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#i already posted something like this on my dedicated rhythm heaven blog so :
puppypaw-wc · 4 years
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okay it’s time for some rhythm ranting (i came up with that and i am so fucking proud of myself for it)-
so rhythm heaven megamix is the fourth rhythm heaven game, preceded by three other games (as you may guess): rhythm tengoku for the gameboy advance, released in 2006 in japan only, rhythm heaven for the ds, released in 2009, and rhythm heaven fever, released for the wii in 2011/2012 and for the wii u in 2016. as megamix’s name implies (esp it’s japanese/korean name, rhythm tengoku (in japan)/rhythm world (in korea) the best+), it’s a mix of lots of rhythm games from past games. not all of them, though, because the developers wanted to spite us by not putting bon odori in. /j oh and like people like dj school and shit and it’s not in it. people modded dj school in though, no i am not kidding, people literally modded in a full game and i don’t know how. i mean donk-donk and tambourine have also been modded in somewhat for remixes but anyways back to my point-
the rest of this’ll be under the cut tho-
so one of my main problems with megamix is some of the game choices. rhythm tengoku only had 25 unique, non-sequel rhythm games. out of those, nine were excluded. that’s almost half. for perspective, though, three of those games are bon odori, rap men, and toss boys, which basically need audio cues to be played. bon odori relies on it’s song, where you clap whenever they say “pan” and clap twice quickly when they say “panpa”, rap men relies on its audio and you do something different depending on three different kinds of cues, and for toss boys you need audio cues to know who it’s being tossed to. and logically, they’d likely want to translate the games, so given that they seemingly didn’t get that big of a budget for dubbing, they weren’t included... but quiz show was. what’s the problem with quiz show, you may ask? well rhythm heaven as a game is a rhythm game. quiz show literally doesn’t require rhythm. basically the host will press the button a certain number of times and in order to pass the game you just need to press it the same amount of times. that’s literally it. in megamix you get the game’s skill star if you press it to the same rhythm, but it’s still not required. it’s also dumb because you literally have to play it perfectly in order to pass it. all you need for a perfect is to press the button(s) the same amount of times. if you press a button the wrong number of times, the game ends once the number you were supposed to hit it is revealed. quiz show is literally pointless. the only times it’s used well are in remixes in tengoku. in remix 6, at least in silver, it uses the previously played game, the clappy trio, as a hint, with the host asking, “how many members are in the clappy trio?”, before hitting the buttons three times. in remix 4, the rhythm for both the quiz segments goes with the music. i mean on the last one he can add an extra press and it’s fucking bullshit but whatever. i’m not mad. but my point is that in megamix, they added a game that doesn’t require rhythm as opposed to a multitude of actually liked games from tengoku. there’s non-included games that don’t require audio cues, i should add. showtime, polyrhythm, tram and pauline, wizard’s waltz, and for fuck’s sake, thinking about it, the games that likely weren’t added because of audio cues wouldn’t HAVE to be dubbed. just do what the tengoku fan translation did and translate the on-screen subtitles but leave the audio in japanese. please just give us bon odori stop holding them hostage-
i talk about tengoku but i’m pretty sure rhds is the game with the most non-included minigames. ds was played sideways, almost purely using the touch screen with the exception of rockers 2 in the last set of games. it had a unique control scheme, with three types of controls: tapping, where you just tap the screen with the stylus or your finger; flicking, where you flick your stylus or finger like you’re making the end of a checkmark, according to “the secret of flicking” reading material thingie you can read when you unlock the cafe; and sliding, where you just. slide your finger. megamix only has tapping, and even then that’s only when you’re using simple tap mode and i don’t want to imagine how that handles games that use the b-button. as i mentioned, tengoku had almost half of its games missing. ds has twenty-five rhythm games if you include the credits game airboarder. ten of those weren’t included. that may not seem like a lot, but ds is most peoples’ favorite rhythm heaven game, and two of the most loved games in the fandom, dj school and love lab, are from rhds, and neither was included in megamix.
fever has the least cut games over all, with only five of its original rhythm games being cut. fever had twenty-nine original rhythm games, with one more (rhythm test) also appearing in its remix 10. the ones that didn’t make it in are tambourine, donk-donk, tap troupe, shrimp shuffle, and night walk. night walk’s exclusion was probably since gba night walk made it in and they didn’t know how to name them differently, bUT YOU DID IT WITH THE KARATE MAN GAMES??? DID WE REALLY NEED ALL OF THE KARATE MAN GAMES, A PREQUEL, AND A NEW GAME? THAT’S FIVE DIFFERENT KARATE MAN GAMES IN MEGAMIX. THAT’S TOO MANY TIMES TO PLAY THE SAME GAME. granted only three of those times are required to beat the game (prequel karate man, gba karate man/karate man returns!, and karate man senior), but my point still stands, they gave us literally every karate man game but not night walk or something. it’s especially dumb to me because they gave figure fighter both a prequel and its sequel because they looove figure fighter... instead of including shrimp shuffle, which really desperately needs to be included, please let me know what a frame-perfect input looks like so i don’t keep getting barelys that look fine because like all my inputs are barelys but they still break the perfect-
,,, onto another thing before i break something or kill someone.
so the dubbing for megamix is a little odd. as i said, the game likely didn’t have that big of a budget for dubbing, especially when compared to other games in the series. the prologues for games use the same three or four generic fonts despite the japanese version using the original fonts, the returning games that have lyrical songs just use the original version of the song with the exception of fan club 2, the two lyrical remixes weren’t dubbed (komeki no story, lush remix’s song, is simply instrumental with english audio, while in the japanese version it has lyrics. i’m a lady now, honeybee remix’s song, is in english regardless of audio), and lastly,,, the dubbing for the returning tengoku games where there’s vocals.
so in space dance, the whole game uses audio cues. there’s three of them in total: “turn right”, where you press the right d-pad button on “right”. note that when they say it it does not sound like they are saying turn right. at all. i’m not sure why, it’s not just the gba’s bad sound quality because well. bon odori exists. and also because it’s the same in megamix when you use the japanese audio. my immediate thought is accents but i don’t know if japanese accents are a thing. might just be because of the fact that japanese people tend to pronounce r’s as l’s? not sure though. “let’s sit down”, where you press the down d-pad button on “down”. it also doesn’t sound like they’re saying “let’s sit down”. and lastly, “pu-pu-pu-punch”, where you press the a-button on “punch”. in order to punch. because that’s a dance move. like seriously, space dance is fun but how is this a dance? um anyways, in the english version of megamix they changed it so it’s more clear what’s being said but the dubbing’s not the best. firstly, they changed “turn right” to “and pose” even though that is definitely not posing. it’s weird since. that’s the only one that was changed. i don’t know how to describe what they did to space dance and most of y’all probably don’t play rhythm heaven so you don’t understand, so here’s a perfect gameplay of space dance with japanese audio (it took time to find), and here’s one with english audio. ,,, okay so the english one’s of cosmic dance because i. forgot what exactly i was doing. and got distracted looking through the comments. so now i know that they still reused space gramps’ voice for cosmic girl in cosmic dance. which like. wut? you redubbed it but you. you still reused. you still reused space gramps’ voice for her? megamix dubbers are you okay? i’m kind of concerned.
the other game that has audio is purely japanese audio. marcher/marching orders. it’s a keep the beat game where you play as a squadmate following the sarge’s orders. the rhythm heaven wiki’s description for it is basically what i said but they’re better at describing things then me so.
“In this game, a rookie is undergoing marching training with her squadmates while following their Sarge's orders. The player controls the rookie at the end of the line. There are four commands that the Sarge will yell.
"Attention, March!"
"Attention, Halt!"
"Left-face, Turn!"
"Right-face, Turn!"
The player must perform these with proper timing along with the other squadmates. Just before the game ends, the squadmates will be moved offscreen, still marching as the game ends.”
in the japanese version, the commands he says are obviously different, though i. do not know what he is saying. so have my attempts at romanizing it.
“gento susume!” = “attention, march!”
“gento commoback!” = “attention, halt!”
“meski meek!” = one of them? i don’t really know which and it feels inconsistent, at least in marcher 2. i think it’s right-face turn but i’m not one hundred percent sure.
“meski peek!” = the other one. so i think left-face turn.
,,, yeah i don’t know japanese, sorry if this (as in literally any of this) is offensive to anyone that does. i’m just trying my best. the wiki doesn’t say what he says in the japanese version. unlike for other games.
now in the japanese version, the sarge has a somewhat deep voice. but in the english version... he doesn’t.
um here’s a perfect in tengoku and here’s one in megamix that i think has english audio since. it says it’s the english version in the description. but i’m not listening to it.
u h my last nitpick with megamix is the prequels. so prior to lush remix, almost all the games played are prequels, easier and shorter versions of the actual games. after lush remix is completed and the towers of lush woods are unlocked (i’m just taking this from the wiki, wtf is lush woods), all the games from then on are the original versions, with “2″ or something else stuck onto them for the games that had prequels. this makes it irritating to find certain games on the wiki because it’s just like “no i don’t want normal wii micro-row i want wii micro-row 2 rhythm heaven wiki please” or whatever. also the picks for games that have prequels are all over the place, and some of the prequels’ music doesn’t seem to fit and makes it feel like all the patterns in the prequels for games like rhythm tweezers and clappy trio are the exact same. is it the exact same? because if so then that’s cool (i suck at rhythm tweezers and clappy trio-) but also very boring. i get that they wanted to start people with something easy but some of the games that have prequels were already easy. karate man (gba) is literally the first game in tengoku but it still has a prequel. rhythm tweezers is the second game but it has a prequel. clappy trio’s the fifth and it has a prequel (granted it is kind of hard). fillbots is the third in ds and it has a prequel. air rally is relatively early on in fever. you get my point. and the weird thing is that in some cases at least, games that have prequels which remove stuff from the actual games don’t have practices for things in the actual version. for example, air rally’s prequel doesn’t have forthington (the cat) changing distances, except for the last one which he apparently always catches, but wii air rally obviously does. granted, the rhythm’s the exact same when he’s far away (for some reason? i don’t think that’s how it should work-),  but it should still have practice. oh and in air rally they just completely removed the clouds that semi-block the visuals later in the game. yeah i don’t know either. that seems to be the only instance of that occurance, though.
another prequel nitpick: so i love rhythm rally. like it is the best game in ds imho. it’s fun, it’s not that hard (it is kind of hard but i still have fun), though i do play on emulator, god knows how hard it is when you’re like me and don’t know how to consistently flick dear god send help- but u m in megamix rhythm rally has a prequel. which may not seem bad or anything until you learn something. megamix rhythm rally is the shortest game in the series. showtime from tengoku is seven seconds longer while munchy monk from ds is twelve seconds longer. rhythm rally’s prequel is thirty seconds long. thirty seconds. t h i r t y s e c o n d s . d,,, don’t paddlers literally have to play ping-pong to not get like. really sick? i don’t think thirty seconds is a long enough ping-pong game to avoid that- y’all’s planet is literally named ping-pong but you only play for thirty seconds. on top of a flower. okay wtf is with the scenery on this planet, it has a resident rhythm heaven void that we should be concerned about why are there so many voids, s p a c e i t s e l f , a giant flower, and a giant cake. two concerning things and two things that are weird but not concerning. seriously though why are there so many voids in the rhythm heaven world? someone should look into this, i’m concerned.
u h anyways that’s all. have a good day.
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himluv · 6 years
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I’m so excited to share this new layout with all of you! I really like this one. It’s crisp, super easy to navigate, and very professional looking. It also feels a bit more dynamic than last year’s. I’m not sure if that’s because of the contrasting aqua and purple (my favorite colors), or the widgets, or the site logo, but I do know I like it a lot.
Now, let’s get down to business and talk about what the heck happened in 2018!
In 2018 I said I wanted to:
Finish The Steel Armada
Finish Santa Sarita
Submit 2 short stories
Publish 52 blog posts
Read 65 books
Maintain my yoga practice
 How’d it go?
Finish The Steel Armada
…Yes! As far as I’m concerned, right now, this project is stamped ‘done’. It turned out nothing how I planned, and became almost a complete rewrite halfway through 2018. The Steel Armada became Exodus: Descent, a SolarPunk novella. I sent it to Tim the Agent™ back in August, but have not heard from him. I’m shelving it for now, though I have plans for future novellas set in the same world. So, final status of this project is: Done for now.
Finish Santa Sarita
No. I thought so, and then BAM, another sequel appeared. I bit off a lot with this one, and I’m a little worried about it. So, this will be a pretty high priority in 2019. I don’t want this project lingering over my head anymore. Project status: In Progress.
Submit 2 short stories
Heck yes! This was much easier to do than I thought when I made this goal. So much so that by the end of 2018 I had three stories out for submission.
Publish 52 blog posts
Yep. And then some. This was, hands-down, the best year the blog has ever had. 119 posts, an average of one comment per post, and over 5,000 hits this year has really blown my mind. Consistency really is key.
Read 65 books
Yes! I read 67 books this year! It wasn’t easy, by any means, but I had just enough time and graphic novels to really pad my Goodreads Challenge.
Maintain my yoga practice
Hahaha. No. I got bronchitis two weeks into 2018 and fell out of my practice. I’m contemplating trying again this year, but with two jobs and some lofty writing goals, I’m not sure if I can dedicate the time.
2018 Total Word Count: 149,331 
Honorable Mentions
2018 was an eventful year, both personally and in my working life. I received a scholarship to attend the Oregon Writer’s Colony Annual Conference in April, which really affirmed that I’m on the right track and making strides in this whole writing life thing. Right about that time I started submitting my short stories for the first time in over four years. That was a roller coaster all its own, and has been a great learning experience and growth opportunity for me.
June saw my traditional wave of summer depression. I coped by binge-playing Horizon Zero Dawn and eating way too many Flamin’ Hot Cheetos.
But, July and August were some of my most productive months of the year, with the completion of Exodus and the rough draft of my newest short story, That Which Illuminates Heaven.
September was the least productive month of the year, and reasonably so because we spent 12 days in Germany! It was an amazing trip, the exact vacation we so desperately needed, and our first journey abroad together. We hope to spend more time in Munich someday, especially for Christmas. And of course, we have other travel dreams! Ireland, New Zealand, Italy, the UK! The world is a big place, and I want to see as much of it as we can.
October was spent readjusting to working two jobs and outlining and researching for my new novel. Writing was limited and that sucked, but it was all part of the plan. It worked out, because I met my word count goal for November, with a startling 25k words! That’s about a third of the planned manuscript, which is kind of crazy if I think about it too much.
December is a busy month in our house, what with my birthday and the holiday. Add in the mental recuperation from Nanowrimo and it meant I just didn’t expect much from myself that month. But I did finish my reading goal while I let my writing muscle relax!
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I read 16,300 pages across 67 titles in 2018!
I also flexed my editing muscle this year with The Audient Void. We released two issues this year, and are on the cusp of releasing a new chapbook of some of David Barker’s previously unpublished short stories, Half in Light, Half in Shadow.
2018’s word was FOCUS. It was my mantra, the thing I came back to when I felt out of control or like I was drowning in my workload. Based on how well my year went, I think it worked. So, I want to pick a new word for 2019:
INTENT.
I want to be purposeful in my writing, I want to take the time to better learn my craft and write with more intention. I don’t really know what that will mean for my writing just yet, but I bet I will by January 1, 2020.
What am I doing in 2019?
I am finishing the Tavi rough draft. I’m already a third of the way there. In an ideal world this rough draft will be done by the end of March/beginning of April. Realistically, this will take the first half of the year.
I will finish Santa Sarita. This is a big job still. I think, right now, I’m really stuck in my head about it. I need to sit down and start writing this story again and let it take the reins. I honestly think that’s the only way it’ll get done.
I will revise Cards. This is the project that comes after the Tavi rough draft. I wrote Cards back in 2014, and I’ve learned a lot since then. Much like The Steel Armada, I anticipate Cards will require extensive rewrites. But, I’m ready. I learned how to do that last year and I’m equipped with the skills and knowledge to do it again this year.
I will publish something! This is a tricky one. I don’t actually have much control over this goal. There are a lot of factors that go into getting a piece published and almost none of them are decided by me. But, I have three stories out right now. I want at least one of them to find a home.
I will publish two blog posts a week. I’ve got this into a rhythm now, so I’m confident I can do it again.
I will read 70 titles. I exceeded my reading goal this year, it only makes sense to increase it in 2019.
If time allows, I’d like to…
Make considerable progress (30k words) on From the Quorum. This novel is the first in a planned trilogy, and is my longest-lived idea. I first met these characters in 2009, and they are still around, patiently waiting for me to tell their story. I don’t know if I’ll make much progress on it this year, but  it will definitely be a priority in 2020.
Write a new short story! I have three out now that are performing well. It’s just a matter of time before one of them finds a home. It’d be nice to have one waiting in the wings and ready to go when that finally happens.
Submit Exodus to novella markets. I actually think this one is pretty likely to happen. But, with Tavi and Cards looming, this won’t be on my radar until the later half of the year.
There’s a lot to do in 2019. I probably bit off more than I can chew, especially since I’m working two jobs right now. There’s also always the reading and editing for Madhu and The Audient Void to consider.
So, in short, I’m a busy busy lady and nothing about that will change in 2019. I look forward to sharing that journey with all of you in the coming months.
I’ll be back later this week with the Monthly Recap!
Until then, Blogland.
  BZ
New Year’s, New Look – 2019 I'm so excited to share this new layout with all of you! I really like this one.
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