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#i could write a longer post about how the influence of bloodborne combat affected subsequent entries in the series
asleepinawell · 22 days
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one of the biggest things I've gotten out of this replay of dark souls 1 is that not being able to warp between bonfires in early game and only being able to warp between a few specific ones later is one of the game mechanics that really helped define the mood and atmosphere of the game for me. yes i absolutely complain about this when I'm stuck somewhere, but the feeling of being this tiny person lost and a million miles from home and cut off from the safety of firelink shrine is so vital to the game
being near the start of tomb of giants and wanting to go back for something but knowing I'd have to go through a chunk of the catacombs again made me feel like just a little guy stuck in the dark with monstrous enemies and that is exactly the feeling that makes me love the game
i want to be a nobody stranded and alone in the land of ancient gods who don't want me there. the fact I'm a pawn being set up to relink the fire and perpetuate this dying age, fated to never have my name remembered, is the point to me. I'm walking through someone else's story and have so little control over my path and that's perfect
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