Tumgik
#groupe loto
maraboutbadou · 2 years
Text
Comment gagner aux jeux de hasard
Comment gagner aux jeux de hasard-Voyant BADOU Formule pour gagner aux jeux de hasard -mots magique pour gagner au jeux de hasard et au loto Vous jouez aux jeux ? mais vous ne gagnez jamais et vous vous êtes dit peut être je n’ai pas la chance ou je ne gagnerai jamais c’est il ne faut plus jamais dit jamais car jamais n’existe pas. Avec le Medium Voyant Sérieux et Reconnu tout est possible car…
Tumblr media
View On WordPress
0 notes
maraiheroine · 2 months
Text
Tumblr media
familliar ideas for the mer-group, not happy w the colours just yet
2 notes · View notes
safetycourses2022 · 4 months
Text
Tumblr media
0 notes
globalitesafety · 9 months
Text
Tumblr media
GlobaliteSafety is proud to be one of the leading manufacturers of group lock boxes, providing high-quality and reliable solutions for workplace safety. Our group lock boxes are specifically designed to facilitate the implementation of lockout/tagout procedures, allowing multiple workers to secure their personal locks to the box, ensuring that equipment or machinery cannot be operated until all locks are removed. With GlobaliteSafety's group lock boxes, you can effectively enforce safety protocols and protect your employees from hazardous energy sources.
Visit Here: https://globalitesafety.com/group-lock-box/
Address: 408/5, B1-A, Street No. 22, Anand Parbat Indl. Area, New Delhi - 110005 (India) Contact no:-+91-9999579786
0 notes
strawberri-elixir · 7 months
Text
Café Chronicles
╰⇢ Megumi Fushiguro x Reader
Tumblr media Tumblr media Tumblr media
“ Oh, home, let me come home, home is whenever I’m with you… ”
Tumblr media
Summary — You were fully prepared to build a new life for yourself when you moved to Tokyo. To get a job and start your path towards graduation. What you weren’t prepared for, however, was how a certain boy would gradually start changing your life. For better or for worse.
Content/Warnings — Coffee shop au, College setting, modern au (no curses), shit humor, swearing, jokes about dying, smau, jealousy, slight mentions of violence, probably a little bit of angst, sfw
Note(s) — Updates might be a little bit scattered since I still have school to focus on, but I will update whenever I can! And as usual, I don’t own any of the photos used!
Status — Ongoing!
Tumblr media
𝐌𝐚𝐬𝐭𝐞𝐫𝐥𝐢𝐬𝐭
— Y/n’s Besties — Megumi’s Group
Slave
(Respectfully) Die
B r o
Freaks
DEEZ NETS
God’s favourite
Peanut gallery
Tumblr media
Taglist! (50/50) — CLOSED!
@sur-i-ki @taelattecookie @nnasv @sillygoose3082 @swissy23 @annoying-bitxh @wearetheexception @bananasquash @b4tm4nn @polarbunny @xosren @helix-frscr @mixzimi @morgyyyyyyy @maya-maya-56 @ayxnxr @chuyasthighs0 @sereniteav @1l-ynn @lacrimae-lotos @cre8inghavoc @shotos-angelic-whore @lysaray @herdemisee @gabirii @ladytamayolover @lavender-hvze @shinsukeee @jayathelostdragon @dremerys @xbarrjallenx @bruisedstarss @camilo-uwu @r0ckst4rjk @dreamxiing @k4sss133 @mellozhi @0range-juiceee @liesthelunarlover @luciiferslover @mo0nforme @minzxec @bitchycloudstrawberry @rzcnlb @tsuyukix @minidrake @woahguy278 @nnnyxie @satorups @strxkbylightning
Bold means I can’t tag you for some reason :[
384 notes · View notes
aiieera · 7 months
Text
From The Start- chp.1
Tumblr media
written portion below*
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Walking into Yuuji’s chosen place for burgers, you walk up close enough to view the menu. Yuuji seems to have already decided what he wants to eat while you quickly snap a picture of the menu and send it to the group chat.
“Do you know what you want yet?” You take a moment to look at the menu before you respond. “Uhh, I think so? What are you getting?” You can tell he’s been excited about it for a while when he tells you his order. Mid-rant though, he stops and focuses on something he sees behind you. “Hey, isn’t that one of your high school friends over there?”
You tilt your head before you turn around to see none other than Toge Inumaki, someone you wouldn’t really call a friend. You turn around and Yuuji notices a confused look on your phase as you think about how to respond.
“Whats wrong? He’s a friend isn’t he? I remember meeting him when you introduced me to Maki and them.” The words finally come to mind after a few seconds. “I don’t know if I could call him a friend of mine. Honestly, I don’t think he likes me very much.” It’s Yuuji’s turn to be confused, but the conversation is dropped when you hear a ding coming from your phone with Nobara and Megumi’s orders.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
m.list || next
A/N-
Tumblr media
・yn didn’t take too long to cave and drive yuuji bc she knows that once he craves something, he can’t eat anything other than that or he’ll have a bad mood for a while
・yn seems to think toge doesn’t like her, but he was so laid back when yuuji met him that he actually can’t imagine him disliking someone
・hoping and praying im not making it too fast paced
Tumblr media
@sereniteav @iamyujisbitch @sad-darksoul @scrappedup @taelattecookie @kenmakodz @lacrimae-lotos @desideriumlove @lysaray @mellozhi @jayathelostdragon @nyxlai @danisuar @kzoyu @cre8inghavoc @sasfransisco
bolded cant be tagged
109 notes · View notes
crazyfox-archives · 8 months
Text
Tumblr media
A painted depiction of Kishimojin (鬼子母神), former demoness & divine guardian of children and childbirth, together with the Ten Rasetsunyo (十羅刹女), a group of demonesses converted into guardian spirits of the Lotus Sutra, by Hasegawa Tōhaku (長谷川等伯), 1564
Una representación pintada de Kishimojin (鬼子母神), antigua diablesa y guardiana divina de los niños y el parto, junto con las Diez Rasetsunyo (十羅刹女), un grupo de diablesas convertidas en espíritus guardianes del Sutra del Loto, por el artista Hasegawa Tōhaku (長谷川等伯), 1564
39 notes · View notes
persejin · 2 years
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Resolution (+ Color) Tutorial
An art tutorial featuring Erdrick/Loto from Dragon Quest III
Here's a quick and non professional art tutorial for you all! It's here to help out some people in a zine group I'm in but I figured it'd also be useful on here too. Obviously please take this with a grain of salt (especially on the science parts) since I'm technically an amateur artist but I really hope it helps somebody out!
91 notes · View notes
retphienix · 5 months
Text
youtube
Oh nice!
So I had planned on breeding a new team before tackling them again, but I also decided to do my grinding IN their castle for a little bit before doing the breeding (and then after, obviously) and when I got to the boss room I noticed it retained the second form.
So I figured "Oh, I can probably just beat the second form, I'm in a much better position now. Let's try." and I got it pretty cleanly :P
The fight itself is pretty good; Definitely one of the best I can remember in this game but I won't sugarcoat it- my mind wasn't so focused on boss encounter design in a DQM game where you basically zerg your stats up to a billion by breeding :P
That said- heavy melee attacks, a couple debuffs, and every few rounds they toss an AOE that can be dangerous- that's something to counter! Pretty nice!
After we knocked out the boss everything is happy go lucky~
There were a couple lines of dialogue I rather enjoyed- like the framing of the orbs of Loto as being a title granted to the brave who will save/lead this world (a repeat of DQ stuff around Loto) but following that more specifically with "That is why it targets children since they are the future" was pretty cool- I liked that- especially in the context of the DQ spinoff that's always been far more focused on the younger group of DQ fans, I like that :)
Everything's good and great and we're heading home and then we see a spooky image of eyes in the darkness where the spirits are, yippee!
Also I really enjoyed the little credit sequence showing some of the little "scenes" we've had on this adventure. I have mixed feelings on the efficacy of those scenes but I like it! Also smiled at the caravan camp scene but it also just made me wish there wasn't a limit on the camp because GIVE ME MY SUIKODEN STYLE BIG CAMP!!
So. Here is where I am at an impasse. I need to summarize my thoughts on the game (got a good amount of them) and I need to confront that ending scene since I've already admitted I know what comes next.
So here's what I'm going to do. I am going to explain my thoughts on the game As Of First Credits Sequence (now). Then, I am going to ATTEMPT the "second quest" orb collection part of the game.
I say ATTEMPT because I don't know how.... invested, I am.
From the sounds of it it's the "Do you want to grind nearly forever to get level 3 caravan members and max out your monster stats" mode. It SOUNDS like that- and *I* don't *want* to do that in this particular DQM title. But it also has a definitive goal- you're aiming to get the orbs, fight the thing, you get a second credits scene- then you can fight the dragonlord from DQ as a victory lap. I also think there are boss fights against each of the spirits and I do not know if those are challenging or bonus or required or anything about them.
I will ATTEMPT the orb quest, and if it feels too tedious- if it feels like I HAVE to seek out a level 3 sage for teleport just to keep my sanity with all the back tracking (it sounds like a LOT without teleport)- basically if I don't enjoy it after a few hours of trying, I'll cut it there, I'll admit my defeat, celebrate having beaten the main game because this is objectively the main game, the orbs are post game "Max your team!" stuff, and that will be it!
So then, my thoughts on Dragon Quest Monsters: Caravan Heart.
Altogether. It's alright.
This feels experimental as all hell. It's trying to mash a lot of ideas from main DQ titles in a way that I feel is... not altogether working here.
Mainly for me it comes down to two things.
The Caravan aspect is under-utilized, it's a weight around your ankle for the first few hours of gameplay and then it's just kind of "there" for the rest of the game with no real relevance.
Caravan members DO matter, except they kept the basic DQM monster aspect and arguably even buffed monsters to be better than before since their stats seem to explode MUCH faster than in prior titles- so it's??? Kind of just another layer to the gameplay that doesn't feel like it needs to be there and doesn't feel like it adequately adds to anything I'm doing... Kinda.
Early on you're struggling to breath and are excited to find new members that can alleviate your various caravan needs, then you learn better skills and get a decent income and all of a sudden caravan members are just "Here's some bonus damage, here's some bonus healing, here's a map"
Perhaps in the post game where you get stronger variants of each job they will begin to be much more impactful on play, but in base game eeeeeeh.
I do not hate it though. I think it's a failure because the primary impact it had on my gameplay experience was making the beginning hours worse, but, I think the strength of DQM titles is in team building prior to fighting rather than the fight itself- and the caravan is explicitly an expansion of that idea. You have no (real) control over the caravan in combat- so pre-planning is essential to getting the most out of them- this aspect I don't just like- I LOVE.
It's just I pretty much ended up with just "Here's some warriors to hit, and uh... the rest of my caravans sure do have members." because my options weren't too interesting and my monsters far out-performed anything they could do.
The reforming / breeding system is just fucking god awful compared to previous entries, and it does NOT make up for it in any meaningful way on its own merits.
The core issue comes down to the frequency at which you're allowed to interact with the system. Breeding in DQM games is one of the coolest parts of the entire experience- mashing skill sets together to make a new one, mashing monsters together to constantly get new mons you've never seen before- it's THE most fun part.
Not here.
In DQM:CH they retained the level 10 minimum requirement, but then limited your max amount of monsters PERIOD for the entire experience. You get 3 monsters, TOTAL, in the main game, 1 monster in a side quest, and apparently 1 more monster (I think that's it?) in the post game.
I had 4 monsters TOTAL to do breeding with.
Now for proper context, you don't breed the 4 monsters you have together- you collect hearts from random encounters and loot (the random encounter part is "pretty much" how it worked in previous games) and mash 2 hearts into your 1 monster to make that monster become a different monster.
The thing is, the monster limit matters, a lot. Your backup monster does NOT level up, so they can't be bred at all unless you swap to them which you're given practically no reason to ever do that, and you breed, I repeat, by mashing 2 hearts into 1 of your monsters.
This means you HAVE to level up your core 3 party members to 10+ to breed and you can only breed in ways that include your 3 party members.
The problem is hard to describe without an example from a prior game; In previous games "hearts" were just monsters- you had a farm full of monsters. Monsters on the farm leveled up as you leveled up your party (at a reduced rate). And every time you wanted to breed you just mashed ANY 2 monsters (party or not) together.
This meant in previous titles you could go to the starry area and breed 10+ new monsters all at once, having fun exploring the combinations and deciding who you wanted to make your new team out of.
In DQM:CH you breed your main 3 and that's it. There is no way to combine hearts to see new combinations for fun, you preview it on top of your current monster and then decline until you find the 1-3 breeding combinations you'll be doing today.
The severe limitations put on the quantity of breeding you get to do SEVERELY hampers the fun, like entirely- I had no fun breeding in this game. That sucks.
Now the system in place Works. They made the stats you retain more apparent and they made it so when you breed you don't start from "0" and instead you get to keep your skills from level 1 instead of re-learning them. Those are "nice" adjustments, but then where's the fun part? I had no fun.
Moving on though.
DQM:CH overall felt, interesting. The caravan aspect is something I think has potential but it doesn't really do much with it, and the breeding system is revamped in a way that entices you to explore it- only to find you're not really allowed to play with it much to explore it much so it falls flat too.
The game beyond those two features is kind of a "bland" DQM story. While DQM1 was all randomly generated zones, it had 2 things to keep it grounded a bit- each zone ended in a beautifully designed reference location to previous Dragon Quest games which gave each zone a little memorable scene- and Great Tree itself was a fantastic hub world that evolved as you progressed and gave the entire game a lot of identity.
DQM2 repeated the hub world sense of "life" with Great Log, but also gave each of the zones you explore a little mini narrative to solve along with their unique aesthetics like the desert world and ice world etc.
DQM:CH on the other hand is like.... a really low budget retreat of Dragon Quest's hub. No place feels like it has any real life going on, no place feels real, the whole game /feels/ like "overworld walking" with nothing going on. Perhaps part of this is how towns were handled, but in general the feeling was omnipresent. You get a basic goal at the very start and then just sorta walk forward until it says you won, I don't know, maybe I'm being a hater but I didn't really get the same charm I see in the prior 2. No place to consider my caravan's home*, no location that evolves over time in meaningful ways and gives you a reason to talk to anyone, nothing beyond "Walk forward until you finish" pretty much. :/
*Speaking of home, the camp just felt like a missed opportunity. I keep bringing up Suikoden but I mean it, what a missed chance to let us make a big dragon quest home base with tons of classes! On top of that, the camp isn't a fun place to be. Great Tree and Great Log are fun- they have tons to explore and they have interesting changes over time. The camp can get a couple buildings added if you recruit specific jobs. That's it. No one has anything interesting to say, and you're forced to return A LOT despite that.
And every time you return you do the same few things. Save the game through a ton of dialogue at the church tent. Talk to old lady or merchant to restock rations through a TON of dialogue. Sometimes talk to the camp dude to reorganize your caravan through a TON of dialogue. Sometimes breed your monsters through a reasonable amount of dialogue. And then when you want to leave you just go- wait- wait no you don't. You can't just go. You HAVE to go talk to Luin who will ramble for a calendar year about hints of your current quest EVERY. SINGLE. TIME. Before asking if you want to leave, or leave and bring the camp along.
Going to the camp sucks eggs.
Anyways, positive stuff, the gameplay kinda hits the mark. You do get "too strong really quickly" but that's okay! It's fun leveling your guys and forming your party around roles and (when it lets you) breeding some new monsters, and the quest is straight forward the whole time- almost always "Hey, there's a dungeon to tackle and it's kinda tough, go do that" or "Hey, can you collect these 5 things? Go find em" and that's chill since every quest is located in a relatively small zone.
The biggest zone is the end game where you suddenly get the whole world to explore.... except it's for nothing because the end game is just "Go to one of the spirit's homes, come back, okay there's the castle" so- a little weird- but alright.
The straight forward-ness is a bit lacking for excitement, but I was invested the whole time. I was enjoying playing with my monsters and completing each spirit's task, I'd say it worked out!
Anyways I typed too much. My take on DQM:CH is that it's......
mid.
It's experimental and I am giving it some slack for that purpose. It's really slow to start, it's not very charming compared to the previous, it messes some stuff up, but it gives you reasonable tasks and some toys to play with and then you win. It's Alright.
I wouldn't play it again, beyond the bit I plan to try of the Orb Quest. So I GUESS that makes it my least favorite DQM title so far, Joker 1 was more interesting than this one I think.
But being the worst of the series (so far) doesn't make it a terrible game I don't think. Especially considering what sounds to be a pretty meaty amount of post-game stuff to do. Definitely not bad.
Not a fan. 💜
4 notes · View notes
coiledqueen · 1 month
Note
hi dan, really curious about something — what is lucy's relationship with milotic like? did she raise it from a feebas? if so, what did the process look like for her? how does she feel about the beauty standards that have been set by this pokemon?
first of all, thanks for sending this--much love!! I suppose it'd be a great time to drop the deep Milotic lore... (I got carried away)
During her younger delinquent days, Lucy was aggressively recruited by Team Aqua--a group who offered both tempting refuge, stability, and the most interesting company in all of Hoenn. (Lucy never officially joined the team, as winning the Loto-ID changed her life circumstances drastically.)
Lucy was a frequent visitor to Aqua's seaside hideout, and it was there that she first met Feebas. A fisherman-turned-grunt was showing off his Feebas catch and boasting about its rarity, offering to trade or sell it for a premium price. While other grunts scoffed at these terms (Feebas were not exactly in-demand), Lucy made an adjusted offer: she and Seviper would take on this fisherman's entire team in battle. If she won, she'd get Feebas for free. If she lost, she'd pay double the asking price... (Deal.)
In a raw display of talent. Lucy and Seviper thrashed this guy. It was a one-on-six massacre, and she received Feebas--as promised--free of charge. The future Pike Queen was quick to crown the second member of her team.
While her Aqua friends scoffed at the shabby-looking fish, Lucy saw huge potential, noting how this Feebas could swim anywhere and seemingly never had to rest. High resilience and a revved-up motor...what more could you ask for in a Pokemon? Lucy made sure to let Feebas swim in the Lilycove sea every day, the little fish often flitting near the shallows while her trainer and Seviper downed countless hasslers on land. Battle osmosis...
Lucy found the secret to evolving Feebas in an unlikely place: the Lilycove Master Rank Contest Hall. Normally, she wouldn't be caught dead in a contest anything, but--after receiving a hot tip from a grunt more dialed in to the scene--Lucy was put onto the latest gossip: feed a Feebas enough Blue Pokeblocks to make their sheen beautiful, and they will change forms.
So, Lucy snuck into the Contest Hall, attempted to make her own blocks...and she almost broke the Berry Blender. She sucked at this...and then a savior emerged.
The Blend Master.
In the ultimate stroke of luck, Berry Blending's god took pity on the future Pike Queen and taught her the craft. With a lot of practice (and a lot of Oran Berries), Lucy could finally spin with the best of them. Seviper and Feebas gladly received the fruits of her labor.
And then, after thousands of battles watched, thousands of hours spent swimming and scrapping with Lilycove's sea-finest...Lucy's Feebas finally evolved into Milotic, just days before Scott's initial offer came through. Perhaps due to the care shown to her (along with the high-quality Pokeblocks), she is absolutely gigantic.
Yes, Milotic was both Lucy's second-ever Pokemon, and also the last to evolve...but the sea-serpent's battling prowess proves that it was worth the wait. In contrast to her hyper-aggro teammate in Seviper, Milotic serves as an immovable wall of defense, weathering attacks with that classic resilience while whittling down opponents (or completely blowing them away, mood depending.) If you get past Seviper's fangs, your reward is the right to face down the Pike Queen's...queen.
Outside of battle, Milotic is quietly (but ferociously) protective of Lucy, her Pokemon, and the entire Frontier. She maintains a motherly presence on the island's seaside perimeter, keeping a watchful eye on Frontier residents and visitors.
Milotic is a bit haughty, but when you're as beautiful (and as well-cared for) as she is, can you really blame her?
4 notes · View notes
Note
Im awful at keeping up with people's works, even if we've been mutuals or ive been following you for a while. I want to fix that, to engage more with the community so
If you dont mind, could you tell me names of your wips, characters and what its about? I want to know about my friend's works so i can send better asks!
Hi! Sorry I let this sit for a while!
THE SOLE PROJECT (Spark Of Life Experimental Project) is my most developed wip. It's sci-fi, in the sense that the plot follows a group of superpowered teenagers as they try to escape the influence of the twisted scientist who grew them in her lab.
Dr. Barbara Agau promised the world she could fight climate change through her hydrokinetic (read: water bender) Beth, but when Beth runs away from the labs she was raised in, Dr. Agau creates other teens with other powers to chase her down and get her back.
LIES IN A HOLY TONGUE (LiaHT) will be my NaNo wip this November, as I condense it from what was going to be a trilogy to one single novel. The story will follow Nora, a San Francisco college student who takes her Guardian angel (and their demon lover) on a road trip to save the world.
THE LORE (Legend Of Reality's End) SERIES is a somewhat less developed story, but that's not entirely my fault because I want it to be a seven book high fantasy series. I have lots of worldbuilding, including maps, and a general outline so we can follow Ash Gentum, cop in name but not in practice, and Zachary Loto, farm boy who got accidentally teleported to the city. Together, they will become diplomats between the nations, and the only ones who will be able to stop the growing threat.
FLOAT is not an acronym, just dramatically always typed in caps. It's the only WIP that has ever come to me in a dream, and now it's a story about a ragtag group of survivors sailing an alien sea. Specifically, Aspen the bisexual pirate captain plucks River up out of the water, but River 1. has all her memories of Earth, unlike the rest of the crew, and 2. is a shapeshifter. So there's that.
7 notes · View notes
maraiheroine · 2 months
Text
Tumblr media
"But if I was gone tomorrow, won't the waves crash on?" ✧・゚
The outskirts of the universe holds very little life, let alone planets. In the furthest galaxy, furthest from it's nucleus, lies a lonely system constantly threatened by monsters that hide in the darkness of space. The world that is home to the Marai in this system, struggles against every onslaught from these monsters, and it's people have hidden deep in their oceans. Despite their independant attempts to rally against the evil forces, The Star Guardians have been the most powerful defense in keeping them alive against these enormous threats. So much so, that they are heralded as heroes and loved worldwide. Many young Marai train in the hope of being chosen to next defend their world - the galaxy - and drive back the darkness.
Nami was one of these young Marai. She and her friends all trained together, though most days it would be closer to playing than anything serious. So when the time came that the First Star offered them all the chance at their dreams, Nami, Loto, Ai'la and siblings Tama and Rasho, all accepted with pride and awe. Taking their oaths, the team was naïve but heartfelt, lead by the confident but calm Rasho. And all too eagerly they swam into battle against the monsters that threaten their home and lives!
But these battles were more arduous than their playful training had ever been. Their first battle at the surface of their home was a chilling reality to what their new responsibilities truly meant. Every call to action was a new test of their once close-knit bonds; Nami second-guessing herself when she and Rasho bumped heads, Loto taking the grunt of the monster's forces alone, Ai'la unable to hold her own, Tama failing to bring everyone together as the voice of reason, and Rasho falling short of what the team needed in a captain. Every conflict was a struggle for the young team, and tensions between all of them were strained to a dangerous level. But every single time things got to a breaking point, Nami was able to rally everyone back together with her unflinching belief in all of them.
In a strenuous battle to push back a wave on monsters getting far too close to an underwater city, Rasho is caught in a shoal of monsters, unable to lead the team. But with Nami stepping up to the role, not only is he saved, but the monsters are driven back, and the rest of the team is in high spirits after the victory for once. It is then that all of Rasho's feelings erupt froth. Of fretting that he was unfit as their captain, and that they would all be better Guardians without him holding them back. Before any of his team can argue against these hurtful thoughts, Rasho falls.
His despair at failing his team again and again had been hidden deep down until it overpowered his resolve. Despite all of the Guardian's attempts to rush to his aid, Rasho pulled the city down with him, and their attention went instead to saving civilians and stopping the entire city's collapse. When the sands finally settled, there was no sign of their fallen teammate; neither of his escape or remains in the rubble before it gave way to a deep, oceanic trench. They all wanted to find Rasho. To search the entire ocean for him, to bring him home and save him. But the monster from above were always relentless, and demanded the Guardian's attentions or suffer their world being overridden.
Nami has taken up the mantle as her now smaller groups captain, and tries her best to keep morale high, their world safe, and to keep up the search for Rasho. But they all feel the pressure, and all four of their lights are just not enough to drive back the darkness forever. Solemnly, Nami has taken on one more responsibility; calling out to the other Star Guardian's of the universe to seek their help. She ventures out from her home, as far as she needs, in the hopes of finding a willing, new friend from the stars above. But she never dwells for too long, always returning home to lead her team, and one day, hopefully, with a new light to join them.
Tumblr media
1 note · View note
safetycourses2022 · 6 months
Text
Tumblr media
0 notes
globalitesafety · 9 months
Text
Lockout Station Manufacturers - GlobaliteSafety 
GlobaliteSafety is a trusted and reliable manufacturer of lockout stations, offering a wide range of products designed to enhance workplace safety. Our lockout stations are meticulously designed to provide a centralized location for storing lockout/tagout devices, ensuring easy access and visibility for employees. With GlobaliteSafety's lockout stations, you can effectively implement and maintain a comprehensive lockout/tagout program, minimizing the risk of accidents and promoting a safe work environment.
Tumblr media
Visit Here: https://globalitesafety.com/lockout-station/
Address: 408/5, B1-A, Street No. 22, Anand Parbat Indl. Area, New Delhi - 110005 (India) Contact no:-+91-9999579786
0 notes
alexlacquemanne · 7 months
Text
Février MMXXIV
Films
Maigret voit rouge (1963) de Gilles Grangier avec Jean Gabin, Michel Constantin, Vittorio Sanipoli, Paul Frankeur, Guy Decomble, Françoise Fabian, Paulette Dubost, Laurence Badie, Roland Armontel et Jacques Dynam
L’Étau (Topaz) (1969) d'Alfred Hitchcock avec Frederick Stafford, Dany Robin, Claude Jade, Michel Subor, Karin Dor, John Vernon, Michel Piccoli, Philippe Noiret et John Forsythe
Flic Story (1975) de Jacques Deray avec Alain Delon, Jean-Louis Trintignant, Renato Salvatori, Claudine Auger, Maurice Biraud, André Pousse, Mario David et Paul Crauchet
Poupoupidou (2011) de Gérald Hustache-Mathieu avec Jean-Paul Rouve, Sophie Quinton, Guillaume Gouix, Olivier Rabourdin, Joséphine de Meaux, Arsinée Khanjian, Clara Ponsot et Éric Ruf
Air Force One (1997) de Wolfgang Petersen avec Harrison Ford, Gary Oldman, Glenn Close, Wendy Crewson, Liesel Matthews, Paul Guilfoyle, William H. Macy et Dean Stockwell
Bob Marley: One Love (2024) de Reinaldo Marcus Green avec Kingsley Ben-Adir, Lashana Lynch, James Norton, Henry Douthwaite, Sevana, Hector Lewis et Tosin Cole
Sister Act (1992) d'Emile Ardolino avec Whoopi Goldberg, Maggie Smith, Kathy Najimy, Wendy Makkena, Mary Wickes, Harvey Keitel, Bill Nunn et Robert Miranda
Astérix : Le Domaine des dieux (2014) d'Alexandre Astier et Louis Clichy avec Roger Carel, Lorànt Deutsch, Guillaume Briat, Alexandre Astier, Alain Chabat, Élie Semoun, Géraldine Nakache, Artus de Penguern, Lionnel Astier et François Morel
Race for Glory: Audi vs. Lancia (2024) de Stefano Mordini avec Riccardo Scamarcio, Daniel Brühl, Volker Bruch, Katie Clarkson-Hill, Esther Garrel, Gianmaria Martini : Hannu Mikkola et Haley Bennett
Buster (1988) de David Green avec Phil Collins, Julie Walters, Larry Lamb, Stephanie Lawrence, Ellie Beaven, Michael Attwell, Ralph Brown et Anthony Quayle
Laura (1944) d'Otto Preminger avec Gene Tierney, Dana Andrews, Clifton Webb, Vincent Price, Judith Anderson, Dorothy Adams et Lane Chandler
Séries
Affaires sensibles
Présidentielle de 1995 : un scandale d'Etat - Michèle Mouton, le Groupe B et les Finlandais volants - Les Ecoutes de la République - La secte du temple solaire, le drame d’une société secrète - Munich 1972 : destin tragique d'un rêve olympique - Les révoltés des Jeux olympiques - Le crash de la Germanwings - Alexandre Litvinenko, victime d’un permis de tuer - Martin Luther King : la naissance d’une icône - Martin Luther King : du rêve au cauchemar - Dans l'ombre de Gérard Lebovici - Macron 2017, le traitre méthodique - Kurt Cobain, portrait d’une génération - Crash au mont Saint Odile
Maguy Saison 1
Rose et Marguerite, c'est le bouquet - Babar et Bécassine se mènent en bateau - Docteur j'abuse - L'union fait le divorce - L'annonce faite à Maguy - Le coupe-Georges - Amoral, morale et demie - Cinquante bougies, ça vous éteint ! - A visage redécouvert'' - Le serment d'hypocrite - Tu me trompes ou je me trompe ? - Comment boire sans déboires - Un veuf brouillé - Le père Noël dans ses petits souliers - L'emprunt ruse - Tous les couples sont permis - L'amant de la famille - Travail, famille, pas triste - Blague de fiançailles - Macho, boulot, dodo - Mi-flic, mi-raisin - Trop polyvalent pour être honnête - La traîtresse de maison - Les trois font la paire - Un grain peut en cacher un autre - La quittance déloyale - Belle-mère, tel fils - Manège à quatre - Comme un neveu sur la soupe - Toutou, mais pas ça ! - A corde et à cri - Jamais deux sans quatre - L'amant comme il respire - Le chômage, ça vous travaille ? - La faillite nous voilà ! - Le divin divan - Toubib or not toubib - L'écolo est fini - Loto, route du bonheur
La croisière s'amuse Saison 2
Un contrat en or - Le Magicien - Copie confuse - Un travail d'équipe - Accrochez-vous au bastingage - Le Célèbre Triangle - Joyeux Anniversaire : première partie - Il y a si longtemps déjà - Passion - Un coup de roulis - Docteur, vous êtes fou - La Petite Illusion - Donne moi ma chance - Qui vivra verra - Réunion de travail : deuxième partie - Méfiez vous de votre meilleure amie - Vague à l'âme - L'amour est aveugle - Chassé croisé
Downton Abbey Saison 6
À l'aube d'un nouveau monde - Le Piège des émotions - En pleine effervescence - Une histoire moderne - Plus de peur que de mal - En toute franchise - Aller de l'avant - Les Sœurs ennemies - Le Plus Beau des cadeaux
Kaamelott Livre IV
Le Jeu de la guerre - Le Rêve d’Ygerne - Les Chaperons - L’Habitué - Le Camp romain - L’Usurpateur - Loth et le Graal - Le Paladin - Perceval fait ritournelle - La Dame et le Lac - Beaucoup de bruit pour rien - L’Ultimatum - Le Oud II - La Répétition - Le Discours - Le Choix de Gauvain - Fluctuat nec mergitur - Le Face-à-face : première partie - Le Face-à-face : deuxième partie - L’Entente cordiale - L’Approbation - Alone in the Dark II - La Blessure d’Yvain - Corpore sano II - L’Enchanteur - Les Bien Nommés - La Prisonnière - Les Paris III - Les Plaques de dissimulation - Le Vice de forme - Le Renoncement première partie - Le Renoncement deuxième partie - L’Inspiration - Les Endettés - Double Dragon - Le Sauvetage - Le Désordre et la Nuit
Coffre à Catch
#153 : Finlay, le retour ! - #154 : Gloire aux Heels ! - #155 : Les débuts historiques de Sheamus ! - #156 : Les Bella Twins arrivent à la ECW ! - #18 ; CM Punk continue d'impressionner & quelqu'un fait du vélo ! - #12 : Le Push de CM Punk + Bsahtek le Bikini !
Castle Saison 4
Sexpionnage - Jeux de pouvoir - Une vie de chien - Le Papillon Blue - Pandore, première partie - Pandore, deuxième partie - Il était une fois un crime - Danse avec la mort - 47 secondes - Au service de sa majesté - Chasseurs de têtes - Mort vivant - Jusqu'à la mort s'il le faut
Les Brigades du Tigre Saison 1
Ce siècle avait sept ans… - Nez de chien - Les Vautours - Visite incognito - La Confrérie des loups - La Main noire
Alfred Hitchcock présente Saison 2, 6
Incident de parcours - Pièce de musée - Reconnaissance
The Grand Tour Saison 5
Trop de sable
La ville Noire
Première partie - Deuxième partie
Les Petits Meurtres d'Agatha Christie Saison 3
Mortel Karma
Spectacles
Monsieur chasse (1978) de Alain Feydeau avec Michel Roux, William Sabatier, Françoise Fleury, Yvonne Gaudeau, Pierre Mirat, Xavier Vanderberghe, Michel Mayou, Bernard Durand et Roland Oberlin
La Bagatelle (1977) de Jean Meyer avec Amarande, Patrick Préjean, Jacques Balutin, Brigitte Chamarande Bel, René Lefevre, Pierre Aufrey et Didier Roussel
Femmes en colère (2023) de Stéphane Hillel avec Lisa Martino, Gilles Kneusé, Hugo Lebreton, Nathalie Boutefeu, Fabrice de la Villehervé, Sophie Artur, Clément Koch, Magali Lange, Aude Thirion et Béatrice Michel
La Pélerine écossaise (1972) de Sacha Guitry avec Jean Piat, Geneviève Casile, Philippe Etesse, Robert Manuel, Raymond Baillet, Françoise Petit, Alain Souchères, Janine Roux et Ly Sary
Livres
Piège de chaleur de Richard Castle
Spirou et Fantasio, tome 15 : Z comme Zorglub de André Franquin, Jidéhem et Greg
Kaamelott, tome 1 : L'Armée du Nécromant d'Alexandre Astier, Benoît Bekaert et Steven Dupré
OSS 117 : Tactique Arctique de Jean Bruce
Astérix, tome 17 : Le Domaine des dieux de René Goscinny et Albert Uderzo
4 notes · View notes
aiieera · 7 months
Text
profiles pt.3 || extras
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
m.list || yn’s group - 2etherial - posts
A/N-
Tumblr media
・Gojo and Geto’s lore/jobs are HEAVILY inspired by this one headcannon/drabble i saw about gojo accidentally becoming an influencer-and it kills me that i dont remember who wrote it
・Amanai is actually yn’s cousin, not too closely related but they met eachother at a family gathering one time and have been joined at the hip since-and yes they DO call eachother before a gathering to make sure the other is going
Tumblr media
@sereniteav @iamyujisbitch @sad-darksoul @scrappedup @taelattecookie @kenmakodz @lacrimae-lotos
58 notes · View notes