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#headcanon: p4 it
thedetectiveofinaba · 7 months
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1. When it comes to classical music on Naoto's tastes, there's three main traits:
Instrumental > sung. She's down to listening/playing f.ex Moonlight Sonata but not a well-known aria in an opera she'd like an instrumental overture.
The time period she prefers is Classicism and Baroque. She doesn't care on modern or impressionist music and would refuse to play piano songs on them (because the chords and overall impression just isn't her type)
While there is some modern pianists she prefers (like Einaudi Ludovico and Yann Tiersen) and whose piano chord books she has bought she prefers to play older classical music due to how it's focus intensive and immersive. She does know some minimalist songs by heart and has played some of them as a warm-up rehearsals.
2. Naoto's knowledge on non-classical music is really limited and she ONLY knows jpop, jrock and kpop during P4. Kpop because of the stans, jrock and jpop because of the anime OSTs she likes & peppier jpop groups because of Rise. She did find other bands what didn't sound too peppy some time after that but the said bands had more complex chords and melodies than "repeated dull attempts to cause a reader to get an ear worm".
She doesn't insult the bands or their fans directly, she believes that her saying it's not her type delivers the message and if they're not getting it she's saying that she's into instrumental music more.
She's listened the specific subgroup jpop first due to Rise. Risette and Kanami Kitchen are the few bands she tolerates.
Her knowledge on Western bands is limited during the game. The artists she eventually finds are mostly British and either progressive rock or more complex pop/rock.
3. Naoto does know several anime OSTs due to her anime lurking on series what catch her eye but she thinks they're only decent.
Naoto uses the OSTs of her favorite series as a ringtone for each IT member since she genuinely likes the tone they have and matches the vibe the said person gives. She also has a specific classical song as a ringtone for Yakushiji and Grampa.
The most common modern genres from OSTs are jrock, jpop and jazz.
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thedetectiveofinaba · 9 months
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Even though Naoto's decisions on caffeine consumption, sleep deprivation and work-life balance are questionable at best she'd never risk her life or health to a point on risking her health on main. In her opinion it's required for a sufficient work quality and her caring about her own health & wellbeing.
This shows in how paranoid and overprepared she seems on every abnormal encounter. F.ex she has a habit in wearing a bullet-proof vest during dangerous missions and having a stun gun as a just-in-case method on disarming threats. It might cross a line of paranoia on main but being overcautious is better in her books.
The Bait Stunt is probably the only exception to that and sth she justified in planning from square one and being aware that her last resort option, had a huge risk on getting hurt. She was still willing to go along with it because she was certain that she'd manipulated the odds on her favor regarding the perp and Investigation Team getting her out. She was literally relying on her luck and while it worked she's not willing to do that again.
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Naoto doesn’t let anyone, even teammates she is biased on, to order her around when it comes to TV World equipment. She’s only using the gun she has at the start and/or requested MC to buy for her and armor what is decent enough in her eyes in TV World/Tartarus/Metaverse.
Some people would call that disrespectful to not automatically appreciate what the team leader gives them, she calls her approach to be rational and smart in long term. She always assesses the pros and cons on the suggestion and if it suits her at all.
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A concept of a post-game Naoto who works part-time at Junes to earn some moneys/not go insane from stopping all work but doesn't get her groceries from Junes is both very amusing and IC & sth I want to write and plot. She'd definitely follow her principles on supporting small brands and trying to show local "spineless teens" how to do a store chain boycott properly even though some would say she's an active Junes hater.
She'd never claim she's a Junes hater bc blind hate over a brand because it's mainstream is immature and ineffective in her opinion. You can be critical towards a store without being an immature bitch in her opinion and she'd rather choose the Calm and Adult Option since she totally is an adult. She is well aware on how Junes' manager (Yosuke's father) didn't choose this destination and is still confused on how the locals choose to bitch and complain about Junes while being hypocrites.
Sometimes people just choose to be idiots and aren't teens who were forced to grow up too quickly or they act before thinking/saying things.
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A Naoto has no right to say that a plan is risky after you acknowledge that she’s done alot of risky stunts herself. She’s not wrong to be worried on others’ life or if they will die or get injured - bc God knows mine will be since she values human life above anything else - but at the same time she is a hypocrite.
She, a genius, crafted a desperate plan to be kidnapped as a bait victim since the PD did nothing and assumed the issue would fix itself & ignored her advice to not continue with their plan. It did help and saved the case & PD’s integrity and she’d say it was the simultaneous worst and best decision she made in her life but she played a dangerous game of half tricking the people who knew about the details PD had no idea of and were obviously involved.
God I love my dumbass muse so much.
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P4 Headcanons: Naoto’s Persona during P4(G) and Weapon Choice
Persona information
Initial Persona: Sukuna-Hikona (based on P4G moveset)
Weak: - Resist: Light, Dark
Skill moveset:
Tempest Slash (heavy Slash damage, single target)
Megidola (heavy Almighty damage, multi-target)
Hamaon (light Light damage, single target)
Mudoon (light Dark damage, single target)
Tetrakarn (a barrier that reflects physical damage, single ally)
Vorpal Blade (heavy physical damage, multi-target)
Passives: 
Mudo Boost (Dark-based attacks are 1.5x effective)
Hama Boost (Light-based attacks are 1.5x effective)
Invigorate 2 (Recovers 5 SP each turn in battle)
Evolved/Ultimate Persona: Yamato-Takeru (based on P4G moveset)
Block: Light, Dark Resist: Fire
Skill moveset:
Blight (heavy Slash damage, single target. 60 % chance for poisoning) 
Megidolaon (severe Almighty damage, multi-target)
Hamaon (light Light damage, single target)
Mudoon (light Dark damage, single target)
Tetrakarn (a barrier that reflects physical damage, single ally)
Vorpal Blade (heavy physical damage, multi-target)
Passives: 
Mudo Boost (Dark-based attacks are 1.5x effective)
Hama Boost (Light-based attacks are 1.5x effective)
Invigorate 3 (Recovers 7 SP each turn in battle)
Angelic Grace (Doubles evasion rate against all attacks except Light, Darkness and Almighty)
Extra combat information
Weapons: New Nanbu 2, Algernon and Chrome Heart w/ Stun Bullets for Algernon and Chrome Heart
1-2 consumables: Megido Gem/Mabufu Gem and Vanish Ball
Accessory: Tweaked Bronze Watch, which has the effect of Shadow Sensor and Sigma Drive. (increases Alertness, aka lowers enemy's rate of surprise attack & lowers chances of being critically hit)
Naoto carries the consumables on her hidden jacket pocket and uses them as a last resort/close call method.
Naoto can’t use her Persona outside paranormal environments like TV World. The hypothesis she has on the reason is that she accepted her Other Self in an abnormal environment, what means that it requires “less energy” compared to if she needed to summon a Persona outside the area of TV World what affects her energy limits and abilities on what she can do. 
If possible, Naoto prefers not to summon her Persona if possible to save energy. Using her Persona’s attacks constantly drains her energy more and she only uses her handgun if she thinks they’re enough as a method.
Naoto tends to focus on sharpshooting Shadows and getting rid of the target as quickly as possible and balances out using her Persona and the weapon she has.
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In my opinion Naoto got herself involved to the Telephone Pole Murder case willingly and directly and was a part “in the murder mystery game” the IT tried to do something about by directly telling them her plans to catch the perp in action and then lowkey implied and/or set the scene the way she intended it to happen by the main frame.
I’m yeeting the rest on my rambling under Read More bc I ended up detailing it more than I anticipated at first :’DDD
Her plan was to get first hand evidence from the victim’s POV, ensure the information would reach the PD one way or another and not die from the possible outcomes/assassination attempt. The “pawns” or allies in this plan would be the members of IT who would by assumption save her. Her hypothesis is based on the fact that so far they have saved every victim shown in TV and they appear to not want people to be killed like this: their last reaction to how they got enraged on her calling it a game to them proved her theory on this.
Her relying on a fickle group like this would be too risky to her liking and a last ditch effort she’d wanted to NOT use, but it’d ensure that the case wouldn’t end & she’d have first hand evidence/witness statements. She’d rather have found about the whole thing on her own, but since it was impossible she needed a plan what worked.
She outplayed the entire Investigation Team and is well aware of it the whole time during the comment and first months of hanging out with them.
At that time she didn’t think that much of it. Being not transparent 24/7 and knowing when to hide your intentions had always been a part of her job. For example fooling people, using white lies and leading people on to reveal important information or do something necessary were important assets she used and was talented at.
When she eventually befriends IT she’s concerned that if they ever find out about her original intent, it might sever the trust what formed. It’d make her feel kinda bad and question her morality, especially during the Hospital Scene when she realizes how she had a talent what could be used to unlawful intentions.
Her fear does turn out to be useless since she isn’t malicious towards the group and does amend her past BS actions by hiding their effect to the case from the PD and helping them in the case directly while risking her reputation, and there is a seed of truth on how she was and is grateful to the friend group on saving her life and showing that living in a lie isn’t worth it.
Also it sure is convenient to her that she’s able to be open on how it was the only way she thought on handling the issue and that even though the plan seemed solid on theory, she was fucking afraid on the night assuming the kidnapping would happen.
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thedetectiveofinaba · 2 years
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Inspired by P4 anime reminders and the bits & pieces I dislike on anime troupe BS at P4G: The Amagi Inn Bathhouse scene is retconned.
Unlike canon Naoto on anime and game(s), my girl double checked the schedules on that and noticed the guys were first in the line, and then proceeded to inform the rest on that so they wouldn't appear in at the same time & get themselves to trouble or embarrass themselves.
That's it that's the change, nothing of too important was lost and I highly doubt I'll write that bit since it's not in my biggest interest. (If there's anything what I'd want to focus on it'd be how Naoto can't deal with ghost stories and realized that via Yukiko's storytime sessions)
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thedetectiveofinaba · 2 years
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Anonymous asked: What are Naoto’s thoughts on each of the Investigation Team members?
I’m going to try to be short & concise about this, as much as I can anyway. These apply to IT in general as a basis what can be plotted more in-depth. This is going to be a long post knowing my girl :'DD
For the squad who wants to see me trying to have a TLDR on each member in one paragraph, you can click the Long Post to see more ✨
Yu Narukami/Souji Seta - Narukami-san/Souji-san: Leader who apparently has the Wild Card and tries to act as the leader of the group of wanna-be teen detectives with their own agendas. By default she’s putting both pressure and trust on him, especially since he’s shown potential to be a mature person who doesn’t judge based on one’s looks or facades they might have and is civil and friendly to most people. Based on if he trusts his teammates equally and acts like a fair leader, she’s going to rely on him on the Phantom Thief case referred by her and use that as a method to try to socialize.
Yosuke Hanamura - Hanamura-san: The second-in-command who seems to act as the brains of the team and the son of the Junes’ store manager. Usually owns brain cells to not act like an idiot and has a long patience for idiot colleagues. Despite his common sense he’s shown that he puts his own selfish, immature and petty goals above the common good and ignores others’ agency to get his way. She sees Yosuke as a normal teenager and as smart and dumb as his peers.
Yukiko Amagi - Amagi-san: The future Amagi Inn heir who has a “honorable” (read: repulsive) challenge based on her reputation. Seems neutral and calm if you ignore her unique sense of humor and love of horror movies and horror stories. Is close to her best friend Chie and seems to hang out with her as often as she can from working in the Inn or studying. Naoto would like to speak with Yukiko more outside Junes HQ meetings but is anxious on if she’s not impressive enough or if she’s the third wheel if Chie is brought along.
Chie Satonaka - Satonaka-san: The tomboy of the group who loves kung-fu movies and steak from Souzai Daigaku. Has a weird dynamic between her and Hanamura-san, it’s not always clear to her if they’re friends or only close aqcuintances. Best friends with Yukiko Amagi and seems to want help people in her close circles. Naoto wants to speak with Chie as well but is afraid she’ll end up as the third wheel in their convos and that she’ll have nothing legitimate to say unless it’s on studying or IT topics. She sees Chie as occasionally immature and not always aware when a joke crosses a line on being funny or legal.
Kanji Tatsumi - Tatsumi-san: The falsely assumed hard-boiled, emotionless punk who helps his grandmother with Tatsumi Textiles. Seems to understand how gender stereotypes and how the mindset that being feminine is supposedly bad is BS. One of the people Naoto has confined in from week one and is one of the closest IT members to her due to showing that he gets her issues at least a bit and cares. She considers him a friend even though the School Festival happened (she puts the whole thing to the tab of guys being idiots and puberty after calming down), even though it gets a bit awkward due to the crush Kanji harbors to her and him acting rashly at times it’s mostly stable. 
Rise Kujikawa - Rise-san: Similarly to Kanji, she considers her to be a close friend of hers from the get-go. Has shown empathy and understanding on how she's not thinking Naoto is a cold-hearted bitch and went to lengths to share information about her Shadow to ensure Naoto she's not an outsider on having a problematic Shadow. Naoto is most protective/prone to hanging out with her and even though Rise has had some out of line comments the disagreements are fairly easy to deal with. Official Fashion Adviser, even though her guidance needs to be reeled in to be not too out there.
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thedetectiveofinaba · 3 years
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Naoto’s Headcanons, pt. 11/?: Introvert Aspects
Naoto is closer to being an introvert in the introvert-extrovert angle and prefers to be in a groups of 1-3 people opposed to more than three: she’d feel confused and tired from the first IT group meetings and tries to figure out why tf she can’t figure them out as well as most of her peers. She does figure out eventually what caused it eventually and limit the social interactions if she’s dead tired.
In addition to her wanting to be on her own more than she’d assumed at first she starts to treasure the alone time she gets on the bus and train trips. 
The truth on her bus trips is that she enjoys them bc she can be on her own & focus on the book she bought.
During the first IT meetings she’d try to professional but then gets baffled by the teenager casual antics and is quiet for the most of the group situation unless people ask her something.
She gets more overwhelmed of the IT at first during the first months due to not being used to usual teenager banter and at times eccentric humor (f.ex Yukiko’s weird humor, Teddie’s bear puns and Chie’s tendency to go with steak if possible). The social fatigue and confusion she has from the IT group meetings and situations what overwhelm her cause her to be confused and more tired than usually after them for a day-two days.
Her bias on not wanting too big social conversations shows in her preferring non-full IT group meetings if possible. 
While she attends IT meetings and informal group meetups during her first year she cuts that amount down on her second and third study year and mentions later how she’s noticed she’s more tired than usually if she’s on an intense group meeting. When not attending the informal group meetings she stays at the Manor or her apartment and has her cell phone muted to prevent anyone contacting her. She’d just tell them that she has something else to do and couldn’t focus on the call properly & appear to be more tired and less patient.
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