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#honorable mention goes to Ravio who is ALSO a great example of the underqualified impostor trope i love so much
taffywabbit · 5 months
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Favorite blorbo?
hmmmm... I haven't had a LOT of blorbos I've been particularly fixated on recently but I am always and forever at least mildly fixated on the narrative themes that surround BotW Link (and by extension Zelda, who kinda helps put his whole deal in perspective through her own struggles with her dad and her role as the princess).
I've realized in the past year that I have kind of an obsession with impostors and doppelgangers and the struggle of a character trying to pretend to be someone else who they don't fully understand or identify with, and the way BotW plays with that through the whole amnesia angle is always really interesting to me. like here's a guy who was supposed to be an unstoppable badass 100 years ago, was basically killed, and then suddenly revived with no firsthand memories of his past heroics or relationships. nearly everything he learns about himself is through the external lens of other people's stories, so he can't really tell how his past self felt about the pressure he was under. and yet, because he is essentially a fresh new person in the same body, people who recognize Link still expect him to live up to that standard and pick up his heroic quest where he left off a century ago. he finds himself in the unique position of living in his OWN shadow, and it makes him a really interesting stand-in for the player (who ALSO only learns about Link's pre-amnesia life via scattered short flashbacks and the words of strangers, and is left to decide how much of that reputation they actually care about).
there's a scene in one of the memory cutscenes where Zelda asks Link (heavily paraphrased probably, it's been a while) if he would've chosen a different path for himself, had he not been expected since childhood to become a famous knight like his dad. and I like to think about how badly that memory would mess with post-Calamity Link's head if he was stressed, or tired, or scared, or depressed when it resurfaced. it's been 100 years, nearly everyone he knew before is dead, and as far as most people are concerned he's dead too. if he wants - if the PLAYER wants - Link could just fuck off to some remote corner of Hyrule and build himself a house and live a quiet life, leaving the heroics to someone else. the world seems pretty fuckin doomed regardless and he already failed once, so it wouldn't be that hard to choose a different path this time and try to enjoy the second chance he's been given. and in a sense, if you don't finish the game, or if you spend a hundred hours piddling around cooking fish and chasing dragons and practicing rock-climbing, that IS kinda just what happens. the player is just as free to refuse the call as Link is. the point where YOU decide that the role of the pre-Calamity hero is a role worth stepping into, is the same moment he puts aside any personal fears and misgivings he has, and decides that he has to try, even if these memories and stories feel like they belong to someone far more capable and courageous and difficult to kill. even if he doesn't fully remember Zelda or any of his other old friends, he decides at some point that he would LIKE to remember and claim those bonds for himself, and that this land full of strangers whose faces he doesn't recognize are worth sticking his neck out for. BotW, in spite of its shortcomings, is a game where you get to grow and learn and choose to be The Hero You Keep Hearing About right alongside Link himself, in a way that pretty much no other Zelda game allows for, and I think that's really cool! and sad! but mostly cool!
(I also think Link and Zelda both need therapy really really badly but OOPS sequel there's no time for that when we have gimmicks to introduce and storytelling mechanisms to clumsily reuse and character development to casually reset/ignore hahahaha..... 😭)
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