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#how to fix when minecraft authentication servers are down?
techarena · 1 year
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Minecraft Authenticate to Microsoft Services Fix
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Minecraft is a popular sandbox video game that has been around for over a decade. However, like any other software, it can experience technical issues. One common error that Minecraft players encounter is the "You Need to Authenticate to Microsoft Services" error. This error message can prevent players from accessing their game and is frustrating to deal with. In this article, we'll take a look at what causes this error and how to fix it.
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What is the "You Need to Authenticate to Microsoft Services" Error? The "You Need to Authenticate to Microsoft Services" error message appears when a player attempts to log in to Minecraft using their Microsoft account but the authentication process fails. The error message can also occur when a player tries to switch from a local account to a Microsoft account within the Minecraft game. This error message can be caused by a variety of issues, including incorrect login credentials, server issues, or connectivity issues. Causes of the "You Need to Authenticate to Microsoft Services" Error There are several reasons why the "You Need to Authenticate to Microsoft Services" error might occur in Minecraft. Some of the most common causes of the error include: Incorrect login credentials: If the username or password entered when attempting to log in to Minecraft is incorrect, the authentication process will fail, resulting in an error message. Server issues: If the Microsoft authentication servers are down or experiencing technical issues, it can cause authentication failures and lead to the "You Need to Authenticate to Microsoft Services" error message. Connectivity issues: If a player's internet connection is slow or unstable, it can lead to authentication failures and cause an error message. Firewall settings: If the computer's firewall settings are blocking the authentication process, it can result in an error message. Third-party software interference: Third-party antivirus or security software can interfere with the authentication process and cause an error message. How to Fix the "You Need to Authenticate to Microsoft Services" Error If you are experiencing the "You Need to Authenticate to Microsoft Services" error in Minecraft, there are several solutions you can try to resolve the issue. Here are some steps you can take to fix the error: Check your login credentials Make sure that you are entering the correct login credentials for your Microsoft account. Double-check the spelling of your email and password, and ensure that your Caps Lock key is not on. Check Microsoft servers Check to see if the Microsoft authentication servers are down or experiencing issues. You can check the status of the servers on the Microsoft Service Status page. Check your internet connection Ensure that your internet connection is stable and strong. Try resetting your router or modem to resolve any connectivity issues. Check firewall settings If the computer's firewall settings are blocking the authentication process, you can add Minecraft to the list of allowed programs to resolve the issue. Disable third-party software If you have third-party antivirus or security software installed, try disabling it temporarily to see if it is interfering with the authentication process. If disabling the software resolves the issue, you may need to add Minecraft to the list of allowed programs within the software. Clear your cache Clear your browser cache and try logging in to Minecraft again. Reinstall Minecraft If none of the above solutions work, try reinstalling Minecraft to resolve any issues with the game files. Also read: 9anime Down/Not Working/Invalid Request Error Conclusion The "You Need to Authenticate to Microsoft Services" error can be a frustrating issue for Minecraft players. However, with the solutions outlined above, you should be able to fix the error and get back to playing the game. If you continue to experience issues with the authentication process, you may need to contact Microsoft support for further assistance. Read the full article
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minrcrafter · 6 years
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The Arcane Society [SMP] {Questing} {Lore} {Towny} {Economy} {Dungeons} {Player Run} {Unlimited Building} {Survival} {1.13.2}
x
Featuring a lovely community, a relaxing/chill survival experience; which can be as simple or complex as you make it.
x
IP: 172.96.160.147:25610
x
Community Pages!
Discord
Instagram
Patreon
Subreddit
x
Rules
Other Documents for the Interested
x
So... What's the deal? Below are features that we offer!
Survival - Regular, and just the way it was when you built your first dirt home all those years ago!
Minimal Plugins - To be honest, we're tired of lazy servers. Run by the same plugins, same things to do, same everything. We're bringing it back to the roots. This server offers everything a heavily modified server offers, but we do it with class. No plugin, all people, all effort. This offers player versatility, and the chance to do quite literally anything they want.
Quests - What we call dynamic quests. These are handmade stories, which prove to be very difficult. No B.S here, a quest is server wide and can only be done ONCE. When a quest is completed, said player(s) who completed it push the entire servers story forward. Unlock new features, go down in server history forever, and of course... get rewarded!
Lore - This server also features a very deep story, one that can't be looked up. Remember the days when you played Runescape and didn't know how anything worked? Remember how there was no website that had all the answers? That's what you'll find here. Clues are scattered across the world; and YOU can be the one to uncover them. All of what we know, is uncovered by players. Find a dungeon? Delve it, to learn something brand new; and teach others what you find.
Dungeons - Handmade super-powered dungeons are the end game. Only for the hardcore players. These dungeons feature limited inventory, a cash reward, exclusive dungeon gear, high difficulty... the works.
Organic Ruins - Players can report other player made structures they believe are vacant or unused. Said structures will then begin to rot, rotting structures become overgrown, and break down overtime! The items left over become scattered, for the next player to find! Reporting a building grants a cash reward.
Player Run Towns - All towns in this server are run by players, and built in survival. Towns which become big enough are able to become an official town! These towns choose between two separate factions, either becoming an industrious town, or a religious town. These towns become part of the server story/lore!
Economy - This server features a credit system which is used for a variety of things. You can trade credits with players for gear, items... anything they offer! Credits can be spent on entering dungeons, or used on Quests; and biggest of all... Credits ARE your grief protection. Should your property be destroyed, you incur a credit amount which has to be payed in order to have it instantly repaired. If you can't afford the repair cost, you can get a bill. Which allows you infinite time to gain the credits needed. Players do not need to use economy, if they prefer hand fixing everything that is always an option. There are no chest shops, players are encouraged to trade goods between themselves and form authentic bonds. Not ones with a chest.
Ranks - We offer a ranking system that rewards players who, well... PLAY! Each rank is used as a show for status and achievement. Nothing more! Players who continue to achieve greatness are rewarded with special prefixes and suffixes. An example... if a player named Bill Nye completed many quests in their day. They can get a suffix to make their new name Bill Nye the hero, or a prefix like [Hero] Bill Nye
Seamless World Updating - Let's be honest, server wipes suck, and are extremely lazy. We offer the opposite. If you spend a ton of time building, you can sleep easy knowing we announce on Discord and Instagram when the world is being upgraded. Then you have until the NEXT update to request a home/village/whatever being moved. Here's an example, if you build a ton of stuff in Minecraft 1.13; and 1.14 rolls out. The 1.13 world is kept as a secret warp for admins, if you request your house to be moved, we will go to the coordinates, check that it's yours, and copy it into the new world so you never lose your progress! The 1.13 world would be kept until 1.15 comes out, then it is moved offline and the 1.14 world becomes the back up for players to request homes from.
Events - As the server grows, we'll begin offering competitions by the week! These can range from gaining a certain amount of materials in a week, to building competitions! The player who wins is rewarded, and has their creation added to spawn!
Curated - This server has very lenient rules, because we feel the most fun is had when everyone is in a relaxing situation. However this server IS curated by staff.
Unlimited Building - We don't like pesky world borders. You want to know what we're set at? 30 million by 30 million. Have fun!
x
Current world size is 30.1GB!
x
2 notes · View notes
recentanimenews · 5 years
Text
Rebuilding the World is Way More Fun With Friends in Dragon Quest Builders 2
When I told a friend that Dragon Quest Builders 2 was one of the games I was most looking forward to this summer, he asked me if I was a Minecraft fan or a Dragon Quest fan. Surprisingly, I answered neither. I played Minecraft back in its early beta days and enjoyed the freedom, but the lack of formal structure left me wanting more to do. I decided to leave the game to those who would happily reconstruct the Great Pyramid of their own volition. Dragon Quest had the opposite problem. Having missed the earlier titles, I never developed the fond nostalgia for what seemed to be fairly rigid, if charismatic, JRPG dungeon crawlers. But when freedom of Minecraft is combined with the structure and goals of a Dragon Quest? There's an incentive structure I can get behind!
    What Dragon Quest Builders really reminds me of is the long vanished "restore the world" JRPG genre that Enix specialized in with titles like ActRaiser, Soul Blazer, and TerraNigma. In these games, you usually played an emissary of God tasked with restoring life to a blasted wasteland filled with demons. Nothing quite matches the power trip of turning a poisoned wasteland into fertile fields and building a thriving community where death once reigned. Dark Cloud and Dark Cloud 2 were the last of the genre, which seemed all but dead until Dragon Quest Builders came to revive it in 2016.
  Where the first Builders based itself off of the first Dragon Quest, with its setting of Alefgard and great enemy the Dragonlord, Builders 2 references the second Dragon Quest. Here the foes are the evil cult the Children of Hargon, who despise builders and forbid anyone from improving their lot in life. Also making an appearance from the classic title is NPC Malroth, who assists the main character in their journey. As with the first game, at no point does knowing the Dragon Quest lore become necessary to enjoy the adventure. Fans however will have plenty of in-jokes to appreciate and some foreshadowing of the direction the story will take.
    Development duties for Dragon Quest Builders 2 was handed off to Omega Force of Dynasty Warriors fame, and quite fitting, as as the game progresses a ton of characters and action is happening onscreen. The name of the game for Builders 2 seems to be teamwork. Builders was often a solitary affair, with the hero traveling from stage to stage in a  linear fashion, sometimes making allies they would leave behind to continue in their quest. Builders 2 takes a page from the open world playbook, with a hub world called the Isle of Awakening and three other major islands from which to recruit villagers and building materials. The first Builders had some artifice in its world construction, as portals warped you to stages within stages. It felt very much like a game, but there was always something interesting to do. Builders 2 makes the tradeoff to make the world feel more authentically real, but with most open world games, there's an awful lot of space between points of interest. A lot will come down to player preference.
  Like, for instance, the first game you're given a giant hammer for brute work and gloves for finer work. With the hammer, you can bash up rocks, items, and trees into raw materials. Gloves allow you to pick up and put down individual blocks. Material blocks when set down build walls, and when you enclose a space with a wall two blocks high and a door, you create a room. With crafting stations you can create furniture and accessories, creating specific rooms to your villagers' or your own personal preferences. When you start out on an island, most resource collection, crafting, and building from blueprints is a solo effort. A lot has been streamlined and improved this time around, with blocks and items specially marked if they're needed for a quest, to prevent having to check the quest requirements for a specific building over and over again. Additionally, you're given more inventory storage space early on, meaning you're never at the mercy of having to build chests like the first game. As you complete quests, you get hearts of happiness from the villagers which allow you to level up the town itself. As the level increases, villagers will gather resources, cook, maintain the village, and take care of a lot of the tedious busywork. I never had to go on fetch quests for specific ingredients or rebuild the village after an enemy attack after I had showed the villagers how to do it themselves.
    You can also sail to smaller Fortune Islands where you play a scavenger hunt for plants, materials, and animals for a great reward: Infinite resources of a specific type. Early on I traveled to one of these randomly generated islands for a story quest, but stuck around and searched the island thoroughly for the reward of infinite wood. For the rest of the game, I never had to put my construction plans on hold to go chop down yet another tree. Having all of the minor busywork automated away once it no longer presented an interesting or novel challenge was a wonderful upgrade and made the process of creating these towns much more rewarding.
  One problem that does emerge from this is that near the end of a island's story quest, there is usually an incredibly elaborate building that is constructed with all of the villagers' help. Supermassive, with three floors and over 500 blocks per floor, these projects are not ones you'd want to complete on your own. While you often have missions of your own to complete while the villagers work, you can end up having to wait for the villagers to complete their task. Still, it's a minor nuisance, especially compared to a similar issue with combat.
    Combat has never been Dragon Quest Builders' big draw. The boss battles are fun, but routine combat involves one or two kinds of attacks at best, running away to dodge, and smart use of healing items. In the first Builders, you were often the strongest member of your party due to your ability to craft weapons and armor, and a few NPCs lent a helping hand. Here, you are second best. Your game companion, Malroth, blessed with the powers of destruction, is a much stronger fighter than you. While you, being a creative builder, have a powerful ally of destruction is fun for the story, it doesn't add much to the gameplay. When it works out, it can be convenient to have Malroth take care of persistent mobs for you, or to deliver finishing blows to weakened enemies. When it goes badly, and you have no healing items, you can run around waiting for Malroth to defeat your enemies. Fixes to this would have been reducing the incidence of combat overall, or letting you control Malroth in high stakes combat situations. Playing second fiddle is just no fun.
  The tower defense segments are slightly better, as there you have a group of villagers fighting a group of enemies. Battles are often lost or won ahead of time by making sure your villagers are equipped with the best weapons. You can play a supporting role by carrying wounded villagers back to a bed to rest, but your inventory of offensive building projects like spikes or flame-breathing gargoyles have been reduced from the first game. Again, if a fight goes wrong, you can end up waiting for your allies, especially Malroth to carry the day. I died a lot less in combat in Builders 2 than I did in the first game, but I also can't say I enjoyed battling outside the boss battles, where you always play a central role.
    Considering the mechanics on paper is one thing, but Builders 2 also has a massive amount of charm going for it. It's a beloved world for a good reason, and Akira Toriyama's goofy loveable characters allow you to overlook combat shortcomings. Traveling to an island, seeing the dismal state of the village when you start, and seeing just how vibrant and lively the village is when you leave is a lot of the appeal of the game. On an island, you have a Story Quest necessary to defeat the Children of Hargon, and villager quests, necessary to level of the village itself. These tend to be fairly structured and linear, but there are still secrets to find and bonus puzzles to solve if you check for hidden areas. A new auto-map and fast travel option make this easier than ever. Building the most bare-bones structures to reach the goal, the main story took me over 40 hours to complete. If you work hard to make your villages look pretty and cohesive, this could take even longer.
  The game doesn't end with the story islands, however. You still have the Isle of Awakening to build on, with missions to both improve the landscape of the island with rivers, forests, and greenery, and a variety of building projects, both tiny (an item shop) and massive (a giant pyramid). I haven't had a chance to even dent this postgame content. Although I wasn't able to try out this feature in the review copy, the Isle of Awakening has a portal to allow 3 friends from over the internet visit and work together with you on building projects. You can also take pictures of scenes that impress you and share these on the game's bulletin board system. For dedicated builders and veterans of multiplayer Minecraft servers there's a lot to love here.
    Reservations about the combat aside, I really enjoyed my time with Dragon Quest Builders 2, and I look forward to tackling more of the endgame content. There's something really satisfying about building work that keeps me coming back for more. The addition of a farming village on the first island also gave me some of the same satisfaction I got from the Harvest Moon series back in the day. If you enjoyed the first Builders, you'll probably enjoy this as more of the same, and if you've been looking for a series like Dark Cloud or Actraiser you owe it to yourself to try Dragon Quest Builders 2.
  REVIEW ROUNDUP
+ Keeps the fundamentals of the first Dragon Quest Builders
+ 40+ hour story mode plus even more post-game content
+ Building has been streamlined to make completing quests and gathering resources easier
+/- Levels constructed to be like game stages have been replaced with a more open world
- You're the second fiddle in combat, which makes combat less fun
  Are you a seasoned Dragon Quest Builder or still a Child of Hargon? Will you be giving this building thing a try? Let us know what you think of the game in the comments!
----
Thomas Zoth is a features writer for Crunchyroll, blogs occasionally at Hungry Bug Diner, and appears on podcasts at Infinite Rainy Day. You can follow him on Twitter at @ABCBTom.
Do you love writing? Do you love anime? If you have an idea for a features story, pitch it to Crunchyroll Features!
1 note · View note
minrcrafter · 6 years
Photo
Tumblr media
The Arcane Society [SMP] {Questing} {Lore} {Towny} {Economy} {Dungeons} {Player Run} {Unlimited Building} {Survival} {1.13.2}
x
Featuring a lovely community, a relaxing/chill survival experience; which can be as simple or complex as you make it.
x
IP: 172.96.160.147:25610
x
Community Pages!
Discord
Instagram
Patreon
Subreddit
x
Rules
Be respectful - You can have as much fun as you want, but when it becomes too annoying; be respectful. Know when to stop!
Be ethical - If you're reading this you know what it means!
Use common sense - If you want to do something, it's all good. However if someone is annoyed by it or it's making them upset, stop! You can curse too, however if you know there are younger kids online then don't; you feel? Use situational awareness!
x
Why did you make a server again?
Well, let me tell you. For too long, I feel like servers have stayed to the easy formula. Sure, it works; but what makes it different than the last? Our story begins in 2015, before this server was even created. My childhood favorite server was shut down unexpectedly. Something I'm sure we've all experienced before, the heartbreak of something you really enjoyed disappearing off the face of the internet. Well, since that day? I've been planning! We've only been public for about 11 days now, but we're growing at a good pace. So, you're probably wondering what we offer? Why not take a peek below!
x
So... What's the deal? Below are features that we offer!
Survival - Regular, and just the way it was when you built your first dirt home all those years ago!
Minimal Plugins - To be honest, we're tired of lazy servers. Run by the same plugins, same things to do, same everything. We're bringing it back to the roots. This server offers everything a heavily modified server offers, but we do it with class. No plugin, all people, all effort. This offers player versatility, and the chance to do quite literally anything they want.
Quests - What we call dynamic quests. These are handmade stories, which prove to be very difficult. No B.S here, a quest is server wide and can only be done ONCE. When a quest is completed, said player(s) who completed it push the entire servers story forward. Unlock new features, go down in server history forever, and of course... get rewarded!
Lore - This server also features a very deep story, one that can't be looked up. Remember the days when you played Runescape and didn't know how anything worked? Remember how there was no website that had all the answers? That's what you'll find here. Clues are scattered across the world; and YOU can be the one to uncover them. All of what we know, is uncovered by players. Find a dungeon? Delve it, to learn something brand new; and teach others what you find.
Dungeons - Handmade super-powered dungeons are the end game. Only for the hardcore players. These dungeons feature limited inventory, a cash reward, exclusive dungeon gear, high difficulty... the works.
Organic Ruins - Players can report other player made structures they believe are vacant or unused. Said structures will then begin to rot, rotting structures become overgrown, and break down overtime! The items left over become scattered, for the next player to find! Reporting a building grants a cash reward.
Player Run Towns - All towns in this server are run by players, and built in survival. Towns which become big enough are able to become an official town! These towns choose between two separate factions, either becoming an industrious town, or a religious town. These towns become part of the server story/lore!
Economy - This server features a credit system which is used for a variety of things. You can trade credits with players for gear, items... anything they offer! Credits can be spent on entering dungeons, or used on Quests; and biggest of all... Credits ARE your grief protection. Should your property be destroyed, you incur a credit amount which has to be payed in order to have it instantly repaired. If you can't afford the repair cost, you can get a bill. Which allows you infinite time to gain the credits needed. Players do not need to use economy, if they prefer hand fixing everything that is always an option. There are no chest shops, players are encouraged to trade goods between themselves and form authentic bonds. Not ones with a chest.
Ranks - We offer a ranking system that rewards players who, well... PLAY! Each rank is used as a show for status and achievement. Nothing more! Players who continue to achieve greatness are rewarded with special prefixes and suffixes. An example... if a player named Bill Nye completed many quests in their day. They can get a suffix to make their new name Bill Nye the hero, or a prefix like [Hero] Bill Nye
Seamless World Updating - Let's be honest, server wipes suck, and are extremely lazy. We offer the opposite. If you spend a ton of time building, you can sleep easy knowing we announce on Discord and Instagram when the world is being upgraded. Then you have until the NEXT update to request a home/village/whatever being moved. Here's an example, if you build a ton of stuff in Minecraft 1.13; and 1.14 rolls out. The 1.13 world is kept as a secret warp for admins, if you request your house to be moved, we will go to the coordinates, check that it's yours, and copy it into the new world so you never lose your progress! The 1.13 world would be kept until 1.15 comes out, then it is moved offline and the 1.14 world becomes the back up for players to request homes from.
Events - As the server grows, we'll begin offering competitions by the week! These can range from gaining a certain amount of materials in a week, to building competitions! The player who wins is rewarded, and has their creation added to spawn!
Curated - This server has very lenient rules, because we feel the most fun is had when everyone is in a relaxing situation. However this server IS curated by staff.
Unlimited Building - We don't like pesky world borders. You want to know what we're set at? 30 million by 30 million. Have fun!
x
Current world size is 25.8GB!
x
1 note · View note
minrcrafter · 6 years
Photo
Tumblr media
The Arcane Society [Semi-Vanilla] [PvP] [PvE] {Questing} {Lore} {Towny} {Economy} {Dungeons} {Player Run} {Unlimited Building} {Survival} {1.13}
x
Featuring a lovely community, a relaxing/chill survival experience; which can be as simple or complex as you make it.
x
IP: 172.96.160.147:25610
x
Community Pages!
Discord
Instagram
Patreon
Subreddit
x
Rules
Be respectful - You can have as much fun as you want, but when it becomes too annoying; be respectful. Know when to stop!
Be ethical - If you're reading this you know what it means!
Use common sense - If you want to do something, it's all good. However if someone is annoyed by it or it's making them upset, stop! You can curse too, however if you know there are younger kids online then don't; you feel? Use situational awareness!
x
Why did you make a server again?
Well, let me tell you. For too long, I feel like servers have stayed to the easy formula. Sure, it works; but what makes it different than the last? Our story begins in 2015, before this server was even created. My childhood favorite server was shut down unexpectedly. Something I'm sure we've all experienced before, the heartbreak of something you really enjoyed disappearing off the face of the internet. Well, since that day? I've been planning! We've only been public for about 11 days now, but we're growing at a good pace. So, you're probably wondering what we offer? Why not take a peek below!
x
So... What's the deal? Below are features that we offer!
Survival - Regular, and just the way it was when you built your first dirt home all those years ago!
Minimal Plugins - To be honest, we're tired of lazy servers. Run by the same plugins, same things to do, same everything. We're bringing it back to the roots. This server offers everything a heavily modified server offers, but we do it with class. No plugin, all people, all effort. This offers player versatility, and the chance to do quite literally anything they want.
Quests - What we call dynamic quests. These are handmade stories, which prove to be very difficult. No B.S here, a quest is server wide and can only be done ONCE. When a quest is completed, said player(s) who completed it push the entire servers story forward. Unlock new features, go down in server history forever, and of course... get rewarded!
Lore - This server also features a very deep story, one that can't be looked up. Remember the days when you played Runescape and didn't know how anything worked? Remember how there was no website that had all the answers? That's what you'll find here. Clues are scattered across the world; and YOU can be the one to uncover them. All of what we know, is uncovered by players. Find a dungeon? Delve it, to learn something brand new; and teach others what you find.
Dungeons - Handmade super-powered dungeons are the end game. Only for the hardcore players. These dungeons feature limited inventory, a cash reward, exclusive dungeon gear, high difficulty... the works.
Organic Ruins - Players can report other player made structures they believe are vacant or unused. Said structures will then begin to rot, rotting structures become overgrown, and break down overtime! The items left over become scattered, for the next player to find! Reporting a building grants a cash reward.
Player Run Towns - All towns in this server are run by players, and built in survival. Towns which become big enough are able to become an official town! These towns choose between two separate factions, either becoming an industrious town, or a religious town. These towns become part of the server story/lore!
Economy - This server features a credit system which is used for a variety of things. You can trade credits with players for gear, items... anything they offer! Credits can be spent on entering dungeons, or used on Quests; and biggest of all... Credits ARE your grief protection. Should your property be destroyed, you incur a credit amount which has to be payed in order to have it instantly repaired. If you can't afford the repair cost, you can get a bill. Which allows you infinite time to gain the credits needed. Players do not need to use economy, if they prefer hand fixing everything that is always an option. There are no chest shops, players are encouraged to trade goods between themselves and form authentic bonds. Not ones with a chest.
Ranks - We offer a ranking system that rewards players who, well... PLAY! Each rank is used as a show for status and achievement. Nothing more! Players who continue to achieve greatness are rewarded with special prefixes and suffixes. An example... if a player named Bill Nye completed many quests in their day. They can get a suffix to make their new name Bill Nye the hero, or a prefix like [Hero] Bill Nye
Seamless World Updating - Let's be honest, server wipes suck, and are extremely lazy. We offer the opposite. If you spend a ton of time building, you can sleep easy knowing we announce on Discord and Instagram when the world is being upgraded. Then you have until the NEXT update to request a home/village/whatever being moved. Here's an example, if you build a ton of stuff in Minecraft 1.13; and 1.14 rolls out. The 1.13 world is kept as a secret warp for admins, if you request your house to be moved, we will go to the coordinates, check that it's yours, and copy it into the new world so you never lose your progress! The 1.13 world would be kept until 1.15 comes out, then it is moved offline and the 1.14 world becomes the back up for players to request homes from.
Events - As the server grows, we'll begin offering competitions by the week! These can range from gaining a certain amount of materials in a week, to building competitions! The player who wins is rewarded, and has their creation added to spawn!
Curated - This server has very lenient rules, because we feel the most fun is had when everyone is in a relaxing situation. However this server IS curated by staff.
Unlimited Building - We don't like pesky world borders. You want to know what we're set at? 30 million by 30 million. Have fun!
x
Current world size is 16.7GB!
x
1 note · View note
minrcrafter · 6 years
Photo
Tumblr media
The Arcane Society [Semi-Vanilla] [PvP] [PvE] {Questing} {Lore} {Towny} {Economy} {Dungeons} {Player Run} {Unlimited Building} {Survival} {1.13}
x
Featuring a lovely community, a relaxing/chill survival experience; which can be as simple or complex as you make it.
x
IP: 172.96.160.147:25610
x
Community Pages!
Discord
Instagram
Patreon
Subreddit
x
Rules
Be respectful - You can have as much fun as you want, but when it becomes too annoying; be respectful. Know when to stop!
Be ethical - If you're reading this you know what it means!
Use common sense - If you want to do something, it's all good. However if someone is annoyed by it or it's making them upset, stop! You can curse too, however if you know there are younger kids online then don't; you feel? Use situational awareness!
x
Why did you make a server again?
Well, let me tell you. For too long, I feel like servers have stayed to the easy formula. Sure, it works; but what makes it different than the last? Our story begins in 2015, before this server was even created. My childhood favorite server was shut down unexpectedly. Something I'm sure we've all experienced before, the heartbreak of something you really enjoyed disappearing off the face of the internet. Well, since that day? I've been planning! We've only been public for about 11 days now, but we're growing at a good pace. So, you're probably wondering what we offer? Why not take a peek below!
x
So... What's the deal? Below are features that we offer!
Survival - Regular, and just the way it was when you built your first dirt home all those years ago!
Minimal Plugins - To be honest, we're tired of lazy servers. Run by the same plugins, same things to do, same everything. We're bringing it back to the roots. This server offers everything a heavily modified server offers, but we do it with class. No plugin, all people, all effort. This offers player versatility, and the chance to do quite literally anything they want.
Quests - What we call dynamic quests. These are handmade stories, which prove to be very difficult. No B.S here, a quest is server wide and can only be done ONCE. When a quest is completed, said player(s) who completed it push the entire servers story forward. Unlock new features, go down in server history forever, and of course... get rewarded!
Lore - This server also features a very deep story, one that can't be looked up. Remember the days when you played Runescape and didn't know how anything worked? Remember how there was no website that had all the answers? That's what you'll find here. Clues are scattered across the world; and YOU can be the one to uncover them. All of what we know, is uncovered by players. Find a dungeon? Delve it, to learn something brand new; and teach others what you find.
Dungeons - Handmade super-powered dungeons are the end game. Only for the hardcore players. These dungeons feature limited inventory, a cash reward, exclusive dungeon gear, high difficulty... the works.
Organic Ruins - Players can report other player made structures they believe are vacant or unused. Said structures will then begin to rot, rotting structures become overgrown, and break down overtime! The items left over become scattered, for the next player to find! Reporting a building grants a cash reward.
Player Run Towns - All towns in this server are run by players, and built in survival. Towns which become big enough are able to become an official town! These towns choose between two separate factions, either becoming an industrious town, or a religious town. These towns become part of the server story/lore!
Economy - This server features a credit system which is used for a variety of things. You can trade credits with players for gear, items... anything they offer! Credits can be spent on entering dungeons, or used on Quests; and biggest of all... Credits ARE your grief protection. Should your property be destroyed, you incur a credit amount which has to be payed in order to have it instantly repaired. If you can't afford the repair cost, you can get a bill. Which allows you infinite time to gain the credits needed. Players do not need to use economy, if they prefer hand fixing everything that is always an option. There are no chest shops, players are encouraged to trade goods between themselves and form authentic bonds. Not ones with a chest.
Ranks - We offer a ranking system that rewards players who, well... PLAY! Each rank is used as a show for status and achievement. Nothing more! Players who continue to achieve greatness are rewarded with special prefixes and suffixes. An example... if a player named Bill Nye completed many quests in their day. They can get a suffix to make their new name Bill Nye the hero, or a prefix like [Hero] Bill Nye
Seamless World Updating - Let's be honest, server wipes suck, and are extremely lazy. We offer the opposite. If you spend a ton of time building, you can sleep easy knowing we announce on Discord and Instagram when the world is being upgraded. Then you have until the NEXT update to request a home/village/whatever being moved. Here's an example, if you build a ton of stuff in Minecraft 1.13; and 1.14 rolls out. The 1.13 world is kept as a secret warp for admins, if you request your house to be moved, we will go to the coordinates, check that it's yours, and copy it into the new world so you never lose your progress! The 1.13 world would be kept until 1.15 comes out, then it is moved offline and the 1.14 world becomes the back up for players to request homes from.
Events - As the server grows, we'll begin offering competitions by the week! These can range from gaining a certain amount of materials in a week, to building competitions! The player who wins is rewarded, and has their creation added to spawn!
Curated - This server has very lenient rules, because we feel the most fun is had when everyone is in a relaxing situation. However this server IS curated by staff.
Unlimited Building - We don't like pesky world borders. You want to know what we're set at? 30 million by 30 million. Have fun!
x
Current world size is 8.3GB!
x
1 note · View note
minrcrafter · 5 years
Photo
Tumblr media
The Arcane Society [SMP] {Questing} {Lore} {Towny} {Economy} {Dungeons} {Player Run} {Unlimited Building} {Survival} {1.13.2}
x
Featuring a lovely community, a relaxing/chill survival experience; which can be as simple or complex as you make it.
x
IP: 172.96.160.147:25610
x
Community Pages!
Discord
Instagram
Patreon
Subreddit
x
Rules
Other Documents for the Interested
x
So... What's the deal? Below are features that we offer!
Survival - Regular, and just the way it was when you built your first dirt home all those years ago!
Minimal Plugins - To be honest, we're tired of lazy servers. Run by the same plugins, same things to do, same everything. We're bringing it back to the roots. This server offers everything a heavily modified server offers, but we do it with class. No plugin, all people, all effort. This offers player versatility, and the chance to do quite literally anything they want.
Quests - What we call dynamic quests. These are handmade stories, which prove to be very difficult. No B.S here, a quest is server wide and can only be done ONCE. When a quest is completed, said player(s) who completed it push the entire servers story forward. Unlock new features, go down in server history forever, and of course... get rewarded!
Lore - This server also features a very deep story, one that can't be looked up. Remember the days when you played Runescape and didn't know how anything worked? Remember how there was no website that had all the answers? That's what you'll find here. Clues are scattered across the world; and YOU can be the one to uncover them. All of what we know, is uncovered by players. Find a dungeon? Delve it, to learn something brand new; and teach others what you find.
Dungeons - Handmade super-powered dungeons are the end game. Only for the hardcore players. These dungeons feature limited inventory, a cash reward, exclusive dungeon gear, high difficulty... the works.
Organic Ruins - Players can report other player made structures they believe are vacant or unused. Said structures will then begin to rot, rotting structures become overgrown, and break down overtime! The items left over become scattered, for the next player to find! Reporting a building grants a cash reward.
Player Run Towns - All towns in this server are run by players, and built in survival. Towns which become big enough are able to become an official town! These towns choose between two separate factions, either becoming an industrious town, or a religious town. These towns become part of the server story/lore!
Economy - This server features a credit system which is used for a variety of things. You can trade credits with players for gear, items... anything they offer! Credits can be spent on entering dungeons, or used on Quests; and biggest of all... Credits ARE your grief protection. Should your property be destroyed, you incur a credit amount which has to be payed in order to have it instantly repaired. If you can't afford the repair cost, you can get a bill. Which allows you infinite time to gain the credits needed. Players do not need to use economy, if they prefer hand fixing everything that is always an option. There are no chest shops, players are encouraged to trade goods between themselves and form authentic bonds. Not ones with a chest.
Ranks - We offer a ranking system that rewards players who, well... PLAY! Each rank is used as a show for status and achievement. Nothing more! Players who continue to achieve greatness are rewarded with special prefixes and suffixes. An example... if a player named Bill Nye completed many quests in their day. They can get a suffix to make their new name Bill Nye the hero, or a prefix like [Hero] Bill Nye
Seamless World Updating - Let's be honest, server wipes suck, and are extremely lazy. We offer the opposite. If you spend a ton of time building, you can sleep easy knowing we announce on Discord and Instagram when the world is being upgraded. Then you have until the NEXT update to request a home/village/whatever being moved. Here's an example, if you build a ton of stuff in Minecraft 1.13; and 1.14 rolls out. The 1.13 world is kept as a secret warp for admins, if you request your house to be moved, we will go to the coordinates, check that it's yours, and copy it into the new world so you never lose your progress! The 1.13 world would be kept until 1.15 comes out, then it is moved offline and the 1.14 world becomes the back up for players to request homes from.
Events - As the server grows, we'll begin offering competitions by the week! These can range from gaining a certain amount of materials in a week, to building competitions! The player who wins is rewarded, and has their creation added to spawn!
Curated - This server has very lenient rules, because we feel the most fun is had when everyone is in a relaxing situation. However this server IS curated by staff.
Unlimited Building - We don't like pesky world borders. You want to know what we're set at? 30 million by 30 million. Have fun!
x
Current world size is 30.1GB!
x
0 notes
minrcrafter · 5 years
Photo
Tumblr media
The Arcane Society [SMP] {Questing} {Lore} {Towny} {Economy} {Dungeons} {Player Run} {Unlimited Building} {Survival} {1.13.2}
x
Featuring a lovely community, a relaxing/chill survival experience; which can be as simple or complex as you make it.
x
IP: 172.96.160.147:25610
x
Community Pages!
Discord
Instagram
Patreon
Subreddit
x
Rules
Other Documents for the Interested
x
So... What's the deal? Below are features that we offer!
Survival - Regular, and just the way it was when you built your first dirt home all those years ago!
Minimal Plugins - To be honest, we're tired of lazy servers. Run by the same plugins, same things to do, same everything. We're bringing it back to the roots. This server offers everything a heavily modified server offers, but we do it with class. No plugin, all people, all effort. This offers player versatility, and the chance to do quite literally anything they want.
Quests - What we call dynamic quests. These are handmade stories, which prove to be very difficult. No B.S here, a quest is server wide and can only be done ONCE. When a quest is completed, said player(s) who completed it push the entire servers story forward. Unlock new features, go down in server history forever, and of course... get rewarded!
Lore - This server also features a very deep story, one that can't be looked up. Remember the days when you played Runescape and didn't know how anything worked? Remember how there was no website that had all the answers? That's what you'll find here. Clues are scattered across the world; and YOU can be the one to uncover them. All of what we know, is uncovered by players. Find a dungeon? Delve it, to learn something brand new; and teach others what you find.
Dungeons - Handmade super-powered dungeons are the end game. Only for the hardcore players. These dungeons feature limited inventory, a cash reward, exclusive dungeon gear, high difficulty... the works.
Organic Ruins - Players can report other player made structures they believe are vacant or unused. Said structures will then begin to rot, rotting structures become overgrown, and break down overtime! The items left over become scattered, for the next player to find! Reporting a building grants a cash reward.
Player Run Towns - All towns in this server are run by players, and built in survival. Towns which become big enough are able to become an official town! These towns choose between two separate factions, either becoming an industrious town, or a religious town. These towns become part of the server story/lore!
Economy - This server features a credit system which is used for a variety of things. You can trade credits with players for gear, items... anything they offer! Credits can be spent on entering dungeons, or used on Quests; and biggest of all... Credits ARE your grief protection. Should your property be destroyed, you incur a credit amount which has to be payed in order to have it instantly repaired. If you can't afford the repair cost, you can get a bill. Which allows you infinite time to gain the credits needed. Players do not need to use economy, if they prefer hand fixing everything that is always an option. There are no chest shops, players are encouraged to trade goods between themselves and form authentic bonds. Not ones with a chest.
Ranks - We offer a ranking system that rewards players who, well... PLAY! Each rank is used as a show for status and achievement. Nothing more! Players who continue to achieve greatness are rewarded with special prefixes and suffixes. An example... if a player named Bill Nye completed many quests in their day. They can get a suffix to make their new name Bill Nye the hero, or a prefix like [Hero] Bill Nye
Seamless World Updating - Let's be honest, server wipes suck, and are extremely lazy. We offer the opposite. If you spend a ton of time building, you can sleep easy knowing we announce on Discord and Instagram when the world is being upgraded. Then you have until the NEXT update to request a home/village/whatever being moved. Here's an example, if you build a ton of stuff in Minecraft 1.13; and 1.14 rolls out. The 1.13 world is kept as a secret warp for admins, if you request your house to be moved, we will go to the coordinates, check that it's yours, and copy it into the new world so you never lose your progress! The 1.13 world would be kept until 1.15 comes out, then it is moved offline and the 1.14 world becomes the back up for players to request homes from.
Events - As the server grows, we'll begin offering competitions by the week! These can range from gaining a certain amount of materials in a week, to building competitions! The player who wins is rewarded, and has their creation added to spawn!
Curated - This server has very lenient rules, because we feel the most fun is had when everyone is in a relaxing situation. However this server IS curated by staff.
Unlimited Building - We don't like pesky world borders. You want to know what we're set at? 30 million by 30 million. Have fun!
x
Current world size is 30.1GB!
x
0 notes
minrcrafter · 6 years
Photo
Tumblr media
The Arcane Society [Semi-Vanilla] [PvP] [PvE] {Questing} {Lore} {Towny} {Economy} {Dungeons} {Player Run} {Unlimited Building} {Survival} {1.13}
x
Featuring a lovely community, a relaxing/chill survival experience; which can be as simple or complex as you make it.
x
IP: 172.96.160.147:25610
x
Community Pages!
Discord
Instagram
Patreon
Subreddit
x
Rules
Be respectful - You can have as much fun as you want, but when it becomes too annoying; be respectful. Know when to stop!
Be ethical - If you're reading this you know what it means!
Use common sense - If you want to do something, it's all good. However if someone is annoyed by it or it's making them upset, stop! You can curse too, however if you know there are younger kids online then don't; you feel? Use situational awareness!
x
Why did you make a server again?
Well, let me tell you. For too long, I feel like servers have stayed to the easy formula. Sure, it works; but what makes it different than the last? Our story begins in 2015, before this server was even created. My childhood favorite server was shut down unexpectedly. Something I'm sure we've all experienced before, the heartbreak of something you really enjoyed disappearing off the face of the internet. Well, since that day? I've been planning! We've only been public for about 11 days now, but we're growing at a good pace. So, you're probably wondering what we offer? Why not take a peek below!
x
So... What's the deal? Below are features that we offer!
Survival - Regular, and just the way it was when you built your first dirt home all those years ago!
Minimal Plugins - To be honest, we're tired of lazy servers. Run by the same plugins, same things to do, same everything. We're bringing it back to the roots. This server offers everything a heavily modified server offers, but we do it with class. No plugin, all people, all effort. This offers player versatility, and the chance to do quite literally anything they want.
Quests - What we call dynamic quests. These are handmade stories, which prove to be very difficult. No B.S here, a quest is server wide and can only be done ONCE. When a quest is completed, said player(s) who completed it push the entire servers story forward. Unlock new features, go down in server history forever, and of course... get rewarded!
Lore - This server also features a very deep story, one that can't be looked up. Remember the days when you played Runescape and didn't know how anything worked? Remember how there was no website that had all the answers? That's what you'll find here. Clues are scattered across the world; and YOU can be the one to uncover them. All of what we know, is uncovered by players. Find a dungeon? Delve it, to learn something brand new; and teach others what you find.
Dungeons - Handmade super-powered dungeons are the end game. Only for the hardcore players. These dungeons feature limited inventory, a cash reward, exclusive dungeon gear, high difficulty... the works.
Organic Ruins - Players can report other player made structures they believe are vacant or unused. Said structures will then begin to rot, rotting structures become overgrown, and break down overtime! The items left over become scattered, for the next player to find! Reporting a building grants a cash reward.
Player Run Towns - All towns in this server are run by players, and built in survival. Towns which become big enough are able to become an official town! These towns choose between two separate factions, either becoming an industrious town, or a religious town. These towns become part of the server story/lore!
Economy - This server features a credit system which is used for a variety of things. You can trade credits with players for gear, items... anything they offer! Credits can be spent on entering dungeons, or used on Quests; and biggest of all... Credits ARE your grief protection. Should your property be destroyed, you incur a credit amount which has to be payed in order to have it instantly repaired. If you can't afford the repair cost, you can get a bill. Which allows you infinite time to gain the credits needed. Players do not need to use economy, if they prefer hand fixing everything that is always an option. There are no chest shops, players are encouraged to trade goods between themselves and form authentic bonds. Not ones with a chest.
Ranks - We offer a ranking system that rewards players who, well... PLAY! Each rank is used as a show for status and achievement. Nothing more! Players who continue to achieve greatness are rewarded with special prefixes and suffixes. An example... if a player named Bill Nye completed many quests in their day. They can get a suffix to make their new name Bill Nye the hero, or a prefix like [Hero] Bill Nye
Seamless World Updating - Let's be honest, server wipes suck, and are extremely lazy. We offer the opposite. If you spend a ton of time building, you can sleep easy knowing we announce on Discord and Instagram when the world is being upgraded. Then you have until the NEXT update to request a home/village/whatever being moved. Here's an example, if you build a ton of stuff in Minecraft 1.13; and 1.14 rolls out. The 1.13 world is kept as a secret warp for admins, if you request your house to be moved, we will go to the coordinates, check that it's yours, and copy it into the new world so you never lose your progress! The 1.13 world would be kept until 1.15 comes out, then it is moved offline and the 1.14 world becomes the back up for players to request homes from.
Events - As the server grows, we'll begin offering competitions by the week! These can range from gaining a certain amount of materials in a week, to building competitions! The player who wins is rewarded, and has their creation added to spawn!
Curated - This server has very lenient rules, because we feel the most fun is had when everyone is in a relaxing situation. However this server IS curated by staff.
Unlimited Building - We don't like pesky world borders. You want to know what we're set at? 30 million by 30 million. Have fun!
x
Current world size is 19.8GB!
x
0 notes
minrcrafter · 6 years
Photo
Tumblr media
The Arcane Society [SMP] {Questing} {Lore} {Towny} {Economy} {Dungeons} {Player Run} {Unlimited Building} {Survival} {1.13.2}
x
Featuring a lovely community, a relaxing/chill survival experience; which can be as simple or complex as you make it.
x
IP: 172.96.160.147:25610
x
Community Pages!
Discord
Instagram
Patreon
Subreddit
x
Rules
Other Documents for the Interested
x
So... What's the deal? Below are features that we offer!
Survival - Regular, and just the way it was when you built your first dirt home all those years ago!
Minimal Plugins - To be honest, we're tired of lazy servers. Run by the same plugins, same things to do, same everything. We're bringing it back to the roots. This server offers everything a heavily modified server offers, but we do it with class. No plugin, all people, all effort. This offers player versatility, and the chance to do quite literally anything they want.
Quests - What we call dynamic quests. These are handmade stories, which prove to be very difficult. No B.S here, a quest is server wide and can only be done ONCE. When a quest is completed, said player(s) who completed it push the entire servers story forward. Unlock new features, go down in server history forever, and of course... get rewarded!
Lore - This server also features a very deep story, one that can't be looked up. Remember the days when you played Runescape and didn't know how anything worked? Remember how there was no website that had all the answers? That's what you'll find here. Clues are scattered across the world; and YOU can be the one to uncover them. All of what we know, is uncovered by players. Find a dungeon? Delve it, to learn something brand new; and teach others what you find.
Dungeons - Handmade super-powered dungeons are the end game. Only for the hardcore players. These dungeons feature limited inventory, a cash reward, exclusive dungeon gear, high difficulty... the works.
Organic Ruins - Players can report other player made structures they believe are vacant or unused. Said structures will then begin to rot, rotting structures become overgrown, and break down overtime! The items left over become scattered, for the next player to find! Reporting a building grants a cash reward.
Player Run Towns - All towns in this server are run by players, and built in survival. Towns which become big enough are able to become an official town! These towns choose between two separate factions, either becoming an industrious town, or a religious town. These towns become part of the server story/lore!
Economy - This server features a credit system which is used for a variety of things. You can trade credits with players for gear, items... anything they offer! Credits can be spent on entering dungeons, or used on Quests; and biggest of all... Credits ARE your grief protection. Should your property be destroyed, you incur a credit amount which has to be payed in order to have it instantly repaired. If you can't afford the repair cost, you can get a bill. Which allows you infinite time to gain the credits needed. Players do not need to use economy, if they prefer hand fixing everything that is always an option. There are no chest shops, players are encouraged to trade goods between themselves and form authentic bonds. Not ones with a chest.
Ranks - We offer a ranking system that rewards players who, well... PLAY! Each rank is used as a show for status and achievement. Nothing more! Players who continue to achieve greatness are rewarded with special prefixes and suffixes. An example... if a player named Bill Nye completed many quests in their day. They can get a suffix to make their new name Bill Nye the hero, or a prefix like [Hero] Bill Nye
Seamless World Updating - Let's be honest, server wipes suck, and are extremely lazy. We offer the opposite. If you spend a ton of time building, you can sleep easy knowing we announce on Discord and Instagram when the world is being upgraded. Then you have until the NEXT update to request a home/village/whatever being moved. Here's an example, if you build a ton of stuff in Minecraft 1.13; and 1.14 rolls out. The 1.13 world is kept as a secret warp for admins, if you request your house to be moved, we will go to the coordinates, check that it's yours, and copy it into the new world so you never lose your progress! The 1.13 world would be kept until 1.15 comes out, then it is moved offline and the 1.14 world becomes the back up for players to request homes from.
Events - As the server grows, we'll begin offering competitions by the week! These can range from gaining a certain amount of materials in a week, to building competitions! The player who wins is rewarded, and has their creation added to spawn!
Curated - This server has very lenient rules, because we feel the most fun is had when everyone is in a relaxing situation. However this server IS curated by staff.
Unlimited Building - We don't like pesky world borders. You want to know what we're set at? 30 million by 30 million. Have fun!
x
Current world size is 30.1GB!
x
0 notes
minrcrafter · 6 years
Photo
Tumblr media
The Arcane Society [SMP] {Questing} {Lore} {Towny} {Economy} {Dungeons} {Player Run} {Unlimited Building} {Survival} {1.13.2}
x
Featuring a lovely community, a relaxing/chill survival experience; which can be as simple or complex as you make it.
x
IP: 172.96.160.147:25610
x
Community Pages!
Discord
Instagram
Patreon
Subreddit
x
Rules
1. Listen to Staff
This rule is quite simple but extremely important. Listen to staff! Everyone on the staff team cares about you, and the well being of the server, it’s why they’re there! If a staff members ask you to do it, do it. If you are instructed to cease whatever you’re doing (spamming chat, being rude, being disrespectful, ignoring staff instruction) please just listen. If you don’t, well… whose fault is it if you end up in jail (or even worse, banned)? It’s never the staffs fault. However if you’re being abused by staff you can always report it to us on Discord. As stated earlier, we’re here to help you.
2. Be Respectful / Ethical / Common Sense
Being respectful ranges from a variety of things. This just means you should understand the general vibe of the server and not disrupt it. This can also mean being nice to people, or helping/listening staff. Being a bad boy or being rude to staff counts as disrespect. Just be a good boy! In another sense please be ethical. You have a built in moral compass and know when what you’re doing is wrong. Please don’t intentionally try to hurt someone or ruin someone’s day. This ties into both being respectful and ethical at the same time. Finally, please use common sense. Let’s say you fight staff, should you argue a lot you should realize ou might just get in trouble. Let’s say you find a secret room with some overpowered gear in it. If you know you can’t take it, ad know there’s a no raiding rule… well… taking it is going to get you in trouble. These three things are golden rules to live by even in real life!
3. Racial Attacks are Not Allowed
This means being racist man. Is it really that hard to understand? Don’t use any racial slurs, don’t be mean to someone for where they’re from. It ain’t cool, and will result in your soul going to limbo.
4. Griefing is not allowed
Players are not allowed to grief, griefing means any form of destroying player/staff made property. Doing so causes jail time. The only exception to this is during town wars. However those are official and watched. So you can’t make the claim you thought it was for war!
5. Taking from chests is not allowed
Don’t steal from player chests, simple!
6. Killing a player and taking their stuff is allowed
Should you kill a player in PvP, you are allowed to take their gear and keep it. You are NOT allowed to kill them with stolen goods. If the fight is kept clean you can keep what you get! Keep in mind getting your bahookie handed to you will feel horrible. You know why? It’s partly because you didn’t get the Victory Royale, and partly because all your stuff is gone. Don’t go complaining to staff about this; you took the fat L. Learn and grow from the mistake!
7. Do not beg staff for items/gear/materials
It’s always okay to ask for help; or if you’re in need of something. However constantly nagging at staff to give you materials or gear is not allowed. This ranges from a simple iron sword to enchanted diamond gear!
8. Do not spam the chat
You know what spam is, you’ve probably done it once or twice in your younger years. Please refrain from spamming stupid messages, memes, quotes, phrases, letters, numbers… etc. Keep the chat area lookin’ nice and tidy.
9. Hacked Clients are not allowed
There isn’t much to say here, using a hacked client that allows flying, XRay, god, spider… etc/etc. Is not allowed! You will face being IP banned on sight. Keep in mind you can submit ban appeals through the Subreddit; however half of that is being known and understood on the server. So, chances of you joining, using a hacked client, getting banned, and said ban getting appealed are slim to none. No one is stupid enough to think it was an accident. Stick to playing the game the way it was meant to be played.
10. Duping items is not allowed
Minecraft is a buggy game, we all know this. There is always a way to get something you have duplicated into another; does this mean you should? Or that it’s allowed? No! It isn’t allowed. Duping items in any form is not allowed. That being said exploiting the game in any way can be seen as punishable.
11. Do not promote products/servers that are outside of this server
People don’t come on to hear you talk about how cool another server is. If you are found promoting another product or server through us you will be terminated from existence. Most likely temporarily unless guilty of multiple infractions.
12. Please remember the staff team is here to help you!
Everyone who is on the staff team is here because they care about you, and your well being. When a staff member enters any given situation it is to cease the conflict. You may be right in said situation; and you may be wrong. However this is up to the staff to see!
13. Please report any bugs/glitches you find in game
This can be from a simple opening in a barrier to an infinite giving machine. Anything you find; please report it!
14. Staff are in charge for anything not listed here!
Please keep in mind anything not listed here doesn’t mean it’s out of the ball park. If you do something you know is wrong, it IS wrong! If you have questions about whether something is allowed or not just ask in game or DM in Discord.
x
Why did you make a server again?
Well, let me tell you. For too long, I feel like servers have stayed to the easy formula. Sure, it works; but what makes it different than the last? Our story begins in 2015, before this server was even created. My childhood favorite server was shut down unexpectedly. Something I'm sure we've all experienced before, the heartbreak of something you really enjoyed disappearing off the face of the internet. Well, since that day? I've been planning! We've only been public for about 11 days now, but we're growing at a good pace. So, you're probably wondering what we offer? Why not take a peek below!
x
So... What's the deal? Below are features that we offer!
Survival - Regular, and just the way it was when you built your first dirt home all those years ago!
Minimal Plugins - To be honest, we're tired of lazy servers. Run by the same plugins, same things to do, same everything. We're bringing it back to the roots. This server offers everything a heavily modified server offers, but we do it with class. No plugin, all people, all effort. This offers player versatility, and the chance to do quite literally anything they want.
Quests - What we call dynamic quests. These are handmade stories, which prove to be very difficult. No B.S here, a quest is server wide and can only be done ONCE. When a quest is completed, said player(s) who completed it push the entire servers story forward. Unlock new features, go down in server history forever, and of course... get rewarded!
Lore - This server also features a very deep story, one that can't be looked up. Remember the days when you played Runescape and didn't know how anything worked? Remember how there was no website that had all the answers? That's what you'll find here. Clues are scattered across the world; and YOU can be the one to uncover them. All of what we know, is uncovered by players. Find a dungeon? Delve it, to learn something brand new; and teach others what you find.
Dungeons - Handmade super-powered dungeons are the end game. Only for the hardcore players. These dungeons feature limited inventory, a cash reward, exclusive dungeon gear, high difficulty... the works.
Organic Ruins - Players can report other player made structures they believe are vacant or unused. Said structures will then begin to rot, rotting structures become overgrown, and break down overtime! The items left over become scattered, for the next player to find! Reporting a building grants a cash reward.
Player Run Towns - All towns in this server are run by players, and built in survival. Towns which become big enough are able to become an official town! These towns choose between two separate factions, either becoming an industrious town, or a religious town. These towns become part of the server story/lore!
Economy - This server features a credit system which is used for a variety of things. You can trade credits with players for gear, items... anything they offer! Credits can be spent on entering dungeons, or used on Quests; and biggest of all... Credits ARE your grief protection. Should your property be destroyed, you incur a credit amount which has to be payed in order to have it instantly repaired. If you can't afford the repair cost, you can get a bill. Which allows you infinite time to gain the credits needed. Players do not need to use economy, if they prefer hand fixing everything that is always an option. There are no chest shops, players are encouraged to trade goods between themselves and form authentic bonds. Not ones with a chest.
Ranks - We offer a ranking system that rewards players who, well... PLAY! Each rank is used as a show for status and achievement. Nothing more! Players who continue to achieve greatness are rewarded with special prefixes and suffixes. An example... if a player named Bill Nye completed many quests in their day. They can get a suffix to make their new name Bill Nye the hero, or a prefix like [Hero] Bill Nye
Seamless World Updating - Let's be honest, server wipes suck, and are extremely lazy. We offer the opposite. If you spend a ton of time building, you can sleep easy knowing we announce on Discord and Instagram when the world is being upgraded. Then you have until the NEXT update to request a home/village/whatever being moved. Here's an example, if you build a ton of stuff in Minecraft 1.13; and 1.14 rolls out. The 1.13 world is kept as a secret warp for admins, if you request your house to be moved, we will go to the coordinates, check that it's yours, and copy it into the new world so you never lose your progress! The 1.13 world would be kept until 1.15 comes out, then it is moved offline and the 1.14 world becomes the back up for players to request homes from.
Events - As the server grows, we'll begin offering competitions by the week! These can range from gaining a certain amount of materials in a week, to building competitions! The player who wins is rewarded, and has their creation added to spawn!
Curated - This server has very lenient rules, because we feel the most fun is had when everyone is in a relaxing situation. However this server IS curated by staff.
Unlimited Building - We don't like pesky world borders. You want to know what we're set at? 30 million by 30 million. Have fun!
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Current world size is 28.8GB!
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minrcrafter · 6 years
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The Arcane Society [Semi-vanilla] [PvP] [PvE] {Questing} {Lore} {Towny} {Economy} {Dungeons} {Player Run} {Unlimited Building} {Survival} {1.13}
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Featuring a lovely community, a relaxing/chill survival experience; which can be as simple or complex as you make it.
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IP: 172.96.160.147:25610
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Community Pages!
Discord
Instagram
Patreon
Subreddit
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Rules
Be respectful - You can have as much fun as you want, but when it becomes too annoying; be respectful. Know when to stop!
Be ethical - If you're reading this you know what it means!
Use common sense - If you want to do something, it's all good. However if someone is annoyed by it or it's making them upset, stop! You can curse too, however if you know there are younger kids online then don't; you feel? Use situational awareness!
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Why did you make a server again?
Well, let me tell you. For too long, I feel like servers have stayed to the easy formula. Sure, it works; but what makes it different than the last? Our story begins in 2015, before this server was even created. My childhood favorite server was shut down unexpectedly. Something I'm sure we've all experienced before, the heartbreak of something you really enjoyed disappearing off the face of the internet. Well, since that day? I've been planning! We've only been public for about 11 days now, but we're growing at a good pace. So, you're probably wondering what we offer? Why not take a peek below!
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So... What's the deal? Below are features that we offer!
Survival - Regular, and just the way it was when you built your first dirt home all those years ago!
Minimal Plugins - To be honest, we're tired of lazy servers. Run by the same plugins, same things to do, same everything. We're bringing it back to the roots. This server offers everything a heavily modified server offers, but we do it with class. No plugin, all people, all effort. This offers player versatility, and the chance to do quite literally anything they want.
Quests - What we call dynamic quests. These are handmade stories, which prove to be very difficult. No B.S here, a quest is server wide and can only be done ONCE. When a quest is completed, said player(s) who completed it push the entire servers story forward. Unlock new features, go down in server history forever, and of course... get rewarded!
Lore - This server also features a very deep story, one that can't be looked up. Remember the days when you played Runescape and didn't know how anything worked? Remember how there was no website that had all the answers? That's what you'll find here. Clues are scattered across the world; and YOU can be the one to uncover them. All of what we know, is uncovered by players. Find a dungeon? Delve it, to learn something brand new; and teach others what you find.
Dungeons - Handmade super-powered dungeons are the end game. Only for the hardcore players. These dungeons feature limited inventory, a cash reward, exclusive dungeon gear, high difficulty... the works.
Organic Ruins - Players can report other player made structures they believe are vacant or unused. Said structures will then begin to rot, rotting structures become overgrown, and break down overtime! The items left over become scattered, for the next player to find! Reporting a building grants a cash reward.
Player Run Towns - All towns in this server are run by players, and built in survival. Towns which become big enough are able to become an official town! These towns choose between two separate factions, either becoming an industrious town, or a religious town. These towns become part of the server story/lore!
Economy - This server features a credit system which is used for a variety of things. You can trade credits with players for gear, items... anything they offer! Credits can be spent on entering dungeons, or used on Quests; and biggest of all... Credits ARE your grief protection. Should your property be destroyed, you incur a credit amount which has to be payed in order to have it instantly repaired. If you can't afford the repair cost, you can get a bill. Which allows you infinite time to gain the credits needed. Players do not need to use economy, if they prefer hand fixing everything that is always an option. There are no chest shops, players are encouraged to trade goods between themselves and form authentic bonds. Not ones with a chest.
Ranks - We offer a ranking system that rewards players who, well... PLAY! Each rank is used as a show for status and achievement. Nothing more! Players who continue to achieve greatness are rewarded with special prefixes and suffixes. An example... if a player named Bill Nye completed many quests in their day. They can get a suffix to make their new name Bill Nye the hero, or a prefix like [Hero] Bill Nye
Seamless World Updating - Let's be honest, server wipes suck, and are extremely lazy. We offer the opposite. If you spend a ton of time building, you can sleep easy knowing we announce on Discord and Instagram when the world is being upgraded. Then you have until the NEXT update to request a home/village/whatever being moved. Here's an example, if you build a ton of stuff in Minecraft 1.13; and 1.14 rolls out. The 1.13 world is kept as a secret warp for admins, if you request your house to be moved, we will go to the coordinates, check that it's yours, and copy it into the new world so you never lose your progress! The 1.13 world would be kept until 1.15 comes out, then it is moved offline and the 1.14 world becomes the back up for players to request homes from.
Events - As the server grows, we'll begin offering competitions by the week! These can range from gaining a certain amount of materials in a week, to building competitions! The player who wins is rewarded, and has their creation added to spawn!
Curated - This server has very lenient rules, because we feel the most fun is had when everyone is in a relaxing situation. However this server IS curated by staff.
Unlimited Building - We don't like pesky world borders. You want to know what we're set at? 30 million by 30 million. Have fun!
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Current world size is 22.4GB!
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0 notes