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#however he’s more Sith like in application in the sense that he’s no longer trying to be subtle about it anymore
gch1995 · 2 years
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The Sith genozide shows that the Jedi are just as willing as the Sith to cross very morally questionable lines for their cause KOTOR lore has recently been deemed canon by Lucasfilm (January 2020), so the Jedi’s genocide of the Sith species is therefore canon now
I mean, even if an SW fan knows nothing about the KOTOR video game, which, admittedly, I’ve never played either, everything we see throughout all six movies of the OT and PT saga and TCW pretty much confirms that the old Republic and Jedi Order are willing to cross every reprehensible boundary that they consider to be moral horizon events/deeds in their enemies. The only difference is that they have better PR in the galaxy backed up by the Republic government superpower and put in more effort to be more subtle about their abuse of power than the Sith because they care about being seen as “above it all.”
While Anakin is darker and less empathetic as Darth Vader in his methods, even by comparison to the average Jedi of his time because he’s learned to care less about being seen as a “nice” warrior “for the greater good” of the galaxy on the high of the dark side fueling his anger and his depression, you’ll also notice he’s actually more like the Jedi of his time in terms of how he compartmentalizes his guilt and justifies his crimes with that whole “greater good” and “necessary evil” excuse, rather than the typical chaotic evil Sith who is just evil for shits and giggles like Darth Maul. He falls into the lawful evil category instead.
The Jedi of the old Republic are only somewhat above him in terms of morality after he becomes Darth Vader because they still care about being seen as superficially “nice” to the general public of their recruits and Republic government, in spite of actually being just as ruthless as their enemies when they realize it’s easier to force people into submission to get their way from them “for the greater good” than taking the risk to do the right thing.
Anakin is still a Jedi of the old Order in mindset in the sense that he is convinced by both Sidious (a Sith who knows how the Jedi and Republic members think because he spent a lot of time with them) and himself that committing these crimes out of anger towards those who hurt him or his loved ones, a desire for freedom, fear of the unknown, fear of losing loved ones, and paranoia are serving worthy ends for protection of the Empire, Palpatine, his loved ones, himself, and the galaxy as Darth Vader, but he’s more brutal and less concerned about being subtle by playing nice in his application of that abuse of power over those he victimizes to do it on the high of the dark side, which is more Sith like.
However, in spite of being more subtle about it, I’d argue that most of the Jedi of the old Republic really weren’t that much better than most of their enemies in the Sith race. At least not after they defeated the Sith the first time around.,We spend the entirety of the prequels following the Jedi as they are basically plotting another genocide against the Sith race on their home planets. Yes, you can make a valid point that killing the Sith in self-defense when they attack first is necessary, but plotting to destroy their entire civilizations before and/or without offering them any sort of benefit of the doubt, any sort of opportunity to surrender peacefully, any sort of opportunity for rehabilitation, and any sort of warning ahead of time that they could get out of this if they stopped terrorizing the galaxy is not fair.
That is really fucked up, and we get no indication throughout the movies that the “peacekeeping” Jedi ever even considered any less violent and lethal alternatives to dealing with the Sith when their army attacked than immediate execution of them all
You’d think that at least Yoda would try to talk to the Republic Senate to find a more peaceful way to deal with the Sith. You’d think he’d consider trying to negotiate with them. He’s been alive the longest to have an idea of what the Jedi was like before the Sith. But no…He still thinks that mass murdering them is the answer.
It’s the same moral issue that U.S. government created when they decided to drop two atomic bombs on Hiroshima and Nagasaki Japan in WWII completely out of the blue in the 1940s, killing and/or injuring millions in the process, so they could force their army to surrender without offering them any sort of warning ahead of time or better options than this mass destruction of lives to the citizens of Hiroshima and Nagasaki.
It’s the same moral issue that Palpatine and Dooku created when they plotted a genocide of the Jedi Order/Republic without any sort of warning.
Yeah, I know the Sith culture is deeply fucked up and violent on the whole, but they are still sentient beings. The children on their planets are still going to be innocents. They deserved to know they could have had an option to atone for their crimes, be rehabilitated, reform, or surrender peacefully. The innocent civilians kids didn’t deserve to have their lives taken from them as collateral damage of the Jedi’s elimination of the Sith.
For “peacekeepers,” the Jedi of the prequels before Luke don’t really seem to be too interested in taking the necessary risks and steps to create it by being brave enough to offer any sort of compassion, patience, or understanding for those who oppose them before going straight to murder as the answer. Anakin, Obi-Wan, and many of the other Jedi of the prequels develop a very similar mindset after being recruited, not just because their government is under the control of the Sith Lord in disguise, but because of how deeply dysfunctional the Jedi system was being run/implemented. They weren’t taught how to be normally functioning independent adults with a healthy sense of security, self-confidence, self-worth in their own personal agency and personal beliefs, how to have healthy relationships, or how to think critically. They were actively cut off, discouraged, and forbidden from having any sort of personal independence, personal hobbies, interests, relationships, occupations, or lives of their own outside of the Jedi Order because Yoda was too afraid of losing control over them and potentially facing the dark side by allowing them normal freedoms, relationships, and agency.
Anakin, Obi-Wan, Yoda, and many of the other Jedi of the prequels were taught to use an exceedingly hostile and paranoid black-and-white us vs them mentality in the Republic/Jedi Order and the Empire/Sith in regards to enemies, outsiders, and potential threats to the “greater good” of the causes they served, the safety of themselves or those they were loyal to within that cause, and their critical thinking skills, open-mindedness, and self-awareness diminished as a result.
When you can’t fathom the possibility of even trying to take the risk to use peaceful non-violent alternatives to dealing with enemies by allowing them the chance to a fair trial, hearing them out, giving them a chance to surrender, giving them a chance to atone, then that’s a serious problem that often ends up perpetuating a cycle of fear-driven systematic abuse, crime, distrust, resentment, and oppression more than necessary, rather than breaking it. You can’t really break a cycle of systematic abuse, crime, distrust, and oppression by enabling and perpetuating it whenever it’s safer than taking a risk to stand up for what’s right, especially when you go around calling yourself a “peacekeeper.”
That was Anakin’s, Obi-Wan’s, Yoda’s, Qui Gonn’s, and the majority of the rest of prequel era Jedi Order’s biggest personal moral failing. They became so afraid of facing conflict and opposition under these corrupt cult-like institutions and governments under these shitty circumstances that they ended up becoming willing enablers and perpetrators of the very same crimes they sought to destroy to fit in under pressure to try to remain safe at all costs because it was easier than taking a risk to be vulnerable that was required to ultimately be able to do better.
No, it’s not just their faults they ended up growing up to be that way. The Jedi Order and Sidious were abusive, manipulative, and isolating systems that seriously compromised their agency to be able to feel reasonably safe doing better through finding better escape and healthy support. The government they worked for was corrupt. Anakin seemed to develop C-PTSD, BPD, ADHD, and substance abuse symptoms that never got properly treated. The Sith army definitely did strike against the Jedi first a millenia ago, and most of them were very corrupt. However, Anakin, Obi-Wan, Yoda, and the other Jedi of the old Republic did still have enough sense to be able to understand what was objectively right versus wrong. They had consciences, and not every crime they committed were things they were coerced into doing by the Republic, Sidious, and the Jedi Council. They developed personally selfish and vindictive streaks, too. They eventually did stop trying after some time, so I can’t just pretend they’re wholly innocent either.
The biggest take away from Star Wars OT and PT sagas is how easy it can be for the fear under systematic abuse, crime, enemies, warfare, and oppression to destroy both yourself and others around you when you don’t deal with it healthily by taking the risk to be emotionally vulnerable and open, and instead continue the cycle of abusing power to try to deny, take control of, and/or eliminate those people and/or things that cause you fear instead.
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princess-nope · 6 years
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Love Emerges in a Galaxy Far, Far Away
The following is an essay I wrote back in 2016 for an art history class focused in women’s studies. The prompt of the essay was to compare a piece of media to one of the books we read and using it to define melodrama. I don’t expect many people to read this but it’s just something I thought I would share. I’m still very proud of this essay and re-reading it after so long reminded me why I love KOTOR and Carth Onasi so much. I hope you like it.
In all honesty I never truly knew what the term “melodrama” meant until this course. I’ve heard it at least a thousand times but tried to avoid using it in conversation to prevent from looking foolish. Learning about melodrama in class and conceptualizing it beyond the one-dimensional insult most people use it as has been for the better. Not only is melodrama not necessarily a bad thing, it’s present in almost all the things I enjoy to some extent. So as I wracked my mind for something to write about, I opted for my most current obsession, Star Wars: Knights of the Old Republic. KOTOR is a Star Wars role-playing video game developed by BioWare and Lucas Arts released in 2003 that takes place 4,000 years before the original trilogy. However, because of the numerous characters and side quests it is impossible to write about it as a whole in one short essay. With that in mind I chose my favorite part of the game, Carth Onasi. In this paper I will analyze Carth Onasi as a character in the world of KOTOR by comparing his character traits and side quest with my working definition of melodrama.
Before I dive too deep into this paper I want to step back and properly introduce you to the character of Carth Onasi . KOTOR allows the player to be either male or female and provides romance options for both genders. When the opportunity is presented to me, I always try to play a female so I can truly become immersed in my gaming experience. It should also be noted that the player can play as a dark side or light side character based off of the decisions they make throughout the game; with this in mind my analysis will be based on the light side PC. Carth is the love interest for the female PC and is the first companion the player gets in the game. The player is encouraged to talk to him and throughout the game more information about his past and motivations for hanging out with the PC are revealed. He is very charismatic, charming and witty as well as a dedicated Republic soldier. Carth is a classic example of the “victim-hero” and comes from a tragic past that I will get into later. What is arguably the most interesting thing about him outside of his purpose in the game is the male gaming demographics’ reaction to him. I learned soon after beginning KOTOR that Carth is overwhelmingly hated by male players because he is “annoying, whiney and over emotional.” That sounds a lot like the definition of melodrama I got from my friends, I’m sensing a connection here.
With all of that in mind I will be working with Linda Williams’s concept of the melodramatic mode. How I interpret her concept lies in her five key features of melodrama which all in some way fit into Carth’s character and backstory. Her definition hit a chord in my brain and helped me wrap my head around what melodrama truly is. When asking my friends what they believed the term meant, they generally answered that it was a method of making things overly or unnecessarily emotional to get a reaction or move the plot forward. My boyfriend added that usually when something is melodramatic, the writer didn’t mean for it to be. However, I respectively disagree to an extent. It appears in KOTOR as it does in Stowe’s Uncle Tom’s Cabin, a scene or situation that forces the audience to empathize or sympathize with the characters. This makes Carth Onasi the best avatar for melodrama in KOTOR because objectively he is the only character that can share a  “happy ending” with the female PC through the means of a romantic relationship.
Video games are a bit different than literature or film in the sense that the player is directly involved in the story. In role-playing games especially the story progresses in a certain way based off of the player’s decisions. So it’s one thing for me to witness St. Clare’s death through the eyes of Tom, and totally another for me to be Tom. Though it can be argued that the player cannot physically feel and experience what the game avatar does, there is only one degree of separation instead of two or three. I am Tom because I made decisions as Tom, I am directly being affected by my choices and feeling all the pathos that come with those decisions. With the open character progression of KOTOR, I am experiencing this universe because the game is allowing me to make these decisions with little to no restriction. Therefore as the PC I am experiencing the adventure with Carth as myself, I am making the decisions I want to make and falling in love with Carth along the way.
Going back to Carth’s massive unpopularity in the male demographic Williams states, “suffering itself is a form of powerlessness that is coded feminine.” Carth is much like St. Clare in this sense, with St. Clare’s father describing his son as feminine and unfit to run the family plantation. Almost all of the PC’s companions have side quests that play out their own little melodramas, but they don’t seem to receive the same negative reaction. For the sake of argument my reaction to the male PC love interest Bastilla was negative, but for different reasons. Right off the bat the player’s first interaction involves her condescendingly expressing her ingratitude for her rescue. This immediately left a bad taste in my mouth for the character. Bastilla continues to deem herself superior and only after talking to her a lot does she get off her high horse and show some humanity. So do I dislike her because I find her too masculine? Of course not, I dislike her because she’s rude. Video games are notorious for being a boys club with few games including something for heterosexual women that isn’t a “game for girls.” Carth Onasi was specifically designed and written to be a companion for the PC, but a love interest for the female PC. Carth might have been given melodramatic tendencies to elicit a positive female response, but he was also given conventional good looks, cool clothes and a sense of humor.
Just as Williams uses Rambo as a masculine example of a character working in the melodramatic mode, Carth shares similar traits of “endur[ing] multiple indignities and pathetically suffer[ing]” in a way “that elicit audience empathy” even going as far as to also “begin his prolonged rescue-revenge.” Through player dialogue Carth tells the PC he had a wife and son who tragically died during the attack on his home planet. Before this he mentioned how his mentor, Saul, had left the Republic to join the Sith which was a huge betrayal to Carth. So with just this brief chain of dialogue Carth perfectly conforms to Williams’s description of a masculine character operating in the melodramatic mode. Saul, the villain of Carth’s story, directly attacked his home, a “space of innocence,” thus hitting the first key feature of melodrama. When playing KOTOR 2 it is possible to run into Carth again when he returns to Telos to get information from the new PC about the PC from the first game. He asks the new PC if they’re able to find the last PC to “simply tell her Carth Onasi is waiting for her.” Though it isn’t present in KOTOR Carth comes full circle and returns home to wait for his happy ending to return to him.
My take on Carth’s character appeal is that he appears to be the most relatable character. He is often times the “straight man” of the story and reacts to space magic like a normal person typically would. His role as a victim-hero in his own story is merely additional layers given to build a complete character. The second feature of melodrama is the virtue of a victim-hero. Carth suffers from the loss of his family and by this logic holds virtue. Carth can only gain his virtue by “purg[ing]…the taint of selfish ambition.” Carth’s “selfish ambition” is his desire to kill Saul and avenge his family. He states, “I know killing Saul won’t bring them back, and it won’t make me happy again… but I have to do it.” Carth is aware of the fault in his bloodlust for Saul but cannot overcome it. The PC can act as a voice of reason if the player chooses, but I allowed Carth to have his revenge therefore moving from pathos to action.
This leads to the third feature, or the “recognition of virtue” through a use of pathos and action. This concept correlates with arriving “too late” or “in the nick of time” and is applicable to Carth’s confrontation with Saul. Though the main antagonist of the game is on his way to kill the PC, Carth revels in his lust for revenge. Carth’s pathos finally moves to action that in turn helps the player recognize Carth’s virtue and the villainy of Saul. This final conflict gives a resolution to Carth’s story and allows him to move on through the game assisting the PC whole-heartedly.
What follows is the fourth feature, being “realism.” A more literal aspect of this feature comes in the form of Carth searching for his son, Dustil. When the player discovers Dustil is actually alive, Carth desperately tries to find him in a “search for something lost” that “ties [him] to the past.” The PC can no longer gain any meaningful information from Carth until this side quest is completed. Though avenging his family is important to Carth, it isn’t his character side quest but rather his relevancy to the overall story. Realism ties in with the final feature of melodrama, morality and the sense of “good and evil.” Dustil has joined the Sith and is a student at the Sith academy while Carth is Republic soldier. Star Wars has always been surrounded by the simple concept of good versus evil, light versus dark, the Rebels versus the Empire or the Republic versus the Sith. Visually Carth’s base costume is brightly colored where Dustil’s academy uniform is grey. The two contrast and visually embody their alignment. This is a goal Williams claims melodrama is constantly trying to achieve. Though the plot can tell the audience all they need to know, visuals are just as important and the concept of showing and not telling can add to the overall story. However, this final feature of melodrama isn’t complete until good triumphs over evil and a sense of morality is achieved. Carth redeems Dustil and proves to him why the Sith are evil therefore teaching Dustil morality. With this act Carth has totally become a well-rounded character operating in the melodramatic mode.
In conclusion my working definition of melodrama involves intense emotion, visual conflict, a sense of virtue and morality, and finally redemption. I strongly disagree with the concept that melodrama is always a negative thing or is only applicable to women. Carth Onasi is my favorite Star Wars character despite the fact that he isn’t canon in the cinematic universe. His entire characterization revolves around melodramatic tendencies but those tendencies are what give him depth and make him interesting. Experiencing KOTOR until the final boss fight with Carth by my side made the game fun and memorable for me. There were plenty of other quests and stories that are much more melodramatic, but they operate in a non-constructive way and are the reason I believe melodrama is used as a negative term. Carth’s character is with the PC from the very beginning; therefore being the first real character the player can interact with. That just adds more to the relationship he and the PC develop and becomes fulfilling in the end. The fact that Carth is despised by men makes me love him even more in all honesty. Carth Onasi was made for my demographic back in a time when women were rarely seen as “gamers.” Carth is emotional, virtuous, moral and the embodiment of good. I couldn’t ask for more in a video game companion.
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