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#here's hoping I can manage my art schedule better in 2024
manonamora-if · 4 months
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Retrospective 2024 (4)
Last one!
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As teased in the infographic, My resolution this year stays unchanged from last year's:
Get things off my desk and shelf it for good.
I want to continue completing and fixing older projects, so I can shelf it for good (like I did Goncharov Escapes! this year, and DOL-OS). But, since I added a bunch of title on my itch page, there are a few more to the pile compared to last year that needs fixing (or finishing) - at least DOL-OS is done :D The goal: Harcourt (MelS want to finish it, but it's still him dependent), The Roads not Taken (I dropped the ball on that one at the end of last year), An Eggcellent Preparation (samesies), and Exquisite Cadaver or P-Rix - Space Trucker.
I won't even try to promise I won't make new games (large or tiny), because last year made it obvious there is no stopping me. I planned last year to participate in a few comps... and ended up doing two dozens. So... At least, I won't participate in the big comps (IFComp/SpringThing) because the ideas I have for them need at least another year to make it happen... I do want to try to make it to one parser-focused comp again (either TALJ or ParserComp) and try out Moiki or DonjonFI. I'm only 7-9 games away to have 1 title/year alive...
Below the cut has more detailed expectations for some titles. Like last year, no real timeline on what will be done when - this year has shown me that life likes to throw stones at schedules... Announcements will also be whenever, because I make things on a whim :P I will try to have a better announcement schedule for updates however.
Oh! one more resolution: continue to do word crimes ~ obviously!
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The trials and Tribulations of Edward Harcourt
While I've been working on the final edits of Chapter 5, MelS promised to be hard at work on Chapter 6 this following semester, which is the final chapter. From mid-January onward, he should have a clearer schedule IRL to set himself some time to write.
We hope to be done with the edits and coding of Ch6 this year.
When Ch6 is cleared, we will do one final sweep at the earlier chapters to ensure the writing style is consistent, rebalance variables and puzzles, as well as making it compatible with as many screens as possible (especially for maps). Solutions for puzzles (mazes and such) will get a special log on itch too.
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La Petite Mort
The game is "technically" complete already, but I spotted a few typos here and there that could be taken out, one theme is eh... really not as pretty as I had wanted it (the "PJ theme"), and I've been wondering if I could add a few more rooms or interactions (with the animals especially).
I'm aiming for a March-April update. Though it should have been done last November already...
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The Roads not Taken
I've mentioned my plan for this project the past few months (before I got distracted with other projects), which is to fix the parser mechanic (to follow a bit more the conventions and fix the frictions of the game), include the missing content from the SpringThing version (Codex and Endings), and potentially have a hypertext version (links to click) for accessibility.
I would like to be done with this before summer at the latest - by March at the earliest.
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Entre-d'oeufs coquilles - An Eggscellent Preparation
A bug or two needs fixing in this game (the AEP version) - how the box is used/eggs are handled -> for the ending - as well as a bunch of typos (a small re-write may be needed).
As AEP is the most recent version, with more content, I will need to translate the updated/fixed version back to French (EdOC).
I would also like to include more pixel art for each "room". I do not know yet I would manage that, but we will see!
I think there isn't much to fix that an update before the summer could be doable.
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Exquisite Cadaver
That ball-n-chain project that's been dragged around for the past year, poor game... At least, I've given up on a French version.
The same amount of rounds is missing from the playable version (21), with no real progress made last year. All rounds are at least drafted in some fashion, though not all the endings are.
A sane planning for this would be to do an update every 3-4 rounds until the game is complete. I will try to achieve this.
If I could reach the half-way mark by the summer and complete the game by the end of the year, this would be great!
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P-Rix - Space Trucker
This game can't stay in this current state! I have a rough draft of the mechanic and enough bits of writing to make a coherent update with some touch-up. I know how to end the game (the "good" ending), with even an option for further "storylines" after that first delivery is complete. I even have the "stops" on planets or ships all clear in my head (RNG babyyy).
I will probably focus on this project in the second half of 2024.
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Crimson Rose & White Lily
With the hiatus getting closer to a two-year one... an update is long overdue. I may break an update in multiple ones:
fixing the main story code
adding Scene 5 (needs to be written properly)
adding Scene 2 variation
fixing the Codex
including Bonus content (may be a separate "game")
I would like to have the first point done in the first half of the year, and the second... well in the second half. If the Muse is in my corner it might happen sooner, but she hasn't been here all last year, so who knows at this point...
I miss writing Razac y'all...
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SugarCube Templates
Even if I've done all the "coding" templates I had wanted to do for a while, I have a handful more visual templates in my drafts (different shapes!).
Having tried all "main" Twine formats, I've been itching at making templates for Harlowe and Chapbook. Either doing a Harlowe/Chapbook version of the template already done, or just making completely new one.
Expect some to be added to itch (when I get bored/frustrated with my projects).
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Other projects
If there is time/energy left in me, I would like to take a crack at:
Finishing The Dinner, with all the remaining courses and the planned final choice. Also styling it in Harlowe properly.
Finishing the OG planned story for In the Blink of an Eye, which was supposed to last "a week" in the story (instead of 2 days) and have more consequences/endings.
Finishing The Rye in the Dark City, which is missing 2 acts: the interrogation of the different peeps and the "closing" the case. A bit of re-write in the first act might be needed.
Finishing Don't Press the Button (not really IF). I want to make it work in both keyboard and mouse... If I can manage it, then it's just a matter of moving the element around the page, changing colour, and randomise whether to click or not. JavaScript/jQuery is required however ;-;
Fixing The Thick Table Tavern: first the bar (group bottles, add new ones + new recipes), then the Arcade Mode (there's a bug I've been meaning to fix for one mode + add difficulty), then the Story Mode (essentially do a re-haul + add more storylets + the main client(s) of the run).
Remastering SPS Iron Hammer - a.k.a. re-writing it, adding the whole escape mechanic, re-coding the whole thing...
I don't think I would be able to do ALL of this - with the amount of time/effort some of these projects would required, it would probably be impossible by myself. And I should probably focus on CRWL instead if I have time/effort left 😂
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Other... other
I'm going to continue organising small comps and jams this year, both with @seedcomp-if (which will run all year now - 8 months of Planting, 3 months of Sprouting, 1 month of voting), and @neointeractives (8-10 jams/year).
I will probably participate in a handful of the jams I've either organised, or small program-focused jams (like with ink/bitsy), but avoid the "big" ones this year (even if the SpringThing was fun!). There are also a handful of other jams I've had my eyes on, so we will see if I can manage... Expect more short silliness on this side.
A thing I will continue doing will be playing IF games still. I have 15 games left in the IFComp (with one being an absolute beast) and want to take a crack at old comp entries (IFComp, SpringThing, and the others), especially the French ones. Reviewing takes a while, but it's a good practice to think about the positives and negative of games - and take these lessons for my own projects. Expect more at @manonamora-if-reviews (or on the IFDB).
Aaaaannnnd that's it!
That's more than enough to keep me entertained for this year. ... which may potentially be the last one in a while where I will have any free time. I am certain of one thing for next year (2025): there will be a lot of change happening IRL, which will for sure mean less time to do any fun thing (not just making IF). Probably long periods of time where I will be completely offline too. This year might be the last where I have a consistent presence online. I really want to make the most of it!
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