#i'm tempted to figure out the EBX format and make my own modding tool
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oh btw for all the Need for Speed fans in my following, i have a datadump of all the car customisation part IDs in NFS Unbound V9 if you want to do ID swapping or modding https://sinsinewave.github.io/nfs-unbound-data/
#need for speed#nfs unbound#modding#video games#dealing with Criterion's data structure was hell#also Frosty's EBX XML dump generation is like#absurdly slow#like holy hell#i'm tempted to figure out the EBX format and make my own modding tool#just so i can optimise it#i tried reading Frosty's code but it's enough of a mess that even the Frosty devs started a new tool from scratch
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