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#i dont generally do this but holy shit its been a rough month- itll be ok tho
squidinu · 3 months
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i was the victim of a hit-and-run this week. no one was hurt, but things have been hectic. my car’s totaled. i’m losing a lot of time
if you enjoy my work and would like help a guy out, consider tossing a coin my way. i’ll be opening commission slots this February. thanks y’all💙
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neproxrezi · 3 years
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Are you participating in the proposed dbd boycott to get them to do a game health update?
yeah, i wasn't sure at first caus "dont play the video game for a brief period" isn't going to work but "this company has put all its eggs in one basket and they are frankly quite neglectful of said basket, everyone stop buying anything ingame for 3 months" has me interested
more than 'fix the bugs' or anything else like that what i want to see out of the game is them being less god damn stingy with cosmetics (you should not have to pay $10 for ONE FUCKING COSMETIC) and addressing the grind. holy shit the grind in this game is so rough and it could be fixed fairly simply (i'm in favour of removing perk tiers, to cut a long post short)
hold on im gonna complain about dbd under a cut caus itll get long, i love this game so much but oh boy it has issues
it's been said a million times already but dbd's grind made more sense when there were like 4 or 5 characters per side, there are now over 20 and each new one introduces 3 perks to each side
I want to write about the grind in this game for a moment. There are 95 survivor perks in DBD. Every perk has three tiers. Some of them are great, and many are kind of pointless. Realistically, I'd bet you're only going to see about 15 of those perks in action in most of your games. However, if you unlock a perk to be taught to other survivors (which I tend to do even if I don't particularly want it, out of a mix of completionism and a 'may as well get it out of the way' kind of thing), you can't get rid of it. It's in your bloodwebs forever. 95 perks. 285 perk tiers. Let's talk about how long that takes to claim.
You buy a new character in the next chapter. You have every teachable perk unlocked. The new chapter really excited you, and you want to claim every perk on the new character (who I am going to name... Doug), so you saved a lot of bloodpoints in advance. In fact, you played for days and days and saved the cap, which is a million bloodpoints. You buy Doug, after much excited testing him out in the PTB. You spend all million points on Doug. Doug is now about level 35 to 40, out of 50. Hm. Well, time to keep playing. The bloodwebs kind of gave you a bunch of crap stuff on Doug, and you don't feel like running Power Struggle, Ace in the Hole, Babysitter and Breakdown, so you can't play Doug yet. You go play someone else.
Solo queuing as survivor is a mixed bag, and your games range from getting 10,000 bloodpoints (pretty rough game where everyone got wiped) to 27,000 (a great match, maybe with a bloodpoint offering). You save enough to get Doug to level 50. In the later levels, you start being able to get two perks a level instead of one. Let's say from level 1 to 50, you collect a total of 65 perks, because I don't remember exactly when it starts offering 2 per level. Okay, there are 220 perk levels left. Because of the game's propensity for giving you the same perk over and over to get you lots of perks at level 2 out of 3, of those 65 perk tiers you've probably got something like 20 to 25 actual perks. You're missing like, 70. Best case scenario, the ones you picked up include a lot of what you want. Most likely, you've got like half a good build and some gimmicky crap to slot in alongside it. Worst case scenario, which has happened to me plenty of times, you have like maybe one good perk and a pile of gimmicky crap. So. How long is it going to take you to get what you want?
There are 220 perk levels to go. After level 50, the webs are all the same size. It costs about 50,000 points to level up, and you get two perk levels per bloodweb. That's going to be 110 webs to get everything for Doug. Which is 5.5 million bloodpoints. Oh no. How many points were you earning per game again?
If you play with friends, you're probably going to do better. I find this to be true even if me and my friends are playing without voice comms or anything, because I just sort of know these people a bit better. I know my friend who mains Lisa Garland is a hook-diving bastard, so I don't need to go rescue anyone. Ace, god bless him, makes batshit altruistic plays, so I certainly don't need to go protect my teammates when he's out there doing things like this. I think I'm just going to sit on generators in the distance, think about our final gen spread, and try get us out of here. I'd say if I'm playing well, and accounting for offerings and WGLF stacks, with friends I average 30,000 a match and by myself I average 20,000. Playing killer I average more like 60,000, but playing killer is a bit stressful sometimes and I'm very indecisive about actually queuing up for it, so I probably actually get bp faster as survivor. I'm going to call the average per match across everything 25,000, because for every good game there are plenty where you underperform, or things just go drastically wrong. To earn 5.5 million points like that, you're going to have to play 220 matches. A game, including queue times and whatnot, can take ten to twenty minutes. That's... that's going to take a while. And that's ONE CHARACTER.
Now, on the survivor side you only really need to do this once. They're all just reskins of the same gameplay loop. On the killer side, you need to re-earn those perks for every new character you want to try out, because they're all different. Miiiiillions and millions of points. Hundreds of games. I have no problem with the game having a grind, but at this point it's absolute insanity.
In my opinion, removing perk tiers would cut the grind down to a reasonable level. There'd still be a grind, which I'm completely comfortable with existing, but it wouldn't be excruciatingly long, and you wouldn't have to spend as long dealing with bad perks.
HOWEVER, on top of that is the fact that they just. Holy shit the game updates slowly. I don't want to blame them for that in a way of like "these developers are incompetent and lazy", I really do love DBD to bits and I'm sure they do work very hard on it. That said, its update cycle is really slow. Reeaally slow. I wish they either had a bigger team, made balance updates faster (a handful of perk adjustments once every six weeks is... very very slow) or something to just try make the changes faster. Even when things do change it always feels so anxious and tentative, I wish they'd experiment more often. The time they disabled bloodlust to see what happened was really cool!
Yeah in short I just hope the grind gets addressed more than anything else, caus that's the part I actually think there's a relatively straightforward solution to. Also, I never got to play the older events where you could do shit like earn cosmetics, but they sounded way fucking cooler than the new ones. The halloween one last year was absolute shit, it's weird that their special events would get worse over time rather than better.
Buuut I agree with Scott Jund that the Resident Evil chapter was bad news for DBD's long term health because the one thing that would really give BHVR a kick up the ass is competition, and every time they land an amazing licensed chapter they become harder to compete with. They have an absolute monopoly on asymmetrical horror, and I honestly think the game would be in a better state right now if they had some competition >:[
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