#in unreal classes are super handy and practical and natural and intuitive and inheritance is too
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So I understand metatables. That's simple enough. Give tables some extra functionality. But building classes from metatables...? Maybe the problem is that i dont understand the need for classes actually
#in unreal classes are super handy and practical and natural and intuitive and inheritance is too#but in roblox im just like...why. why use a class to create a 'buildingmode' if youre not gonna have multiple different types of modes#...??#my stuff#personal#i should get up#again#even though idk its not really me getting up#so weird
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