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Android 11: How to Install Android 11 Developer Preview on Your Phone
Android 11: How to Install Android 11 Developer Preview on Your Phone
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Google has released the Android 11 Developer Preview and if you have a compatible Pixel smartphone then you can download it right now. While we are going to show you how to download and install Android 11 developer preview right now, remember that this is beta software which means that there are going to be a lot of missing features and bugs, and a lot of basic features probably won’t…
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#Android#android 11#Google#Google Chrome#how to install android 11 developer preview on google pixel 3 3a 4 android 11 developer preview#microsoft edge 79#pixel 2#pixel 3#pixel 3a#pixel 4
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How to Install Android 11 Developer Preview on Your Phone
How to Install Android 11 Developer Preview on Your Phone
[ad_1]
Google has released the Android 11 Developer Preview and if you have a compatible Pixel smartphone then you can download it right now. While we are going to show you how to download and install Android 11 developer preview right now, remember that this is beta software which means that there are going to be a lot of missing features and bugs, and a lot of basic features probably won’t…
View On WordPress
#Android#android 11#google#google chrome#how to install android 11 developer preview on google pixel 3 3a 4 android 11 developer preview#microsoft edge 79#pixel 2#pixel 3#pixel 3a#pixel 4
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Android 11 Beta 2 and Platform Stability
Posted by Dave Burke, VP of Engineering
A few weeks ago we unwrapped the first Beta of Android 11 with a focus on people, controls, and privacy. As we highlighted in the #Android11Beta Launch, we’re making Android more people-centric and expressive, helping users control their smart devices, and giving them even more control over sensitive permissions. Developers can use APIs like Conversations, Bubbles, Device Controls, and Media Controls, to integrate these experiences into their apps.
Today we’re pushing out the second Beta of Android 11 for you to try. This release takes us to the Platform Stability milestone, which means that Android 11’s APIs and behaviors are finalized. For developers, it’s time to get started on your final compatibility updates and publish them in time for the official release later in Q3.
This week’s theme in #11 Weeks of Android is Android 11 Compatibility and we’ll be sharing helpful content and materials all week. You can find them on the #11 Weeks page or follow Android Developers on Twitter and Youtube.
You can get Beta 2 today on your Pixel 2, 3, 3a, and 4 device by enrolling here for over-the-air updates, and downloads are also available. If you previously enrolled for Beta 1, you will automatically get the over-the-air update. Let us know what you think, and thanks for the feedback you’ve provided so far!
Platform Stability
Beta 2 brings Android 11 to Platform Stability, a new release milestone that we added this year just for developers, based on your feedback.
Platform Stability means that all app-facing surfaces and behaviors are now final in Android 11. This includes not only final SDK and NDK APIs, but also final system behaviors and restrictions on non-SDK interfaces that may affect apps. So from Beta 2, you can release compatibility updates with confidence that the platform won’t change. More on the timeline is here.
With the platform now stable, we’re encouraging all app and game developers to start your final compatibility testing and publish your updates ahead of the final release.
For all SDK, library, tools, and game engine developers, it’s even more important to start testing now and release your compatible updates as soon as possible – your downstream app and game developers may be blocked until they receive your updates. When you’ve released a compatible update, be vocal and let developers know!
youtube
Why app compatibility is important
For Android, the term app compatibility means that your app runs properly on a specific version of the platform, typically the latest version. You can check this right now by installing your production app on a device or emulator running Android 11. Just test all of the user flows and features, and if the app looks and runs properly, then you’re done, it’s compatible!
It sounds simple, but sometimes there’s more to it. With each release, we make integral changes that improve privacy and security, as well as implement changes that evolve the overall user experience across the OS. Sometimes these can affect your apps, so it’s important to take a look at the behavior changes and test against them, then publish the compatible update to users. It’s a basic but critical level of quality.
App compatibility comes into play as users update to the latest version of Android, whether they’ve purchased a new device or installed an update on their current device. They’re excited to explore the latest version of Android, and they want to experience it with their favorite apps. If the apps don’t work properly, it’s a major issue - for users and for all of us.
So while there are a ton of new APIs and capabilities to explore, and more changes to consider when you’re ready to change your app’s targeting, start by testing your current app and releasing a compatible update first.
Updates to Pixel and other devices will get started as soon as Android 11 reaches the final release to Android Open Source Project (AOSP), which we expect later in Q3. Multiple partner devices are also in active public previews now to support your compatibility testing.
Making app compatibility easier in Android 11
With each release, we’re working to reduce the work you’ll need to do to get your apps ready. In Android 11, we’ve added new processes, developer tools, and release milestones to minimize the impact of platform updates and make it easier for apps to stay compatible.
Minimizing the impact of behavior changes - we’re making a conscious effort to minimize platform changes that could affect apps by making them opt-in, wherever possible, until you set targetSdkVersion to Android 11 in your app. If you are distributing through Google Play, you’ll have more than a year to opt-in to these changes.
Easier testing and debugging - To help you test for compatibility, we’ve made many of the breaking changes toggleable - meaning that you can force-enable or disable the changes individually from Developer options or adb. With this change, there’s no longer a need to change targetSdkVersion or recompile your app for basic testing. Check out the details here.
App compatibility toggles in Developer options.
Restrictions on non-SDK interfaces - as part of our ongoing effort to gradually move developers away from non-SDK APIs, we’ve updated the lists of restricted non-SDK interfaces, and as always your feedback and requests for public API equivalents are welcome.
Dynamic resource loader - As part of their migration away from non-SDK interfaces, developers asked us for a public API to load resources and assets dynamically at runtime. We’ve now added a Resource Loader framework in Android 11, and thank you to the developers who gave us this input!
Platform stability milestone - As mentioned, this is a new milestone we’ve added to our release process to give developers a clear date for final changes. It includes not only final SDK/NDK APIs, but also final internal APIs and system behaviors that may affect apps.
Get your apps ready for Android 11!
Now that Android 11 is stable, make your apps compatible as soon as possible. Here’s how to do it.
For testing your current app, start with the behavior changes for all apps to see where it could be affected. Here are the top changes (these apply regardless of your app’s targetSdkVersion):
One-time permission - Users can now grant single-use permission to access location, device microphone and camera. Details here.
External storage access - Apps can no longer access other apps’ files in external storage. Details here.
Scudo hardened allocator - Now the heap memory allocator for native code in apps. Details here.
File descriptor sanitizer - Now enabled by default to detect file descriptor handling issues for native code in apps. Details here.
Remember to test the libraries and SDKs in your app for compatibility. If you find an issue, try updating to the latest version of the SDK, or reach out to the developer for help.
Later, after you’ve published the compatible version of your current app, you can start the process of updating your app’s targetSdkVersion. Review the behavior changes for Android 11 apps and try the compatibility framework to help find impacts. Here are some of the top changes to test for (these apply only to targetSdkVersion 30+):
Scoped storage - New storage restrictions, behaviors, and APIs for apps reading and writing files. Details here.
Background location - Changes to how apps request background location and how users grant it. Details here.
Package visibility - Changes to how apps can query and interact with other installed apps. Details here.
Compressed resource files - Apps can’t be installed or updated if they contain a compressed resources.arsc file, or if the file is not aligned on a 4-byte boundary. Details here.
APK Signature Scheme v2 - Apps must now be signed using APK Signature Scheme v2 or higher. Details here.
Heap pointer tagging - For 64-bit processes, native heap allocations have a tag set in the top byte of the pointer that should not be modified by apps. Details here.
During testing, watch for uses of restricted non-SDK interfaces in your app and move those to public SDK equivalents instead. You can read about the restricted APIs here.
Explore the new features and APIs
As soon as you’re ready, dive into Android 11 and learn about the new experiences you can build. Our #Android11 Beta post has a recap of new features for developers, and you can also visit the Beta Launch page to see talks from the Android team on what’s new in their areas.
Android Studio also has new features for Android 11 also, to improve your productivity and workflow, such as ADB incremental for faster installs of large APKs, and additional nullability annotations on platform APIs. You can give these a try by downloading the latest Android Studio Beta or Canary version. Instructions for configuring Android Studio for Android 11 are here.
For complete details on Android 11 features and APIs, visit the Android 11 developer site.
How do I get Beta 2?
It’s easy! You can enroll here to get Android 11 Beta updates over-the-air for Pixel 2, 3, 3a, and 4 devices. Alternatively, give Android Flash Tool a try for easy on-demand updates, and downloadable system images are also available. If you don’t have a Pixel device, you can use the Android Emulator in Android Studio or try a GSI image to run Android 11 on supported Treble-compliant devices.
As always, your feedback is critical, so please let us know what you think. You can use our hotlists for filing platform issues (including privacy and behavior changes), app compatibility issues, and third-party SDK issues. You’ve shared great feedback with us so far – thank you!
Android 11 compatibility week
This week in #11 Weeks of Android, we’re highlighting Android 11 Compatibility, a theme that’s important for all developers now that the platform has reached stability.
We’re sharing resources to help you with compatibility testing here, and you can follow Android Developers on Twitter and Youtube to catch helpful content and materials in this area all this week!
Also, the Android engineering team will host a Reddit AMA on r/androiddev tomorrow, July 9 at 12:00PM PST, to answer your technical questions about Android 11. See this post for details and to submit your questions.
Android 11 Beta 2 and Platform Stability published first on https://phonetracking.tumblr.com/ Android 11 Beta 2 and Platform Stability published first on https://leolarsonblog.tumblr.com/
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Android 11 Beta 2 and Platform Stability
Posted by Dave Burke, VP of Engineering
A few weeks ago we unwrapped the first Beta of Android 11 with a focus on people, controls, and privacy. As we highlighted in the #Android11Beta Launch, we’re making Android more people-centric and expressive, helping users control their smart devices, and giving them even more control over sensitive permissions. Developers can use APIs like Conversations, Bubbles, Device Controls, and Media Controls, to integrate these experiences into their apps.
Today we’re pushing out the second Beta of Android 11 for you to try. This release takes us to the Platform Stability milestone, which means that Android 11’s APIs and behaviors are finalized. For developers, it’s time to get started on your final compatibility updates and publish them in time for the official release later in Q3.
This week’s theme in #11 Weeks of Android is Android 11 Compatibility and we’ll be sharing helpful content and materials all week. You can find them on the #11 Weeks page or follow Android Developers on Twitter and Youtube.
You can get Beta 2 today on your Pixel 2, 3, 3a, and 4 device by enrolling here for over-the-air updates, and downloads are also available. If you previously enrolled for Beta 1, you will automatically get the over-the-air update. Let us know what you think, and thanks for the feedback you’ve provided so far!
Platform Stability
Beta 2 brings Android 11 to Platform Stability, a new release milestone that we added this year just for developers, based on your feedback.
Platform Stability means that all app-facing surfaces and behaviors are now final in Android 11. This includes not only final SDK and NDK APIs, but also final system behaviors and restrictions on non-SDK interfaces that may affect apps. So from Beta 2, you can release compatibility updates with confidence that the platform won’t change. More on the timeline is here.
With the platform now stable, we’re encouraging all app and game developers to start your final compatibility testing and publish your updates ahead of the final release.
For all SDK, library, tools, and game engine developers, it’s even more important to start testing now and release your compatible updates as soon as possible -- your downstream app and game developers may be blocked until they receive your updates. When you’ve released a compatible update, be vocal and let developers know!
youtube
Why app compatibility is important
For Android, the term app compatibility means that your app runs properly on a specific version of the platform, typically the latest version. You can check this right now by installing your production app on a device or emulator running Android 11. Just test all of the user flows and features, and if the app looks and runs properly, then you’re done, it’s compatible!
It sounds simple, but sometimes there’s more to it. With each release, we make integral changes that improve privacy and security, as well as implement changes that evolve the overall user experience across the OS. Sometimes these can affect your apps, so it’s important to take a look at the behavior changes and test against them, then publish the compatible update to users. It’s a basic but critical level of quality.
App compatibility comes into play as users update to the latest version of Android, whether they’ve purchased a new device or installed an update on their current device. They’re excited to explore the latest version of Android, and they want to experience it with their favorite apps. If the apps don’t work properly, it’s a major issue - for users and for all of us.
So while there are a ton of new APIs and capabilities to explore, and more changes to consider when you’re ready to change your app’s targeting, start by testing your current app and releasing a compatible update first.
Updates to Pixel and other devices will get started as soon as Android 11 reaches the final release to Android Open Source Project (AOSP), which we expect later in Q3. Multiple partner devices are also in active public previews now to support your compatibility testing.
Making app compatibility easier in Android 11
With each release, we’re working to reduce the work you’ll need to do to get your apps ready. In Android 11, we’ve added new processes, developer tools, and release milestones to minimize the impact of platform updates and make it easier for apps to stay compatible.
Minimizing the impact of behavior changes - we’re making a conscious effort to minimize platform changes that could affect apps by making them opt-in, wherever possible, until you set targetSdkVersion to Android 11 in your app. If you are distributing through Google Play, you’ll have more than a year to opt-in to these changes.
Easier testing and debugging - To help you test for compatibility, we’ve made many of the breaking changes toggleable - meaning that you can force-enable or disable the changes individually from Developer options or adb. With this change, there’s no longer a need to change targetSdkVersion or recompile your app for basic testing. Check out the details here.
App compatibility toggles in Developer options.
Restrictions on non-SDK interfaces - as part of our ongoing effort to gradually move developers away from non-SDK APIs, we’ve updated the lists of restricted non-SDK interfaces, and as always your feedback and requests for public API equivalents are welcome.
Dynamic resource loader - As part of their migration away from non-SDK interfaces, developers asked us for a public API to load resources and assets dynamically at runtime. We’ve now added a Resource Loader framework in Android 11, and thank you to the developers who gave us this input!
Platform stability milestone - As mentioned, this is a new milestone we’ve added to our release process to give developers a clear date for final changes. It includes not only final SDK/NDK APIs, but also final internal APIs and system behaviors that may affect apps.
Get your apps ready for Android 11!
Now that Android 11 is stable, make your apps compatible as soon as possible. Here’s how to do it.
For testing your current app, start with the behavior changes for all apps to see where it could be affected. Here are the top changes (these apply regardless of your app’s targetSdkVersion):
One-time permission - Users can now grant single-use permission to access location, device microphone and camera. Details here.
External storage access - Apps can no longer access other apps’ files in external storage. Details here.
Scudo hardened allocator - Now the heap memory allocator for native code in apps. Details here.
File descriptor sanitizer - Now enabled by default to detect file descriptor handling issues for native code in apps. Details here.
Remember to test the libraries and SDKs in your app for compatibility. If you find an issue, try updating to the latest version of the SDK, or reach out to the developer for help.
Later, after you’ve published the compatible version of your current app, you can start the process of updating your app's targetSdkVersion. Review the behavior changes for Android 11 apps and try the compatibility framework to help find impacts. Here are some of the top changes to test for (these apply only to targetSdkVersion 30+):
Scoped storage - New storage restrictions, behaviors, and APIs for apps reading and writing files. Details here.
Background location - Changes to how apps request background location and how users grant it. Details here.
Package visibility - Changes to how apps can query and interact with other installed apps. Details here.
Compressed resource files - Apps can’t be installed or updated if they contain a compressed resources.arsc file, or if the file is not aligned on a 4-byte boundary. Details here.
APK Signature Scheme v2 - Apps must now be signed using APK Signature Scheme v2 or higher. Details here.
Heap pointer tagging - For 64-bit processes, native heap allocations have a tag set in the top byte of the pointer that should not be modified by apps. Details here.
During testing, watch for uses of restricted non-SDK interfaces in your app and move those to public SDK equivalents instead. You can read about the restricted APIs here.
Explore the new features and APIs
As soon as you’re ready, dive into Android 11 and learn about the new experiences you can build. Our #Android11 Beta post has a recap of new features for developers, and you can also visit the Beta Launch page to see talks from the Android team on what’s new in their areas.
Android Studio also has new features for Android 11 also, to improve your productivity and workflow, such as ADB incremental for faster installs of large APKs, and additional nullability annotations on platform APIs. You can give these a try by downloading the latest Android Studio Beta or Canary version. Instructions for configuring Android Studio for Android 11 are here.
For complete details on Android 11 features and APIs, visit the Android 11 developer site.
How do I get Beta 2?
It’s easy! You can enroll here to get Android 11 Beta updates over-the-air for Pixel 2, 3, 3a, and 4 devices. Alternatively, give Android Flash Tool a try for easy on-demand updates, and downloadable system images are also available. If you don't have a Pixel device, you can use the Android Emulator in Android Studio or try a GSI image to run Android 11 on supported Treble-compliant devices.
As always, your feedback is critical, so please let us know what you think. You can use our hotlists for filing platform issues (including privacy and behavior changes), app compatibility issues, and third-party SDK issues. You've shared great feedback with us so far -- thank you!
Android 11 compatibility week
This week in #11 Weeks of Android, we’re highlighting Android 11 Compatibility, a theme that’s important for all developers now that the platform has reached stability.
We’re sharing resources to help you with compatibility testing here, and you can follow Android Developers on Twitter and Youtube to catch helpful content and materials in this area all this week!
Also, the Android engineering team will host a Reddit AMA on r/androiddev tomorrow, July 9 at 12:00PM PST, to answer your technical questions about Android 11. See this post for details and to submit your questions.
Android 11 Beta 2 and Platform Stability published first on https://phonetracking.tumblr.com/
0 notes
Text
Android 11 Beta 2 and Platform Stability
Posted by Dave Burke, VP of Engineering
A few weeks ago we unwrapped the first Beta of Android 11 with a focus on people, controls, and privacy. As we highlighted in the #Android11Beta Launch, we’re making Android more people-centric and expressive, helping users control their smart devices, and giving them even more control over sensitive permissions. Developers can use APIs like Conversations, Bubbles, Device Controls, and Media Controls, to integrate these experiences into their apps.
Today we’re pushing out the second Beta of Android 11 for you to try. This release takes us to the Platform Stability milestone, which means that Android 11’s APIs and behaviors are finalized. For developers, it’s time to get started on your final compatibility updates and publish them in time for the official release later in Q3.
This week’s theme in #11 Weeks of Android is Android 11 Compatibility and we’ll be sharing helpful content and materials all week. You can find them on the #11 Weeks page or follow Android Developers on Twitter and Youtube.
You can get Beta 2 today on your Pixel 2, 3, 3a, and 4 device by enrolling here for over-the-air updates, and downloads are also available. If you previously enrolled for Beta 1, you will automatically get the over-the-air update. Let us know what you think, and thanks for the feedback you’ve provided so far!
Platform Stability
Beta 2 brings Android 11 to Platform Stability, a new release milestone that we added this year just for developers, based on your feedback.
Platform Stability means that all app-facing surfaces and behaviors are now final in Android 11. This includes not only final SDK and NDK APIs, but also final system behaviors and restrictions on non-SDK interfaces that may affect apps. So from Beta 2, you can release compatibility updates with confidence that the platform won’t change. More on the timeline is here.
With the platform now stable, we’re encouraging all app and game developers to start your final compatibility testing and publish your updates ahead of the final release.
For all SDK, library, tools, and game engine developers, it’s even more important to start testing now and release your compatible updates as soon as possible -- your downstream app and game developers may be blocked until they receive your updates. When you’ve released a compatible update, be vocal and let developers know!
youtube
Why app compatibility is important
For Android, the term app compatibility means that your app runs properly on a specific version of the platform, typically the latest version. You can check this right now by installing your production app on a device or emulator running Android 11. Just test all of the user flows and features, and if the app looks and runs properly, then you’re done, it’s compatible!
It sounds simple, but sometimes there’s more to it. With each release, we make integral changes that improve privacy and security, as well as implement changes that evolve the overall user experience across the OS. Sometimes these can affect your apps, so it’s important to take a look at the behavior changes and test against them, then publish the compatible update to users. It’s a basic but critical level of quality.
App compatibility comes into play as users update to the latest version of Android, whether they’ve purchased a new device or installed an update on their current device. They’re excited to explore the latest version of Android, and they want to experience it with their favorite apps. If the apps don’t work properly, it’s a major issue - for users and for all of us.
So while there are a ton of new APIs and capabilities to explore, and more changes to consider when you’re ready to change your app’s targeting, start by testing your current app and releasing a compatible update first.
Updates to Pixel and other devices will get started as soon as Android 11 reaches the final release to Android Open Source Project (AOSP), which we expect later in Q3. Multiple partner devices are also in active public previews now to support your compatibility testing.
Making app compatibility easier in Android 11
With each release, we’re working to reduce the work you’ll need to do to get your apps ready. In Android 11, we’ve added new processes, developer tools, and release milestones to minimize the impact of platform updates and make it easier for apps to stay compatible.
Minimizing the impact of behavior changes - we’re making a conscious effort to minimize platform changes that could affect apps by making them opt-in, wherever possible, until you set targetSdkVersion to Android 11 in your app. If you are distributing through Google Play, you’ll have more than a year to opt-in to these changes.
Easier testing and debugging - To help you test for compatibility, we’ve made many of the breaking changes toggleable - meaning that you can force-enable or disable the changes individually from Developer options or adb. With this change, there’s no longer a need to change targetSdkVersion or recompile your app for basic testing. Check out the details here.
App compatibility toggles in Developer options.
Restrictions on non-SDK interfaces - as part of our ongoing effort to gradually move developers away from non-SDK APIs, we’ve updated the lists of restricted non-SDK interfaces, and as always your feedback and requests for public API equivalents are welcome.
Dynamic resource loader - As part of their migration away from non-SDK interfaces, developers asked us for a public API to load resources and assets dynamically at runtime. We’ve now added a Resource Loader framework in Android 11, and thank you to the developers who gave us this input!
Platform stability milestone - As mentioned, this is a new milestone we’ve added to our release process to give developers a clear date for final changes. It includes not only final SDK/NDK APIs, but also final internal APIs and system behaviors that may affect apps.
Get your apps ready for Android 11!
Now that Android 11 is stable, make your apps compatible as soon as possible. Here’s how to do it.
For testing your current app, start with the behavior changes for all apps to see where it could be affected. Here are the top changes (these apply regardless of your app’s targetSdkVersion):
One-time permission - Users can now grant single-use permission to access location, device microphone and camera. Details here.
External storage access - Apps can no longer access other apps’ files in external storage. Details here.
Scudo hardened allocator - Now the heap memory allocator for native code in apps. Details here.
File descriptor sanitizer - Now enabled by default to detect file descriptor handling issues for native code in apps. Details here.
Remember to test the libraries and SDKs in your app for compatibility. If you find an issue, try updating to the latest version of the SDK, or reach out to the developer for help.
Later, after you’ve published the compatible version of your current app, you can start the process of updating your app's targetSdkVersion. Review the behavior changes for Android 11 apps and try the compatibility framework to help find impacts. Here are some of the top changes to test for (these apply only to targetSdkVersion 30+):
Scoped storage - New storage restrictions, behaviors, and APIs for apps reading and writing files. Details here.
Background location - Changes to how apps request background location and how users grant it. Details here.
Package visibility - Changes to how apps can query and interact with other installed apps. Details here.
Compressed resource files - Apps can’t be installed or updated if they contain a compressed resources.arsc file, or if the file is not aligned on a 4-byte boundary. Details here.
APK Signature Scheme v2 - Apps must now be signed using APK Signature Scheme v2 or higher. Details here.
Heap pointer tagging - For 64-bit processes, native heap allocations have a tag set in the top byte of the pointer that should not be modified by apps. Details here.
During testing, watch for uses of restricted non-SDK interfaces in your app and move those to public SDK equivalents instead. You can read about the restricted APIs here.
Explore the new features and APIs
As soon as you’re ready, dive into Android 11 and learn about the new experiences you can build. Our #Android11 Beta post has a recap of new features for developers, and you can also visit the Beta Launch page to see talks from the Android team on what’s new in their areas.
Android Studio also has new features for Android 11 also, to improve your productivity and workflow, such as ADB incremental for faster installs of large APKs, and additional nullability annotations on platform APIs. You can give these a try by downloading the latest Android Studio Beta or Canary version. Instructions for configuring Android Studio for Android 11 are here.
For complete details on Android 11 features and APIs, visit the Android 11 developer site.
How do I get Beta 2?
It’s easy! You can enroll here to get Android 11 Beta updates over-the-air for Pixel 2, 3, 3a, and 4 devices. Alternatively, give Android Flash Tool a try for easy on-demand updates, and downloadable system images are also available. If you don't have a Pixel device, you can use the Android Emulator in Android Studio or try a GSI image to run Android 11 on supported Treble-compliant devices.
As always, your feedback is critical, so please let us know what you think. You can use our hotlists for filing platform issues (including privacy and behavior changes), app compatibility issues, and third-party SDK issues. You've shared great feedback with us so far -- thank you!
Android 11 compatibility week
This week in #11 Weeks of Android, we’re highlighting Android 11 Compatibility, a theme that’s important for all developers now that the platform has reached stability.
We’re sharing resources to help you with compatibility testing here, and you can follow Android Developers on Twitter and Youtube to catch helpful content and materials in this area all this week!
Also, the Android engineering team will host a Reddit AMA on r/androiddev tomorrow, July 9 at 12:00PM PST, to answer your technical questions about Android 11. See this post for details and to submit your questions.
Android 11 Beta 2 and Platform Stability published first on https://phonetracking.tumblr.com/
0 notes
Text
How to Download and Install Android 11 Preview 2 on Your Pixel Device
Preview 2 of Android 11 has finally arrived and can be downloaded on your Pixel device. One month back for Android 11 Preview 1 was released, and now preview 2 is the latest version in Android. Preview versions release for developers for checking the apps and performance, and the company also states that it is only available for developers to install. Every Android user wants to see what’s new coming in their Android device, and for that, installing the new update is required.

Source: How to Download and Install Android 11 Preview 2 on Your Pixel Device
The preview version had minor bugs and missing features, that’s why you should only install it if you are a developer and see what company has changed in the new version.
Currently, only Pixel devices can install preview 2 versions, and here is the list of devices that support it.
Devices that Support Preview 2 Version
Pixel 4 XL
Pixel 4
Pixel 3 XL
Pixel 3
Pixel 3a
Pixel 3a XL
Pixel 2
Pixel 2 XL
Install Latest Developer Android Preview 2 Version
To install Android preview 2, you require to flash the factory image. Before installing it on the device, take the backup of your device, so if something goes wrong, your data will be safe. Apart from this, you should have proper knowledge of the Android Software development kit (SDK) and Terminal (Linux and OS X) to tackle the situation if something goes wrong while processing with your device.
The commands will be written in Terminal on Linux or the OS X platform. From this procedure, you will require a Windows machine, and then you will no longer require to use “./” in the guide. All you need to enter the command in line with the way they are listed.
Enable USB Debugging and Developer Settings
Launch “Settings” and slide down to the “About device” feature.
Click on the “Build number” multiple times until the dialog box says you are a developer.
Get back to the “Settings” menubar.
Find and click on “Developer options.”
Keep the developers option “turned on” and “USB debugging” on too.
Connect your device with a computer through a cable
Press on “OK” on dialog box when asked “Allow USB debugging” during connected to PC.
You can choose to always allow access to that computer on the device.
Unlock The Bootloader
A bootloader is available in Pixel devices to unlock that brought through Google. For doing it, you need to boot your device through the bootloader. To do it manually, Turn off your Pixel device and press the power button along with the volume down button. After this, you will enter the bootloader menu. Now follow the given commands to ensuring your device is ready for updating.
./adb devices
Enter the bootloader menu by the following command.
./adb reboot bootloader
Bottom of your device’s screen there, you will see various lists with the lock state of the device. Unlock the bootloader because it will be required at the time of flashing stock firmware image, and just keep following the commands. At the time of unlocking the bootloader of the device, it will “factory reset” your device. Keep a backup of your device because your data will be lost while doing it. Now get back to unlocking bootloader.
Type:
./fastboot flashing unlock
After doing it, a statement will appear on the device that if you are ready about unlocking. It will factory reset the device again, but you can back out from it by choosing “no” from the power button. However, if your device is ready along with you, then just tap the “volume up” with pressing the power button to ensure unlock the bootloader.
./fastboot reboot-bootloader
Flashing the Factory Image
The bootloader of your device is unlocked, and now you need to flash your device for new firmware. Find the image head in your device and download it. Uncompress the file you downloaded, so at the time of flashing, you will have the file to choose. While your device is in the bootloader section, make sure your PC is properly connected to the mobile device. Until you don’t see your device’s serial number is connected, you can update your device.
./fastboot devices
After confirming it with your phone and computer is ready to communicate, just get to the flashing part.
Navigate to the location of the “factory image file” that you extracted after downloading.
Use command Flash-all to begin flashing the firmware.
If using Mac, use flash-all.sh.
If using Windows, use flash-all.bat.
With this procedure, your mobile device will start to restart itself and boot normally. After it completes, your data will be clear from your device. The process could take some extra time if you are doing it for the first time. Once it is complete, your device will set up as new firmware.
Nelson King is a creative person who has been writing blogs and articles about cyber security. He writes about the latest updates regarding mcafee.com/activate and how it can improve the work experience of users. His articles have been published in many popular e-magazines, blogs and websites.
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"Enhancing work profile privacy on company-owned devices"
Just because people use their phones at work, doesn’t mean they should have to sacrifice their privacy. Since Android 5.0, the work profile has helped ensure personal data remains private from IT even when employees bring their device to work, while giving IT the tools they need to secure corporate data.
But when given a phone by their company, employees don’t always know what IT can and can’t see. That’s a challenge for employees who want to keep their personal data private; in a recent survey of workers by ESG Research last year, 71% said they expect any personal information to remain private on work devices.
What’s coming in Android 11
In Android 11, enhancements to the work profile mean IT can confidently extend the same privacy protections to a company-owned device that people have come to expect from the work profile on a personally-owned device.
For IT professionals, new asset management and device-level controls for the work profile can manage and restrict personal use to ensure company assets are compliant with corporate policies. Now in Android 11, IT will have additional control over what the employee can do on the personal side of the device, while not having visibility into how they choose to use the device within those admin-defined restrictions.
For example, IT can ensure employees can’t install video streaming apps that would consume large amounts of company-subsidized cellular data. On the other hand, IT will not have visibility into which of the permitted applications employees choose to install and use.
For employees, this means they can get the full privacy protections from the work profile on company-owned devices, restricting IT visibility into their personal apps and data.
All of this is accomplished without compromise to the integrity of company data. The strong boundary between work and personal data established by the work profile’s architecture, combined with Android’s extensive set of management and security features, ensures that IT has full control and visibility over where their work data can go.
Upgrading user privacy
To enable this functionality as quickly and easily as possible, Android will automatically migrate work profile on fully managed devices to the improved work profile experience when devices upgrade to Android 11. Work profiles on fully managed devices will not be supported for either existing devices that upgrade to, or new activations on, Android 11. Other devices currently configured with work profiles are unaffected by these changes.
If you currently deploy Android Enterprise and have questions about how your Android 10 devices may be affected, please contact your EMM partner for more information.
Want to learn more?
Learn more about this and other new Android 11 features on the Developer Preview 1 site, and download a system image for Pixel 2, 3, 3a, and 4 now.
Source : The Official Google Blog via Source information
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Android 11: Developer Preview 2
Posted by Dave Burke, VP of Engineering
It’s been a difficult few months for many around the world. The Android team at Google is a global one, and we, like many of you, are learning how to adapt to these extraordinary times. We want to thank you, our developer community, who have given us valuable feedback on Android 11 amidst these circumstances. We hope you, your families and colleagues are all staying well.
Just as many of you are trying to press on with work where possible, we wanted to share the next milestone release of Android 11 for you to try. It’s still an early build, but you can start to see how the OS is enabling new experiences in this release, from seamless 5G connectivity to wrapping your UI around the latest screens, to a smarter keyboard and faster messaging experience.
There’s a lot to check out in Developer Preview 2 - read on for a few highlights and visit the Android 11 developer site for details. Today’s release is for developers only and not intended for daily or consumer use, so we’re making it available by manual download and flash only for Pixel 2, 3, 3a, or 4 devices. To make flashing a bit easier, you can optionally get today’s release from the Android Flash Tool. For those already running Developer Preview 1 or 1.1, we’re also offering an over-the-air (OTA) update to today’s release.
Let us know what you think, and thank you to everyone who has shared such great feedback so far.
New experiences
5G state API - DP2 adds a 5G state API to let you quickly check whether the user is currently on a 5G New Radio or Non-Standalone network. You can use this to highlight your app’s 5G experience or branding when the user is connected. You can use this API together with the 5G dynamic meteredness API and bandwidth estimator API, as well as existing connectivity APIs, to take advantage of 5G’s improved speeds and latency.
Hinge angle for foldables - A top request for foldable devices has been an API to get the angle of the device screen surfaces. Android 11 now supports a hinge angle sensor that lets apps query directly or through a new AndroidX API for the precise hinge angle, to create adaptive experiences for foldables.
Call screening service improvements - To help users manage robocalls, we’re adding new APIs to let call-screening apps do more to help users. In addition to verifying an incoming call’s STIR/SHAKEN status (standards that protect against caller ID spoofing) as part of its call details, call-screening apps can report a call rejection reason. Apps can also customize a system-provided post call screen to let users perform actions such as marking a call as spam or adding to contacts. We’ll have more to share on this soon.
New ops and controls in Neural Networks API - Activation functions control the output of nodes within a neural network. At Google AI, we discovered a swish activation function allowing for faster training time and higher accuracy across a wide variety of tasks. In Android 11, we’re adding a computationally efficient version of this function, the hard-swish op. This is key to accelerating next-generation on-device vision models such as MobileNetV3 which forms the base model for many transfer learning use cases. Another major addition is the Control ops enabling more advanced machine learning models that support branching and loops. Finally, we’ve also added new execution controls to help you minimize latency for common use cases: Asynchronous Command Queue APIs reduce the overhead when running small chained models. See the NDK sample code for examples using these new APIs.
Privacy and security
We’re adding several more features to help keep users secure and increase transparency and control. Give these a try with your apps right away and let us know what you think.
Foreground service types for camera and microphone - in Android 10 we introduced the manifest attribute foregroundServiceType as a way to help ensure more accountability for specific use-cases. Initially apps could choose from “location” and several others. Now in Android 11 we’re adding two new types - “camera” and “microphone”. If your app wants to access camera or mic data from a foreground service, you need to add the foregroundServiceType value to your manifest.
Scoped storage updates- We’re continuing to iterate on our work to better protect app and user data on external storage. In this release we’ve made further improvements and changes, such as support to migrate files from the legacy model to the new scoped storage model, and better management of cached files. Read more here and watch for more enhancements in subsequent updates.
Read more about these and other Android 11 privacy features here.
Polish and quality
Synchronized IME transitions - A new set of APIs let you synchronize your app’s content with the IME (input method editor, aka soft keyboard) and system bars as they animate on and offscreen, making it much easier to create natural, intuitive and jank-free IME transitions. For frame-perfect transitions, a new insets animation listener notifies apps of per-frame changes to insets while the system bars or the IME animate. Additionally, apps can take control of the IME and system bar transitions through the WindowInsetsAnimationController API. For example, app-driven IME experiences let apps control the IME in response to overscrolling the app UI. Give these new IME transitions a try and let us know what other transitions are important to you.
Synchronized IME transition through insets animation listener.
App-driven IME experience through WindowInsetsAnimationController.
Variable refresh rate - Apps and games can now set a preferred frame rate for their windows. Most Android devices refresh the display at 60Hz refresh rate, but some devices support multiple refresh rates, such as 90Hz as well as 60Hz, with runtime switching. On these devices, the system uses the app’s preferred frame rate to choose the best refresh rate for the app. The API is available in both the SDK and NDK. See the details here.
Resume on reboot - Android 11 improves the experience of scheduled overnight over-the-air software updates. Like in previous versions of Android, the device must still reboot to apply the OTA update, but with resume on reboot, apps are now able to access Credential Encrypted (CE) storage after the OTA reboot, without the user unlocking the device. This means apps can resume normal function and receive messages right away - important since OTA updates can be scheduled overnight while the device might be unattended. Apps can still support Direct Boot to access Device Encrypted (DE) immediately after all types of reboot. Give resume on reboot a try by tapping “Restart after 2AM” with your next Developer Preview OTA update, more details here.
Camera support in Emulator - The Android emulator now supports front and back emulated camera devices. The back camera supports Camera2 API HW Level 3 (includes YUV reprocessing, RAW capture). It’s a fully CTS-compliant LEVEL_3 device that you can use to test advanced features like ZSL and RAW/DNG support. The front camera supports FULL level with logical camera support (one logical device with two underlying physical devices). This camera emphasizes logical camera support, and the physical camera devices include narrow and wide field of view cameras. With this emulated camera support, you can build and test with any of the camera features added in Android 11. More details coming soon.
App compatibility
We’re working to make updates faster and smoother by prioritizing app compatibility as we roll out new platform versions. In Android 11 we’ve added new processes, tools, and release milestones to minimize the impact of platform updates and make them easier for developers.
With Developer Preview 2, we’re well into the release and getting closer to Beta. so now is the time to start your compatibility testing and identify any work you’ll need to do. We recommend doing the work early, so you can release a compatible update by Android 11 Beta 1. This lets you get feedback from the larger group of Android 11 Beta users.
When we reach Platform Stability, system behaviors, non-SDK greylists, and APIs are finalized. At this time, plan on doing your final compatibility testing and releasing your fully compatible app, SDK, or library as soon as possible so that it is ready for the final Android 11 release. More on the timeline for developers is here.
You can start compatibility testing on a Pixel 2, 3, 3a, or 4 device, or you can use the Android Emulator. Just flash the latest build, install your current production app, and test all of the user flows. There’s no need to change the app’s targetSdkVersion at this time. Make sure to review the behavior changes that could affect your app and test for impacts.
To help you with testing, we’ve made many of the breaking changes toggleable, so you can force-enable or disable them individually from Developer options or adb. Check out the details here. Also see the greylists of restricted non-SDK interfaces, which can also be enabled/disabled.
App compatibility toggles in Developer Options.
Get started with Android 11
Developer Preview has everything you need to try the Android 11 features, test your apps, and give us feedback. Just download and flash a device system image to a Pixel 2 / 2 XL, Pixel 3 / 3 XL, Pixel 3a / 3a XL, or Pixel 4 / 4 XL device, or set up the Android Emulator through Android Studio. Next, update your Android Studio environment with the Android 11 Preview SDK and tools, see the set up guide for details.
As always, your feedback is crucial, so please continue to let us know what you think — the sooner we hear from you, the more of your feedback we can integrate. When you find issues, please report them here.
Android 11: Developer Preview 2 published first on https://phonetracking.tumblr.com/ Android 11: Developer Preview 2 published first on https://leolarsonblog.tumblr.com/
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Android 11: Developer Preview 2
Posted by Dave Burke, VP of Engineering
It’s been a difficult few months for many around the world. The Android team at Google is a global one, and we, like many of you, are learning how to adapt to these extraordinary times. We want to thank you, our developer community, who have given us valuable feedback on Android 11 amidst these circumstances. We hope you, your families and colleagues are all staying well.
Just as many of you are trying to press on with work where possible, we wanted to share the next milestone release of Android 11 for you to try. It’s still an early build, but you can start to see how the OS is enabling new experiences in this release, from seamless 5G connectivity to wrapping your UI around the latest screens, to a smarter keyboard and faster messaging experience.
There’s a lot to check out in Developer Preview 2 - read on for a few highlights and visit the Android 11 developer site for details. Today’s release is for developers only and not intended for daily or consumer use, so we’re making it available by manual download and flash only for Pixel 2, 3, 3a, or 4 devices. To make flashing a bit easier, you can optionally get today’s release from the Android Flash Tool. For those already running Developer Preview 1 or 1.1, we’re also offering an over-the-air (OTA) update to today’s release.
Let us know what you think, and thank you to everyone who has shared such great feedback so far.
New experiences
5G state API - DP2 adds a 5G state API to let you quickly check whether the user is currently on a 5G New Radio or Non-Standalone network. You can use this to highlight your app’s 5G experience or branding when the user is connected. You can use this API together with the 5G dynamic meteredness API and bandwidth estimator API, as well as existing connectivity APIs, to take advantage of 5G’s improved speeds and latency.
Hinge angle for foldables - A top request for foldable devices has been an API to get the angle of the device screen surfaces. Android 11 now supports a hinge angle sensor that lets apps query directly or through a new AndroidX API for the precise hinge angle, to create adaptive experiences for foldables.
Call screening service improvements - To help users manage robocalls, we’re adding new APIs to let call-screening apps do more to help users. In addition to verifying an incoming call’s STIR/SHAKEN status (standards that protect against caller ID spoofing) as part of its call details, call-screening apps can report a call rejection reason. Apps can also customize a system-provided post call screen to let users perform actions such as marking a call as spam or adding to contacts. We’ll have more to share on this soon.
New ops and controls in Neural Networks API - Activation functions control the output of nodes within a neural network. At Google AI, we discovered a swish activation function allowing for faster training time and higher accuracy across a wide variety of tasks. In Android 11, we’re adding a computationally efficient version of this function, the hard-swish op. This is key to accelerating next-generation on-device vision models such as MobileNetV3 which forms the base model for many transfer learning use cases. Another major addition is the Control ops enabling more advanced machine learning models that support branching and loops. Finally, we’ve also added new execution controls to help you minimize latency for common use cases: Asynchronous Command Queue APIs reduce the overhead when running small chained models. See the NDK sample code for examples using these new APIs.
Privacy and security
We’re adding several more features to help keep users secure and increase transparency and control. Give these a try with your apps right away and let us know what you think.
Foreground service types for camera and microphone - in Android 10 we introduced the manifest attribute foregroundServiceType as a way to help ensure more accountability for specific use-cases. Initially apps could choose from “location” and several others. Now in Android 11 we’re adding two new types - “camera” and “microphone”. If your app wants to access camera or mic data from a foreground service, you need to add the foregroundServiceType value to your manifest.
Scoped storage updates- We’re continuing to iterate on our work to better protect app and user data on external storage. In this release we’ve made further improvements and changes, such as support to migrate files from the legacy model to the new scoped storage model, and better management of cached files. Read more here and watch for more enhancements in subsequent updates.
Read more about these and other Android 11 privacy features here.
Polish and quality
Synchronized IME transitions - A new set of APIs let you synchronize your app’s content with the IME (input method editor, aka soft keyboard) and system bars as they animate on and offscreen, making it much easier to create natural, intuitive and jank-free IME transitions. For frame-perfect transitions, a new insets animation listener notifies apps of per-frame changes to insets while the system bars or the IME animate. Additionally, apps can take control of the IME and system bar transitions through the WindowInsetsAnimationController API. For example, app-driven IME experiences let apps control the IME in response to overscrolling the app UI. Give these new IME transitions a try and let us know what other transitions are important to you.
Synchronized IME transition through insets animation listener.
App-driven IME experience through WindowInsetsAnimationController.
Variable refresh rate - Apps and games can now set a preferred frame rate for their windows. Most Android devices refresh the display at 60Hz refresh rate, but some devices support multiple refresh rates, such as 90Hz as well as 60Hz, with runtime switching. On these devices, the system uses the app’s preferred frame rate to choose the best refresh rate for the app. The API is available in both the SDK and NDK. See the details here.
Resume on reboot - Android 11 improves the experience of scheduled overnight over-the-air software updates. Like in previous versions of Android, the device must still reboot to apply the OTA update, but with resume on reboot, apps are now able to access Credential Encrypted (CE) storage after the OTA reboot, without the user unlocking the device. This means apps can resume normal function and receive messages right away - important since OTA updates can be scheduled overnight while the device might be unattended. Apps can still support Direct Boot to access Device Encrypted (DE) immediately after all types of reboot. Give resume on reboot a try by tapping “Restart after 2AM” with your next Developer Preview OTA update, more details here.
Camera support in Emulator - The Android emulator now supports front and back emulated camera devices. The back camera supports Camera2 API HW Level 3 (includes YUV reprocessing, RAW capture). It’s a fully CTS-compliant LEVEL_3 device that you can use to test advanced features like ZSL and RAW/DNG support. The front camera supports FULL level with logical camera support (one logical device with two underlying physical devices). This camera emphasizes logical camera support, and the physical camera devices include narrow and wide field of view cameras. With this emulated camera support, you can build and test with any of the camera features added in Android 11. More details coming soon.
App compatibility
We’re working to make updates faster and smoother by prioritizing app compatibility as we roll out new platform versions. In Android 11 we’ve added new processes, tools, and release milestones to minimize the impact of platform updates and make them easier for developers.
With Developer Preview 2, we’re well into the release and getting closer to Beta. so now is the time to start your compatibility testing and identify any work you’ll need to do. We recommend doing the work early, so you can release a compatible update by Android 11 Beta 1. This lets you get feedback from the larger group of Android 11 Beta users.
When we reach Platform Stability, system behaviors, non-SDK greylists, and APIs are finalized. At this time, plan on doing your final compatibility testing and releasing your fully compatible app, SDK, or library as soon as possible so that it is ready for the final Android 11 release. More on the timeline for developers is here.
You can start compatibility testing on a Pixel 2, 3, 3a, or 4 device, or you can use the Android Emulator. Just flash the latest build, install your current production app, and test all of the user flows. There’s no need to change the app’s targetSdkVersion at this time. Make sure to review the behavior changes that could affect your app and test for impacts.
To help you with testing, we’ve made many of the breaking changes toggleable, so you can force-enable or disable them individually from Developer options or adb. Check out the details here. Also see the greylists of restricted non-SDK interfaces, which can also be enabled/disabled.
App compatibility toggles in Developer Options.
Get started with Android 11
Developer Preview has everything you need to try the Android 11 features, test your apps, and give us feedback. Just download and flash a device system image to a Pixel 2 / 2 XL, Pixel 3 / 3 XL, Pixel 3a / 3a XL, or Pixel 4 / 4 XL device, or set up the Android Emulator through Android Studio. Next, update your Android Studio environment with the Android 11 Preview SDK and tools, see the set up guide for details.
As always, your feedback is crucial, so please continue to let us know what you think — the sooner we hear from you, the more of your feedback we can integrate. When you find issues, please report them here.
Android 11: Developer Preview 2 published first on https://phonetracking.tumblr.com/
0 notes
Text
Android 11: Developer Preview 2
Posted by Dave Burke, VP of Engineering
It’s been a difficult few months for many around the world. The Android team at Google is a global one, and we, like many of you, are learning how to adapt to these extraordinary times. We want to thank you, our developer community, who have given us valuable feedback on Android 11 amidst these circumstances. We hope you, your families and colleagues are all staying well.
Just as many of you are trying to press on with work where possible, we wanted to share the next milestone release of Android 11 for you to try. It’s still an early build, but you can start to see how the OS is enabling new experiences in this release, from seamless 5G connectivity to wrapping your UI around the latest screens, to a smarter keyboard and faster messaging experience.
There’s a lot to check out in Developer Preview 2 - read on for a few highlights and visit the Android 11 developer site for details. Today’s release is for developers only and not intended for daily or consumer use, so we’re making it available by manual download and flash only for Pixel 2, 3, 3a, or 4 devices. To make flashing a bit easier, you can optionally get today’s release from the Android Flash Tool. For those already running Developer Preview 1 or 1.1, we’re also offering an over-the-air (OTA) update to today’s release.
Let us know what you think, and thank you to everyone who has shared such great feedback so far.
New experiences
5G state API - DP2 adds a 5G state API to let you quickly check whether the user is currently on a 5G New Radio or Non-Standalone network. You can use this to highlight your app’s 5G experience or branding when the user is connected. You can use this API together with the 5G dynamic meteredness API and bandwidth estimator API, as well as existing connectivity APIs, to take advantage of 5G’s improved speeds and latency.
Hinge angle for foldables - A top request for foldable devices has been an API to get the angle of the device screen surfaces. Android 11 now supports a hinge angle sensor that lets apps query directly or through a new AndroidX API for the precise hinge angle, to create adaptive experiences for foldables.
Call screening service improvements - To help users manage robocalls, we’re adding new APIs to let call-screening apps do more to help users. In addition to verifying an incoming call’s STIR/SHAKEN status (standards that protect against caller ID spoofing) as part of its call details, call-screening apps can report a call rejection reason. Apps can also customize a system-provided post call screen to let users perform actions such as marking a call as spam or adding to contacts. We’ll have more to share on this soon.
New ops and controls in Neural Networks API - Activation functions control the output of nodes within a neural network. At Google AI, we discovered a swish activation function allowing for faster training time and higher accuracy across a wide variety of tasks. In Android 11, we’re adding a computationally efficient version of this function, the hard-swish op. This is key to accelerating next-generation on-device vision models such as MobileNetV3 which forms the base model for many transfer learning use cases. Another major addition is the Control ops enabling more advanced machine learning models that support branching and loops. Finally, we’ve also added new execution controls to help you minimize latency for common use cases: Asynchronous Command Queue APIs reduce the overhead when running small chained models. See the NDK sample code for examples using these new APIs.
Privacy and security
We’re adding several more features to help keep users secure and increase transparency and control. Give these a try with your apps right away and let us know what you think.
Foreground service types for camera and microphone - in Android 10 we introduced the manifest attribute foregroundServiceType as a way to help ensure more accountability for specific use-cases. Initially apps could choose from “location” and several others. Now in Android 11 we’re adding two new types - “camera” and “microphone”. If your app wants to access camera or mic data from a foreground service, you need to add the foregroundServiceType value to your manifest.
Scoped storage updates- We’re continuing to iterate on our work to better protect app and user data on external storage. In this release we’ve made further improvements and changes, such as support to migrate files from the legacy model to the new scoped storage model, and better management of cached files. Read more here and watch for more enhancements in subsequent updates.
Read more about these and other Android 11 privacy features here.
Polish and quality
Synchronized IME transitions - A new set of APIs let you synchronize your app’s content with the IME (input method editor, aka soft keyboard) and system bars as they animate on and offscreen, making it much easier to create natural, intuitive and jank-free IME transitions. For frame-perfect transitions, a new insets animation listener notifies apps of per-frame changes to insets while the system bars or the IME animate. Additionally, apps can take control of the IME and system bar transitions through the WindowInsetsAnimationController API. For example, app-driven IME experiences let apps control the IME in response to overscrolling the app UI. Give these new IME transitions a try and let us know what other transitions are important to you.
Synchronized IME transition through insets animation listener.
App-driven IME experience through WindowInsetsAnimationController.
Variable refresh rate - Apps and games can now set a preferred frame rate for their windows. Most Android devices refresh the display at 60Hz refresh rate, but some devices support multiple refresh rates, such as 90Hz as well as 60Hz, with runtime switching. On these devices, the system uses the app’s preferred frame rate to choose the best refresh rate for the app. The API is available in both the SDK and NDK. See the details here.
Resume on reboot - Android 11 improves the experience of scheduled overnight over-the-air software updates. Like in previous versions of Android, the device must still reboot to apply the OTA update, but with resume on reboot, apps are now able to access Credential Encrypted (CE) storage after the OTA reboot, without the user unlocking the device. This means apps can resume normal function and receive messages right away - important since OTA updates can be scheduled overnight while the device might be unattended. Apps can still support Direct Boot to access Device Encrypted (DE) immediately after all types of reboot. Give resume on reboot a try by tapping “Restart after 2AM” with your next Developer Preview OTA update, more details here.
Camera support in Emulator - The Android emulator now supports front and back emulated camera devices. The back camera supports Camera2 API HW Level 3 (includes YUV reprocessing, RAW capture). It’s a fully CTS-compliant LEVEL_3 device that you can use to test advanced features like ZSL and RAW/DNG support. The front camera supports FULL level with logical camera support (one logical device with two underlying physical devices). This camera emphasizes logical camera support, and the physical camera devices include narrow and wide field of view cameras. With this emulated camera support, you can build and test with any of the camera features added in Android 11. More details coming soon.
App compatibility
We’re working to make updates faster and smoother by prioritizing app compatibility as we roll out new platform versions. In Android 11 we’ve added new processes, tools, and release milestones to minimize the impact of platform updates and make them easier for developers.
With Developer Preview 2, we’re well into the release and getting closer to Beta. so now is the time to start your compatibility testing and identify any work you’ll need to do. We recommend doing the work early, so you can release a compatible update by Android 11 Beta 1. This lets you get feedback from the larger group of Android 11 Beta users.
When we reach Platform Stability, system behaviors, non-SDK greylists, and APIs are finalized. At this time, plan on doing your final compatibility testing and releasing your fully compatible app, SDK, or library as soon as possible so that it is ready for the final Android 11 release. More on the timeline for developers is here.
You can start compatibility testing on a Pixel 2, 3, 3a, or 4 device, or you can use the Android Emulator. Just flash the latest build, install your current production app, and test all of the user flows. There’s no need to change the app’s targetSdkVersion at this time. Make sure to review the behavior changes that could affect your app and test for impacts.
To help you with testing, we’ve made many of the breaking changes toggleable, so you can force-enable or disable them individually from Developer options or adb. Check out the details here. Also see the greylists of restricted non-SDK interfaces, which can also be enabled/disabled.
App compatibility toggles in Developer Options.
Get started with Android 11
Developer Preview has everything you need to try the Android 11 features, test your apps, and give us feedback. Just download and flash a device system image to a Pixel 2 / 2 XL, Pixel 3 / 3 XL, Pixel 3a / 3a XL, or Pixel 4 / 4 XL device, or set up the Android Emulator through Android Studio. Next, update your Android Studio environment with the Android 11 Preview SDK and tools, see the set up guide for details.
As always, your feedback is crucial, so please continue to let us know what you think — the sooner we hear from you, the more of your feedback we can integrate. When you find issues, please report them here.
Android 11: Developer Preview 2 published first on https://phonetracking.tumblr.com/
0 notes