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#i also really struggled with the anatomy / costume design here
mogspawner · 2 months
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"Bluey has the best lore!" -Mogswamp and Legundo, probably.
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elaho · 5 years
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Gali Nuva Plush - “The Halfway” Project
The long wait is finally over! Here is one of the few surprise projects I’ve been promising since May: a handmade, hand-stitched model of Gali for the upcoming graphic novel series “The Halfway”. Thank you all for being so patient while I’ve been away :)
I’m not really sure where the idea to make character dolls came from, but the “itch” to make something with my hands again hit pretty hard a few months back, and making something like this ended up being super helpful and rewarding for me in my creative journey.
Click below to read more (and for more pictures):
Since my last pencil drawing of Gali, I ended up needing a 3D model of her to help me with the design and anatomy flaws I was struggling with. Taking into account my visual/tactile learning style, I decided making a fabric doll instead of a clay model would be the best opportunity for me to stratify my craving make, as well as help me workshop and overcome the creative block I was wrestling with at the time (especially with colour blocking and fabric details/textures).  
Since Gali’s Lego design was such an important and iconic element of her character, my goal was to preserve as much of her original design as I could while still having enough room to include changes to suit her personality, environment, culture, and human/feminine physique.
So, without further a due, here’s a basic overview of Gali’s final armour and design:
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Beauty and Strength:
Gali is a very feminine and graceful figure, yet she is also physically powerful (especially in the legs and chest), so staying true to her V-shaped, muscular body type, while having her armour emphasize her feminine physique (particularly her chest, waist, hips), helps give her a good balance of both beauty and strength. 
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Armour Materials and Design:
All of her armour (expect her shield, axe, and mask) is made from natural materials found in the sea, including reinforced shells, coated fish scales, and cured shark leathers and fish skins.
The bottom of her boots are coated with a rubber-like substance that allows her to scale wet or slippery terrain, and the thick layering helps keep her toes warm as well as give her extra momentum when swimming (added weight).  
These natural materials allow her to stay warm in cold waters, blend into her surroundings, and maintain ease of movement while still being protected by physical blows to the body. 
(Her long hair would also be tucked into her belt to keep it out of the way when fighting)
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Culture and Religious/Spiritual Beliefs:
Symbols of Ga-culture can be seen throughout her armour design, such as twisting rope representing Unity, the Nuva symbol for water on her pouch, wave and streamline designs representing water, and ‘old world’ symbols like the 3 tier bubbles of Ga-Metru.  
Elements of her robotic implants can be seen both on her chest (heart light) and spine (Energized Protodermis injection site), which are not covered up in accordance with Tribal Law.  
The glow from her mask comes from the power of metabolized EP in the body, which can be seen in the eyeholes of her mask.  
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Conclusion:
All in all, I’m happy to say that her design is finally nearing its end stages, with this model being the last step before drawing and detailing her armour in illustrated form.
More plushies are on their way in the future, so keep an eye out for them. I’m hoping to do at least one plush of each character, possibly more for major characters who will have multiple costume changes.
Thanks for all your continued love and support :)
-Elaho <3
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mst3kproject · 6 years
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1105: The Beast of Hollow Mountain
I have a personal fucking grudge against this movie.  When I was… I dunno, maybe six or seven, I went to an event at the city zoo that featured a talk by paleontologist Robert Bakker (I still have the Ornithomimus he drew for me) and a screening of an absolutely, non-ironically fantastic movie about cowboys and dinosaurs in Mexico.  Since I was a child, I never bothered to remember the title of this film and so years later when I fondly remembered it, of course I couldn’t find it to watch it again. Until one day, flipping through banged-up VHS tapes at a flea market I happened across The Beast of Hollow Mountain… cowboys and dinosaurs in Mexico?  This had to be it!
I was wrong.  I was so, so wrong.  This movie has been on my Episodes that Never Were radar since the inception of this blog, and I was delighted that Season Eleven actually used it at the same time as being slightly annoyed that they used it first.  No matter.  It richly deserves everything Jonah and the bots threw at it.
There are these two guys, Jimmy and Felipe, who own a ranch. Jimmy keeps flirting with a woman named Sarita.  She’s supposed to be marrying this other guy called Enrique, who doesn’t like Jimmy and tries to undermine his ranching business so he’ll be forced to return to Texas, but of course Sarita secretly likes the smiling white guy better than the grumpy Latino. There’s also a comic relief drunk, Pancho, who might be funny if it weren’t for the fact that he’s a grieving widower raising a very young child, which kind of undercuts the joke.  We watch these people go about their lives for at least seventeen hours in which nothing much happens, and then suddenly holy shit motherfucking dinosaur out of nowhere.
The weird masked people in that one scene are chinelos dancers, which is interesting in that it gives us an exact location for this story: the little Mexican state of Morelos. This area is rather far south of the US-Mexico border and known more for its sugar cane than its cattle ranching, but it does appear to have mountains, so we’re on firmer geographical ground here than in Beginning of the End.  The masks and robes the dancers wear were originally designed to make fun of Europeans, so it’s kind of fitting that the whole display reduces Jonah, Kinga, and Max to terrified weeping.
If you only look at the first three quarters of the movie, The Beast of Hollow Mountain is an unremarkable, laid-back little western about an upstart rancher competing with the local cattle baron in both economics and love.  There are probably a lot of movies that have this as their only plot, and they do just fine for people who like westerns, I guess.  In this particular movie, however, it’s all just killing time. When I reviewed Avalanche a few weeks back I complained that all the effort getting us to invest in the characters is ultimately pointless because none of those stories will be resolved.  Beast of Hollow Mountain is slightly better, in that it does resolve the problems it has set up for the characters, but it does so via tyrannosaurus [r]ex machina.
The movie does make some attempt to hint at the existence of the dinosaur, but it’s pathetically ineffective.  There are superstitions that the mountain is haunted, and cattle are disappearing – but we see that Enrique is encouraging the rumors and possibly stealing the cows as he tries to force Jimmy to leave town.  Occam’s razor tells us that a jealous rival is a much more likely explanation than a dinosaur.  Actual evidence of the monster, such as footprints, cow bones in places cows could not possibly go, or never-believed eyewitness accounts from the local drunks, is completely lacking.
It’s pretty obvious that the reason the dinosaur never appears until the last few minutes of the film is because animation is expensive and that’s all they could afford.  That’s fine, but a lack of budget shouldn’t have gotten in the way of the foreshadowing!  You can make a respectable dinosaur footprint with a shovel and an eye for artistic detail.  Have a couple of prop guys drape a fake cow skeleton over a tree branch, and presto, instant mystery!  And if you need unlikely eyewitness accounts, you’ve already got a town drunk who could be laughed at for it, in the form of Pancho!   You could even do that stupid joke, as seen in god only knows how many other movies, where seeing the dinosaur makes him throw a bottle away and swear to never touch another drop!
It seems so obvious that a movie called The Beast of Hollow Mountain would want to include some clues to the nature of the titular beast before we actually see it, I can’t imagine why they didn’t.  Maybe they figured they were building suspense?  If so, all they actually accomplish is, as Jonah and the bots repeatedly note, making us doubt that there will be any beast in this movie at all.  By the time we get to its appearance, it seems completely wrong that there would suddenly be a dinosaur in what has so far been a story with no fantastical elements.
The other problem with only pulling the dinosaur out at the end of the movie is that, as I mentioned above, it’s a deus ex machina, an easy solution to the characters’ problems that doesn’t feel like part of the same world.  After we’ve watched the rivalry between Jimmy and Enrique for an hour, the satisfying way to end this story would be to have them resolve their differences, perhaps out of mutual love of Sarita and a desire to make her happy. You could even include the dinosaur in this, by having Enrique forgive Jimmy out of gratitude for saving his life. Instead, the dinosaur kills Enrique, leaving Jimmy free to do whatever he likes without having to address his own problems!  It’s as lazy as having him wake up at the end and discover that Enrique was only a bad dream.
When you refuse to foreshadow, you also leave the audience wondering why there is apparently one dinosaur wandering around in Mexico somewhere.  You can’t just pull one dinosaur out of the movie’s ass and not have some kind of explanation!  Eegah! had one caveman in the deserts outside Palm Springs but offered the backstory that he was the last of a clan whose lives had been greatly lengthened by the sulfur springs.  Other movies give us dinosaurs that come out of lost valleys or the centre of the earth or something.  Is that what ‘Hollow Mountain’ is supposed to be?  A portal to a lost land?  If so, I think that deserved at least a few seconds of screen time!
Outside of its lazy storytelling, I guess The Beast of Hollow Mountain really isn’t badly-made. The costumes, including those on the extras, are gorgeous, and between those and the chinelos dancers I suspect the film-makers just went to a town in Morelos and said, “who wants to be in a movie?”  The characters are all pretty one-note but the actors do their best. Mario Navarro as Panchito isn’t nearly as annoying as he was in The Black Scorpion, and Patricia Medina as Sarita does manage to seem like she’s struggling between her commitment to Enrique and her crush on Jimmy.  The worst performance in the movie is probably given by Jimmy himself, played by Guy Madison.  He does ‘smiling mellow cowpoke’ in every single scene, including those that really would have benefitted from some gravitas.
The dinosaur itself is… eh, it’s not that bad.  I feel like I’ve probably waited longer for worse dinosaurs (Lost Continent comes to mind).  I do like stop motion in general and I respect the effort that goes into creating it.  The problem in The Beast of Hollow Mountain isn’t so much the animation itself as what they chose to animate – why the emphasis on the dinosaur’s flailing tongue?  They also failed entirely to make it look as if the dinosaur is occupying the same space as the humans.  Either the puppet or the actors is always horribly out of focus, which might be an attempt to suggest depth.  If so, it doesn’t work.
Then for the closeups, they have dinosaur puppet arms and feet. These are simply terrible.  They don’t match the stop-motion creature in anatomy, movement, or implied size.
It’s pretty obvious what went wrong with this movie.  Somebody came up with a really cool idea for a popcorn flick – cowboys and dinosaurs, you guys!  Everybody else loved it, but as they tried to bring it to fruition, they realized it was also a really expensive idea, and tried to lower the cost by increasing the cowboy-to-dinosaur ratio.  By the time they got to something they could afford, there were only five minutes of dinosaur left.  As I observed in my review of Future War, sometimes movie-makers really need to just step back and say, “no, guys, this is just not gonna work.”
In this case, the ‘somebody’ with the great idea was stop motion pioneer Willis O’Brien, who wrote a script he called The Valley of Mists.  I’ve never read it but I know for a fact that The Beast of Hollow Mountain didn’t come anywhere near doing it justice – because thirteen years later, O’Brien’s protégé Ray Harryhausen did the animation for the remake, The Valley of Gwangi. You guessed it, that's the fucking awesome cowboys-and-dinosaurs movie I remembered from my youth!  If you were disappointed by The Beast of Hollow Mountain, I highly recommend giving The Valley of Gwangi a look.  It’s got action, adventure, romance, special effects so groundbreaking that the Jurassic Park franchise has actually paid homage to them more than once, and is the guaranteed cure for all your Beast-of-Hollow-Mountain-related blues!
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densoro · 7 years
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orange, green (color ask)
orange: what makes you feel warm inside? When people recall intricate details of my ramblings, long after the fact. Bonus points if they hold that information dear.
what’s your favorite halloween tradition? Literally just dressing up. Link was always my favorite costume – I wore it several years in a row – and I just adore the feeling of excitement it incites in perfect strangers. Just by walking by, I can make their day, and there’s no fear that I’m overstepping or being obnoxious.
Aside from that, I strive for a kind of authenticity. I have this bullshit assassin getup I made from an old hoodie (well, a junior-sized Grim Reaper robe) and scavenged fencing equipment. Even if the design is clearly fantasy nonsense, I love hearing the creak of my leather sword-belt as my chest expands with each breath– the ringing of metal fasteners with every step. It’s a kind of weighty aesthetic the average person doesn’t get to see often, so I love bringing an element of the out-of-the-ordinary into their world without being pushy.
what’s the last thing you learned? New Mexico is next to Arizona and kiddy-corner to my home state of Utah xD
when’s the last time you felt obsessed? hahaha
Yeah I uh. I don’t know how to commit to anything without making it a transformative, consuming piece of myself. My historical swordsmanship lessons taught me things about romantic relationships that I’d struggled to understand for years. My planning notes for a physics-based hack-n-slash developed into insights regarding visualization and muscle memory. And all of these things become this sort of foundational canon about me.
My latest obsession is a tabletop horror RPG I’ve been trying to design. It’s sort of an experiment asking, ‘Can a game be horror if the monsters square up and fight you directly, or does that transform it into an action game?’ It emphasizes the randomness that I usually hate in tabletop games – to explore whether randomness is more acceptable when your character isn’t supposed to be an alleged expert.
Before that, there was an RPG concept built around realistic weapon-crafting and the kinds of techniques different weapon anatomy enables. I haven’t gone sparring since June but the planning and visualization for this project drastically improved my theoretical grasp of swordsmanship and the direction of my training.
Basically I am a walking 'don’t get me started’ xD
what’s your favorite article of clothing?Probably the jacket I got when I moved to Washington. The hood fits spaciously instead of making me look like Earthworm Jim, like my last hoodie did.I’m also partial to my slightly-longer-than-normal-but-quite-slim T-shirt – one of very few that fits me properly and emphasizes my sardine-like body type XD and a pair of carpenter jeans that curve in just enough over my wide hips.
green: what’s your favorite thing to do outside? One thing you’ll learn about me is that I never have one 'favorite’ anything lmao. Generally I just love making things into a game and playing hard. Whether that takes the form of a foot race, sword fighting, shitty amateur parkour, dodgeball, wrestling, tag – it’s all about letting loose. I don’t know if this will make sense, but… I spend so much time limiting my expression for the comfort of other people, biting my tongue, being benevolently dishonest. But movement? It’s completely honest. How do you lie about running? Throwing? Either it’s in motion or it isn’t. There’s no need for reservation. I can be completely candid, right in plain sight, and many people don’t even realize.
do you like camping? I’ve only been once or twice, and they didn’t go well xD the first time, I didn’t know how to flush the waterless toilet I pooped in and I got tree sap stuck in my hair for days. I think if I knew what I was doing, I could see the appeal – but it’s such a practical-minded sort of thing and I tend not to be xD
what would you spend $1,000 on? A full set of fencing gear – archery too, if I could afford it all in good quality. All authentic steel and leather (or a good vegan alternative maybe), but all with a focus on safety and sport use. A sword that can just as dependably disarm my friends, but never hurt them. A mask that can take the full force of their most candid actions on the battlefield. The freedom to let loose in complete safety.
what’s your job, or what do you want to do as your job? haaa…I’m in the process of losing my first job. They don’t like when associates have nervous breakdowns so close to the mechanized storage system. It’s a serious safety risk, and I’m actually pretty convinced when they say they care about me. Surprised me too. Corporate overlords and all.
But I’m going to be starting as a customer service associate for Lowe’s. My sister works at another of their locations where everybody’s LGBT+ and has anxiety so they know how to help people like us. I’m hoping I luck out as much at this location xD
My dream job involves giving psychological support to trauma survivors. I remember how lost I felt and I want to make it easier for anybody else – if I can’t stop it from happening to anyone else at all, then I’ll have to settle for damage control.
but I also keep VERY SERIOUSLY plotting out new game concepts so like. I don’t think that’ll ever be irrelevant to me either xD
what’s your favorite article of clothing?…idk if I copy-pasted the questions weird or if this was really on here twice XD but I gave a bunch of answers before so either way
(…but I am also a fan of my scarf and beanie)
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newyorktheater · 4 years
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Carla Gugino (Carol)
Julian Elijah Martinez (Jamie) and Celeste Arias (Anna)
Gabby Beans (Bonnie) and Jo Mei (Jo)
It’s been a battering couple of weeks, what with abandonment, abduction, desperation, murder, genocide, and pandemic – all but the last one happening on New York stages. So although I saw it a week after it opened, I’ve waited until a little more than a week before it closes to think about “Anatomy of a Suicide,” a play that is without question an exercise in virtuosity for both playwright Alice Birch and director Lileana Blain-Cruz, with a cast that deserves kudos. But it was a show that made me wonder whether I needed a break from theatergoing.
In three successive two-person scenes, we meet three different women who are each in distress, clearly self-destructive and in denial to the point of being delusional. In the first, Carol (Carla Gugino), with her wrists bandaged, insists repeatedly to her husband John (Richard Topol) that “it was an accident.” John humors her at first until he finally bursts out: “You took a razor and you slit your wrists, you slit up your fucking wrists, you ran a bath and you drank gin and you took pills, and you left food and you tried really fucking hard to die, Carol.” “I’m sorry,” Carol replies. “We took vows,” John says. “I know,” Carol says. In the next scene, Anna (Celeste Arias) apologizes to Dan (Vince Nappo) who turns out to be her doctor. She tells Dan she senses that he is annoyed but doesn’t understand why, even though, as Dan finally bursts out, she’s an addict who stole from him, and she plied his 15-year-old brother with drugs and then sexually abused him. Anna doesn’t seem to notice that she has broken her wrist. In the third scene, Bonnie (Gabby Beans), who is a physician, is treating a patient for a wound caused by a fishing hook. The patient, Jo, flirts with her, and finally asks:
Do you want to grab a drink? “You’ve had a lot of painkillers,” Bonnie answers. “You shouldn’t drink anything alcoholic for a while.” “Wasn’t really what I was asking,” Flo says. Bonnie, we eventually learn, tries to cut herself off from all human contact.
For the rest of the play, these three women’s despairing stories unfold simultaneously on stage, Carol on stage right, Anna in the middle, Bonnie stage left. The dialogue sometimes overlaps, but there are often well-coordinated pauses or mute stage business that allow the characters from each scene to speak without competition. Whether the set-up allows the audiences to absorb what the characters are saying is a different matter. Eventually, we are meant to grasp that Carol is Anna’s mother and Anna is Bonnie’s mother, that these are three generations of women, and that the scenes are taking place in real time in different decades. It’s true that the design, especially Kaye Voyce’s costumes. subtly bolsters the perception that we’re watching different time periods. The first clue that the women are related also happens fairly early on in this 100-minute play, when the actor playing John (who, remember, is Carol’s husband) visits Anna carrying a Get Well balloon. She calls him Dad.
But here was one of my problems. There are ten actors portraying a total of 25 characters. I just assumed for longer than I care to admit that in the second scenario Richard Topol was playing a different character, not Carol’s wife, and therefore Anna’s mother. British playwright Alice Birch established her exquisite ear and her distinctive voice in New York four years ago at the age of 29 with “Revolt. She Said. Revolt Again.”  The play was experimental in form, but it was often funny, the dialogue felt spot-on, and, if it was often unsettling, a feminist take full of rage, it ultimately offered what felt like solid insight into the way men and women communicate with one another. What is the insight about suicide in Birch’s new play? I had to struggle so much just to figure out what was happening on stage from moment to moment that I failed to detect any larger understanding, other than maybe suicidal tendencies are passed on from mother to daughter to granddaughter. Is that even true? There was an insert in the program listing three organizations “if you or someone you know is struggling with mental health” (National Suicide Prevention Lifeline, NYC Well, and Crisis Text Line) – which was the only trustworthy information I came away with from the theater, certainly the only thing of tangible help. “Anatomy of a Suicide” won the 2018 Susan Smith Blackburn Prize, a most prestigious award recognizing excellence in a woman playwright. I could marvel at the stage machinery of the way one marvels at the erudition of the author of a crossword puzzle that stumps you. But shouldn’t a play be more than a puzzle?
Carla Gugino (Carol) and Ava Briglia (Anna)
Carla Gugino (Carol) and Jason Babinsky (Toby)
Carla Gugino (Carol), Ava Briglia (Daisy), Celeste Arias (Anna), Jo Mei (Jo), and Gabby Beans (Bonnie)
Celeste Arias (Anna) and Richard Topol (John)
Carla Gugino (Carol), Jo Mei (Lola), Celeste Arias (Anna), Gabby Beans (Bonnie) and Miriam Silverman (Esther)
Carla Gugino (Carol), Vince Nappo (Dan), and Celeste Arias (Anna)
Jason Babinsky (Toby), Miriam Silverman (Emma), Richard Topol (John), Celeste Arias (Anna) and Gabby Beans (Bonnie)
Anatomy of a Suicide Atlantic Written by Alice Birch; Directed by Lileana Blain-Cruz Sets by Mariana Sanchez, costumes by Kaye Voyce, lights by Jiyoun Chang, sound by Rucyl Frison, projections by Hannah Wasileski, wig, hair and makeup by Tommy Kurzman Cast: Celeste Arias, Jason Babinsky, Gabby Beans, Ava Briglia, Carla Gugino, Julian Elijah Martinez, Jo Mei, Vince Nappo, Miriam Silverman and Richard Topol Running time: one hour and 45 minutes with no intermission. Tickets: $76.50 to $96.50 Anatomy of a Suicide is on stage through March 15, 2020
Anatomy of a Suicide Review. Suffering Women, Puzzled Audience It’s been a battering couple of weeks, what with abandonment, abduction, desperation, murder, genocide, and…
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rafi1228 · 5 years
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An In depth Course on Modeling and Sculpting Realistic Human Character for Beginners to Intermediate Level.
CHARACTER MODELING
Created by Nalini Kanta Jena
Last updated 6/2019
English
English [Auto-generated]
  What you’ll learn
Sculpting Realistic Face
Sculpting Realistic Skin Detail
Create Hair, Beard and Eyebrows with Fibermesh
Human Head and Hand Anatomy
Sculpting realistic Cloth for Characters
Hard Surface Gun Modeling in Maya
Realistic Shoe Modeling using ZModeler
Many Production Advice on Making your Character Model Realistic
  Requirements
Although this course is for beginners to intermediate level but the human model project itself is of professional level, so I except a lot of dedication and hard work from your side.
You need Zbrush 4r8 and Maya 2018
  Description
Reviews by Course Students : 
Edgar Y  :  Nalini is a great instructor. He is experienced and has a deep understanding of the subject he teaches. He covered a lot of things here that filled in gaps in my knowledge. As an experienced character artist myself, I can say this is one of the best courses out there on this subject. Although I may agree with some of the students regarding his accent & pronunciation of some words, to me personally, it really doesn’t bother me as I can understand his English overall. With that said, I highly recommend this course to anyone who wants to improve their character modeling skills in an impactful way. 
Miguel Thevirum : Congratulations, this is the best course I have studied!!!!! Please don`t stop
Kyle Ogbourne : Really clear and up to date. Glad i purchased this course. Very impressed!
Glhrmarques  : Really, this guy is teaching me loads of useful things that I thing I would’ve never found on the youtube. THX
Win Maw  : The best part of tutorial is about folds about clothes. Pipe folds, drop folds, tension folds, invert folds. I never thought about it before.   
Welcome
Hi, Welcome to Realistic Character Modelling for Game in Maya & Zbrush course. This 21+ hour’s of video content will teach you how to model and sculpt realistic human characters from scratch step by step.  
Do you have any of these Problems?
Do you lack Confidence when it comes to Realistic character modelling?
Is your character model looking like a cartoon or alien even if you don’t want that?
Are you fine with props or non organic modeling but find character modeling is difficult?
Do you want to become a character modelling artist but find it difficult to model realistic characters?
Do you wonder How professional people model such realistic characters?
Do you want to switch to character modelling from props or Environment?
If any of these problems that sounds like you are having then this is the perfect course for you.
About the instructor:
My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.  
I began my career as a traditional clay Sculptor. My professional qualification is BFA. I have passed out from B.K College of Art & Crafts, Bhubaneswar.  
I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive. 
Why Should you take this Course?
Learning realistic character modelling is a necessary step towards becoming a character modelling artist for Game and Films. Character modeling artist position is a highly rewarded and demanding position in the Film and Game industry. 
By the end of this course you will be able to model realistic human characters for your portfolio so that you can apply for your dream job.
If you are a freelancer then you can learn this and add a new earning method to your bag.
You are going to be a better artist after completing this course.
If you are a student then this is the best course because it shows you how to model a professional quality character model with a step by step approach so that you can follow along. 
List of Major Components
Let’s see how the course is designed and what’s there for you. There are 15 modules.
1. Introduction
Introduce you with the concept art and course project.  
2. Maya Basics For Beginners
Maya Basics and this is for absolute Maya beginners.  
3. Character Body Modeling in Maya
Learn Maya modeling tools to model character body
4. Jacket, Pant and Hat Modeling
Learn Maya modeling tools to model Jacket and Hat
5. Gloves and Accessories Modeling
Learn Maya modeling tools to model Gloves base mesh
6. Gun Modeling in Maya
you will learn hard surface modelling in Maya by doing a realistic Gun for the character.  
7. Zbrush Basics For Beginners
Zbrush Basics and again this is for absolute Zbrush beginners.  
 8. Character Body Sculpting
Head and Hand anatomy. How to sculpt realistic Lips, Nose, Eyes and Ears.  
9. Skin Detailing
I am going to reveal how to sculpt photo realistic skin detailing such as pores, fine wrinkles, skin bumps and most importantly how the skin is different in different areas of the face and hand.  
10. Sculpting Hair with Fiber mesh
using Fiber mesh to create Hair, Beard, Mustache Eye Brows, Eye Lashes and Body Fur.  
11. Detailing the Jacket
I am going to work on the Jacket detailing. In this module you are going to learn how to model torn shirts, Adding wear and tear, Creating your costume alpha and many more things.  
12. Pant Sculpting
you will learn different types of folds and how to sculpt those folds on the pant, You will also learn Unwrapping UVs in Zbrush , adding Surface textures, stitching details and memory folds.  
13. Shoes Sculpting with Zmodeler in Zbrush
Shoe sculpting with Zmodeler in Zbrush here you will learn to use Zmodeler to model the sole trade pattern, Making the shoe lace with Curve brush and adding stitching to the shoe.  
14. Gun Holster Detailing
In this module you are going to learn sculpt the Gun Holster.
15. Conclusion & Wrap up
in this Final module I am going to conclude and wrap up the course.
For detailed course curriculum please check the Curriculum For This Course category on this landing page.
 Ideal Students
I designed this course for beginner to Intermediate level 3d modelling students and artist who wants to model photo realistic character but struggles with making the character look realistic.  
Still confused  whether you should take this course or not,  then this should give you some push.
There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days.  
So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you modelling realistic characters.
With 30-days money back guarantee, there is nothing holding you back from jumping in right now and trying the course out.
Go ahead and click the enroll button, and I’ll see you in lesson 1.
Cheers,
Nalin
Who this course is for:
Beginners to Intermediate level 3d students and artist who wants to model realistic human characters from scratch.
Props and Environment artist who wants to switch to Character modeling.
Size: 3GB
  DOWNLOAD TUTORIAL
  The post REALISTIC CHARACTER MODELING FOR GAME IN MAYA AND ZBRUSH appeared first on GetFreeCourses.Me.
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