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#i deleted so many specific mentions of posts ive seen the past few weeks or of specific ship tropes
qprstobin · 1 year
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I'm getting really tired of all these posts complaining about stobin being too codependent and unhealthy. Not because i don't think that sometimes they are written as too codependent, but because the posts always seem to be because some of us write them as ya know, being each other's most important person and making life decisions together.
I'm an arospec person who views and writes stobin as a Queer Platonic Relationship. I really don't appreciate people claiming I and others who see them the same way are making them too "codependent" by writing them doing things together that would be considered normal and sweet if it was a romantic relationship.
Part of it is that qprs are actual relationships! That's literally what a qpr is, it is having a committed relationship with someone platonically, to the extent you might live together, make life decisions together, etc. You can still date outside of that ofc if you are inclined to romance and it's agreed upon, just like any other relationship, but it is just that! A relationship!
Another part of it is that in my experience, despite all the fandom jokes about them, a majority of fic only really has their friendship included as a way to prop up one of their individual storylines, or they are there to be a wingman. It is basically impossible to filter fics in a way to find anything friendship centric for them. Ive also closed out of so many fics because writers will fuck up their friendship just so one of the characters has a reason to spend time with their love interest.
So rarely do you see canon friendships that genuinely read like they could be qprs, that it makes these posts even more frustrating. They canonically spend so much time together, and are clearly very committed to each other.
Like are some of the jokes too far? Yeah that's fair, they can get a bit ridiculous. Are some of the HCS genuinely a bit unhealthy at times, even thru a QPR lens, and taking into account their trauma? Probably yes! But so are plenty of headcanons about their main romantic ships too.
It doesn't help that its honestly hard to engage with any actual posts about how the genuinely codependent jokes go too far, because so many posts with genuine complaints end up coming across as almost arophobic.
Idk, I'm just tired of being smacked in the face with posts about things being "unhealthy" because I am not prioritizing the romantic relationships over a platonic one.
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bedlamgames · 4 years
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Q&A #103
Today we have the Twine conversion, lesbian training mantras, social lube, a bunch of random stuff from the discord, and a whole lot more. 
[Anonymous said]: I'm really curious what the tally means for your twine conversion posts. Can't seem to figure out what its suppose to represent progress wise...
- Answered this last Q&A. Because of you asking I’ve now also added the explanation to what it’s about to every stream post so I hope that helped with understanding what’s going on with that.
[Anonymous said]: Suggestion: For races that start with a random corruption (ie: Succubi), have an option in full custom to spend points to either narrow what that corruption is (to be one of the four types, for example) or to outright pick one (for a much higher cost).
- That’s a good idea. Being able to pick specifically I think would be too much. There are ALOT of corruptions so that would mean many many menus to be able to select everything. Being able to pick one of the four types seems fair to me as something to spend points on in Full Custom. Added it to my notes. 
[Anonymous said]: Have a succubus slaver who used to be a lamia. On level up, she had the option to get the Fleet trait, which I thought was off-limits for Lamia due to their body shape. I think it's a bug?
- Good spot and should be fixed as of the last update. 
[Anonymous said]: Noticed a bug with No Haven 0.903: If you select a human (or once-human) for your character, and then quick restart, your next character will keep the human's Racial aspect Social Lube. On the topic of that Racial, it says " includes one human, and three other different races/subtypes gain an additional Success" Does that mean one human and three non-humans, or one human and three slavers each of a different race from each other?
-Took me awhile to work this out as going from human to human seemed fine. However you’re right that those with a heritage like demi-angels or succubi will incorrectly keep the previous racial. 
The second so as long as you have at least one human you can get the buff by say having a northerner, noble, wastelander, and convent. 
[Anonymous said]: hi bud, xfto/x421 here, its been a long time i guess. wanted to ask about the status of the no haven/twine conversation. i joined your picardo lately but couldnt post some reports since you dont allow guest-posts. well anyway, the report is about something ridiculous i have found after some restarts, the chosen main charakter (lamia) starts as male with the hard carry aspect(immense shaft) and different description than the ones the perks would give. 1/2
another question, feels like i asked something similiar in the past, how about the integration of different artpacks/access to older pics, or deletion of those that never get used? i guess that would requiere some more access to the game than you allow atm. maybe with twine? do you have a roadmap on tfgames or somewhere for the future of no haven? i know there are some more races you want to implement and improve some systems, but thats it, hope you are doing well in these times. 2/2
I do an update on the patreon every two weeks which is linked on the twitter. You do not need to be a patron to read these and is the best way to stay informed about what I’ve been up to. That includes the status of the conversion. To quickly sum it up;
It's at a stage where all the RAGS to Twine code conversion is basically done. What I need to do now is translate all that work into something playable and there's currently big logic issues with a bunch of the conditions and passages. So what I'm currently doing is trying to tidy up the visual look of the code with a bunch of idents with the theory that will make finding the errors easier.
Alas it’s not me disallowing guest posts... Picarto had some massive stonking issues and so they locked things down hard due to that preventing guests from chatting. I suggest a throwaway email site to get around that.
I don’t think there’s any art in the game file that’s not used as I try to keep on top of deleting the old ones. Not really down for doing art packs of the old ones as due to that not being my art so I see them as placeholder only until they can be replaced by commissions. 
I probably do need to do some kind of roadmap sometime. I’m less keen as it’s kind of a dirty word these days as due to the miss-use of them by others it’s got some bad connontations, but I’m also aware the alternative which is me randomly mentioning stuff on discord/picarto streams leaves the vast majority of my audience in the dark which is also really not ideal.
[Anonymous said]: [no haven 0.903] [Crit no longer grants Bimboborn] okay, but how do I get bimboborn now?
- It’s a corruption. Specifically Blessings of Perversion. 
[Anonymous said]: With the change to training where hypnotic slavers can fully embed the relevant mantras for blowjob, bimbo, and sissy training, could we also get that for lesbian training?
- Yes that’s the plan when I do the third part of lesbian training. Got a set of commissions planned just got to sort the funding and work out who I’m getting to do it. 
[Anonymous said]: hey bud, x421 here, again, might be already fixed because thats from no haven .903, but i recently had the witch queen super rare quest, you might want to proof read the quest and results, there are a few typos. i really did enjoy the writing nonetheless, just a quick question about that quest, as far as i understood this one, you only change your odds of the final result depending on how good you do on your way to the final, but the reward in the end only depends on the final result? 1/2
2/2 it just dawned on me that its been a while since you made an Q&A post so i guess i ll go and lurk on the tfgames forum in the next days, just one last question: i asked early in development about camp upgrades and you were not that convinced about that stuff, i understand you want the slaver camp as some bandit camp and not some castle/bastion or whatever, but since you added camp upgrades, maybe add proximity to a certain region? or something to spend supplies and gold in a 13month+ run?
- Hah! Okay will give it another read through.That’s correct yes. There’s also rewards on the way if you Critical those parts. 
There is a new gold sink coming soon in an upcoming update. I’ve also got plans for more camp upgrades coming later. 
[From the Patreon]: I'm that guy you replied to about the patch notes in Q&A 101. Solid updates. Bugs in the outfit system has driven me nuts since like, 2015, has it been that long already? I think it has. I like collecting them and something always blows up. This time, I ended up with a slaver wearing both the ooze outfit and ponygirl outfit. So there's that. Also I was disappointed the new Quicker then You'd Like wasn't interactive. Solid in any case though, thanks!
- I'll get them all one day I swear! Don't suppose you remember the chain of events that led to that? New QAYL was a patron requested one with the idea of having a big pay off for playing submissive which often involves playing sub-optimally.
[From the Patreon]: 1-ive been noticing when you choose to repick choices for an slave training assignment the slave gets added to the list of choices 2-also just how rare is the post-slave princess city assignment, cause i can never seem to get it even after selling multiple slave princesses 3-another thing is that the nightly puppet-leader stat is almost impossible to get again(either that or i have bedwarmers incapable of usurping me even thought i my current stats mean i couldnt win against even the subbiest slave)
- Will check 3 as you've not been the only person to mention that. 2 I know exists for sure as other people have definitely got it. Should be no rarer than any other rare City assignment, and thanks for the spot on 1.
[From the Discord]: Top 3 Animes of the 2010 to 2020
Mahou Shoujo Madoka★Magica the series was staggeringly good. Just redefined what anime could be to me. Film is a... well it was a thing. A beautiful thing with an ending which I still quite know how to feel about. 
Shirobako. It’s about creativity, craft, and about how people can come together to make something. It might not be something good, but dangit it’s been made and that’s worthwhile. It’s also from personal experience by miles the most accurate depiction of working in an office I’ve ever seen.
Oh man this is very very hard deciding on the third so pick one of the following and I could probably make a strong case for it. 
Kobayashi-san Chi no Maid Dragon, Darling in the FranXX (yes really, yes even the ending), Lupin III: Part 5, Kill la Kill, Monster Musume, Flip Flappers, Demi-chan wa Kataritai, Zombieland Saga, or Kaguya-sama wa Kokurasetai.
Also while I was taking the question to mean series both Your Name and Promare are absolutely phenonemal films. 
[From the Discord]: Best recent Eurovision Act
Lena. Always Lena. 
[From the Discord]: What's the agricultural technological level of No Haven like 
It’s not hit industrialization yet. What makes the difference is and allows cities like Aversol and even bigger to exist is that the organization of the human empire is far better than it has any right to be for the other levels of development being able to keep an incredibly complex supply chain constantly flowing even if on the ground level it barely seems to be moving at all. There are also some much, much larger farms both on the Great Plains and further to the north compared to the much more isolated single/couple of households ones that your slavers raid. 
[From the Discord]: What have been some of your all-time favourite assignments, both in terms of working on them and how they turned out?
Love When Week’s End Comes for a recent one. Writing all the results in colour commentary (and all the variations for weather, events and outcomes) was a real challenge and I do like how it came out. 
Witch-Queen and Arisin’ for being the first times I tried to go for a different, more potentially disturbing/freaky mood, and I’m pleased with the results. 
Sable Masquerade as I really like the ‘bad end’ I came up with. Actually I like the whole thing as while the pitch from the patron obviously helped, a lot of it was inspired by a random superhero bondage party picture I saw on HF, which I decided to run with, and had a bunch of fun exploring. 
[From the Discord]: Weirdest bug and most difficult bug
The one that resulted in a male wisp riding a griffon was a fun one. 
Most difficult has to be the clothing management which as a previous question suggests I’ve still not entirely solved. 
[From the Discord]: If No Haven was an MMO, what race/class would you play?
Kreen rogue mainly as I really like the edit I did for the portrait which MidnightonMars later translated into a commission. 
If not definitely a lamia. 
[From the Discord]: Knowing what you do now about the design of the game, are there any game mechanics you wish you'd have implemented differently?
Clothing management. So very much clothing management. I’ve redone it entirely twice now, and it’s still not where I want it to be. 
[From the Discord]: What was your inspiration for creating the setting of No Haven?  Has the direction the game has gone varied from your initial idea? If so what has been the biggest change?
- It started off with adapting the chan game Deeper Dungeons which was basically a certain popular mmo with nothing different about it outside of it being porn along with some possibly unwise options of personal abuse. I first changed it by ditching gnomes for neko which to my mind was a clear upgrade. There even used to be an examine refference in the RAGS version to suggest they’d been in the region of the dungeons before being driven out.
Then it was a gradual process of adding with the occasional subtractions to get it closer to a more Warhammer feeling setting which has always been a major love of mine when I was still doing Whorelock’s in RAGS.
With No Haven it was a case of building on what I’ve done there and expanding upon that with the race lore and assignment descriptions. Biggest was probably when I did the favoured/unfavoured stuff and added a ton of extra backstory to various races to justify the choices made there. 
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