Self-discovery through making games. Manon (she/her). Ask me stuff about my games or coding in Twine Sugarcube!
Don't wanna be here? Send us removal request.
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IT'S LIVE! COME MAKE BAD GAMES :D
Back by popular demand!
The REALLY BAD IF Jam is a month-long unranked game jam where the goal is to make the worst IF game possible. Bring your terribly written, bug-riddled coded, nonsensical story - game along!
Why go through the troubles of making a good game anyway?
If you're looking for inspiration, here's the first RBIF. Do note: some games are actually good tho - it's not that easy to make a truly bad game.
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Back by popular demand!
The REALLY BAD IF Jam is a month-long unranked game jam where the goal is to make the worst IF game possible. Bring your terribly written, bug-riddled coded, nonsensical story - game along!
Why go through the troubles of making a good game anyway?
If you're looking for inspiration, here's the first RBIF. Do note: some games are actually good tho - it's not that easy to make a truly bad game.
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Game fixes update (4.1.0)
ofc no release happen without some bug-fixing updates...
A couple of game-breaking issues (especially for mobile-players), a wrong map showing, and visible error messages. Also some QOL fixes.
Also, if you want/can, consider sharing that update post or leave a rating/comment? Thanks!
NEW:
Mobile: auto close the sidebar when clicking on any menu link
CHANGES:
Totem puzzle (Ch5) has a different format in Mobile (solved issue)
FIXED:
Wrong map was appearing in Chapter 5
Choice options sending to an error passage (Chapter 5-6)
Fix the error message when returning to the idol door room (Chapter 5)
Custom Pronoun popup confirmation error
Pronoun error after starting the NewGame+
Error of the Restart Maze popup
Typos and light formatting
Size of the mobile popups (should) have been fixed
Codex entry of Chapter 2, if going to the pub in the afternoon
#the trials and tribulations of edward harcourt#ttateh#interactive fiction#interactive games#update#bug fixes
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Hi everyone,
This was a long time coming (actually, it's 6 months late... waves at things) but The Trials and Tribulations of Edward Harcourt is FINALLY COMPLETE!
Chapter 5 and 6, along with the 5 different Epilogues have been added to the game. So you can now discover what sordid affair was happening in the depths under Castle Garbuie.
Will you save the day? Will you perish in your trials? Only your choices will tell!
PLAY THE FINAL CHAPTERS!
Along with the additional chapters, there have been changes in the back end code (due partly to the SugarCube update and to the update). There are still a few things I'd like to implement (Achievements, QoL and accessibility, etc...), so while the story is complete, this is technically an OPEN BETA.
The update includes:
a New Game+ function (to unlock a hidden option)
a Character Randomiser (for Chapter 1)
and a Discord (for bugs and feedback)!
For the full breakdown, check the dev log on itch:
Enjoy!
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So I put this in the tags of a reblog somewhere, but I continue to be angry, so I'm making this into its own post:
As long as always-online remains the norm for modern software, your internet bill is a tax you pay to use the device you supposedly own.
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Hi everyone,
This was a long time coming (actually, it's 6 months late... waves at things) but The Trials and Tribulations of Edward Harcourt is FINALLY COMPLETE!
Chapter 5 and 6, along with the 5 different Epilogues have been added to the game. So you can now discover what sordid affair was happening in the depths under Castle Garbuie.
Will you save the day? Will you perish in your trials? Only your choices will tell!
PLAY THE FINAL CHAPTERS!
Along with the additional chapters, there have been changes in the back end code (due partly to the SugarCube update and to the update). There are still a few things I'd like to implement (Achievements, QoL and accessibility, etc...), so while the story is complete, this is technically an OPEN BETA.
The update includes:
a New Game+ function (to unlock a hidden option)
a Character Randomiser (for Chapter 1)
and a Discord (for bugs and feedback)!
For the full breakdown, check the dev log on itch:
Enjoy!
#tatteh#the trials and tribulations of edward harcourt#interactive fiction#twine games#demo update#final update#open beta#if update#interactive games#lovecraftian#mystery#queued post
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did someone say update?

This was the last step on the Update everything because SugarCube broke everything with the last update tour: the templates. As of today, all the templates are now compatible with SugarCube 2.37.3 (passage code + APIs!).
The changes also include some fixes in the explanations, as well as reformatting the interface (a bit). The whole log of all the edits can be found by clicking on the link below:
The older versions of these templates (2.36 compatible) have been archived on my GitHub. And as of today, any new template created for SugarCube will only be available for 2.37 (too many changes).
If you liked a/some template/s, consider sharing the following posts:
User Interface Template:
Simple Book
One Page (à-la-Chapbook)
Space/Tech Double Whammy
VN-lite RPG
Title Page
Code Template:
Settings
Character creator (+ Guide/Tips)
Also, don't forget to change the IFID when using a template!
#template#coding in twine#sugarcube#twine#ui#manonamora#templates#free asset#coding in Twine#interactive fiction#guide#character creator#title page#menu#code#tweego#coding support#help#javascript#css#pls share with other peeps#you never know who might need it#reblog
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It all started with a letter... ... and will end among the stars.
The Trials and Tribulations of Edward Harcourt is coming back late October 2024, and will conclude the story with a final update containing two major chapters.
#the trails and tribulations of Edward Harcourt#interactive fiction#upcoming update#twine game#demo update#if update
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This is the updated version of this.
The 100% Good ChoiceScript to Sugarcube Guide!
The 100% Good ChoiceScript to Sugarcube Guide is a coding guide meant for ChoiceScript creators looking to use the SugarCube format of Twine. It is meant as a quick start-up and comparison of the different commands and structures between the two formats, including explanations with examples.
The Guide is based on the ChoiceScript Wiki and covers all the necessary commands and informations required to make a ChoiceScript game, and how it translated in SugarCube in terms of formatting, plain code, and macro equivalence. It also includes resources to go further into the formats.
READ & DOWNLOAD THE GUIDE!
The Guide is sectioned into multiple sections:
The Differences between Twine/SugarCube and ChoiceScript
The Command Equivalences (or close substitutes)
The Creation of a New Project, and QoL functionalities (Stats, Saves, Achievements, Settings)
For further details on how the macros/markups/APIs should be used, check out my SugarCube Guide (as it goes into a lot more details). If you are looking for the Tweego Compiler Folder, see this post.
GITHUB REPO | RAISE AN ISSUE | TWINE RESOURCES TWEEGO | TEMPLATES | SUGARCUBE GUIDE
Twine® is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Klimas maintained in severaldifferentrepositories (Twinery.org). Twine is also a registered trademark of the Interactive Fiction Technology Foundation.
SugarCube is a free (gratis and libre) coding format for Twine/Twee created and maintained by TME.
READ & DOWNLOAD THE GUIDE!
#template#choicescript#twine#sugarcube#cscript#guide#compiler#tweego#code#coding support#help#javascrip#css#pls share with other peeps#you never know who might need it#reblog#manonamora
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The 100% Good Ready-to-Use Tweego Folder!
The 100% Good Ready-to-Use Tweego Folder is both a coding guide for the Tweego compiler and an easy-install for the program. It is meant to complement the official Tweego documentation, and update the Tweego download folder (formats). The Guide is fairly short and goes over installation of Tweego in Windows and MacOS, the Twee Notation (a.k.a. Passage set-up), and use of Tweego in Windows and MacOS as well as with Twine 1 and Twine 2 formats.
While the Guide was compiled with SugarCube 2.37.3, and the Ready-to-Use Tweego Folder has a base project with SugarCube 2.37.3, Tweego can be used with any Twine 1 and Twine 2 formats. Annotations are also provided to change formats.
READ THE GUIDE & DOWNLOAD THE FOLDER
Note: setting up Tweego is different depending on your device. Check the Guide for full instructions before downloading the Folder (esp. for MacOS).
The Folder includes:
the Ready-to-Use Tweego Guide
Tweego, all official Twine 1 & 2 formats, and relevant scripts
a Base New Project with annotations
GITHUB REPO | RAISE AN ISSUE | TWINE RESOURCES TEMPLATES | SUGARCUBE GUIDE | CSCRIPT 2 SG GUIDE
Twine® is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Klimas maintained in several different repositories (Twinery.org). Twine is also a registered trademark of the Interactive Fiction Technology Foundation.
Tweego is a free (gratis and libre) command line compiler for Twine/Twee story formats, written in Go, created by TME. The Ready-to-Use folder is based on the one put together by Sjoerd.
READ THE GUIDE & DOWNLOAD THE FOLDER
The previous version of this Guide and Folder (SugarCube 2.36.1/Windows only) is still available for download on my GitHub.
#the 100% Good Ready-to-Use Tweego Folder#template#templates#guide#coding in twine#twine#coding#HTML#JavaScript#CSS#tweego#sugarcube#harlowe#chapbook#Twine 2#Twine 1#interactive fiction#interactive games#manonamora#and that's done too! fucking finally
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Welcome to the 30th Annual IFComp!
2024 IFComp Logo, by Lauren Davies
We’re glad you’re here. If this is your first time joining us, welcome! If you’re already familiar with us, welcome back! Either way, we hope you have a great time and enjoy exploring some of the over seventy new games we have for you this year.
What's next?
Check out the games, now live at ifcomp.org
You have until October 15, 2023 at 11:59pm Eastern to vote.
You only have to play & rate 5 games to be a judge! (Yep, just five!)
We would love to expand the number of judges! You can help!
Talk about the competition on social media, and encourage others to check out all these new games. Consider playing with a friend or family member who is new to interactive fiction, talk about the games together, and encourage them to vote as well. Thanks!
We will do a post-competition survey to capture your ideas for improving the competition in the future, so if you have thoughts about improvements, please watch for the survey in October.
Any questions?
Email us at [email protected] Thank you in advance for judging!
—Jacqueline Ashwell, October 2024
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I realised today I never posted about it here so yeah...
This was a long time coming, so here we are.
Hello person of the internet,
It's ME again! your totally legit supplier of super duper good assets (100% GOOD!!!! NO BUGS AT ALL!!!}. I am back b-back BACK again with a pretty useful file for you! AND A NEW KIND OF FILE!!
Still scam free, still without a single bug, still easy-to-use and to include in your project! What are YOU waiting FOR?!
Download another funky file to make your HARLOWE project run EVEN BETTER!!! In exchange of.... nothing! {YES, THIS IS STILL 100% FREE!!!} or maybe your love and adoration for this little help...
WHAT A STEAL!
Were you looking to customise your Harlowe project?
I PRESENT TO YOU THE...
The Save and Settings All-In-One!
All-In-One because it is both a Template for Save Systems and Settings AND a Guide! Covering different ways of creating saves and settings, as well as ensuring the settings stick between play-sessions.
And, the code is annotated in the relevant passages, StyleSheet and JavaScript code, on top of the Guide.
ENJOY!!!
GITHUB REPO | RATE THE TEMPLATE | TWINE RESOURCES
#template#harlowe#coding in twine#coding resources#twine#save#settings#source code#interactive fiction#interactive game
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The 100% Good Twine SugarCube Guide!
The 100% Good Twine SugarCube Guide is a coding guide for the SugarCube format of Twine. It is meant as an alternative to the SugarCube documentation, with further explanations, interactive examples, and organised by difficulty. The goal of this guide is to make the learning curve for new SugarCube user less steep, and provide a comprehensive and wide look over the format.
VIEW / DOWNLOAD THE GUIDE!!!!
The Guide is compartmentalised in (currently) four categories:
THE BASICS or the absolute basics to start with SugarCube. No need for extra knowledge. Just the base needed to make something.
THE BASICS + adding interactivity, and creating a fully rounded IF game May require a bit of CSS knowledge (formatting rules)
INTERMEDIATE MODE adding more customisation and complex code Will probably require some CSS knowledge, and maybe some JavaScript
ADVANCE USE the most complex macros and APIs Will surely require some JavaScript/jQuery knowledge
Note: The Advanced Use includes all the APIs, macros, and methods not covered by the previous categories. This includes code requiring very advance knowledge of JavaScript/jQuery to be used properly.
Each category explains many aspects of the format, tailored to a specific level of the user. More simpler explanations and examples are available in earlier chapters, compared to the later ones.
If something is unclear, you found a mistake, you would like more examples in the guide, or would like a feature covered, let me know!
The Guide currently covers all macros (as of SugarCube v.2.37.3), all functions and methods, and APIs. It touches upon the use of HTML, CSS, JavaScript and jQuery, when relevant. It also discusses aspects of accessibility.
The Guides also provides a list of further resources, for the different coding languages.
The Guide is available in a downloadable form for offline view:
HTML file that can be opened in Twine
.tw file that can be opened in Twine
source code, separating the chapters, .js and .css files
GITHUB REPO | RAISE AN ISSUE | TWINE RESOURCES TWEEGO | TEMPLATES | CSCRIPT 2 SG GUIDE
Twine® is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Klimas maintained in several different repositories (Twinery.org). Twine is also a registered trademark of the Interactive Fiction Technology Foundation.
SugarCube is a free (gratis and libre) coding format for Twine/Twee created and maintained by TME.
VIEW / DOWNLOAD THE GUIDE!!!!
As of this release (v2.0.0), it is up to date with the version 2.37.3. If you are looking for the guide covering SugarCube 2.36.1, you can find it on my GitHub.
Note: the Guide is now complete. There won't be further substantial updates.
#the 100% Good Twine SugarCube Guide#template#templates#guide#coding in twine#twine#coding#HTML#JavaScript#CSS#macros#interactive fiction#sugarcube#interactive games#k thanks. i don't need any more reminders that sugarcube update and that I NEED TO UPDATE MY RESOURCES#i KNOW#manonamora
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ATTENTION SUGARCUBE AUTHORS
SugarCube has just updated to 2.37. This update includes a lot of fixes for macros and code, as well as NEW macros and a whole change of the Save API (really good one!!). The complete changelog can be found here.
Click the first link to download the last version of SugarCube format. If you don't want to wait for Twine to update with SG 2.37 (which should happen soon), check out this tutorial to find where to add the updated format.
I will be updating the Guide and my templates in the next month.
#sugarcube#coding in twine#twine#interactive fiction#(this post has been in draft for month#I just got a notification)#I am otherwise MIAs
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IFComp Seeking an Artist for the 2024 Logo
We are looking for art for this year’s IFComp logo! We will pay a $250 commission.
Artists should express interest by sending us a link to their past work/portfolio via email: [email protected] by July 15; the artist will be selected by the end of July.
More info:
We will request one rough draft for review / edit before the final logo is produced.
We must have the final art in hand by August 25th.
We will need three versions of the logo: one with no text, one that says ‘IFComp’, and one that says ‘IFComp 2024’.
The final image file will be created or scanned at 3600 x 3600 px, and the design should still be clearly legible when reduced for display at 250 x 250 px for the web.
If you incorporate a person (optional) we ask that you make the person’s gender ambiguous.
We ask that you integrate the IFTF logo into the art in some way.
The IFComp logo should imply / be inspired by the many genres of games people make.
We will also request an invoice from the artist that the includes the following terms:
The Interactive Fiction Technology Foundation has the right to use the image in whole or in part, in world-wide publishing, print, or on any merchandise for an unlimited time. The artists reserves the right to use or edit the work to be used in their portfolio. The artist will be paid $250 US dollars, sent by PayPal or Venmo, upon receipt of final image file. IFComp will cover currency conversion fees charged by PayPal.
If you are an artist thinking about making something for this year's competition (e.g. cover art or a game), the logo may not be or have an obvious reference to an entry submitted this year. We are still open to artists participating in any way, whether it be submitting a game or doing art for an author, in this year's competition.
Here are the last few years’ logos, just to give you an idea of what we’re looking for…

Please feel free to share this info far and wide - and with any great artists you know! The artist does not have to be part of the interactive fiction community.
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IFComp 2024 Now Accepting Intents & Entries
Hello, everyone, and happy (slightly belated) start of July! With a new July comes a new season of the Interactive Fiction Competition!
From now through August 1st, 11:59pm Eastern (23:59 EST), the IF Comp website will be open for authors to declare their intent to enter this year’s competition!
Final entries are due on August 28th, 11:59pm Eastern, but you must register by August 1st! That’s right… everything is one month earlier this year!
If you miss it, there’s always 2025… If you register and then can’t complete your game in time, you may always back out of the competition and enter the game elsewhere or next year.
As with the previous iterations of the IFComp, authors will be allowed to participate as judges, vote, and review entries other than their own.
If you have any questions about the competition or its rules, you can contact us at [email protected]
In addition to entries, we are also accepting prizes to award contestants! If you would like to donate a prize for this year’s competition, you can email us at [email protected] — no prize is too humble or too grand.
If you would prefer to donate money, our Colossal Fundraiser will launch by August. Another announcement will be made then.
Thank you, everyone. We’re looking forward to another fun year.
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Thank You!

It is that time of year again, where we need to end this very fun event, and wrap-up the last little threads into a neat gratifying bow.
With this post, we mark the official end of this second edition of the Neo-Twiny Jam. Another successful edition, with a record breaking number of entries AND of donations!
But first...
THANK YOU!
A huge thank you to our lovely donors! Abundant thanks to every single participants who submitted an entry (or two or three!) to the jam! A big thank you to every player, commenter, reviewer, who interacted with this year's entries! And thanks of course to everyone who shared the entries, the call posts, and the jam altogether everywhere!
Thanks to all of you, we were able to make this event a reality and a tremendous success!
Thanks to all your efforts, and the record breaking 146 submissions, we managed to...
... raise ~$618 for LGBT organisations!
This includes donations to A4TE*:
from an anonymous donor with $150.00-
Sarah Wilson (Passerine) with $146.00-
from an anonymous donor with $50.00-
(and my personal donation of $147.00-)
*The National Center for Transgender Equality (NCTE - TransEquality) and Transgender Legal Defense and Education Fund (TLDEF) recently became Advocates for Trans Equality (A4TE).
to the Trevor Project:
from Jacqueline A. Lott (web) with $50.00-
(and my personal donation of $50.00-)
to MermaidsUK:
from KA Tan (itch) with £25.00-
You can find all confirmations of these donations under the break.
It was a pleasure once again to bring this event to life, and we hope to see you all again next year!
-Manon
Until then, the Neo-Interactives (@neointeractives) are organising monthly unranked game jams, with other constraints or themes. If you would be interested in that, consider joining our Discord!
À4TE:

Trevor Project:
MermaidsUK
#and that's a wrap on the Neo-Twiny Jam!#thanks for joining us once again!#and helping us break our records!#We'll be back next year!!!!
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