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#i could have elaborated on ys tbh but every game is so different....
chemicalbrew · 1 year
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@elendsessor listen, I love your blog and the way you curate stuff!!! that comment was honestly self-defeatist on my part, and I'm sorry if it made you doubt yourself, you're one of my absolute favorite mutuals at the moment (even though we don't talk, your blog is so awesome!), and I was genuinely worried you'd not follow me back when you remade, wahhh (mostly because I barely post fandom lately, and all I do is lazily scroll my dash and scout the katana zero tag, and I am so self-conscious about how much i love kz these days... i gotta stop with that)
ANYWAY!! back to your original inquiry, at full force
9. worst part of canon
stealth levels in games that are not otherwise about stealth tend to be quite ruinous. off the top of my head, two examples I am forever a little salty about are Ghost Trick and Katana ZERO (though it's partially optional in the latter - I always opt to kill my way through the prison on replays)
For Ghost Trick, that's legitimately the only issue I have with it. For Katana ZERO, however... the ending stretch of the plot is somewhat poorly paced\unsatisfying compared to everything else + hard mode is genuinely unbalanced to the point where I actually gave up on it last month (but god, the itch to play more has not left)
SMT4: rapid-fire complaints from someone who hasn't played other SMTs yet: most of the plot after the Tokyo reveal felt weak, the game needed to be a little more obvious early on about how your choices matter, I wish Flynn had a bit more personality, just to match his companions, the Isabeau twist in particular sucks ass, Burroughs turning out to be a goddess sucks even more, App Point costs were unbalanced, they could have afforded to use multiple asset sets for Domains, I didn't like the prospect of endgame grinding.
I said Chrono Trigger is perfect, but that's only if you ignore what follows after (especially the tie-ins attempted in CTDS). I still do not have it in myself to wholeheartedly love Chrono Cross
Pyre is a wonderful game, but the second half of it was a huge drag and could stand to be less repetitive
Hades has an ending that basically ruins the rest of the plot and it's BAD. also, endgame grind is way too tedious and the progression system can break in places
Brandish 1: the remake doesn't have speed options like the original game did, Tower is a bland-looking stage with awkward music, boss music in this game is uninspired outside of HEADLESS Brandish 2: literally nothing important to the larger narrative happens in this game when you think about it, endgame is not fun and absolutely ridiculous (I get why, but this is truly old school game design at its worst), boss music still sucks (most of the OST outside of the opening hour is honestly weak), there's a different Tower and it sucks for different reasons (backtracking yay) Brandish 3: the fact that the translation isn't out yet (serious answer: this game, iirc, has more backtracking than the others. Sanctuary was a really gimmicky stage in particular) Brandish 4: for fuck's sake, who decided the Temple stage was acceptable? it's literally an assault on the senses
Trails series: awful with ships. awful. the main ship of the first arc of the series is a case of adopted incest lol there's some other really gross tropes like this all throughout and I really don't feel like reciting them right now, so... I'll list other stuff: the games weren't intended to have multiple difficulties, so playing on anything that's not Normal will suck in some way you have to be extraordinarily meticulous to 100% or use a guide as the series went on, it became easier to break the difficulty into pieces with how ridiculous skills get despite that, superbosses and scripted losses that you have to win to 100% are a tradition of the series and can be really annoying to deal with as the series went on, it also started using more modern anime tropes to appeal to more people and it UNFORTUNATELY has been working
Ys series: modern games suffer from trying to be more like Trails, which they shouldn't <3 end of story
Xenoblade 1: battle system as a whole was unrefined and unsatisfying, worst sidequests in the series, female party members are all suffering in some way (Sharla's arc was cliche and unsatisfying, she sucks to use, her design is awkward; Fiora's situation was not explored deeply enough and she got fridged; Melia suffers in the story so much it almost turns into comedy and suspends disbelief) the only antagonist that resonated with me was Zanza.
Xenoblade 2: (DLC fixes most of this) The obvious: there needed to be less titties; The obvious again: Tora's introduction sucks ass (and he doesn't get truly better ever :() AND Tiger! Tiger! can go fuck itself; The introduction in general is slow and is why I won't replay this even though it's a GOAT; I actually like the gacha being around (I got lucky and the only real trouble I had was getting KOS-MOS imo), but it should at least become infinitely more generous in NG+. AT LEAST THAT. The infamous roadblocks to 100% like Ursula's affinity chart; The UI issues that everyone harped enough on; The maps got so much worse in this game compared to 1 like? I had so much trouble navigating here compared to other XB games.
Xenoblade 3: (DLC fixes most of this) literally the worst antagonists in the series; not a great party either (RIP Sena); Noahmio was kinda boring for half the runtime; in general the messages made by the game are not interesting to me and did not resonate like 2 did; the class system ruins every good change made to battle system; chain attacks suck, and not just their music - they're worse than 1's; weakest soundtrack (same issue as Brandish 2, where it starts strong but as a whole is eh); probably the only XB game that I do not ever intend to actually finish, because it's such a slog somehow.
The only sin Kid Icarus Uprising committed was its control scheme. Might have been justified, but it sucks.
Ace Attorney has too many issues to count <3 I'll just mention that: The series as a whole sucks at guiding you when you get stuck Big Top sucks, we all know this AA6 ruined Athena and Apollo and has questionable setting\design choices AAI2's last case dragged on for too long even if it was hype
13 Sentinels: Aegis Rim's battle system as a whole really sucks if we're being honest, and nowhere is this shown off better than the final battle.
VA-11 Hall-A often goes overboard with humor, but its worst offense is the optional bullet hell minigame they put in
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