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#isaac is an interesting example of it imo bc of the tension between his ultra-masculine voice/hyper-competence/cool suit
cyrsed
·
1 year
Text
you ever think about how mainstream gaming is the way it is bc it evolved from arcade games?
#like the focus on Skill(tm) that values reflexes/reaction time/competition/speed
#obvs there's other influences too tho
#like rpgs
#and then there's a sorta parallel thing going on with early computer games (remember when Computer Games and Video Games were different?)
#w people like cyan wanting to make 'video games for adults' lol like myst
#and there's always been artsy games and stuff but mainstream-wise i just think sometimes about how like
#strange (neutral) it is that you have this medium that's debatably art but also like. not always considered by players or devs to be art?
#in a way that books and movies aren't /exactly/ altho there's comparisons to like blockbuster movies for sure
#esp bc i think about how the people making a lot of mainstream games were guys who grew up in the 80s/90s and loved 80s action movies
#and got to make worlds where you play as those action dudes
#like obviously snake who's not even trying to not be snake plissken ghlskdjf
#resident evil also obvs
#or isaac being inspired by whatshisname in die hard
#ther's an implicit power fantasy
#but also it opens up interesting artistic/storytelling paths that other mediums can't explore as easily?
#isaac is an interesting example of it imo bc of the tension between his ultra-masculine voice/hyper-competence/cool suit
#and 1. the survival horror setting but also 2. the fact that he's actually incredibly brittle & the impression
#of him we get is based on assumptions when really his independence/determination is a flaw & his 'togetherness' was a facade the whole time
#ofc the way it gets expressed in ds2/3 feels like it's still limited by sexist ideas about what emotions men are allowed to express
#and how imo
#but idk i think it's interesting to play with that
#and in an interactive setting you get to do that in a way that other media can't
#but back to my original point lol
#those are (imo) really interesting things that do get explored sometimes
#but like gaming culture at large sometimes feels like it
#explicitly rejects reading anything deeper into a game than 'hero shoot bad guy'?
#and i feel like in part that comes from what players value and gaming culture puts Skill really high and can sometiems treat story/characte
#like set dressing
#(obvs there are exceptions)
#(and it makes sense i mean. it's a Game it's supposed to be Fun To Play
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