#haptic tech in different fields
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brocoffeeengineer · 7 days ago
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Immersive by Design: Building Creative Futures in the Metaverse
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The metaverse is no longer just a ripened concept-the metaverse now is basically an evolving ecosystem for digital identity, social interaction, gaming, work, and commerce. Spatial computing, XR, and decentralized environments have injected billions from the likes of Meta, Apple, NVIDIA, and Microsoft into the phase of the world's design. A design set on this front will be cultured through history.
Now designers need to re-architect notions of the very space, interaction, and emotion into this virtual universe. Metaverse is, in contrast to web or game design, demanding real-time environments that feel organic, intelligent, and immersive—sculpted for presence as opposed to mere interaction.
The Metaverse Design Shift: Beyond Just Beauty
Design in the metaverse deals with responsive worlds and more. The creators of tomorrow will need to understand the following:
Spatial UX/UI: Navigating a 3D interface differs greatly from tapping on a 2D screen. Gaze controls, haptics, and spatial audio placement are becoming at the center of intuitive designs.
Digital Twin Integration: Environments that are a twin of real-world dynamics-weather changes, architectural lay-outs, and crowd behavior, go to require designers working with data scientists and engineers.
Avatar and Identity Design: With end users spending extensive hours in metaverse spaces, designing and customizing avatars transcends style to factor in psychological, cultural, and accessibility perspectives.
The successful metaverse designer must be a hybrid professional—part artist and part coder, with a flair for analyzing human behavior.
Some Real-World Examples Shaping the Field
In 2025, the greatest and most innovative use cases in metaverse design come out of the realms of fashion, education, and architecture rather than gaming:
Nikeland on Roblox now offers immersive brand experiences, including real-time motion capture and product drops in virtual showrooms.
Using high-fidelity environments to simulate factory processes, BMW Virtual Factory Twins powered by NVIDIA Omniverse train staff through digital replication.
Accenture's Virtual Campus, built atop the Metaverse Continuum, offers employee onboarding and collaboration in 3D environments, showing that digital design is making inroads into serious enterprise turf.
These are not just gimmicks; they're blueprints for how businesses and creators will conduct themselves in digital-first environments.
The Set of Skills the Next Generation Must Bear in Mind
For a truly emerging designer to thrive in the metaverse era, the next-generation creator may have to look beyond static tools such as Photoshop and Illustrator. What is needed today are the following:
1. 3D Modeling and Environment Building
Use Blender, Unity, Unreal, Gravity, and Sketch. Designers need to consider texturing, illumination, scales, and realism but must not fail VR/AR performance optimization.
2. Coding for Interaction
Basic knowledge of Python, C#, or JavaScript will greatly enhance a designer's capacity to prototype interactive environments. Be it scripting an interactive kiosk or animating a portal-the code is the bridge from design to functionality.
3. Animation and Motion Design
Motion is mainly a necessity. The movement of elements communicates feedback, mood, and spatial depth. Courses in immersive animation and real-time rendering are getting popular; a lot of people entering the field are choosing hybrid courses such as an Animation course in Bengaluru with foundational skills as well as emerging tech exposure.
4. Ethical and Inclusive Design
Seeing different categories of individuals entering into virtual spaces, ethical aspects have become a point of consideration. It's all about inclusivity in design-doing so for neurodiverse users, for users with disabilities, and across global cultures.
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Latest Update: Vision Pro OS and Designer Tools from Apple
One of the biggest tech stories in 2025 has surely been the release of Apple's Vision Pro OS SDK, created exclusively for spatial designers. There are experiments being done by early adopters: immersive home interfaces, 3D collaborative apps, and sensory-rich experiences. Here, with a set of intuitive XR building blocks, even nascent designers can dive into prototyping immersive apps.
Until now, the field of metaverse design has remained fairly exclusive; with this, we will be empowering indie creators and freelancers, along with micro-agencies, to compete with larger studios in terms of creativity and speed.
AI and the Metaverse: Considerations for the Designer
Artificial Intelligence is disrupting design processes at the rapid-fire pace of evolution. Runway ML, Kaedim, and Leonardo.AI-Orbit-powered tools can allow designers to:
translate 2D sketches into fully-detailed 3D models
auto-generate textures based on the context of the scene
simulate light, shadows, and collisions without any manual rigging
User testing has also become AI-based, with heat mapping, gaze tracking, and emotion recognition systems feeding into our design understanding of user interaction patterns within virtual spaces and thus allowing for instant iteration.
Community and Collaboration Are Key
A metaverse project rests on collaboration. Designers collaborate with architects, game developers, psychologists, musicians, and even economists to create rich and interactive virtual worlds.
Platforms such as Discord, Behance, and Dribbble now offer dedicated spaces for XR designers to collaborate on projects, share prototypes, and exchange feedback. These communities help stay abreast of the ever-changing trends and technologies.
Conclusion: Get Set for the Spatial-First Future!
The metaverse is growing towards acceptance among mainstream cultures, and people with trans-disciplinary design skills are highly sought after, especially in cities that experience a boom in creative tech. People with forward-thinking minds have started registering for programs that encourage design fundamentals with immersive technology, such as those offered in 2D visualization course in Bengaluru, to go ahead in this spatially oriented world.
From gaming to education, from fashion to finance-the metaverse is paving way for a whole lot of seldom-touched creative territories. For those able to adapt, experiment, and perpetually learn, the virtual promise is infinite, and this is just the beginning of the design revolution.
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swarnalatashetty · 2 months ago
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Building the Next-Gen AR/VR Experience: A Guide for Startups & Enterprises
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The rapid evolution of AR/VR technology has transformed industries, offering immersive experiences that redefine engagement. Businesses are now exploring innovative ways to integrate augmented and virtual reality into their operations. With increasing advancements, the AR/VR market is poised for exponential growth. Now is the perfect time for startups and enterprises to invest in AR/VR solutions. This guide explores the key aspects of AR/VR development, including essential technology, strategic planning, challenges, monetization strategies, and future trends. By the end, businesses will be equipped with the knowledge needed to build a robust AR/VR strategy.
Understanding AR & VR: Key Differences & Applications
Augmented Reality (AR) overlays digital elements onto the real world, enhancing physical surroundings with interactive content. Virtual Reality (VR), on the other hand, immerses users in a fully digital environment, cutting off real-world interactions. Various industries, including gaming, healthcare, education, and retail, are leveraging AR/VR technology for enhanced user experiences. Emerging trends like spatial computing, gesture-based interactions, and AI-powered AR/VR are shaping the industry. An AR/VR service company in India can help businesses explore tailored solutions, ensuring seamless integration into their existing workflows.
The Essential Tech Stack for AR/VR Development
The foundation of any AR/VR experience lies in its technology stack. High-end hardware, such as headsets, sensors, and haptic devices, enhances immersion. Leading software platforms like Unity, Unreal Engine, and WebAR provide a robust development environment. AI and machine learning play a crucial role in personalization, object recognition, and predictive analytics. Additionally, cloud and edge computing enable real-time data processing, reducing latency and improving performance. Partnering with an AR/VR service company in India ensures access to the latest tools and expertise to develop cutting-edge solutions.
Building a Scalable AR/VR Strategy
A successful AR/VR strategy starts with defining clear use cases and business objectives. Whether for training, marketing, or customer engagement, identifying the right application ensures a strong foundation. Businesses must choose between custom development and third-party platforms based on flexibility and scalability needs. User experience is paramount; intuitive interfaces, seamless interactions, and realistic simulations drive engagement. Collaborating with an AR/VR service company in India allows enterprises to develop scalable solutions that align with long-term growth strategies and market demands.
Overcoming Key Challenges in AR/VR Development
Despite its potential, AR/VR development comes with challenges. Technical hurdles like latency, motion sickness, and limited field of view impact user adoption. Content creation, including high-quality 3D modeling, is resource-intensive. Privacy and security concerns, such as data tracking and ethical considerations, require compliance with industry regulations. Adoption barriers can be mitigated through user-friendly design and strategic marketing efforts. A reliable AR/VR service company in India can provide expert guidance, ensuring businesses overcome these challenges and deliver immersive experiences with maximum impact.
Monetization Strategies for AR/VR Businesses
Monetization is key to sustaining AR/VR ventures. Subscription models, in-app purchases, and freemium approaches allow businesses to generate steady revenue. AR advertising offers immersive brand experiences, engaging customers in innovative ways. Enterprise applications, such as training simulations and virtual collaboration tools, present lucrative B2B opportunities. Emerging technologies like NFTs and blockchain integration open new revenue streams. Partnering with an AR/VR service company in India ensures businesses leverage the right monetization strategy, optimizing profitability while delivering exceptional AR/VR experiences.
The Future of AR/VR: What’s Next?
The future of AR/VR is shaped by technological advancements and industry trends. The rollout of 5G promises faster data transfer, reducing latency in immersive experiences. The Metaverse and digital twins are driving new opportunities for businesses to create interconnected virtual spaces. AI-powered immersive experiences enhance personalization, making AR/VR applications smarter and more responsive. Over the next decade, AR/VR is expected to become an integral part of daily life, with widespread adoption across industries. Businesses must stay ahead of these trends by collaborating with an AR/VR service company in India to harness emerging opportunities.
Conclusion
The AR/VR revolution is here, and businesses that embrace it stand to gain a competitive edge. Startups and enterprises must define clear use cases, invest in the right technology, and address key challenges to ensure success. Exploring various monetization strategies and staying updated on future trends will drive long-term sustainability. Partnering with an AR/VR service company in India can accelerate the development process, providing expert insights and tailored solutions. Now is the time to take action, explore AR/VR opportunities, and build the next-generation immersive experience for your business.
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merlinzblog · 2 months ago
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Smart iPhone Skins: Could Future Skins Have Built-In Tech Features?
iPhone skins have evolved beyond just aesthetics and protection. While current skins primarily offer a stylish look and safeguard against scratches, the future of iPhone skins could be much more exciting. With rapid advancements in material science and smart technology, the possibility of smart iPhone skins featuring built-in tech functionalities is becoming more realistic. But what could these futuristic skins offer? Let’s explore.
1. NFC-Enabled Skins for Quick Access
Near Field Communication (NFC) is already being used in smartphones for payments and data transfer. Future iPhone skins could integrate NFC chips to allow quick access to specific apps, settings, or even smart home controls. Imagine tapping your phone on a surface and instantly launching your favorite playlist or unlocking your smart home door!
2. Temperature-Adaptive and Self-Healing Skins
Advanced materials could enable iPhone skins to adapt to temperature changes, becoming more grippy in colder conditions and smoother in warmer ones. Additionally, self-healing materials might allow minor scratches or dents on the skin to disappear over time, increasing longevity.
3. LED-Embedded Skins for Notifications
Imagine your iPhone skin lighting up to indicate incoming calls, messages, or app alerts. Future skins might include LED indicators powered by ultra-thin batteries or energy-efficient conductive materials, giving users a more interactive experience without unlocking their device.
4. Solar-Powered Charging Skins
One of the most exciting possibilities is solar-powered iPhone skins that could help charge your device. Using ultra-thin photovoltaic cells, these skins could provide a trickle charge to extend battery life, making them an eco-friendly alternative to traditional charging methods.
5. E-Ink or Color-Changing Skins
E-Ink displays are known for their low power consumption, and integrating them into iPhone skins could allow users to switch between different designs without replacing the skin. Similarly, thermochromic or photochromic materials could enable skins to change colors based on temperature or light exposure.
6. Anti-Bacterial and Self-Cleaning Skins
With the rise of hygiene concerns, future iPhone skins may incorporate anti-bacterial coatings that actively eliminate germs. Self-cleaning surfaces using nanotechnology could prevent fingerprints, dirt, and smudges from sticking to the device, keeping it looking fresh at all times.
7. Motion-Sensing and Gesture-Controlled Skins
Future iPhone skins might feature capacitive sensors that allow users to control certain phone functions with gestures. Swiping across the back of the phone could adjust volume, change songs, or take photos without touching the screen.
8. Skins with Embedded Haptic Feedback
Haptic feedback technology could be integrated into skins to provide tactile responses when interacting with apps or receiving notifications. This would create a more immersive experience without requiring users to constantly look at their screens.
9. AI-Enhanced Skins for Personalized Experience
AI-powered skins could adapt their functionality based on user habits. For example, an AI-integrated skin might adjust its grip or texture depending on how often the user holds their phone in different environments, enhancing comfort and usability.
10. The Future Is Here – But When?
While many of these innovations are still in the early stages, research in nanotechnology, smart materials, and flexible electronics is rapidly progressing. Over the next few years, we could see the first commercial versions of smart iPhone skins hitting the market, offering more than just protection and style.
Final Thoughts
Smart iPhone skins have the potential to revolutionize how we interact with our devices. Whether it’s NFC-enabled functions, self-healing materials, LED notifications, or gesture controls, the future of mobile skins is incredibly promising. As technology continues to evolve, these once futuristic concepts may soon become everyday accessories.
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tomkail · 8 months ago
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Authoring and testing haptics
This post is a 101 class on designing vibrations for apps and games, with a special focus on developing in Unity for playback on iOS.
I've recently had some time to spend exploring haptics in Unity for an iOS app we've been working on. I've previously designed haptics for PS4 and Switch and wanted to write a sort of Haptics 101 to help others get started. The technology is incredibly effective for improving game feel, but is often ignored by developers.
What are haptics?
The technology shared by your iPhone (Taptic Engine), Switch Joycons (HD Rumble) and PS5 controllers (Dual Sense) is just a rebranded Linear Resonant Actuator (LRA). These things are ubiquitous now; they're in every modern console, VR device, phone and smart watch; and are even being put in cars and kitchen appliances.
LRAs are tiny, cheap, and allow for far more precise and controllable vibrations than in earlier hardware, and when done properly can make basic interactions feel incredibly satisfying - especially interactions that don't use a button (pressing a clicky button has a similar feel).
A LRA can be thought of as a sort of speaker, as it plays a waveform of a given length that has magnitude and frequency. The ranges of these vary from device to device (for example, the iOS Taptic Engine has a frequency range of 80-230hz). This allows for haptics that have a feeling to them. A haptic could be "snappy" (short, high magnitude, high frequency), "heavy" (a bit longer, slightly less magnitude, low frequency"), or "muted" (mid-length, medium magnitude and low frequency).
Examples
On the iPhone, you should check out the demo for Nice Vibrations.
On Switch, get a copy of 1-2 Switch, which is a glorified tech demo.
On PS5, Astro's Playroom comes with the console.
On Meta, play Asgard's Wrath 2. Many of their effects are testable with their freeware editor software described below.
State of haptics
You will note that console launch title games remain the best examples of haptics! Despite them making a massive difference to feel and being relatively easy to implement, most games and apps today make little to no use of haptics. Here's my two cents on why:
You can't "see" haptics, and thus they don't build hype like shiny graphics do. Reviewers tend not to mention them beyond exceptional cases.
Audio is similar, but is still communicable in video marketing, is expected by players, and is a fully mature field with no shortage of experts. Any decent size studio has an audio department, and yet even in this case audio tends only to get added towards the end of development once the game systems and visuals are established.
None of this is yet true of haptics. I've never heard of a dedicated haptics department, or even a "haptics expert" (although it's probably one a few CVs somewhere). It's simply left to one or two designers or developers to chuck something together at the end of a project. I imagine it's hard to convince producers even to do this, given that the end of development tends to be when the implementation team is busy simply getting the product functional.
This is why despite Nintendo, Sony, Apple and Meta having each put significant resources into haptics, they've struggled to convince other developers to really invest the time.
Haptics are notoriously difficult to test. A musician can immediately hear their work, but haptics requires special hardware that leads to painfully slow iteration.
This final point offers a glimmer of hope - in recent years software has been released allowing for rapid creation and near immediate testing.
Types of haptic
When designing, there are two types of haptic to be aware of. These have different names on different platforms; I'll give them all.
Transient/Emphasis haptics are very short pulses that feel like clicks. If you simply want to make tapping around your app feel nice, or want to juice your game's gun trigger button, just play one of these. iOS comes with a few presets that Nice Vibrations have copied.
Continuous haptics allow you to turn on vibration and keep it going while modifying the intensity/frequency. By controlling these you can (for example, as I did on 80 Days), model the "feel" of a sphere being continuously rolled as the player drags it around. On some platforms this is implemented like real-time audio, by updating a buffer of samples to be played in the next frame, and thus can be quite fiddly.
Designing and testing haptics
Each platform has it's own native format and API for designing and playing haptics. Console ones are NDA'd, so that's about all I can say about those, except that in all cases they're rather difficult to test because they only play on device - you can't test native haptics in the Unity editor.
Nice Vibrations
For this reason the first tool I'd recommend is Nice Vibrations. This tool allows you to design haptics once and play everywhere.
Nice Vibrations comes with some basic default haptic effects, and some ability to control a single continuous haptic effect (note that there's a bug on iOS meaning you can't change sharpness dynamically, although you can change intensity).
Haptics have to be felt to be understood! Stop reading this and check our their free iOS demo on the app store. Come back when you're done.
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Wasn't that nice?
If you simply want to make your app feel nice when you press buttons, call HapticPatterns.PlayPreset(HapticPatterns.PresetType.Selection); If you're not making a game with complex haptics, this will make your app feel significantly nicer to interact with and you can stop reading this article here.
More Mountains, the original developer of Nice Vibrations, deprecated their original vibration code in favour of an implementation by Lofelt. Lofelt were then bought by Meta.
Haptics Studio
Meta then released Lofelt's editor, Haptics Studio, for free for use with the Quest (although they swapped the tool that made them easy to test on mobile for one that made them easy to test on Quest).
Haptics Studio is excellent, as it allows you to easily edit on desktop and immediately test haptics via Quest controllers, without requiring you to wear the headset once the app is launched on the device. You can then export to .haptic or as of 2024, .ahap (I asked for them to add this functionality, and I'm deeply grateful to their team for doing this).
They have lots of wonderful demo haptics from Meta's own games, which are almost entirely made by converting sound effects to haptics. Both play at once when you test.
If you simply want your game's actions and events to feel nice, then you probably just want to use this software and convert your sound effects to haptics and play them together. This is all you need to have a game that feels better than almost anything on the market aside from 1st party titles.
Note that Quest 2 controllers can only play at one frequency and thus lack "sharpness" (something that isn't mentioned in the software).
If you're serious about adding haptics to your game, I'd suggest buying a Quest 3 and building haptics here.
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Hapticlabs Studio
If you don't have a Quest but do have a Mac and iOS device then you can use the similarly-named-but-entirely-different Hapticlabs Studio. Hapticlabs make their own actuators for developers of hardware, but also have best-in-class software that allows you to author on Mac and immediately test on iOS. It shows when you try to play frequencies not supported by iOS.
This software is beautiful and functional and I'd recommend it for when you need to design a single simple but perfect effect (think the effect that plays when you pay on iOS), although currently requires an invite to use. I've found the devs happy to share invites if you ask.
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Captain AHAP
A less good way to build and test haptics is the web-based Captain AHAP. It requires iOS but not a Macbook. You use their app to run haptics designed on web. It's not a very good editor, but it's functional and a decent way to see what iOS is capable of.
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A few general tips
If you are making an app, add built in effects to all buttons and call it a day. If you are making a game, do the same but also add them for player actions, and consider adding them for reactive effects like footsteps only if you have spare time and a special interest.
Broadly, haptic design is VERY similar to audio design. If I were to set up a large game studio, I would pass my haptics design tasks to a member of the audio team.
When mixing audio, good advice is to separate frequencies taken by the various instruments so they can all be distinguished apart, giving a cleaner sound. This is especially necessary with haptics, as our ears are far more sensitive than our touch receptors. Fortunately for designers, haptics thus work best when they are simple and clear. You rarely want more than one effect playing simultaneously, and if you do they should occupy distinct frequency spaces.
Haptics can get tiring and should be used in moderation. The exceptions to this are almost always games designed explicitly to show off haptics. That is unlikely to be your game, and nobody is handing out awards for experimental haptics design. In most cases you should aim to build something that players don't notice at all, but miss as soon as it's turned off.
You almost never need continuous haptics. They are always tempting but especially time consuming to implement and can easily feel annoying.
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geobuzzer · 1 year ago
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How VR is Transforming the Gaming Industry
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VR in The Gaming IndustryHow VR is Transforming the Gaming Industry
The gaming industry has seen rapid technological advancements over the years, but none as revolutionary as the advent of virtual reality (VR). VR is no longer a niche novelty; it has evolved into a powerful and immersive medium that's redefining the gaming experience. This article explores how VR is transforming the gaming industry, examining its past, present, and future impacts.
The Evolution of VR in Gaming
Virtual reality technology has been around for decades, but it wasn't until the early 2010s that it began to make significant strides in the gaming world. Early devices like the Oculus Rift, HTC Vive, and PlayStation VR set the stage, offering gamers a glimpse into the future of interactive entertainment. Early Innovations The journey began with rudimentary devices in arcades and research labs. The development of more sophisticated hardware and software in recent years has enabled a leap in user experience. Early VR gaming pioneers like Nintendo’s Virtual Boy, despite its commercial failure, laid the groundwork for future developments.
Current State of VR Gaming
Today's VR gaming landscape is vastly different, boasting advanced technology, a robust ecosystem of games, and a growing community of dedicated users. Modern VR headsets are more accessible, affordable, and user-friendly than ever before, making the technology more appealing to a broader audience. Immersive Experience One of the key selling points of VR gaming is its ability to provide immersive experiences. With high-definition visuals, realistic 3D environments, and spatial audio, players can be transported into the game world like never before. This heightened sense of presence and immersion is something traditional gaming formats struggle to match. Impact on Game Design VR has also dramatically impacted game design. Developers are exploring new mechanics and storytelling techniques that leverage the unique capabilities of VR. Motion controls, hand tracking, and room-scale tracking allow for more interactive and intuitive gameplay, encouraging developers to think beyond conventional design paradigms.
The Future of VR in Gaming
The future of VR gaming looks incredibly promising. Advances in technology and increasing mainstream adoption suggest that VR will continue to gain traction. Let's explore some trends and predictions for the future. Technological Advancements As technology progresses, we can expect even more impressive VR capabilities. Potential advancements include higher-resolution displays, more powerful processing units, haptic feedback systems, and wireless setups. These improvements will enhance the overall immersive experience, making it even more realistic and engaging. Broader Adoption With tech giants like Facebook (now Meta), Sony, and Valve investing heavily in VR, the technology is expected to become more mainstream. Increased competition will likely drive innovation, improve affordability, and expand the user base. VR could eventually become as common as traditional gaming consoles in households. New Genres and Experiences VR is opening up new possibilities for various genres and game types. Beyond traditional gaming, VR has the potential to revolutionize social gaming experiences, virtual sports, and educational games. As developers continue to experiment, we can expect to see innovative and unique experiences that were previously unimaginable.
Challenges and Considerations
While the optimism around VR is warranted, there are several challenges that need addressing. These include technical hurdles, content availability, and accessibility issues. Technical Challenges Despite advancements, VR technology still has limitations. Issues like motion sickness, latency, and limited field of view can hinder the overall experience. Continuous research and development are crucial to overcoming these obstacles and making VR more comfortable and enjoyable for all users. Content Availability For VR to truly thrive, a vast library of engaging and high-quality content is essential. While there are already many successful VR titles, the platform needs more diverse and compelling games to keep users interested and attract new players. Developers must be incentivized to invest their time and resources into creating VR content. Accessibility and Affordability VR is still considered a luxury by many, and the cost of entry can be prohibitive. Lowering the price point of VR hardware and ensuring compatibility with a wider range of devices will be key to making VR gaming accessible to a broader audience.
Conclusion
Virtual reality is undoubtedly transforming the gaming industry, offering unprecedented levels of immersion, innovative game design, and new experiences that push the boundaries of what’s possible. While challenges remain, the ongoing advancements and growing interest in VR suggest a bright future for this exciting technology. As VR continues to evolve, it will play a pivotal role in shaping the future of gaming, making it an exciting time for both developers and gamers alike. Click on the following to learn more about VR in The Gaming Industry Read the full article
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shobujtech1 · 1 year ago
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Introduction Apple iPhone 11 Price: The first commercial success of the iPhone XR came from the second attempt to make a cheaper iPhone. We thought the iPhone 5c would fail to impress us in 2013, so we were disappointed that Apple didn't give it another chance. The iPhone XR, which was the most popular iPhone among the trio, was a huge success last year. We are happy to welcome the iPhone 11! Apple iPhone 11 price The iPhone XR was a lower-priced, more refined version of the XS. It had an LCD screen and a one-camera short. However, it promised excellent battery endurance. We don't mean cheaper because these words have different meanings in Apple's universe. The truth is that the iPhone 11 launched this year at a much lower price than the XR - it's now available for $700, instead of $750. There are some welcome additions to the iPhone low-tier, and nothing has been overlooked. Body & Display The Apple iPhone 11 price has the exact same screen and form factor as the XR. The screen is the same 6.1 inch IPS LCD with 326ppi. There's also a notch that houses the Face ID tech. The screen specs remain the same: same contrast, brightness, and Haptic Touch. The new Apple A13 Bionic chip powers the iPhone 11 Pro. The new 12MP ultra-wide angle snapper is also included in the iPhone 11. Crop Out of Frame and 4K videos are also available. The Apple iPhone 11 price also features a new 12MP selfie camera. Another 12MP camera with a 23mm lens is available. It can record regular 4K videos at 60fps or 4K at 30fps videos that have a wider dynamic range. The front cam can be used in all modes to provide cinematic stabilization. Apple iPhone 11 price was able to squeeze more battery into the same size body as last year. The iPhone 11 now has a 3,110mAh battery, compared to the 2,942mAh unit in the iPhone XR. Although the iPhone 11 supports 18W charging it does not come with a fast charger as the Pro models. The iPhone 11 has a new camera, a new chip, and some cool software tricks. Apple also offers the iPhone 11 in new colors, including Green and Purple (the latter of which we have for review). Apple iPhone 11 Price & Specification Body: Aluminum frame with Gorilla Glass front coated with an oleophobic coat, Gorilla Glass back coated with a gloss finish. HTML68 is certified for dust and water resistance. You have the option of choosing from Black, Green, Yellow, or Purple as well as White and Red colors. Screen: A 6.1 inch IPS LCD screen with 828 x 1792 pixels resolution, 326ppi, and 625 nits. It also features 120Hz touch sensing and a wide color gamut. True Tone color via a six-channel ambient light sensor. OS: Apple iOS 13 Chipset: Apple A13 bionic chip (7nm+), Hexa-core (2x2.66 GHz Lightning + 2x1.8 GHz thunder) Apple CPU, Apple GPU, and 8-core Apple NPU 3gen Memory: 4GB RAM; 64/128/256GB internal storage Camera: dual 12MP camera: 26mm main-wide-angle, OIS and Dual Pixel AF; F/2.4 ultra-wide-angle; 120-degree field-of-view; quad-LED flash: slow sync Video recording: 2160p@60/30fps, 1080p@30/60/120/240fps video recording Plus wider dynamic range with spatial sound, OIS + EIS Selfie: Dual camera: 23mm 12MP F/2.2 Front-facing Camera with HDR mode +3D TOF Camera; 2160p@60/30fps, and 1080p@30/60/120fps Video Recording with a wider dynamic range, spatial sound, and EIS for Portrait Mode. Connectivity: Dual SIM (4G LTE, 1 Gbps); WiFi a/b/g/n/ac/ax Bluetooth 5.0; Lightning port GPS with A-GPS; GLONASS; GALILEO; QZSS; NFC Apple U1 ultrawideband chip Battery: 3,110mAh battery with 18W fast charging, Qi wireless charging Conclusion Apple iPhone 11 price Misc Face ID via dedicated TrueDepth camera and stereo speakers, Taptic Engine The iPhone 11 has better water protection and may have stronger glass on the front and back. The latter will only be confirmed by time and drops accidents.
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tgm-zeej · 1 year ago
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For being such a constant presence in the universe, there isn’t a lot canonically established about omnitools. I think that’s because they’re essentially plot-hole spackle for tech the same way dark energy is for biotics. They’re first and foremost a tool to smooth out the transition from gameplay/roleplay and vice versa. So with that in mind, it mostly doesn’t matter how you depict them.
That said, we can infer infer a few things if we’re being turbo nerds about it. <spoiler: I am>
Firstly, we know that omni-tools can be casually handed to another person like a screwdriver or smartphone. This is established in the novels and Bring Down the Sky (you can ask one of the NPCs for his omnitool as a quest reward). This would seem to imply that implantation is unlikely, but we should remember that biotic amplifiers are also swappable without undergoing an elective surgery. So it’s entirely possible there could be an unseen port that tech implants could be slot into much like biotic amplifiers are.
There is also a codex entry (ME1 or ME2) that explains how the holo interfaces we see throughout the series work. It says that in order to use them, one must wear special gloves with sensors that provide haptic feedback, allowing the user to “feel” the holographic interface and use it like you would a normal keyboard. It goes on to state that many in the tech field simply get these sensors implanted into their fingers, removing the need for the gloves. This implies that tech implants aren’t exactly rare.
This is kind of moot by the time Mass Effect 3 rolls around, as the existence of the omniblade shows us that the holographic interface is now a straight-up hardlight projection capable of actually cutting and displacing solid matter. So those guys who got their fingers implanted must feel kinda ripped off.
More likely this is just a retcon similar to thermal clips in which someone realized that hard-light projections and solid barriers already existed (geth drop shields, etc) and that the whole computer gloves thing was actually really lame. Gameplay and stylistic concerns almost always trump established lore within the series, so this isn’t exceptionally surprising.
tl;dr version — The answer is inconsistent and vague across all of the sources I’m familiar with, and the developers behind the series have a documented history of throwing established canon out the airlock just cuz they think it would be dope lol
My personal headcanon is that omnitools are like cell phones in the 90s and 00s. There are a hundred different companies each making increasingly niche and specialized omni-tools that all have the same core functionality plus a varying amount of wildly experimental extras. There are handheld models for household use, bracelet and glove versions for hands-free use, implanted versions for professional applications, etc. This neatly explains all the inconsistency away and gives the imagination more slack to work with. like, oh that girl is playing dumb. she’s got an implant port under her sleeve just above her elbow but she’s pretending she doesn’t know how to use the store kiosk panel. Is she just flirting with the attendant, or is she up to something?
This probably wasn’t entirely the answer you were looking for, but hope it helps.
Omnitools?
Quick question, Mass Effect folks! I could google it but that would lead down the 20+ tabs open scenario and I'd much rather write.
Do we have a generally accepted headcanon about how omnitools actually work? Bracelet? Implant? Something?
I'm tending to implant rn, but I wanted to know real quick if there is some canon or broadly agreed fanon about it.
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itcars · 5 years ago
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First Look: The BMW Concept i4
The BMW Group is opening a new chapter in its history with the unveiling of a pure-electric Gran Coupe in Geneva. The BMW Concept i4 takes electric drive to the core of the BMW brand and heralds a new era in Sheer Driving Pleasure. The BMW Concept i4 represents a look ahead to the BMW i4, slated to enter production in 2021 as the BMW Group’s first all-electric model in the premium midsize class. It provides a whole new take on the dynamic excellence for which BMW is renowned and blends a modern, elegantly sporty design with the spaciousness and functionality of a four-door Gran Coupe – all while generating zero local emissions. Film composer Hans Zimmer provided the soundtrack to the world premiere in Geneva and used the press conference to present the unique electric drive sound for the BMW Concept i4.
“The BMW Concept i4 brings electrification to the core of the BMW brand,” says Adrian van Hooydonk, Senior Vice President BMW Group Design. “The design is dynamic, clean and elegant. In short: a perfect BMW that happens to be zero emission.” The drivetrain’s numbers include a range of 600 km (373 miles), output of up to 530hp, 0 – 100 km/h (62 mph) acceleration of approximately 4.0 seconds and a top speed in excess of 200 km/h (124 mph). However, the driving qualities of the BMW Concept i4 cannot be expressed in figures alone. The virtually silent delivery of power creates an entirely new sensation of dynamism.
“The design of the BMW Concept i4 shows fantastic proportions, a powerfully expressive character and, of course, a lot of attention to detail,” adds Domagoj Dukec, Head of BMW Design. “With the Curved Display, we have redefined BMW’s signature driver focus in an extremely elegant way. At the same time, the BMW Concept i4 transports a feeling of sustainable driving pleasure.” As part of the package, the Concept i4 includes several exterior and interior design elements which will make an appearance in both the BMW i4 and other electrically-powered production vehicles.
The exterior – electrifying aesthetics. The modern, elegant exterior represents a deliberate counterpoint to the dynamic flair of the driving experience. The perfectly resolved Gran Coupe proportions create an authentic, modern and confident appearance. The long wheelbase, fastback roofline and short overhangs form a basic profile brimming with elegance and dynamism. With its four doors, the BMW Concept i4 offers not only a high level of everyday usability and practicality, but also a much larger interior than the car’s modern and dynamic proportions would immediately suggest.
Clear surfaces and aerodynamic details. Crisp, smooth lines and taut volumes merge into a rich, smoothly contoured sculpture and create a clear surfacing language. The modern exterior paint shade Frozen Light Copper reprises a color nuance displayed by the BMW Vision iNEXT and showcases the interplay of surfaces to visually stunning effect. Blue elements in the front end, flanks and rear end point to the car’s BMW i origins. They shine a spotlight on the signature BMW i icons and bring the technology below the surface to the fore – for example, the kidneys in their role as an intelligence panel, the mouldings in the side skirts concealing the battery technology, and the diffuser elements in the rear end, which fill the design space vacated by exhaust tailpipes and enhance aerodynamic efficiency.
he front end – the eye-catching face of a new era. The front-end treatment of the BMW Concept i4 presents the familiar BMW icons in a new look, lending a visually powerful face to the electric age at BMW. The prominent, closed-off kidney grille provides a tangible connection between the past and future of BMW. The BMW icon also gains new functionality: With no combustion engine to require cooling, the grille now serves primarily as an “intelligence panel” housing various sensors. The grille teases the technology behind the scenes with a special design for this model. The headlights likewise provide a bridge between the past and the future; the classical four-eyed front end is reprised here with a very modern and pared-back interpretation. Two intricate, freestanding LED elements on either side integrate all of the requisite light functions. Clean surfaces and a small number of crisp lines around the grille create a contemporary front-end graphic with considerable visual impact. A BMW i-style blue accent in the grille surround sets the seal on the front-end styling.
Taking the first steps with the new BMW brand identity. BMW is unveiling the brand’s new look for the first time at the Geneva Motor Show. The new logo for communications also provides the basis for the badge on the BMW Concept i4. Its two-dimensional and transparent design ensures seamless integration and brings the special exterior color shade Frozen Light Copper to even greater prominence. The concept car not only has the task of looking ahead to the future in terms of aesthetics, technology and innovation, it also explores the design potential within our BMW trademark.
Striking rear end with aerodynamic features. The rear of the BMW Concept i4 sits low over the road and cuts a broad, horizontally emphasized figure. The surfaces progress across the rear in a smooth and luxuriant movement, and give it a very modern and calm appearance. The long, slim L-shaped rear lights continue the theme. Below the rear lights, the inward-angled surfaces form aerodynamics-enhancing lips and incorporate vertical air outlets. The verticality of the design here emphasizes the car’s sporting stance. Further down, the rear apron has a forceful presence and enhances aerodynamic efficiency. Where exhaust tailpipes would once have been found, diffuser elements in BMW i Blue indicate the presence of a pure-electric drive system and reference the design of the BMW i Vision Dynamics.
The interior – innovation meets minimalism. The interior of the BMW Concept i4 focuses on those times when the driver chooses to pilot the car themselves. To this end, every element in the front of the cabin is trained on the driver. The new Curved Display teams up with the steering wheel to reveal a new take on driver orientation and offers a look ahead to the display in the production versions of the BMW iNEXT and BMW i4. Here, the presentation surfaces of the information display and Control Display merge into a single unit inclined towards the driver. This screen grouping optimizes presentation of information and makes the display’s touch operation more intuitive. Advanced display tech with non-reflective glass also removes the need for a shroud to shade the displays and therefore contributes to an extremely uncluttered and airy cockpit.
The Curved Display encompasses a large proportion of the section in front of the driver and above the center stack, and gives the front area a very modern appearance. Its slim, borderless form exudes quality and sophistication. Almost all operating functions are integrated into the display as part of an overall approach centered on reducing the number of haptic controls to the minimum. Even the climate control system now works by touch control.
Focus on the essential. The front section of the interior around the Curved Display also majors on pared-back design. The understated use of different materials and the fundamental arrangement of controls creates a modern yet also luxurious ambience. With this in mind, elements such as air outlets are integrated almost invisibly into the overall geometry and concealed behind strong patterns. Accent strips in warm Gold Bronze blending to chrome lend the interior a high-class touch. The central control panel replaces a traditional gear lever with a toggle-type shifter. Elements such as the iDrive Controller and seat memory buttons in the doors are finished in a classy crystal glass. The cloth/leather combination for the seats – composed of microfiber with line graphics and natural leather tanned using olive leaf – sets a high-quality and sustainable seal on the interior. The overall result is a clearly structured, bright and airy cabin which brings across the tranquillity and authority of electric drive systems.
The technology as earmarked for the upcoming BMW i4. Fifth-generation BMW eDrive technology is a defining feature of the BMW i4 and therefore also of future electric mobility. The BMW iX3 due to go into production in 2020 will lead the way in the application of the new tech, which will be introduced in a number of electrically powered BMW vehicles – such as the BMW iNEXT and BMW i4. The electric motor, power electronics, charging unit and high-voltage battery using fifth-generation BMW eDrive technology are all-new developments enabling the BMW Group to take another significant step forward in the field of electrified drive systems. The electric motor developed for the BMW i4 generates maximum output of up to 390 kW/530 hp, which ranks it alongside a current BMW V8 combustion engine. Its instantaneous power delivery gives the BMW i4 standout performance attributes and exceptional efficiency.
The fifth generation of BMW eDrive also brings a newly designed high-voltage battery with the very latest battery cell technology. The version of the battery developed for the BMW i4 impresses with its extremely slim construction and optimized energy density. It weighs roughly 550 kilograms, has an energy content of around 80 kWh and achieves an operating range of up to 600 km (373 miles) in the WLTP cycle.
All in all, fifth-generation BMW eDrive technology sets new standards in terms of power density, efficiency and range in locally emission-free driving.
Production of the new i4. Series production of the new BMW i4 will begin in 2021 at the BMW Group’s main plant in Munich. This means that, in the future, combustion-engined vehicles, plug-in hybrids and all-electric vehicles will be manufactured on the same assembly line in Munich.
Integrating the BMW i4 into the existing production system represents a challenging task for Plant Munich. The body concept of the BMW i4 differs from the architectures of the vehicle models produced at the plant to date due to the need to accommodate its high-voltage battery. Approximately 90 per cent of the existing production equipment in the body shop can be incorporated into the process, i.e. adapted to manufacture of the i4. However, the remaining ten per cent – especially the machinery involved in building the rear structure – will need to be newly built.
A separate new piece of equipment will be fitted in the assembly halls for installation of the high-voltage battery, as the battery needs to be fitted in the car from below. A particular challenge in the conversion/installation process are the crowded structures of the assembly halls. Working within these tight confines, old machinery will have to be removed and new equipment installed and brought on stream within a six-week period. This requires long-term planning and precise implementation.
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muellerahlhorn1 · 5 years ago
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All about transparent, colorless polyimide film
Polyimide film is an electrical insulating material with very special properties and can therefore be used in a variety of ways. Polyimide (short: PI) is a thermoplastic synthetic substance for high-temperature applications.
Polyimide foil is dimensionally stable, has a very high dielectric strength and is also HF-compatible as an adhesive-free foil. The polyimide foil is often made self-adhesive.
We would like to provide you the most important information about polyimide foil.
What is a polyimide?
A polyimide is a class of polymers and can be used in many different ways. Good examples are thin foils that are used for flexible cable insulation and also for printed circuits. They are also used as fibers for fire protection clothing or in the form of rigid foams for the insulation of aircraft and ships.
Polyimides have practical electrical properties, are chemically very stable and retain their mechanical characteristics even at high temperatures.
Typically, polyimides have a characteristic orange-brown color. This can be seen very well, for example, in rigid printed circuits, for instance in televisions, radios, cell phones and other electronic devices. Since the parts made of polyimide cannot be seen here, the color does not matter in contrast to visible displays.
Which are the components of the polyimides?
In principle, polyimides consist of two essential building blocks. These are diamines and dianhydrides. Diamines are organic compounds and have two amino groups. Dianhydrides have two double carboxylic acid anhydride groups.
Both ingredients tend to be very aromatic. In addition, they have a strong absorption in the UV range, which goes into the visible part of the spectrum. This gives the polyimides their characteristic color.
The aim of research in recent years has been to investigate the combination of the two components in order to determine their advantages for creating a colorless polyimide. Ultimately, the goal was achieved, and colorless polyimides were created.
What is meant by colorless?
First of all, you have to be aware that “colorless” can mean different things and that there are actually two different factors that can explain colorlessness:
Definition by the so-called Yellowness Index (YI). It is a scale on which e.g. a normal drinking glass has a YI of zero. A typical polycarbonate foil would have a YI of 0.5 and a normal polyimide foil would be around 90. Currently, the goal for so-called colorless polyimides is around 2.
The second option is transparency. This physical property provides information about how much light is transmitted through a material without being scattered. On the one hand, transparency is defined by the permeability, i.e. how much light of a certain wavelength passes through the material without it being scattered. On the other hand, the haze defines the amount of light scattered in the material. Scotch tape, for example, is colorless, but has a clear cloudiness. The polyimide foil is orange, but still transparent. The drinking glass is both colorless and transparent.
What are the advantages of colorless polyimides?
The advantages of the colorless polyimide foil are very versatile, which is why the material offers important possible uses:
high light transmission
high temperature stability
excellent surface hardness
smooth surface
Resistance to acids and bases
moisture barrier
Resistance to radiation
easy further processing
Where are colorless polyimides used??
As already indicated, polyimides are versatile due to the excellent combination of useful properties. Polyimides are particularly often used in the electronic field in aerospace, in automobile construction, in consumer electronics and in other high-technology areas. As far as the colorless variant is concerned, it is predicted that it will be used primarily in the high-tech sector. It is important that the correct combination of the blocks is achieved in order to get an optimal result. The main application areas are according to experts:
smartphones
photovoltaic cells
medical applications
Smartphones are simply indispensable in our lives. The glass displays in particular often cause headaches because they are still quite prone to breakage, or at least are at risk of cracks and chipping. In addition, the glass of the display brings with it quite some weight, which has a negative effect on the total weight of the cell phone. With smartphones, the tendency is rather that the phone is large, since it is not only used for making calls, but also for googling, for all kinds of apps and so on. Therefore, the weight issue is crucial.
A smartphone that is significantly lighter with the same size and functionality has a clear competitive advantage. This can be achieved by completely or partially replacing the glass display with foil. The haptic is also tactile, the display of high quality, of course completely colorless. The additional advantage is that the display does not break even with heavy impacts and when falling.
Glass cover plates are often used together with photovoltaic cells to protect the sensitive circuits inside. Here, too, the weight of the glass is a negative factor, since this requires a more complex attachment, or possibly exceeds the load-bearing capacity of the roof on which the photovoltaic cells are to be installed. In addition, there is of course also a risk of breakage, especially if there are tall trees nearby, the branches of which could fall onto the solar system in stronger winds. The new polyimide technology is also an excellent option here, since it effectively protects photovoltaics – and with significantly less weight and without the risk of glass breakage.
There are also many possible applications in the medical field. For example, one has to think of tubes for the administration of medication, since these require excellent optical quality, should be light in weight, must offer thermal stability and, moreover, must meet high hygiene standards.
Is polyimide foil currently being produced from colorless, transparent polyimide?
Nowadays, transparent polyimide foil can also be produced from the commercially available polyimide. This is available in different thicknesses:
0,025 mm
0,05 mm
0,075 mm
Is it possible to die cut the transparent polyimide film?
All common processing methods for foils can also be used for the colorless polyimide foil. In any case, this also includes punching the foil.
Can a coating be applied to the transparent polyimide foil?
The polyimide foil can be processed so that it is self-adhesive. It can therefore be provided with different coatings depending on the different requirements of the customers. There are different adhesive systems to choose from.
Why is the market potential for transparent polyimide foil so big?
Colorless polyimides are a breakthrough technology and are being discussed for use in numerous modern consumer and communication electronics products. Virtually all major electronics manufacturers are currently working on folding displays. Samsung and Huawei even have devices on the market and Apple is working intensively on the project.
Another promising area of application for transparent polyimide foil is as flexible substrates for optoelectrical components. In this context, for example, flexible organic light-emitting display devices with active matrix (AMOLEDs), flexible printed circuit boards (FPCBs) and flexible solar cells should be considered.
The great advantage is that the displays made possible by the colorless polyimide foil can be rolled up and transported easily. They are light, space-saving, robust and have tactile properties.
Is transparent polyimide foil commercially available?
More and more companies are interested in the commercial production of practical, polyimide-based displays. In the meantime, some companies have established secure supply chains and the scale-up of production is managed while ensuring sustainability. It can be expected that the number of companies will increase significantly due to the innovative product, for which there is clear demand.
However, it must also be pointed out that – as with any new technology – the initial costs will be high, which is why it is likely that high-end products will be equipped with the new technology in a first stage.
Dr. Dietrich Müller GmbH supplies transparent polyimide film Flexiso PI FI 16075 in the thickness of 0,013, 0,025 and 0,050 mm.
The post All about transparent, colorless polyimide film appeared first on Dr. Dietrich Müller Ahlhorn GmbH.
from Dr. Dietrich Müller Ahlhorn GmbH https://www.mueller-ahlhorn.com/transparent-colorless-polyimide-foil/
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srushtiimx-blog · 7 years ago
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The Touch of the Future – The promising future of Haptic Technology in Medicine Architecture and More!
Love, compassion, joy, affection, warmth… All our emotions come alive through the sense of touch. Be it the physical world or artificial, the sense of ‘reality’ is massively governed by touch. So, it is obvious that a better future will need heightened response to touch stimuli. When Haptic Technology together with other promising innovations such as Virtual Reality, Augmented Reality, 3D Virtual Worlds and 3D Visualization rise to prominence, our entire perception of the world will be elevated to a whole new level of grandeur........[Know more]
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is6621 · 6 years ago
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Is telesurgery ahead of its time? - Woody Hubbell
When I was in high school, a friend of mine injured his elbow playing baseball which required surgery in order to make a full recovery. The main problem was that the kind of surgery he needed was rather specific, so he and his family decided to travel to Houston from Minneapolis in order to meet with a doctor who specialized in this field. While he was lucky enough to meet with the right team of doctors to get him back to playing baseball, not everyone has this fortune. Many people with much more serious health conditions have had incredibly difficult times receiving the treatment they need. I have encountered people who needed to travel across the country or even the world multiple times in order to get second opinions from doctors or other kinds of care. Healthcare is typically something that takes precedent in a patient’s life over anything else. In hearing stories about people who have had long journeys on a quest to full health, I have asked myself, “How often do people need to relocate in order to find the care they require?” The travel alone can take a major toll on someone with already existing health conditions. One development that has become more popular in medical technology is telesurgery, which could allow for less travel by patients in dire need of care.
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Telesurgery is defined as surgery performed by a doctor considerably far from the patient. This technology uses robotic arms operated by a surgeon and a live video feed from the surgery room to the doctor who may be hundreds of miles away. Although the first telesurgery took place in 2001, most of its advancements have come in the last decade with the improved communication technology surrounding the platform. Remote surgeries were originally developed to serve astronauts and members of the military since both of these occupations take place far from medical care. The U.S. Department of Defense even wants to have “Trauma Pods” by 2025 which would allow surgeons to operate on soldiers from far distances. With the advancement in development, however, remote surgery could become much more common than before. The primary benefit of incorporating telesurgery in more hospitals is for people who are not able to travel. Whether these patients are unable to travel due to health or financial concerns, this would allow patients to receive great care without having to leave all else behind. According to the American Hospital Association, as many as 57 million Americans live in a rural area and approximately 3.5 million patients go without care due to the lack of access to transportation to providers. For many patients, receiving care is time sensitive and most people do not have the luxury to travel around the world for it. Telesurgery would be able to lower the numbers of patients lacking care simply because it doesn’t require face-to-face contact.
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Telesurgery research has grown incredibly in the last few years. In 2014, a Virtual Active Presence (VIP) was introduced which creates a 3D display of the surgery through high definition binoculars on site. This can be viewed by multiple surgeons at different locations which would allow for higher collaboration throughout the surgery. Shortly after, in 2015 a haptic feedback technology called Telelap Alf-X was created in Italy. This technology allows the surgeon to feel the resistance and consistency in the tissues while operating the device remotely. Being able to feel the tissue instead of relying solely on visual feedback gives the surgeon a better sense of the operation and can drastically decrease the time of the operation.
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While telesurgery may be the way of the future, there are currently multiple obstacles limiting the widespread implementation of the technology. Lag time is the biggest and most important concern. Researchers at the Florida Hospital Nicholson Center conducted studies of latency and its effects on performance. It was found that any lag time greater than 300 milliseconds was noticed by surgeons. This forced them to take actions more slowly, resulting in many individual motions as opposed to one fluid motion. The introduction of 5G networks could mitigate this problem with quicker video feeds, but this means 5G must be up and running before surgeries can start. Other problems include expensive development of equipment and legal issues that could arise from faulty machines. With telesurgery being so new there are definitely many hoops to jump through, and there is also the question of whether or not patients are comfortable with never meeting their doctor face to face. Telesurgery is a groundbreaking development in healthcare, but has it come too early for the society around it?
http://www.bbc.com/future/story/20140516-i-operate-on-people-400km-away
https://www.independent.co.uk/life-style/gadgets-and-tech/news/5g-surgery-china-robotic-operation-a8732861.html
https://techcrunch.com/2015/06/14/lag-time-research-set-to-determine-the-future-of-telesurgery/
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6067812/#REF18
https://onezero.medium.com/5g-could-finally-herald-the-era-of-wireless-surgery-53e746ef25c3
https://patientengagementhit.com/news/top-challenges-impacting-patient-access-to-healthcare
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cyphershieldtech · 2 years ago
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Cybersecurity in the metaverse: the new technological challenge
We still don't know what the metaverse will look like, but we do already know some of the risks it will entail in terms of cybersecurity. As progress is made in the creation of this new universe, technology companies are already working to respond to the new challenges that it will pose in terms of security.
According to a study by Mediabrands Discovery, 90% of potential users of the metaverse believe that it will bring significant social benefits. The fields of virtual medicine, learning processes, as well as culture and entertainment will be some of those that will experience a great impact as this new universe takes shape.
Undoubtedly, there are great expectations placed on him before the great opportunities that he is expected to bring in the coming years. However, the metaverse will also have to face a series of challenges, and cybersecurity will be one of the main ones.
This is leading to the fact that technological and specialized companies are already working to implement strategies that guarantee greater security in the metaverse.
New (and not so new) threat vectors
What the metaverse will actually be like is still unknown. According to Mark Zuckerberg, the metaverse could take a decade to develop to its full potential . However, the first challenges that you will need to address in terms of security have already emerged.
At the moment, we know that a wide variety of technologies such as Artificial Intelligence (AI) , natural language processing, 3D graphics, high-end sensors, etc. are likely to coexist. And all this complexity will open the doors to many vulnerabilities.
Identity theft and ransomware attacks will be one of them. Identity theft and biometric hacking can increase in these new environments.
Money laundering may be another security issue that will need to be addressed in this new scenario. Since the metaverse is likely to rely on cryptocurrencies , criminals can use these environments to hide their activities, leading to problems with ransomware.
Along with this, misinformation will be another of the great challenges that must be addressed. Governments and terrorist groups can take advantage of the metaverse to spread propaganda if proper mechanisms are not put in place.
Furthermore, the potential impact of all these activities in the real world can be very concerning. Dangers ranging from physical damage to virtual users through haptic sensors, to fraud and threats to minors in the metaverse must be addressed as soon as possible to avoid them.
To this must be added the implications of avatars that look, sound and act like humans thanks to the use of technologies such as generative AI . The difficulties that often exist in differentiating between real and virtual faces can carry enormous risks and affect trust.
Securing the metaverse
One silver lining when it comes to tackling cybersecurity in the metaverse is that tech companies have a lot of experience building systems. Existing approaches will prove useful so you don't have to start from scratch. Single Sign-On (SSO), Multi-Factor Authentication (MFA) and Endpoint Detection and Response (EDR) will be key, although adjustments will need to be made for the particularities of immersive environments.
For some experts, the different metaverses should implement stronger methods for authentication and access control in all interactions between users, applications and platforms, based on zero trust principles.
But security must go beyond the implementation of technologies. Due to the promised interaction of the real and digital worlds, rules will need to be in place to help manage the experience.
This will be a huge growth area, but it will also pose new challenges for organizations building the platforms to regulate user behavior, activities and interaction.
Keeping all of these aspects in mind will be key to providing a reasonable level of trust and security to businesses and consumers as they move deeper into the metaverse.
We are the fastest-growing Smart Contract Audit company that primarily focuses on blockchain security.
Our comprehensive smart contract audit services have helped startups and enterprises launch & maintain their applications before they turn into expensive exploits.In addition to it, we offer a full suite of Blockchain security services including penetration testing, code review, and security consulting.
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sittinwithyou · 2 years ago
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Quordle Writing Challenge #6
On my Wattpad!
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“Liza!’ She turned her head a bit towards the voice, but just like everything else around her, she knew the sound of her mother’s call was a simulation. When she returned her sight to the re-creation of the computer room around her, the walls and floors shifted with the digital shimmer that only the Rec Room delivered. Most other setups she had used in the past presented the entirety of the floor as one single polygon. When the player moved their field of vision, the program would simply move the polygon and retexture it to give the effect of movement. This caused moments of immersion breaking as the corners of the rooms that players ran through broke and showed either the white or black of the program’s null voids. But the creators of the Rec Room thought of a different way to present virtual reality. Every pixel that was generated in one eye stayed with the player and was set to play with the other eye in a smooth, convincing dance that simulated depth and movement. Essentially it was more polygons, just smaller and more heavily populated than a standard setup. And yes, those with Rec Room tech needed extremely expensive computers to handle the render load. But it was premium escapism and Liza needed that now more than ever.
“LIZA!” The voice was closer now, and sassy. Liza’s lip curled in disgust. Whenever her mother had had that tone in her voice, she had been approaching with a cocked back hand. Liza felt herself about to flinch at the sharpness in the voice, but then shook off the tension from her shoulders. She felt the cord of the headset slither against her bare back. The immersion almost broke as she thought about how hot the damned room was. Really gotta get that AC fixed, she reminded herself. She stored that thought away, too, right next to the memories of her mother. She flexed a finger and brought up the Heads-Up Display to select the cognitive adaption settings. A spinning prism flashed for just a second before shattering to allow a new menu to roll up from the floor. She toggled off the options for deep brain analysis and throttled down the audio immersion parameters. Immediately the pressure of the synaptic probes lessened, and her body took a reflexive breath. She then dismissed the menu and spun around slowly to see what changed in the environment.
She was not in her room anymore. That came as a surprise. As many times as Liza had started a synaptic probe, the room that had been pulled from her memories had always been the starting point of the program. But now, as she glanced up and around her digital form, she found herself in the middle of a packed parking lot. All around sat different vehicles in a worn-down field. Conifer trees surrounded the lot like a massive, organic fence. This is just like the lot up in Winnipeg, she thought. That would mean we’re at the fair. She bent down and reached out to press her hand down against the tire-pressed grass. The haptic sensors flexed against her palm, and she smiled. Even the environmental simulators were working. She could feel the residual heat from the sun overhead in her gloves. Slowly, like listening to an approaching train as it slowly began to roll into town, the audio recalibrated and began to climb in volume. Liza stood and turned towards the sound of children screaming in delight. The occasional roar of rollercoasters shook the air and the ground. I’m going to have to give Jove a tip, Liza reminded herself. It had been her dealer’s idea to install the optional pedestrian package so she could feel change in the ground beneath her as she walked. She took a step forward and almost didn’t feel her mobility pad whir beneath her as it spun and moved with her feet. In a few steps she was through the trees and was walking towards the gate of the Totirc Fair. “I can’t believe it,” she breathed. She glanced all around and took in the colors and sounds of a memory and social construct that was long passed. A breeze, warmed through heating coils, flowed over her face as the fans kicked on to the response of programmed wind. She breathed in and expected to take in the scent of fried dough and cotton candy. Unfortunately, all she could smell was hot metal. She couldn’t deny that the contrast hurt a bit. “Still,” she said, walking towards the gate and holding out her hand to initiate a summon command, “it’s better than what I’d be smelling at work.” A token appeared millimeters from her hand then plopped into her waiting palm. The size and shininess of the polished coin was a bit too exaggerated, but Liza assumed it was due to the difference in size between her now and Liza then. She tossed her hand up to flip the token and caught it between her forefinger and thumb. The sun caught the words etched into the ‘heads’ side: Totirc in Union: United in Fun. She smiled and presented her fee to an alarmingly tall woman who stood between Liza and her fun. The gatekeeper took the coin and then stepped aside. As Liza stepped past and into the packed-dirt paths of the fair within, she frowned. Why had that woman been so tall? She glanced back and up at the shadowed face of the gatekeeper. The top of the woman’s head seemed to be at least eight feet from the ground. “That’s-”
The world blinked. It was as if Liza had blinked herself, but instead the world went dark for a brief second then came back online. Suddenly, six-foot-tall Liza was looking down at a slightly smaller gatekeeper. “Slick,” Liza murmured. The program had predicted her confusion and recalibrated her in-game height to match her present self rather than her body’s size as it had been all those years ago. “Quick thinking,” she said to the bright cerulean sky above.
“Are you looking for the revue,” a voice asked, bringing her attention back to the world she was in. She glanced down at the gravelly voice and found a small man whose face had been spliced with that of her dog’s. Carrie’s lolling tongue and deep setters’ eyes stared up at Liza from a head that was much too oval and affixed to the body of a four-foot-tall carnival barker. The lips of the hybrid’s mouth somehow formed the words, “We’ve gotten all the lights calibrated for human eyes this time.”
“OH, HOLY MOTHERFUCKIN’ SHIT!” Liza slapped her gauntlets against the headset and heaved upwards, wincing against the small slicing pain of the probes disconnecting forcibly from her neck. The darkness and heat of the computer room crushed in around her. In one glove, the feeling of a small, warm hand trying to tug at her arm for attention made her cry out and she ripped off the gauntlets too, throwing them to the ground. To her right, the screen clicked and slowly lit, turning from Sleep to Active. The screen read: CONTINUE? “Charlie, no,” she said. “Discontinue program. Run scans for all memories stored of dogs in the Rec Room database and place them in a sandbox for now.” The tower next to the screen chimed twice, then set upon the task.
Liza sat on the motion pad and felt goosebumps spread over her shoulders despite the heat of the room. The fluorescent strips were now slowing illuminating around her since the computer had told them the Rec Room had powered down. Damn thing had Cassie’s face! She shuddered. She hadn’t thought about her last dog since the fire had taken her pet and her mom. She rolled her shoulder again, this time feeling the scars stretch the neck skin.
“Hey, Charlie?” The computer’s tower chimed and waited for an instruction. “Call Jack.”
The speakers clicked to life and the number dialed out to her father. It was time to finally have that chat.
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justanotherloveaffair · 7 years ago
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All That You Can’t Leave Behind [Part 8/14]
Pairing: Steve Rogers x Reader, T’Challa x Reader
Warnings: None for this one.
Word Count: 1,644
Summary: Reader and T’Challa have a flight to catch in the morning.
Author’s Note:  It’s an inbetweener kind of chapter.
See Masterlist for Parts 1-7
Your name: Submit (what is this?) 
Taglist:  @nah-imjustfeelinit, @tchallaholla, @a-heretic-child
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You normally were the type of sleeper to wake up at least two or three times but your first night next to T’Challa was peaceful and deep.
In fact it was so deep you somehow missed whatever alarm had woken him up to get partially dressed and apparently order room service because you woke up to the tinking sound of a steel closh hitting a water glass. Your eyes blinked awake in an instant to see T’Challa looking apologetic as his careful surprise had been spoiled by one wrong movement.
You sat up from the warm stack of pillows around you and breathed in a deep, exaggerated breath. “Oh man, do I smell bacon?” T’Challa revealed two identical plates of waffles, bacon, sausage links, scrambled eggs and toast. Even more importantly there was a glass, not a shitty ceramic cup like in the hotels you were used to, of cappuccino with an artful design. 
“Yes, it’s important you eat, it is going to be a big day.” Seeing you start to struggle to get upright he fussed, waving his hands, “No, stay there, let me bring it to you.” He placed the serving tray on your lap and kissed your forehead.
It was so thoughtful and romantic and just one of already so many attentive gestures he’d shown you. He clearly enjoyed to spoil his women. You wondered about the others who had been lucky enough to experience it, but you didn’t get too hung up on the thought because you were here now and they weren’t, and that was the beginning and end of any jealous feelings.
You got through two pieces of bacon and half of your waffle when you suddenly dropped your fork that clattered down on the plate. “Shit, what time is it? When are we leaving?”
“It’s 7:00, and we can leave whenever you are ready, although the ship will be here for us at 8:00.”
“Oh my GOD I forgot to pack!” you realized with horror. The suitcase was sitting in your apartment, empty. “Shit!” you cursed and started moving the plate to leave when T’Challa grabbed your arm.
“Hey, look at me.” You obeyed and looked into his warm brown eyes. ��I have everything at my disposal at the palace. I’ve told you this Y/N, you will have everything you need. What is it you think you can’t live without?”
When you finally put your mind to it, it seemed silly the things you wanted to take like your favourite sweat pants, your makeup essentials, electronics you couldn’t do without. You murmured your answer listing off these few things and predictably T’Challa scoffed.
 “First of all, I’m not going to allow sweat pants in my bedroom – you won’t last seconds in them.” His tone was firm and serious, but you responded with a cheeky “promise?” anyway. He returned right back to his impassioned speech. “Makeup you will have no problem finding, the palace is full of women who have all kinds and finally, we are the most technologically advanced civilization in the world. You will find ten devices better than anything you have in the first day.” 
He was so focused on banishing these concerns of yours that you gave in, and your shoulders fell as you exhaled, mentally saying goodbye to the few comfort items you’d hoped to take along. “Okay, T’Challa. I believe you. I just want to do one thing before we go.”
His eyebrows lifted and you explained, “I need to message Steve.”
T’Challa smiled, cool as can be and said, “No need to, Steve will be joining us.”
T’Challa was holding your hand in a mostly empty, out-of-the-way parking lot that your driver had brought you to. It was 7:54. Even with the new comfort you had found with T’Challa, you still craned your neck around for Steve who was that touch of New York you already felt you needed close by going to such a different place.
“Hey!” Came a deep booming voice from Steve who was walking through the parking lot towards you in beige pants, a white V-neck and a brown jacket. As he came closer you admired again the beard he was growing and how it gave him such a different look, not that you didn’t enjoy that clean cut, all-American face.
Steve wrapped you both in a hug, first T’Challa and then you. You were being engulfed by his giant arms when the sound of an aircraft cut through the skies and suddenly appeared near you.
T’Challa looked up. “Ah, right on time.” His black robes and vibrantly coloured scarf were blowing slightly in the wind but not as much as one would expect from a ship much larger than a helicopter landing about twenty feet from you. 
It was military-tech looking but strangely shaped, invoking an animal design. While you were marveling at it, an opening appeared and down a staircase and towards you walked three of the most beautifully fierce women you had ever seen.
They carried shining spears and their red, gold and silver armour was straight out of fantasy or even science fiction. You had never seen women look so fearless and your impression of Wakanda skyrocketed tenfold. The woman leading the three stopped a foot from you, her followers stopped too and all three tapped their spears to the ground in unison.
“Okoye,” T’Challa crossed his arms against his chest firmly, pressing his fists in a quick pump and she mimicked his motion. 
“My King.” She responded, and looked behind him at Steve and you, not unkindly.
 “These are my guests, you already know Steve,” Steve tipped his fingers in a light salute, “and this is Y/N, the programmer who will be graciously helping us.”
You had never felt so intimidated in your life nor more unsure of what to do or say. Okoye was so visually striking and beautiful you were dumb for words. You settled for a meek “Nice to meet you.”  
“Y/N, Steve.” She looked between both of you, and then spoke to T’Challa in her accented voice. “Everything is ready.” As she turned back to the ship, T’Challa smiled and beckoned you to follow. 
Steve caught up to you as you walked and bent down so that he could say in your ear, “Relax honey. I can tell you’re intimidated, but there’s no need.”
You flushed at knowing your nerves were so easily read. “I’ll try,” you affirmed back and he winked. 
The ship’s interior was big enough for you to all be comfortably seated, with some benches for passenger seats. Okoye sat down in front of the large window at the front. You were taking everything in but your eyes kept coming back to T’Challa. You were already starting to wonder how you would be welcomed in his presence now that he was returning to his duties as King. A twinge of fear and insecurity gnawed at the edge of your thoughts. It seemed ludicrous you’d only known him for two days and were already starting to fear the loss of someone you’d only just begun to have.
Steve seated himself first and you slid up next to him, watching as Okoye seemed to summon the ship upwards with only her hands. The ship responded to the haptic motion smoothly and within moments the ship was lighter than air. You watched through the large window as the island of Manhattan became smaller and smaller until finally it was obscured by white clouds. 
T’Challa settled down in the seat to your right. He hadn’t said much since you arrived on the ship except a few words to Okoye. You couldn’t be sure, but you felt a bit of tension that seemed to stem from you. It was just a guess, but you imagined T’Challa hadn’t figured out how to handle your recently blossoming interest in each other now that you were among his people; his hand that had rarely left yours in the last 48 hours now felt so far away in his lap. You recalled his comments about being kept naked in his bedroom and hoped that future was still in the cards, whether it was a well-kept secret or not.
Steve, who had a fine-tuned Y/N-meter and could always tell when something was up, brushed your arm with his fingers. “You okay?” he mouthed quietly so that nobody else could hear, although you saw how T’Challa shifted slightly and knew he was paying very close attention. You nodded in response to Steve’s concerned expression. He made it clear he wasn’t convinced but sensed you weren’t telling all at the moment for a reason.
Time passed with some conversation between Steve and T’Challa about their experiences with the Avengers and later on, the two friends started telling you stories about each other, and others in the group that got you laughing pretty hard. In quiet moments between conversation your eyes wandered back and forth from the hypnotic view out the window to the stoic and quiet T’Challa. He noticed your gaze a few times and returned it with a smile that looked more for your benefit than his.
~
You’d crossed continents and oceans in what seemed like a very short time and as the aircraft began descending through the clouds, your heart started beating harder as T’Challa stood and beckoned you and Steve over in front of the cockpit window.
“Oh, my,” you gasped as a mountainous, lush world appeared in front of you, an untouched corner of nature’s bounty rich with waterfalls, trees and all backed by the golden light of the African sun.
T’Challa’s pinky finger linked around yours, drawing your eyes from the breathtaking sight to his. “This is nothing. Watch.”
In front of you, you appeared to be heading down into the side of a mountain and you yelped and went to cover your eyes when an invisible shimmering fabric in the air reacted to the ship. As it passed through the field, a shining urban city glinted into existence, nestled majestically amongst a twisting river and nearby mountains, full of skyscrapers and city life in such an unexpected place.
Your hand involuntarily squeezed T’Challa’s in shock and surprise as your jaw fell open.
He squeezed back, smiling at the look on your face and said, “Welcome to Wakanda.”
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wyntonio-blog · 4 years ago
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Acceptance
I'm working with a team that decided to create an immersive technology solution for Fashion businesses that want to make it easier for their customers to shop, "regardless of physical or socioeconomic limitations". It's a terrific start that needs to be more specific about the problem the team wants to solve if to truly be innovate and fill an unmet need in the market.
Unfortunately, as a team, we failed to create a collaborative and inclusive dynamic by not completing the log line exercise together in class on Thursday. This exercise required us to define what the product we are solving and who we are creating this solution for. Instead, this collaborative work was performed just before the submission of these deliverables rather than in the beginning. It’s the  only collaborative experience we’ve had together thus far. Everything else has been voting by committee.. It’s easy agree when you’re all the same, but there isn’t much creativity. Consequently, it’s harder to find a solution when a different perspective is involved that challenges the assumptive position of the status quo. Something tells me the point of this exercise is something larger than just creating a solution. It would seem as if developing our team building skills is the largest area for growth and learning.
The lack of cohesiveness has also made it easy to take the idea of Inclusiveness for granted. The team made the decision to work on this topic as defined without my input. Considering that my background is in AR/VR, I'm sure the problem would have been defined with a more targeted solution in mind if my ideas were considered before proceeding onto the Analysis phase. Perhaps we will get there, but the process thus far has been performed entirely backwards. I appreciate Prof. Swain and his attempt to get us to define the problem on Day 1 in class on Thursday. That would have prevented a lot of dysfunction. Moving forward without all parties involved creates an unhealthy, team environment. I’m thankful for the experience. I have gained wisdom.
::
Regardless, the problem of Fashion is a serious one, and when I think about the potential of immersive experiences becoming more and more common, I get excited! I can see people of all ages using AR to try on a new sports cap from their favorite team, or a pair of pants that fit really well based on the machine learning data models used to recognize their physical measurements.
As the problem is defined, I could imagine designer to compare and contrast, and to figure out what look or item is missing from the collection they are creating. Imagine a blind person being able to use haptics in order to select a fabric for the tee-shirt design he or she is making...
Frankly, I would love to see a practical use of Immersive tech developed for that reason. Taking on this subject matter will only give me more experience and allow me to become more knowledgeable in the field. Making a contribution to society would also boost my moral and self-confidence. It always feels good to contribute something, and for that contribution to be accepted.
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dailynewswebsite · 4 years ago
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PlayStation 5 versus Xbox Series X: Which new console should you buy?
They’re lastly right here. After years of rumors and anticipation, Microsoft (MSFT) and Sony (SNE) have formally launched their newest next-generation consoles. The brand new techniques, dubbed the Xbox Sequence X and PlayStation 5 (PS5), promise a variety of related enhancements over their predecessors together with ray tracing know-how for extra spectacular graphics and super-fast solid-state storage drives to chop down on load occasions.
All of which means you’re seemingly asking your self, “What’s the distinction between the 2 and which ought to select?” And that’s the place I are available. So let’s break down the large variations and similarities between the 2 techniques to provide you a greater concept of which is best for you.
The largest variations come down to cost, the PS5’s spectacular new DualSense controller, and, understandably, the sorts of unique video games you possibly can anticipate from the 2 techniques. And that final one will seemingly be crucial distinction that determines which console you finally select.
Two variations of every console
The very first thing you’ll want to know concerning the new Xbox and PlayStation is that there are literally two variations of every console. The $499 Xbox Sequence X is the high-end mannequin, whereas the $299 Xbox Sequence S is the entry-level providing.
The primary distinction between the Sequence X and the Sequence S comes right down to graphics efficiency. With a extra highly effective processor, the Sequence X can run video games at true 4K resolutions. The Sequence S, in the meantime, runs video games at a decision of 1,440. For avid gamers who need an extremely sharp viewing expertise, the Sequence X is probably going the way in which to go.
The system seems just like the love baby of a VCR and Alien. (Picture: Sony)
Nonetheless, the Sequence S can play video games at 120 frames per second, identical to the Sequence X, and may output video at 8K resolutions with HDR, although you’ll have to buy an extremely high-speed HDMI cable, one thing the Sequence X contains in its field.
The Sequence X additionally will get a bigger 1TB solid-state drive, whereas the Sequence S has a 512GB drive. What’s extra, the Sequence X contains an optical disc drive, so you should purchase bodily video games, whereas the Sequence S doesn’t. That means, you’ll have to obtain your entire video games for the S.
Story continues
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Microsoft’s Xbox Sequence X is a beast of a machine. (Picture: Microsoft)
Sony additionally gives two distinct variations of its console: The $499 PlayStation 5 and the $399 PlayStation 5 Digital Version. The distinction between the 2 is actually of their names. The usual PS5 comes with an optical disc drive so you possibly can play bodily media, whereas the Digital Version sacrifices its disc drive for a pleasant worth reduce.
Outdoors of that, and a slight aesthetic change as a result of Digital Version’s lack of a drive, the 2 consoles are equivalent.
Graphics and efficiency
Microsoft touts the Sequence X as essentially the most highly effective console ever made. Each the Sequence X and the PlayStation 5 run on AMD’s (AMD) Zen 2 processors and use that very same firm’s RDNA 2 graphics processing unit. However Microsoft squeaks out a number of extra teraflops than Sony, 12 teraflops to 10.28 teraflops.
What the heck is a teraflop? In a nutshell, it’s the measure of the efficiency of a graphics chip. But it surely’s not the top all be all strategy to decide which system has extra oomph.
Sure video games are certain to play higher on one system or the opposite, no matter energy, so counting on teraflops isn’t one of the best ways to have a look at issues right here.
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‘Spider-Man: Miles Morales’ helps the PS5’s new capabilities shine together with its ray tracing and extremely quick load occasions. (Picture: Sony)
As a substitute, it is best to take a look at what the techniques provide by way of general capabilities. They each function ray tracing know-how, which permits video games to generate extra practical lighting results; can play video games at as much as 120 frames per second making for much smoother gameplay; and help HDR and 4K gaming.
In actuality, the techniques are stacked up fairly evenly. And after taking part in video games on each, I can confidently say they provide unbelievable graphics and efficiency, with actually little distinction.
New controllers
Now right here’s the place issues get actually attention-grabbing. Each the Xbox Sequence X and the PlayStation 5 get brand-new controllers. The Sequence X’s is a sort of beefed up model of the Xbox One X controller however options an improved directional pad, Bluetooth Low Vitality to hook up with your PC or different units, and lowered latency. All respectable upgrades.
Sony, nonetheless, went only a bit additional with the PlayStation 5’s DualSense controller. Not solely is that this a heftier distant than the PlayStation 4’s DualShock 4, nevertheless it options some actually spectacular new capabilities.
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The brand new DualSense controller is chunkier than the DualShock 4, however options modern adaptive triggers that add stress to button presses. (Picture: Sony)
There’s the haptic suggestions actuators that change the previous rumble motors and provides gamers a extra correct sensation of what’s occurring of their recreation, whether or not that’s trudging via sand or firing a rocket. In my expertise, the controller modulates suggestions much better, so you possibly can really feel slight vibrations for small in-game interactions and highly effective shocks for in-game moments like crashing a automobile or firing a tank.
Higher than that, although, are the DualSense’s adaptive set off buttons. Now, the L2 and R2 buttons construct stress once you attempt to depress them relying on the state of affairs. In “Spider-Man: Miles Morales,” as an example, the triggers construct stress once you press them to fireside your net shooters.
From a gameplay standpoint, I can see this impacting the whole lot from horror video games to racing titles and the whole lot in between. It might be as large of an development as including vibration suggestions to controllers, although that each one will depend on how builders take to it.
What concerning the video games?
Proper, crucial query you in all probability have. Properly, out of the gate, you’re not going to see many exclusives for both console. Microsoft’s greatest launch title “Halo: Infinite” has been delayed till subsequent 12 months attributable to COVID-19-related slowdowns, a serious letdown for the corporate.
Sony, in the meantime, has “Spider-Man: Miles Morales” and its “Demon Souls” remake, however nothing that’s actually a brand new must-have masterpiece. Each consoles, nonetheless, take pleasure in some high-flying new third-party titles in “Murderer’s Creed Valhalla” and “WatchDogs: Legion.”
Each consoles additionally provide backwards compatibility, with Microsoft promising video games way back to the unique Xbox will work with the Sequence X and Sequence S. PlayStation says PlayStation Four video games will work with the PS5.
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‘Watch Canine: Legion’ options DirectX Raytracing, which creates a much more practical visible expertise. (Picture: Ubisoft)
Microsoft’s ace within the gap, although, is its GamePass subscription service, which lets you play greater than 100 titles in your Xbox at any time you need for $9.99 per thirty days. It’s a ridiculously whole lot, and one I can’t advocate sufficient when you’re an Xbox gamer. Soar as much as GamePass Final, and also you get entry to those self same video games and Microsoft’s cloud gaming service, which helps you to play your titles in your smartphone, pill, or laptop computer.
Sony has its personal service known as PlayStation Plus, which will get you two PlayStation Four video games a month. And with the PlayStation 5, Sony is including the PlayStation Plus Assortment, a bunch of 20 of one of the best PlayStation Four video games that get improved load occasions and extra steady body charges.
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‘Murderer’s Creed: Valhalla’ is likely one of the greatest launch titles coming to the Sequence X. (Picture: Ubisoft)
Sony’s providing is definitely spectacular, however you actually can’t beat Microsoft’s GamePass deal, and that offers Microsoft a slight edge out of the gate. On high of that Microsoft is anticipated to shut its deal to amass ZeniMax Media by the center of fiscal 2021, which is able to give Microsoft entry to titles from the likes of Bethesda and Id.
Which console do you have to get?
Ah, crucial query of all. Just like the divide between Android and iPhone customers, Xbox and PlayStation customers are loyal to their favourite console model. When you’re that sort of particular person, you already know what you’re going to get.
For everybody else, it comes right down to the longer term titles these techniques have to supply. With crossplay, wherein gamers on Xbox, PlayStation, Nintendo, and PC can all play collectively, turning into extra widespread, third-party video games shouldn’t be a difficulty. In that case, it comes right down to the exclusives. And with Microsoft getting ZeniMax, it has critically bolstered the Xbox’s video games library.
However Sony pumps out a number of the greatest first-party titles within the business, so you possibly can by no means depend them out.
I’m a fan of each, and so would get each. But when that’s not for you, take an in depth take a look at what the consoles have lined up for future releases, and base your judgement on that. And don’t neglect, have enjoyable!
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from Growth News https://growthnews.in/playstation-5-versus-xbox-series-x-which-new-console-should-you-buy/ via https://growthnews.in
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