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#i just think fjord and caleb are in such a unique position to understand one another
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Ok but are we going to about Caleb giving the amulet to Fjord???? The PARALELLS. The SYMBOLISM. The FOILS.
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jonthethinker · 4 years
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Together Or Alone?
Since I finally have a few days off work, I want to get weird and really dig deep into why I personally enjoy the Mighty Nein and its particular breed of found family so much, and why the dynamics between its members are so satisfying for my heart in particular. Let’s get unnecessarily deep, shall we?
You may not completely understand why I think this would be weird, but you’ll understand fairly quickly as I get started.
I’ve been on a sort of spiritual journey, in a way, over the course of this most eventful year. A small part of me feels bad that while so much suffering is going on, and so much of the world feels like it’s falling apart, I’ve been making positive strides in determining my place in the grand scheme of things. But a larger part of me is just really grateful to finally find a bit of internal peace after years of not having it, of finally having some bit of quiet in a mind that’s never been able to still itself long enough for any such thing.
I haven’t exactly found religion, but I have given more shape to how I best want to imagine our universe and my humble place in it, and I’ve finally started asking the right questions.
One of those questions stands above the rest, and it’s the question I’ve decided the Universe Itself is asking; Together or Alone?
I started seeing attempted answers to this question everywhere. In the universe bursting outward, yet huge masses of it clinging together to form all we know and can perceive. I see it in wondrous solar systems forming and spinning in a rippled field of mutually affected gravity; and I see it in the black holes that can form, and tear and pull all that beauty into nothing. I see it in incredible ecosystems where the life and the land combine to form what feels like its own organism, larger than just the sum of its parts; and I see it in the environmental devastation caused by our own actions, killing that organism, and in turn doing irreparable damage to the very spirit of our world.
I see it in humanity’s natural inclination for cooperation and concern for others; and I see it also in our inclination to be blinded by power and in that blindness, inflicting unspeakable harm on each other in order to hold onto that power. I see it in our bodies, organs one by one relying on each other in a perfect act of faith to form something greater than a liver or heart or brain could ever be on their own; and I see it in cancer, single-minded in its pursuit of self-replication by all means, all memory of belonging to something greater stricken from its damaged DNA. I see it in basic elemental particles, most of them ready and able for their eventual combination with other particles to build wonderful compounds with entirely new properties, adding untold dimensions of complexity to how our world works; and I see it in those small rogue particles the neutrinos, that can shoot off from a star for eons without interacting with a single thing.
The question and its many answers, and the dialectical relationships those answers have, are what I feel can really undergird all of our interactions with each other, all progress and all regress, all friendships and all rivalries. It’s there in all our stories and all art we create; Together or Alone? What’s your answer?
For me, the answer that felt like it escaped the singing lips of an angel, was, “Of course, together. Always together.”
It shapes my politics heavily. I’m a lefty, but its not just because I believe we’re all equal as individuals; it’s because I believe we are all a part of the same thing. We are all a part of that same great organism, that same great body. The Universe. God. Whatever you want to call it, though it needs no name. We are in this together because we are one thing from many different things, whether we like it or not.
But I’m not just blindly optimistic about this. I don’t think it works like this all on its own. It takes work and time. It took billions of years for solar systems to form. For single-cell organisms to band together into colonies and then evolve into multi-cell organisms. It took a while longer for creatures to stick together as families, for the mutual dependencies of ecosystems to form, and even longer for the first tribes and societies to form. It took time, and an incredible amount of energy and effort, and so much failure. We’ve hurt each other so much, that’s true. But it’s only by coming together that we’ve ever been able create anything new, anything Good.
The universe has a bias towards entropy; things tend to fall away and apart. So there’s a beauty in the struggle for togetherness. I’d argue that it’s the only source of beauty in the first place; the unity of forces interacting. The quest for togetherness gives my life meaning, drive, and purpose. And for someone who’s struggled with depression for so long, I can’t tell you how wonderful it is to have purpose, especially for something bigger than me.
And by this point, you’re probably wondering when I’m going to stop sermonizing and actually talk about Critical Role. so here we go.
The individual members of the Mighty Nein are some deeply flawed and deeply troubled people, at least when we first met them. Some of them have done awful things, sometimes against their will. They’ve all been the victims of powers much greater than themselves, and as a result, have been left feeling frayed at the edges. They’ve all had hurts and been shaped by those hurts; whether it was loneliness, unfair expectations, or just being unfortunate enough to be different in all the wrong ways. Damaged is a word that carries unfortunate implications, as does broken; but it’s undeniable that you’ve got seven people who have all felt like Sisyphus when the boulder rolls back down the hill.
Some have taken this fate better than others, but it’s undeniable that these people have suffered, and in that suffering, gained nothing.
But then they met each other.
It wasn’t all roses from the get-go. You throw these people with underdeveloped social skills and an untold amounts of personal baggage, and you’ve got yourself some friction to say the least. But when they all met each other, they had nothing but their bodies and their hurts. They were total equals. Even when the Mighty Drei met Caduceus, they had just felt like they lost everything, and they were meeting someone who had no one. They all started together at their foundations, and over time, built something I think is truly beautiful.
This process hasn’t been perfect. Beau, for instance, can still be totally rude and abrasive to strangers and outsiders (and I love that about her), and still has a hard time swallowing her pride long enough to ask for help. Caleb is very much struggling with his trauma, and that path is never a straight line of progress for anyone. Jester for the longest time still didn’t really want to feel any negative emotions around the others, and her own pride has gotten in the way of owning up to how new she is to all this. Yasha bears a great deal of guilt for a great many things, and while she’s making strides, it’s still left its mark on her. Veth has come so far, but doesn’t know how to reconcile the contradictions between the two lives she wants as both a mother and an adventurer. Fjord has a deep desire for answers, answers that may open up a lot of wounds that have started to heal in the Mighty Nein’s care. And Caduceus refuses to share his troubles, his doubts about how much his time with Nein has fundamentally changed him from the boy his family knew all those years ago.
That’s a lot of hurt, and some of it will never go away completely. But it’s like how our bodies have all of these vestigial functions that no longer serve any purpose to it, and make our daily lives in office chairs or standing in one place all day harmful to our health. Or like ancient seas whose waters are long since gone, but have left their undeniable mark in the shapes of canyons and mesas, in the colorful layers of sedimentary rock they leave behind. The past is an unavoidable factor in how everything in the universe gets to take shape, but the present finds a way to adapt. And we people get to choose how to adapt. And the Mighty Nein chose caring about each other as their method of adaptation.
And the thing of it is, I don’t think its just having people finally caring about them that has allowed them to come as far as they have. I think it’s also the act of caring, the act of serving others, considering how the path you wish to take will affect someone else, that has really pushed them to this great place we currently find them in. I truly think there something inside of us that wants to be a part of something bigger than ourselves, and that in the moments we feel emptiest it isn’t because of what we lack on the inside but the connections we lack on the outside, and it’s the systems we inhabit that make us think otherwise. I see this so clearly in the Mighty Nein. If left all on their own, in the cruel worlds we first found them in and have learned they came from, I see seven people going on seven unique paths of self-destruction; but together, they can build something greater than themselves, that thing being the Mighty Nein.
I really do think the Mighty Nein is like its own entity. They are something totally different when they are together, like seven different elements that came together to form a compound with entirely different characteristics. It’s why the work so smoothly together in combat. Why, when the pressure is on, they tend to work as a relatively well-oiled machine. Why they hurt so much less when they are with each other. It’s like up-scaling from an atom to a cell, a cell to an animal, an animal to an ecosystem.
This togetherness is why I love the Nein so damn much. It’s reaffirming at a deep level for me. The story that they are telling, and the one forming without their active intention even being involved, is a wonderful thing. Stories about togetherness are my bread and butter; it’s why I’m a sucker for a good romance or found-family narrative, because I love it when people come together to make something more than them, making one plus one equal three. There’s nothing quite like it. And Critical Role has it in spades.
And it’s not all about the depth of answering some spiritual question. I enjoy the potty humor and the eight people just trying to fuck with each other and make each other laugh. I enjoy the silliness and joy and endless pop culture references. But also the act of eight friends coming together to make a show where they create a beautiful, silly, heartfelt story together has its own sort of spiritual resonance with me.
I also want to establish that I understand that this is a company selling an entertainment experience to me. They aren’t just doing this in the spirit of togetherness, they are doing this to strengthen their careers and incomes. I get that. But in the end, it’s all a part of the dialectic. It’s all motivation for me to continue working towards building a world where people can make wonderful art like this without worrying about building a career out of it or paying the bills. It reminds me of how much work there is to be done, but also of all the work that’s already been done.
Critical Role has its flaws, but it is a wonderful thing and I’m happier everyday I’m reminded it exists. The Mighty Nein are probably my favorite found family ever, and lately, a very powerful affirmation for my own journey. I do wonder if anyone else has had similar experiences, with this artwork or others like it. If so, I’d love for you to share them with me.
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loquaciousquark · 6 years
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Talks Machina Highlights - Critical Role C2E23 (June 19, 2018)
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Welcome to tonight’s Talks Machina. Today’s preshow: the weather throughout the Dwendalian Empire. I’m sure this isn’t foreboding at all. Tonight’s guests: Matt & Emmy-award-winning Sam Riegel. Sam has a prepared bit for the opening that he just found out he was supposed to prepare. He gets out, “How many... light bulbs...” before BWF has pity and throws us to the title screen.
Tonight’s announcements: New M9 shirt in the new CR store at shop.critrole.com. The show also now has their very own dedicated Critical Role Youtube & Twitch channels--however, don’t worry, as it’ll still be broadcast in all current locations as well. After Dark will continue to be available on After Dark only. There also will not be any Talks Machina or new Critical Role episode July 3 or July 5, as they’ll be making the move to a new studio during this week. (Marisha’s stepped down at G&S to make this move to full-time CR management as well.) There’s a summary post of these announcements with a FAQ on critrole.com, if you need more information.
Before we can get to CR Stats, Sam interrupts to ask Matt why they’ve never had an NPC with a French accent. Matt, answering in an excellent French accent, explains that they’ve not come across any regional areas that are analogous to France yet. He suggests they visit the Menagerie Coast.
CR Stats! The M9 have now officially rolled 99 natural ones. Nott’s in the lead with 22. Sam only has one d20 that he rolls, and he thinks Laura’s bad luck is rubbing off on him.
The M9 have now been traveling together for about a month. Matt, deadpan: “They’re such a tight-knit family.” He does like that everyone’s getting to see the ground-floor development and occasionally has to remind himself to set the scene because he gets sucked into the roleplay.
Kiri has imitated people 82 times--Sam loves Matt’s imitations.
The D&D Beyond theme song was a greater achievement than the Emmy (per Sam): “It was a thing that I just came up with...that became the anthem for a generation.” The Emmy is a bucket list, pinnacle professional achievement, but he loves that he got to write & make the theme song. (Also: two years on one cartoon vs. fifteen minutes on a song.)
Matt has a tumultuous history with the Streamys. He directed a web series ten years ago and was invited to contribute to a big montage...only to find out right before the show that it had been cut from the program altogether.
The battle with the Merrow played out fairly close to how Matt had envisioned it, although the players’ positioning led to some interesting situations. It was more challenging in certain moments without Nott, especially when Matt was trying to decide how certain events would play out. Sam sidebars to point out how much he loves it when a battle changes halfway through (either due to traps, additional enemies, or the map changing). Matt says there are many battles they’ve had in the past where certain traps were never triggered. However, you can’t do it too often or it becomes expected. (Matt does feel bad when he’s rolling well and the PCs are rolling badly.)
Nott’s water thing Sam invented during the game (because he thought it would be funny, natch), but he’s come up with a backstory since then that explains why she’s so afraid of water.        
Matt plays out combat as designed even when a PC suddenly decides to not participate--unless it’s a new group that doesn’t fully understand D&D combat yet, and it would impact their enjoyment of the game. He wants people to understand that there are consequences with character choices. 
Sam often finds it bothersome when they know they’ve missed something in game, especially when it’s an important story beat. It’s the worst when Matt gives them multiple chances to succeed, and they still end up failing all of them. Matt confesses sometimes he makes them roll checks on general knowledge they’d have known anyway just to make them feel a certain esoteric skill was useful for once. 
Nott feels terrible she sat out the Merrow fight only for Caleb to come close to death. Sam: “Nott feels awful about it. Sam Riegel feels great about it! I love situations where it doesn’t look like it’s going well.” Plus, the night before she also got Caleb in trouble with the bowl thing. BWF’s a little worried it’ll affect their relationship.
Matt claims that Kiri was not at all related to wanting to prove he could do Jester’s accent. He rolls for random encounters when they’re traveling, and Kiri was one he’d considered to demonstrate the presence of kenku, while also highlighting that non-Empire people are moving away from the conflict. He half-expected them to ignore her altogether. 
Matt reveals that Kiri has six (6) (SIX) hit points. “She’s practically a baby bird!” Sam has a retroactive panic attack that they’ve been bringing her to all these battles. Me too, bud. Sam accuses Matt of “not having brought anyone worthy of taking a baby bird off our hands.” Matt: “You haven’t even looked!” They wonder together about the possibility of a baby bird orphanage in Hupperdook.
GIF of the Week! @justjamesearle. It’s long and perfect and details the Fjord whack-a-mole death saga with the venom splashes. 
Nott’s opinion of Kiri hasn’t changed at all with the reveal that she heard/repeated her conversation with Caleb. Sam thinks Nott should have known better than to talk with a recording device in the room, especially since she only ever repeats it when it’s hilarious or well-timed. “It’s hard to live with a soundboard.”
Matt keeps a list of notes of what Kiri can say. It’s super fun, and he sometimes gets so caught up in conversations he forgets to write down things for her to repeat later.
Nott wished Kiri hadn’t repeated the facts from her backstory, but she’d never considered being aggressive towards “little RiRi” (oh God it’s too adorable). She still doesn’t like a lot of attention. Both BWF & Sam applaud Matt for giving them little prods to reveal backstory.
Dagon, Matt & Marisha’s bird, provides a lot of inspiration for Kiri. Matt talks about being a bird owner after growing up with cats and dogs, and reveals that wanting to utilize that knowledge was part of why he introduced kenku.
Nott finds Beau the exception to her general mistrust of the group, which is why she let her care for Caleb after the last fight. She feels Beau has been weirdly sensitive and protective even through her lens of abrasiveness, and she respects that she hasn’t spilled the beans about Caleb’s backstory.
Fanart of the Week! @obeymybrain, which is a great group portrait in four vertical-column stylings after the Haunted Mansion from Disneyland.
If the troll hadn’t been slowed by Caleb, Matt thinks the group would have permanently lost someone. Matt loves the new monsters that are punishing to melee characters. He thinks they did a good job damaging it at range at first, and Sam waxes poetic on all the options they didn’t pursue instead (like Saran-wrapping the door before it came running out). Oh, what could have been.
Sam’s love for Liam is stronger than Nott’s love for Caleb, because “...Liam kisses back.” They’ve known each other half their lives now.
If the M9 pursue dynamite as a common battle tactic, Matt may need to prepare for his builds to be destroyed more often. It’s still limited by the relatively new availability of blackpowder and has a high possibility of backfiring depending on their rolls.
Nott wishes she could tell everything to Caleb, but is limited by the realities of their show, since it’s hard to find a time that’s not full of dick or drug jokes. There’s been times they’ve been alone together but Caleb hasn’t asked any questions; Sam thinks “He needs to do some Marisha-style questioning. That is an inquisitive monk, and I love her for it.” Matt points out it’s a critical aspect of her character that she wants to know everything.
Matt played out the last Fjord moment in front of the whole group in part because it would have interrupted the flow to have everyone leave, and in part because he trusts his players not to metagame now that they’re all learning bits and pieces of each other. He liked the visceral smash-cut of the vision to the party watching Fjord jam this thing into his stomach.
Matt does have to juggle all the party’s backstories since it’s such a large group; some will be long-game just because of the natures of their stories. He likes to drop threads as they go, though, so everyone feels more connected to their world. Players feel like the stakes are higher when they can see their stories reflected and affecting the living and breathing world around them.
Nott wasn’t particularly bothered by Molly immediately forgiving the bandits right after they hurt her. “They’re just dumb. They’re just dumb and they need to go. They’re too dumb to hurt.”
Matt knew the outline of Hupperdook before the party ever heard of it. Now that they’ve expressed interest in it, he’s begun filling in the details since it looks likely that they’ll visit it soon. It helps that they’re limited to speed of foot & horse; when they can start bamfing everywhere in later game, it gets a lot harder. Matt’s advice in that situation is to give the town a unique social structure or aspect, to make a bold choice that will cause it to stand out in their mind. It helps if you can ask what the players are looking for, then “yes and” based on what they’re seeking (he builds an idea of two competing taverns poaching clients from each other off a spur-of-the-moment request from a player asking if there’s an inn nearby).
Sam does rehearse his more performative ads ahead of time. He usually writes them the day of over lunch, although lately he’s been trying to get them done on Mondays and Tuesdays so he’s not as stressed on Thursday.
There’s no specific inspirational character for the Gentleman. Matt wanted to create an outside-the-law businessman who wasn’t your typical ~thief-lord~ while still seeming unique against the world. He wanted him to be charismatic and domineering, welcoming until you crossed a personal or business line, in which case he’d immediately put you in your place. 
Nott still considers her old goblin tribe a threat to her & is reluctant to confront them. She does feel a little more prepared now that she has more allies, but is hesitant to meet old demons & old memories. Matt sidebars to point out that a lot of these character backstories could be self-driven, since there’s nothing keeping them from visiting Nott’s hometown now. They could pursue it at any time if they wanted.
The firearms in the world are a direct result from Percy & Ripley; she dealt them out in heavy trade areas like Marquet, which results in the technology being distributed in a way that now impacts the M9 in their world. They’re still limited by materials, though.
Matt loves the joy on Tal’s face every time they mention firearms are readily available in Wildemount.
Everyone’s distraught over Tal’s Vicious Mockery in the last episode. Bless his heart. Matt: “Sometimes you come out of the gate and realize you’ve come out without your pants on. You commit, and you walk away.”
Sam misses giving inspiration on a regular basis. He also has a lot of insecurities over his current inability to contribute to a battle with much more than crossbow bolts. BWF: “Just sent Nott to a bard college.” Matt: With a -3 charisma, I think you’re taking inspiration away from people.”
Favorite M9 voice to mimic as Kiri? Partially Jester, because it’s just funny, Nott is shrill and ridiculous, and has lately been enjoying mimicking Fjord for the few times he’s been echoed.
The Nott voice is not hard at all on Sam; it’s mostly falsetto, which BWF says he usually talks in off-camera all the time anyway.
After Dark: After This
In CriticalRoleLand, Dani would like to see Vex’s Flying Brooms. BWF suggests a waterslide that ends in Vex’s & Percy’s bathtub; Matt suggests it be a goldfish ride that goes over the side. He also likes a teleporting ride that goes into Umbrasyl’s belly, and Sam comes up with a dunk tank for heckling Tary.
Matt talks about that viral Youtube video with the weather forecaster naming the city that’s like 100 characters long. Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch, that’s the one.
Nott’s Tinder profile? “Short, green, looking for mean. Buy me a drink and I’m yours.”
Matt wouldn’t be surprised if this campaign does eventually touch on family in the same way the first one did. However, Sam feels so far it’s much more about identity, and Matt tacks on regret & making amends. He also thinks trust & learning to accept help from others is still developing, since so many of these characters have been hurt in some way.
VM had a lot of very classical heroic archetypes; this campaign is full of many more human, subtly complicated characters. Matt loves the contrast.
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The eyes. The EYES.
Sam agonizes that in his Friday retellings of the campaign’s story to his six-year-old son, it drives him crazy that he can’t answer his son’s questions as to why something happened. His son does ask “does Matt Mercer know?” and Sam is glad he can say yes.
Sam loves the idea of the world hinging on the bandit troupe they keep running into. I debated troop or troupe there, but given the hysterics they keep causing, I’m sticking with troupe.
If they met, Nott would steal every single thing from Taryon Darrington. Except that lame book, of course. “That’d be amazing. And! Possible! We’re on the continent, right?” Sam rubs his hands together gleefully...until Matt points out Taryon’s been relegated to NPC status & Matt would be the one controlling him now.
Matt usually prepares a guest for the show by meeting with them ahead of time. Depending on how much (or if ever) they’ve played before, he helps them build a character and teaches them the basics of the class. Mark, obviously, didn’t need that introduction, so instead they focused on loose backstory and finding ways to integrate that backstory into the existing world. When it’s time for them to actually play, they’ll discuss in advance a way to bring their paths across each other, such as Cali looking for a specific relic at the same time that the M9 were going to be investigating a safehouse full of stolen relics. As soon as they meet, it’s hands off. (It can be hard to get someone out of the group if they for sure can’t return the next week.)
MAJOR, MAJOR, MAJOR SPOILERS FOR THE END OF CAMPAIGN ONE IN THE SECTION BELOW.
BWF jokes that last campaign Joe Manganiello just showed up and said, “Hey, so, I’m playing Arkhan,” and that was that. Actually...that’s pretty close to what really happened. Matt & Joe did meet for a long evening in Joe’s kitchen in advance to discuss backstory & motivations, after which he finally managed to convince Joe’s wife, Sofía Vergara, to play a small game with him, Joe, and Marisha. Sam laughs that at Matt & Marisha’s wedding, they had two sentences with Joe before the conversation immediately devolved into D&D and Joe’s wife rolled her eyes out of her head.
They did discuss that Joe wanted to steal the hand at the end of the last campaign. “You don’t have the Hand of Vecna, the Hand of Vecna has you.” They had a long conversation about Arkhan’s denouement after that episode.
END OF MAJOR, MAJOR SPOILERS.
And that’s all for the night! Have a lovely week, and is it Thursday yet?
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