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#ice worms + cold + snow stalkers + not being able to see at ALL during night or storms??
transhoverfish · 3 years
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Just curious..
What do you like and don't like about each of the Subnautica games? (If there's anything to hate about these games, they're amazing)
tbh i dont have many complaints about either game, although i have felt that playing both quickly after the other does,,, make the differences super noticeable. things in sub1 i never had a problem w or didnt bother me much have become more bothersome now that ive played bz
like the battery meter on tools and the option to choose where each go in the slot? having to mess w all my tools to get them the EXACT order i wanted (for maximum efficiency of course) was always sort of annoying to me but nbd. now i can barely STAND how the tool menu works/looks in sub1 bc the bz version is.... so much better
I ALSO have a few gripes w bz that have slowly started to bother me more and more as i play. and by a few i mean one thing specifically. the CRASHING. obvs both games have a bit of a crashing and framerate and pop-in issue, but bz is just,,,, so much worse when it comes to crashes.
ive had sub1 on pc and ps4 for like, 3 years now?? and ive dealt w maybe around 5-10 crashes total in those three years, very sporadically? since ive bought bz less than a month ago ive dealt w at least 30 crashes. if i play for an hour it crashes at LEAST 1 time, usually 2 or 3 on average. i quit playing due to crashing more often than i quit after a save and exit. and although ive played sub1 considerably less on the switch, its still not crashed a single time, which makes me think it might be a bz problem and not a switch problem, but idk. i save often enough that i never lose more than 10 minutes at worse, but still,,,,,the crashing is constant. if the loading times were as bad as sub1's (which thankfully they are not), i would probably only play every once in a while bc i just cannot get more than 30 minutes in w/o a crash.
speaking of loading screens holy SHIT sub1 takes like 3 minutes at best to load in a NEW save. i could literally get up and make myself lunch and be back before it loads up on a save with more than 1 small tube of a habitat built in. bz has sped that up a lot which makes the loading screen feel even worse (once again, fixing a problem and then going back to that problem in sub1 just accidentally makes the game a bit more frustrating)
other than those few technical problems, most of which could very well be due to my own old ps4, laptop that doesn't quite meet the spec requirements, and attempt to play subnautica on a SWITCH of all things; the only genuine complaints i have about both is the ending in sub1 being 'make the rocket' after the lost river/lava zone segments is the worst part of the game and i almost never fully finish playthroughs bc that much resource collecting and grinding at the v end is hell! aaand the ice spires can compete with the dunes for "large open area full of death and bullshit that nobody ever wants to go to" bc i spent an hour and a half in the arctic spires the first time i went there in survival! and despite exploring it extensively in creative and having a base right outside in survival i STILL get lost constantly. for the record im usually good at navigating back to somewhere in these games w/o signals, esp if ive been there multiple times. i just get lost in the arctic spires constantly. the ice worms dont help!!!
I JUST REALIZED IVE TYPE. A LOT OF COMPLAINTS. SORRY ABOUT THAT AKRBKABRJRBS ILL GET TO THE THINGS I LIKE NOW I PROMISE
the soundtrack in both games is AMAZING and i geniuenly just listen to them both for fun and get the songs stuck in my head sometimes. theres one from bz in my head right now it plays in the lilypad islands and i cannot remember what its called rn.
the sound design is both games is also really good?? i sit on the bz start menu and listen to the pengwengs, and sub1 in particular is like my favorite sound design in anything ever. i go in creative and just chill next to the creatures SO OFTEN. crabsquids, warpers, and sea dragons specifically sound so nice i could fall asleep to crabsquid noises they're so nice??
the ways the pdas are used for story telling is super nice, and ive always loved the little insights into the characters lives it gives u!! figuring out what happened to sam in bz and listening to all the final pda's in sub1 is always one of if not the favorite part of the games, i listen to every single pda every single time i play, i always feel just as sad for ozzy and keen and fred and the mercury crew and AAAAAA im very attached to these characters <33
also marguerit maida. need i say more.
SO if i talked about everything i liked in these two games i would b here for 3 hours so know that there is much much MUCH more i adore about them and my complaints about the arctic spires and crashing and loading times very much pale in comparison to all the good from the two!! bz is still very recently released so i believe the crashing issues will be dealt w in the future!!
i have many strong feelings for both games AND ive heard that apparently they've already confirmed a 3rd in the making? 👀 didn't look that up admittedly but if it IS true ill 100% b backing it up bc i ADORE this universe and its silly little fish and the silly little people i wanna hug. im full of love and subnautica takes up at least 67% of that love its my whole entire world i cannot imagine shutting up about them and ryley and robin anytime soon <3333
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myth-lord · 6 years
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Updates, Updates, Updates
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Arrach (Scottish) – I’ve added this invisible horror yet again to my project, I kinda based their design on both the D&D Invisible Stalker and the Ettercap. They are naturally invisible, even creatures that see invisible creatures can’t see an Arrach, only when they die they become visible. Arrach aren’t very powerful, but their traps, poison and evasion can be very annoying in battle.
Caladrius, Melalo (Romanian) – Another variant of the healing birds called Caladrius, whenever a Caladrius absorbs too powerful (or too many) diseases it sometimes dies and is resurrected as a monstrous undead version of itself. Melalo also absorb diseases, but only from corpses after they spread the diseases themselves. Melalo are birds of diseases, appearing as two-headed songbirds with dirty green, unhealthy feathers.
Incubus, Alp (German) – While they look exactly like an Incubus, the Alp is much more powerful, they are bright white-skinned instead of nightly black and can turn into either a swarm of white moths or into a giant white moth. Alp invade the dreams of mortals and exhaust them from within, then feed on the breath, but rarely killing victims as Alps are insanely cruel. The dust that comes from the moth-form’s wings cause exhaustion and sleep, getting too much of the white dust will cause a coma.
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Metminwi (Hawaii) – I’ve cut the Taka-Onna from my project and instead gave the Mr.Fantastic-like powers to the Metminwi. Now the Metminwi can stretch it’s limbs and body as it likes, turning it into an even more freaky bogeyman variant.  The Metminwi is also my Slenderman.
Munuane (Colombia) – Swamp giants with the eyes located in the knees, they aren’t very special just the giants of the swamp. The skin of a Munuane is all kinds of green, and mosses grow over it.
Munuane, Aigamuxa (African) – The desert variant of the Munuane, but instead of having eyes in the knees, the Aigamuxa has its eyes underneath its feet. This endless torture made the creatures tough, bitter and aggressive. Aigamuxa have a dark brown skin and hard-plates grow where normally eyes would be.
Nemeos (Greek) – Nemeos are powerful and magical lion creatures, their manes are covered with arrows and the weapons of their victims, their skin is very tough and hard to pierce with normal weapons, only magic and very powerful magical weapons can harm a Nemeos.
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Nemeos, Mngwa (African) – Undead variants of the Nemeos, these black and grey monsters only appear during the night, during the day they simply don’t exist in this world. Like the Nemeos their skin is very hard to pierce with non-magical weapons, only holy weapons and spells are said to be able to hurt a Mngwa. They always spawn from the same location during dusk and they disappear again during dawn. They have darkness and shadow based abilities, and just like the Displacer Beast from D&D their true location is very hard to guess.
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Nemeos, Nian (Chinese) – Very powerful variants of the Nemeos, next to their almost impossible to penetrate skin, the Nian also has limited powers over time, their magical horns can move back and forward in time. They hate the color red and loud noises and those are its weakness. Nian mostly show up only once a year during the time of celebration to destroy the happiness.
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Pard, Mishibizhiw (N-American) – The water panthers, these half fish, and half panthers have a strange magical ability, water will always flow behind them, so they move incredibly fast in any source of water. They are the fastest swimming creatures in the game.
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Pard, Ccoa (Peru) – The air/lighting/ice variant of the Pard/Panther family. Ccoa are the only ones that can fly/hover. They control hail and lightning and are very fast fliers. They are based on the Snow leopards.
Pard, Zheng (Chinese) – The fire panther, these fiends have a thick horn on their forehead which burns like hot coals, being attacked by these demonic felines will cause both burning and piercing damage. Their five tails always move around in different directions, making it very hard for enemies to stay focused. They are bright red in color with black spots all over their body. Like their pard relatives, the Zheng is very fast.
Pard, Cath Palug (Welsh) – The earth and stone based panther/pard monster, like their cousins they are very fast on foot. Cath Palug can absorb stone and earth into their bodies, growing in size or growing sharp rocky spikes or other parts on their own bodies, they can’t endlessly absorb earth into their bodies through, only grow into sizes of huge, but not beyond. They are often taken as pets/allies of the Antaeus giants.
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@art found in: https://www.shutterstock.com/nl/image-illustration/illustration-handdrawn-poreskoro-mystical-creature-legendary-699686365?src=ZbTDYzWcdlAbw_UPSNfJNQ-1-16
Poreskoro (Romanian) – Beasts and signs of pure chaos. These 9 headed things have four feline-like faces, four canine like faces and one tail which ends with the head of a viper. Poreskoro spawn in the core of the abyss where pure chaos comes from. They are very powerful enemies and use raw chaos to destroy their enemies with.
Scarab, Minceskro (Romanian) – I only added Minceskro because the other Childs of Ana were all there… But this one is my least favorite child of ana, Minceskro in my project are much like the Scarabs from the mummy movie, they crawl around in huge swarms and enter the bodies of their victims to eat them from the inside out.
Schilalyi (Romanian) – Another child of Ana, this one is a cold rodent creature with multiple legs, they always have a random number of legs, some have three, others have twenty. They appear as very white mouse/rat creatures with bright red eyes, they bring all types of cold-diseases with them and only live in very cold places.
Skolex, Bitoso (Romanian) – These horrible white worm creatures are terrifying parasites. They randomly appear in my game when you kill another enemy, from their corpse sometimes spawns a Bitoso, which lived inside the enemy host until it was killed. They appear as human-sized white worms, from their maws grow many tentacles with head-shaped forms, though without eyes and only with snapping maws on them.
Succubus, Caorthannach (Irish) – A dangerous variant of the Succubus, Caorthannach look much like the Empusa, but their fiery hairs are green instead of purple. The fire of a Caorthannach is very special, it burns and is very poisonous at the same time. These burning, bat-winged women love to spoil water supplies and poison and burn everything around them. While they sometimes charm their way out of fights like their Succubus sisters, the Caorthannach love to battle and can never stay in the charming role for long. They also throw green fireballs and use arm-blade weapons in battle.
Zoureg (Arabian) – Small and deadly snakes with arrow/knife tipped heads, the Zoureg are actually juvenile forms of the Jaculus. They can’t fly/hover yet and speed across the ground, piercing and cutting their way through plants, rocks and flesh with ease.
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@rt = ABookOfCreatures
Zoureg, Jaculus (M-European) – When they become adults the Zoureg grow into Jaculus. These can fly and hover and their aura will sharpen other things (like rocks and weapons) around them, making them useful to many other creatures who want sharper weapons. Jaculus use their own body as arrows and spears and love to pierce their prey from above, hanging from trees until a victim passes underneath.
Full List of Monsters, like always found here: http://monsters-and-beasts.proboards.com/thread/13/world-building-project
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