait toujours aussi mal
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