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#i guess just for the video showing gameplay but it's really not spoilery
semi-sketchy · 11 months
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Only made it to the second trial, but I am done for today and making soup. I seriously need it. No spoilers.
The writing so far is...okay? Like genuinely Amy feels so much more alive than base game. Knuckles is actually written quite well, Tails is there, I actually like the few lines Sage has gotten and Sonic even has a couple I like! I haven't done the side stories yet. For ease of recording, I'd like to have the island mapped so I can see where they all are and hit 'em in a row, but some of these challenges require other characters and I've only got Sonic right now.
The music is also pretty nice, Knuckles' music is especially good.
Now the bad...actually playing. All the characters control AWFUL. They're so slippery, it makes Heroes look tight. You legit let go of the control stick and it takes a full 2 seconds for them to slow to a stop. I've tried messing with sliders and nothing seems to affect this.
Amy has been the most tolerable because her hover can catch you. Tails is alright and Knuckles....Knuckles... I expected him to control similar to how he does in SA1/SA2, but this is wrong. To get his glide, it's 3 times you have to hit the A button and hold it on the last press, in the same way you'd drop dash. It feels so weird and his glide control shares the same slippiness as ground control. You wouldn't think gliding around a square pillar would be hard, but The End was easier than this.
Genuinely if there is SOMETHING that fixes this, let me know because it's ruining my experience. I started having fun again as soon as I got Sonic back and I don't want the game to take him from me again.
BUT Tails and Knuckles share a problem Amy doesn't have: their special moves have warmup animations. Meaning when you go to fly with Tails, he doesn't just go up like in SA1 or the classic games, he instead stays still for a moment THEN flies up. Knuckles has to do a twirl before he glides. It's so clunky and shocking after Amy just...floats. No warmup animation it just happens. Like y'all had SA1 and SA2 to build off and this is how you did it?
Also cyberspace has a few more interesting things going on? But being cyberspace I really can't bring myself to care about it.
I think the new stuff and the insane island challenges are fun, but only as Sonic. I just can't stand controlling the other characters.
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ichika27 · 3 years
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The World Ends with You
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(Yeah, it’s the same screenshot I used for my post about ep. 1. I couldn’t get a new one so...)
Ah, first week without the TWEWY anime to look forward to. I’m actually kinda sad cause I’d miss waiting for the episode every Saturday night (Ani-One posts theirs on that day here). I have some stuff I wanna say about the anime so I thought I’d make one of these plus this is a good way to end the twewy anime blog post series I make every week. I’ll try not to spoil until the very bottom of this post which will have a spoiler warning.
Also, this will be very long and rambly as most of my fandom posts are haha.
Story:
A boy named Neku wakes up in the middle of Shibuya with no memory and finds himself as a player in the Reaper’s Game. For a week he must partner up with a girl named Shiki and both of them must complete missions, battle creatures called noise, and survive as failure meant erasure.
Characters:
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Neku Sakuraba - our main protagonist who somehow lost his memories and is now playing the Reaper’s Game. He’s a loner who isn’t too keen on getting close to anyone let alone working alongside anybody - unfortunately for him, it’s a requirement if he wants to survive. As a player he has an assortment of abilities to fight off noise and other enemies (in the game this meant he can use a lot of different pins).
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Shiki Misaki - the nice and friendly Shiki becomes Neku’s partner in the Reaper’s Game. Unlike Neku she has knowledge of the game and fills Neku in on things he doesn’t understand. Her ability is to control her stuffed toy called Nyantan/Mr. Mew which she uses in combat.
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Beat - the tough skateboarding player, he’s somewhat more like the typical hot-blooded shounen protagonist when compared to Neku. He’s protective of those he care about especially his game partner, Rhyme. He uses his skateboard in battle.
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Rhyme - Beat’s game partner who is a lot kinder and calmer than him. Rhyme tends to be the one to reason with Beat when needed and the two are always seen together.
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Yoshiya Kiryu - a mysterious boy who seem to know more than he lets on and acts at times acts suspicious. He prefers to be called by the nickname Joshua.
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Sanae Hanekoma - a cafe owner who helps out Neku and the others and would give them advice. His advice prove to be very helpful and Neku takes them to heart. Seem to have a lot of knowledge about the Reaper’s Game but doesn’t seem to be a reaper himself.
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Thoughts:
(I tried my best to not be spoilery in the character descriptions so some names weren’t written in full)
The World Ends with You (or in the original Japanese “Subarashiki Kono Sekai”/It’s a Wonderful World) is an anime based on the video game of the same name. It had to compress an entire game’s worth of story within it’s 12 episode run which meant they cut out a lot of things and combined some scenes to quickly run through them. It’s theme song is the anime version of the game’s original OP “Twister” although this wasn’t what was originally planned but an incident involving the band who sang the original theme forced them to make changes. The original voice actors from the game also reprised their roles for the anime. The series is created to be watched before the release of the long-awaited sequel game.
The art style is made to be similar to it’s game version (with a bit of change to adapt it as an anime like when it comes to body proportions). They also retained the effect of the characters from the UG (players/reapers) being brightly colored while those from the RG having darker/muted colors. While the noise are obviously cg, I personally liked this since they’re said to be from a different plane anyways so it’s a nice contrast to those from the UG and RG. They had to update the setting though as years had passed since the original game’s creation and they had to model anime version of Shibuya to what it’s real life counterpart now looks. The characters are also given smartphones instead of the flip phones they had in the game (anime-only watchers who are gonna play the game would have to get used to them still using flip phones though lol).
Okay so story-wise... it’s rushed. Of course it is. They shortened it so that what’s left would mostly be important plot points from the main story but they cut out many scenes that consist of character interactions and several little things that could’ve fleshed out the characters more. The gameplay is also made simpler with some mechanics taken away and the mini games weren’t adapted (RIP to Reaper Creeper and Tin Pin Slammer, especially the latter as you’re severely missed). The game boast an assortment of characters and some NPCs have their own stories but due to the anime’s limited run time, they had to either be cut out (and are just given cameos) or given smaller roles (and their stories weren’t adapted). They did, however, give a few bits and pieces of information that weren’t in the game such as some details about certain characters and one supporting character was given a bit more screentime that they did in the game version.
Despite the rushed nature of the series (which may or may not affect how one views the story itself), the anime made sure to adapt several important scenes and the dramatic stuff is made worse... like, they really had to make some deaths harder to take. The battle scenes were nice as well although my biggest complaint about them is that the boss fights were over too quickly. There were scenes that were changed for the anime version and there are those that I liked and those I didn’t but there are many which I think was as good as the game’s version.
Do I recommend the anime? The game is better, the characters and story are more fleshed out and the way the character/relationship development happens is better paced so of course, me, biased already would tell you to play the game instead if you haven’t yet. Do I recommend those who played the game to watch the anime? Yes! Yes I do. I think the anime is better watched when you’ve played the game and know the stuff that they cut out cause it’ll make better sense that way. Plus I found it enjoyable seeing the scenes from the game animated and the characters are speaking whole dialogues and moving. It’s great!
Even if the anime wasn’t perfect, like I mentioned before, they did their best to condense the entire main story in a 12 episode series and it tried to be as faithful as it could to the original story so despite the deviations when it comes to how things got to the way they did, if you summarize important plot points, they would be the same (with some details changed). Overall, it was very enjoyable and it wasn’t as bad as I feared when I heard how many episodes the anime was going to have.
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Some spoiler thoughts:
It would’ve been better if the anime had more episode count than just 12. Cramming a 3 week story of game into just 12 made the thing very rushed with Week 1 only getting three episodes, Week 2 getting four, and final Week getting five. They had to get to the good stuff so they cut off a lot of scenes where the characters are interacting with each other which means they suddenly get character developments and relationship developments too quickly. It might not be that obvious to anime-only watchers but to me, it felt kinda sudden and it feels like it doesn’t work out well story-wise since Neku had to learn how to trust other people and make friends and with how he started vs. how he came out of it contrasting each other.
By the way, they made the characters look good in the anime. Especially Joshua. Have you seen Joshua? He’s so pretty in the anime. I want a picture of him I could stare at anytime I want to (I do not own a phone, sadly).
I like how they gave Eri more scenes though and that they changed her outfit for the anime so she won’t look exactly like UG!Shiki. All of her scenes though made me feel like I wish the anime gave closure to Shiki’s own story by showing us her and Eri making up. Another scene I liked in the anime is Neku’s fanboying of CAT when he finds out the truth. It was adorable.
Some info was taken away from the anime. Beat and Rhyme leaving home had scene dialogue and unlike Beat just narrating it in-game but they didn’t mention specifically why he was angry and his trouble at home. Joshua wasn’t present when Sota and Nao gave Neku a pep-talk either which is a shame cause I think that helped Josh as well. 
I mentioned before how the anime made things go too fast. They cut off chunks of not-main-plot story that let the characters interact with each other more which means each game day is shortened as well. I think it made sense that Neku wakes up at the scramble in the end and not stressed out because he didn’t go through as much as his game counterpart did. That said, game Neku learned a lot from more than just the main cast in the game compared to the anime so I like his character development in the game better.
They took away Tin Pin Slammer. I am sad and disappointed. I was hoping so bad for Another Day to be adapted even if it’s an OVA. That and the ramen incident are part of Josh’s week which meant some side of him wasn’t shown (I mean, anime fans don’t know he wasn’t there on week 3 since he’s busy playing a kid’s game elsewhere and how he could talk about food like he is from a cooking anime). Speaking of Josh, they made him very suspicious from the get-go in the anime. I understand as there’s a limited run-time and they can’t really afford to be subtle about it but it meant some of the fun interactions with Neku is gone and so are some scenes where they actually got along. At least they had ice cream together, I guess?
(I have more to say when it comes to Joshua cause he’s my fave character but this is long and my thoughts on it would make this way longer. I might make another post.)
In the end, it wasn’t perfect but the anime was fun and enjoyable enough that I found myself looking forward to it every week. Seeing scenes I recognize from the game in animated form (with voice acting!) felt exciting and awesome. I’ll miss this show and I still wish it was longer.
If you’ve read this far well, thank you. And also I’m confused why but still hopefully that was a good time-killer. I have so many other things I wanted to comment on but that’s for another time. Maybe.
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jackleveledup · 8 years
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Game of the Year 2016: The Very Good Games
Don't call it a top ten! Well...you can think of this as basically the bottom part of my top ten, except without the numbers, the ordering, or the hard limit on how many games I can talk about. I guess I don't care much about the difference between what's #6 and what's #7. I do care about ranking the very best, though, so if you are into lists my top three is coming soon!
Titanfall 2
The existence of Titanfall 2 is miraculous: it's the smoothest first-person movement of all time alongside a painstaking single player campaign. The combination of flavors that fill its gameplay is like peanut butter and chocolate: you alternate from frantic sprinting, wallrunning, and double-jumping, into a massive robot with hefty movement, powerful weaponry, and cooldown-based decision making. It's designed throughout for tiny moments of bliss: flinging yourself from building to building, launching hundreds of rockets from your Titan, narrow escapes, and outplaying your enemies through planning and execution.
After my massive falling out with Halo, I didn't think I'd ever feel the same about a competitive FPS, but holy god was I ever wrong. I've already hit the level cap twice and have zero intention of slowing down. There's been talk that it's been underperforming in sales, which is tragic, because from where I'm sitting this is one of the best first person shooters ever.
Pokemon Sun / Moon
As a lifelong Pokemon fan, I think it's fair for me to say that it's been a long time since Pokemon has been this good. While it has its issues (hello reinforcements, hello new Pokemon being rare), the things that I loved about Sun and Moon are far more prevalent. The Alolan Pokemon designs are universally great, the characters are surprisingly well-expressed, and exploring Alola felt like a true escape from the tension and hatred rearing its head this year.
My favorite thing about Sun and Moon, though, is easily the villains. There's Gladion, the coolest rival in the whole series. There's Team Skull, the most hilarious villains to show up in a game since Mystical Ninja: Starring Goemon. And then there's [pretend that a spoilery name is written here], the craziest anime-nonsense supervillain of 2016.
If you've been sleeping on Pokemon for a while, make this your road back in.
Mystic Messenger
Mystic Messenger is an otome dating sim that invades your life. From a mechanical perspective, there's not much going on - you sit in chat rooms, make dialog choices, and respond to text messages from a group of young, stylish anime guys (and one girl!). The twist to all of this is so obvious that it makes you wonder why it hasn't been attempted in the genre before: everything happens in real time. Certain characters are more active late at night, others early in the morning, and if you want to win them over, you'll have to find a way to make real-world time for them.
Getting fake texts from fake game characters honestly felt like magic. Mystic Messenger perfectly captures the sense of pleasant surprise I feel when I get text messages from real people. For a few weeks, it was almost like I had a brand new group of friends to hang out with online all day. It's especially exciting to see this kind of innovation come from a mobile game, too. Mystic Messenger is a non-conventional game made for an atypical video game audience, and developer Cheritz killed it.
Oxenfree
I'm kind of a sucker for supernatural thrillers, so Oxenfree had me hooked early on with its intriguing setting, soft visuals, and believable vocal performances. What ended up standing out to me, though, wasn't even the plot, it was just the game's many ordinary conversations. It's an adventure game about five teenagers going camping, so there's a good amount of chatter between characters of varying levels of friendship. You participate in conversations by making dialog choices, but Oxenfree differentiates itself by emphasizing when you push a button. Your character immediately starts talking after you make a choice, even if that forces you to cut someone else off. Sometimes when the pressure's on, you might not be able to decide what to say in the appropriate time, and other characters will react to your silence. Along with some exceptional writing, this highly flexible system props up each character and makes them feel authentic.
At around 5 or 6 hours it's not an especially long game, but it held my attention strongly enough that I nearly finished it in in a single night. Given how many games I tend to juggle, that has to count for something!
Salt & Sanctuary
Is it possible to screw up a combination of Dark Souls and Castlevania? I'm sure with time someone will find a way to prove me wrong, but with Salt & Sanctuary as my only evidence, it seems like the perfect recipe. I played the entire game alongside my brother, and I couldn't recommend the experience more to co-op players. Between platforming puzzles, vast 2D exploration, and Souls-style bosses, there's a wholesome variety to all of the game's challenges. And unlike the Souls series, I feel that S&S is short enough and provides enough build diversity that it's both practical and rewarding to play through more than once.
World of Final Fantasy
If I had an award for "Best Localization," World of Final Fantasy would take it hand over fist. This game's writing is so well-done, its voice acting so well-delivered, that it managed to make me laugh out loud with the words "what the honk."
WoFF is an addictive, briskly paced RPG with more than just nods to classic Final Fantasy, but some strong characters of its own, too. Main leads Lann & Reynn are legitimately funny together - I don't make a habit of expecting much from Tetsuya Nomura Teenagers™, but their chemistry turns a solid monster collecting RPG into a great game all its own.
Doom
I didn't think I would be convinced to play an extremely violent, gorey game about demon massacre (I'm kinda' squeamish, to be honest), but Doom was just that good. It's been pretty much a decade since an FPS has been anything other than a gun-toting romp through set pieces, and while Doom is certainly romp-worthy, its gameplay is a different type of beast. The intentional balance of low HP and high movement speed forces you out from behind cover and into the fray. This "never stop moving, never stop shooting" ethos works incredibly well with the game's vast arsenal and numerous weapon mods. Doom takes all the right lessons from both classic shooters and modern shooters alike and turns them into a path forward for an often stagnant genre.
Ratchet & Clank
There's something pure in R&C that felt so noticeably absent from the Xbox 360 and PlayStation 3. Games were so overwhelmingly serious back then! Even games like Portal that focused on comedy had to work so hard in a narrative sense to make those ends meet. Ratchet, though, just is what it is. You run and you jump across platforms, and you feel satisfied. You shoot the guys, you club a box with your wrench, and an explosion of gears and screws pour out. That's all there is to it, and that's all I really needed.
If the Xbox 360 and PS3 era proved games could accomplish more than just fun, then Ratchet and Clank is a game that proves that plain and simple fun is a goal still worth pursuing.
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