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#ive been weirdly selective when it comes to posting on tumblr but i really need to start dropping everything from twitter/insta onto here...
ruporas · 11 months
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endless love!
[ID Two drawing collage pages of Vash and Wolfwood from Trigun Maximum. In the first collage, top corner, Wolfwood looks upwards disgruntled with a flushed expression, lying against a pillow, as his hair is being pet by Vash's hand. Next shows Vash and Wolfwood from behind, Wolfwood with his top bare and hickies covers around his nape area. Vash lifts hair away from his nape and asks, "More?" Wolfwood nervously says, "No." Next is a side profile of Vash, his arms around Wolfwood from behind while Wolfwood rests his hands against Vash's arms. Next to this are two smaller drawings; Vash turns to Wolfwood and says repetitively, "Wolfwood, Wolfwood..." Wolfwood, not looking at him, says "What?" He finally turns his head and looks shocked as he exclaims, "So close!" Vash says plainly, "You just noticed?" Below these is a drawing of Vash and Wolfwood sitting together as Vash kisses and hugs him from behind with his right arm around Wolfwood's neck and his left hand around his side. He also has his right leg propped against Wolfwood's knee. Bottom of the page has a comic. Wolfwood looks annoyed, speaking to himself, "Where is that idiot?! Need to get out of town before--" A chat bubble exclaims, "Wolfwood!" The next panel shows Vash running from the townspeople, small text saying "Get him! Vash the stampede!". Wolfwood, mad and about to pull the Punisher off his shoulder, says, "Argh, you fucking dumbass!" Vash exclaims, "Ah, don't!" before pulling Wolfwood into a quick kiss. He then tugs on Wolfwood's collar and says, "There's no need to shoot, just run!" Wolfwood stammers, "R-right..." with a flushed, dumbstruck expression.
Second collage; Top left, Wolfwood spoons Vash in bed, his arms around his chest and the other beneath Vash's head. Vash has his hand on top of Wolfwood's as he sleeps while Wolfwood lies awake. Behind this drawing is faint sketches of Vash's face. In a small panel, Wolfwood hides in Vash's neck as he mumbles to himself "Stop. Stop thinking embarrassing things, Wolfwood..." Beneath this drawing is another of them in bed, Vash now turned to Wolfwood and a hand on his cheek as he kisses him good morning. In a simpler style, Vash wraps an arm tightly around wolfwood with the text "snork mimimi" next to him while Wolfwood says, "We need to get up. Spikey! HEY!" In this corner, there are faint sketches of Vash and Wolfwood; one of them looking at each other; Vash kissing Wolfwood's forehead; Wolfwood saying, "Hand" with an outstretch hand and Vash says "ok" behind a drawing of them holding hands, both turned away from each other shyly. Next is a 4 panel comic. First shows Wolfwood's face getting squished by Vash's hands with the text "squish" around his face. Next, his cheeks are stretched with the text "Chee--" Wolfwood then hits Vash's face with his palm, exclaimining "That hurts!" The last shows Vash on Wolfwood's lap, smiling to himself as he continues to have Wolfwood's face in his hands. Next to this is another comic; A close up of their hands, Vash holding Wolfwood's with both of his. He then kisses the palm of Wolfwood's palm and says, "They're soft!" Wolfwood looks at him with flushed cheeks, "There's no way that's true..." END ID]
#vashwood#vash the stampede#nicholas d wolfwood#trigun#trigun maximum#just posting first for now!!! wanted to have these two spreads together grah#ive been weirdly selective when it comes to posting on tumblr but i really need to start dropping everything from twitter/insta onto here...#anyway what is there to say... i like to just draw them being in love and silly. there are so many flavors to vw#and i so happened to really enjoy the intimate sickeningly affectionate aspect of it... lays down...#give these two touch and loved starved selfless individuals the chance to pour their entire being into loving the other....#thoguh in particular i drew these both for wolfwood wednesday (which is everyday to me) so theyre wolfwood centric#i think for some time i was just seeing a lot of work of vash being loved by wolfwood and obviously that makes sense#ww loves that fool so much and will love him two times as much for the love vash refuses to give himself#but i also love wolfwood and desperately needed to see wolfwood being loved so i drew it#bc it goes both ways... i def believe that ww would be adamant about giving affection to vash at first bc vash would hesitate asking#but once he gets comfortable vash's love pours and he'd noticed too that ww avoids getting spoiled affectionately bc of his own issues#vash is. stubborn to me. more so than wolfwood. he will destroy him with love!!!!!!!!!!!#and wolfwood will adjust and get used to it. being loved. loving. steadily but slowly as his days are filled with soft touches and reminders#that he's being handled gently and with care for the first time in a long time#ruporas art
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bloodgulchblog · 1 year
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Hi!! Ok sorry for the mammoth question I’m about to ask but you’re super knowledgeable on Halo stuff and I need help- sorry if I don’t word things well my brain is having a day
Ok so I’m writing a Spartan character and I can’t find too much on the specifics of how they were trained. I’m trying to determine what kind of trauma would come out of being beaten into a Spartan, especially the IIs and IIIs.
Basically trying to figure out what kinda trauma they have/how bad it is so I can roadmap my character’s recovery yknow
*CRACKS MY KNUCKLES*
You came to the right nerd. This is pretty much like throwing a kong ball full of peanut butter into my enclosure. This post is gigantic and I had so much fun.
If you want to read it directly for yourself, you're looking for Nylund's Halo books. The Fall of Reach covers the Spartan-IIs, and Ghosts of Onyx covers the Spartan-IIIs. I'd happily recommend either of those, they're well-liked Halo novels for a reason. Ghosts does work pretty well on its own if you want to focus on the IIIs, but it benefits from having read Fall first. (...And First Strike, but I will contain myself.)
If you want IVs, which are very different because they were selected and augmented as adults with military experience, your options are New Blood by Forbeck or the comic Initiation. (I'm not really a big fan of either so it just depends on if you'd prefer it from Buck or Palmer.)
That said, let's get going.
(....I want the readmore cut to be here, but Tumblr keeps moving it when I make edits. So.)
Spartan-IIs and Spartan-IIIs: Training
These guys have a lot in common, and they feel weirdly familiar to one another. (Just enough that the differences feel even weirder.)
Both groups started training as young children. The IIs were all six years old, the IIIs cast a wider net. Ghosts mentions kids as young as 4 in Alpha, but that doesn't... make sense actually. Because we have canon DOBs we know Carter would've been 12 and Jun would've been 8, and those numbers feel closer to right, but I'll get to why in a bit. (Researching this post has made me have a revelation about Spartan-III ages.)
Spartan-IIs were selected for genetic matches to a profile that Dr. Halsey determined was likely to accept the augmentation procedures. (The failure rate was still very high though. I'll talk about that.) They were kidnapped from their homes by ONI operatives and brought to Reach. Here's what they were told because hahahahaha big iconic moment:
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(One note: Spartan-II training began in 2517. This was 8 years before the Covenant attack on Harvest in 2525. They were absolutely trained to bring down human targets, and were taught that it was necessary to sacrifice human lives for the good of innocent people. The first class of Spartan-IIIs kicked off in 2532, and they would focus from the beginning on Covenant.)
There were a total of 75 Spartan-II candidates. No one died during training (...at least I am pretty sure, if someone died during training it was a retcon introduced later) but it was hard. Halopedia has a pretty thorough rundown of things we know they did. Most of those are in The Fall of Reach. The Tango Company bit is from First Strike. Bonus: Here's a story Gray Team tells in Envoy that isn't mentioned:
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(If you want to know who the most feral and defiant S-IIs are with the most atypical profiles, you want to look at Gray Team.)
Surviving Spartan-IIs are going to be 49 years old as of Halo Infinite. (Though, like all UNSC infantry, they've spent huge amounts of time in cryo during ship travel over the years. Sergeant Johnson was chronologically 78 in Halo 3, if that helps.)
Spartan-IIIs were selected along a wider profile because the augmentations were changed by Colonel Ackerson to be 1) cheaper and 2) have a much higher success rate with a broader margin for compatibility. They were working with orphans the UNSC picked up on planets the Covenant attacked, so they also could not be as selective as the original project. The young S-IIIs' fear and anger toward the Covenant (and their desire for revenge) were huge motivators. There were hundreds of Spartan-IIIs in all 3 classes. (They exhausted the available candidate pool after Alpha, and Ackerson was pushing for efforts to more widely genetically profile children from colony worlds as a result…. 😬)
Here's how the first company of Spartan-IIIs (Alpha Company) got the intro. (We don't know what Beta and Gamma were told, but it's likely to be similar):
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(Ghosts of Onyx, Chapter 6, this is immediately followed by a bit from the perspective of a boy named Shane that would probably be really useful to you if you're looking for some insight to what those kids were feeling. It's just too long to paste.)
Another note: Chief Mendez trained both groups of Spartans. We have fewer detailed descriptions of S-III training shenanigans, because there is a lot of time skipping during Ghosts of Onyx to demonstrate the catastrophic losses suffered by the Alpha and Beta companies. Given that Mendez was involved, though, they are likely to have been highly similar.
Based on what we do get of training in Ghosts, I see the S-III teams being pitted against one another in exercises more often than we see mention of the IIs doing. (This is likely because S-II was on Reach, a huge ass military base, and had much more access to personnel that could be dragged into this than Onyx, which was extremely remote and established solely for the purpose of minting Spartans.)
The Spartan-IIIs had much less training time than the IIs... at least originally. S-III Alpha Company had 4 years compared to the S-II's 8 years. ONI was banking on improved augmentation protocols and technology to make up for it. Kurt pushed for the later two classes to get more training time.
Another another note: Kurt, if you were not aware, is Kurt-051 (Kurt Ambrose, using the name ONI gave him to work under.) Kurt was a Spartan-II abducted by ONI (making it look like he died on a mission) specifically for this job in 2531. Kurt loved those kids. Their deaths weighed heavily on him. More on that later.
Spartan-II Augmentations
I wasn't sure where else to put this, so it's going here: Spartan-II augmentations had a huge wash-out rate. S-III had a much much much smaller percentage.
There were 75 Spartan-II candidates, and only 33 came out as intended. The rest of them suffered serious side effects, and several died.
Halopedia once again has a big pile of information.
I bring this up for two reasons: the first is that it's a thing they all went through and all lost people who were as close as siblings to.
The second is that some Spartan-IIs that initially washed out of the program at this point were rehabilitated. Dr. Halsey worked on individual therapies for Spartans whose bodies rejected augmentations, restoring some quality of life and, in some cases, successfully getting them back to a point where they could continue training. (Black Team and Red Team (Halo Wars edition) are both made up entirely of former wash-outs.)
ONI created jobs for and retained most Spartan-II wash-outs that couldn't continue as Spartans. Serin Osman, Musa, and Fhajad are examples.
Differences Between Spartan-III Companies
There were 3 companies of S-IIIs trained, so if you're working on a III you'll want to establish which one they were from. You can identify the generation of S-IIIs by the letter in their tag number: Jun-A266, Lucy-B091, Ash-G099. Alpha, Beta, Gamma.
(Sidenote on picking Spartan tag numbers for OCs: There's a specific range of numbers. S-II had 150 candidates observed even though only 75 were taken and trained, so their tag numbers range from 1-150. Alpha Company had 497 kids, Beta had 418, Gamma had 330. WIki's really good for making sure you're not duplicating an existing number. Spartan-IIs are pretty much all accounted for canonically but if you're writing a II OC you're already in your own city anyway.)
Here's a good wiki trailhead for you, individual articles for the companies tell you what we do know about their training, too. But if you like reading my words about things:
ALPHA COMPANY:
The first group Kurt and Mendez trained, starting in the last days of 2532 and going active in 2536. There are very few surviving members of Alpha Company, only seven canonical, because almost all of them were killed in one operation.
Ages are kind of fucky for Alpha Company, as I mentioned earlier because Ghosts implies they were really young, but the problem with that is that after only 4 years of training they would have not been old enough to undergo augmentation. Jun, Emile, and Carter were Alphas. Jun was 28, Emile was 29, and Carter was 32 at Reach, so they would've been from 8-12 years old at the start of training. I feel like we're meant to go with that.
That means surviving Alphas would be in their late 30s as of Infinite.
BETA COMPANY:
Started training in 2539 and went active in 2545. Kurt was devastated by the loss of the Alphas (he's terribly upset when he finds out what happened to them, the information was kept from him.) He tried to train Beta company better and harder (he managed to squeeze two more years in for them), but in the end it did not save them from a similar fate. There are a handful of surviving Betas that were not present for Operation TORPEDO, but Tom and Lucy were the only survivors that were there. Kat and Noble Six were Betas. They were both 22 when they died on Reach. (That puts them both at 9 at the start of training. Tom and Lucy were a little younger, they both would have been 6.) Ages are still slightly fucky there because that means Lucy and Tom would've been 12 at augment, but that... is close enough to almost work, sort of, I guess, oh Halo you're so silly. Anyway. Surviving Betas would be in their late 20s/early 30s as of Infinite.
GAMMA COMPANY:
The last class of IIIs started training in 2545. (I had to do a little digging to confirm this year because it was authorized in '44, you're welcome.) They had just been deployed in 2552 and most of them left Onyx a week before the Onyx Conflict (you know, where the whole planet disintegrated into Forerunner nonsense) kicked off, with only three teams left on-planet for that shitmess. They were being shoved out the door because Reach had just fallen and everything was on fucking fire.
They had the most training and Kurt and Mendez were terribly proud of them. These guys would be the youngest S-IIIs both in terms of yes, that's how time works, and in terms of how old they were when they started training. We have canonical DOBs on several of them that put them at 6 and 7. This is significant because the Gammas are the ones that were being rushed into production: They were put on hormones to induce puberty early when most of them were 12ish, so that they could be augmented. (You know, horrifying!) (This is the thing that kicked off my wild confusion about Spartan-III ages that has consumed me for the last hour. Thanks, Halo! :,) )
The big thing to know about the Gammas is that they got built different. Kurt hated what had happened to the Alphas and Betas, hated it desperately, and was willing to do anything he thought would give the Gammas a chance at survival.
Kurt changed the augmentations. He did this without authorization. The Gammas' brains got tweaked to give them a heightened response to stress/adrenaline that makes them more able to block out pain/shock and keep fighting, which Kurt hoped would help them make it through the meatgrinder missions ONI was determined to use them for. The problem? The Gammas require regular injections of antipsychotics to keep them emotionally stable, and they can become less rational and start having extreme responses that make them a danger to themselves and others if they are deprived of them. (They call these drugs "smoothers.")
Anyway, the Gammas were 13-14ish at the end of the war, and surviving Gammas (there are significantly more of them) are in their late 20s by Infinite. Their altered augmentations mean they're considered unsuited for high-visibility work, ONI considers them a potential huge liability if a Gamma ever goes off the rails so they prefer to keep them away from people. A lot of Gammas that are still alive have ended up as Headhunters. (That's also the case for a lot of surviving S-IIIs generally. I don't know as much about Headhunters, they're a part of the lore I find uninteresting.)
Also just because I feel like it, here's Kurt with one of the Gammas dying in his arms:
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What Are Spartans Like?
"Records show Spartans routinely exhibited mildly sociopathic tendencies, difficulty with socialization. Furthermore…" - Halo 4
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We're getting into more and more headcanon and interpretation, but hey. I offer this as creative compost for your bin.
Spartans are weird. Spartans are weird. The overall portrait of an adult S-II/III is that they're mostly quiet, serious, and very intense about whatever they're doing. Some are more talkative and sociable than others, some are more unsettling than others. There's some wide variability on how careful they are about other people and how responsible they do or do not feel toward them.
As far as Spartans go, I feel like John is high on the polite end, and I have reams I've said and could say about how he handles himself. You've got Spartans who are very contained like him (I'd say Owen-B096 is another good example, he's able to be shockingly gentle with a pack of scared high school kids in Battle Born.) But you've also got examples like, say, Emile, and Gray Team, and Kevin from this one story in the Fractures anthology:
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Let me break down some major traits:
LACK OF NORMAL SOCIALIZATION/GENERAL SPARTAN WEIRDNESS:
Overall, Spartans are poorly socialized. Their priorities and experiences are so wildly different from most peoples' that it's a difficult gap for them to bridge, and they're required to hide the details of their personal histories because that's very dangerous and inconvenient information (you know, for the UNSC) to have around. They were isolated from other people as children, and as adults they are extremely busy and the things that make them different make it difficult for them to make up for lost time on this.
If you've seen me writing John, I have him struggling a lot because it feels like social situations are always full of weird traps he can't see because he just doesn't have the background for them. There are so, so many things you casually assume another person is familiar with in conversation, and so many little social call-and-responses that someone who was raised under such weird circumstances wouldn't have.
There's a post that goes around sometimes about a small child who has never heard "Later, alligator" responding with "Goodbye, hippo" or something like that because they'd never heard the "After a while, crocodile" response and had to guess at what they were supposed to do. I think about that post sometimes when I'm thinking about Spartans. They're smart, and they can imitate and figure things out and get good at faking more experience than they have (and the older a Spartan is the longer they've been picking things up), but they need something to work with.
A Spartan-II never snuck out with friends after curfew to go to a concert, was never nervous about who was going out with who, and never stressed about what they were going to do after high school. But they know that enough people experience those things to pretend they understand.
It's easiest to lie by not saying anything at all as much as possible, because then you don't give anyone who's watching you a little too closely something to pick apart. Let other people assume you're what they expect, and don't give them details to the contrary.
This makes most of them quiet and sort of awkward, unless they've put in effort on their own part to work on it. If a Spartan cares enough to learn to socialize and banter smoothly with non-Spartans, that tells you something about their priorities and who they are. (And possibly that they got extra training for a specific purpose that requires it.)
Getting out of socialization: Spartans were raised in a highly structured environment, and I think most of them find comfort in routines, rules, and regular procedures that are done the same way. Following general everyday UNSC rules = not being bawled out or punished. Following some extra important serious rules = feeling like you're doing the best thing you can possibly do to prevent disasters from happening. How much that has broken down for someone vs how much they still hang onto it is gonna be real individual. Some of them really will not like being pulled out of doing things the way they "should" be done.
Amongst themselves, Spartans communicate a lot by body language and hand signals. (S-IIs and S-IIIs use similar but slightly different hand signals because Kurt was a II and they innovated on what they picked up from him. I'd also say it's very likely that each class had some variations unique to them, like a dialect.) They're also so used to being in armor that they do a lot with just flashing different status light colors on their HUD, which is neat (and also on that page.)
As a footnote re: sex and romance, it's a thorny fandom question that is up to you to answer for how you prefer to read things, but it's fair play to say that most Spartan-IIs are probably at least mostly asexual due to their augmentations. S-IIIs have no major lore implying either way about it, though later depictions of the Gammas have seemed to indicate they're not particularly interested either. It's up to you how you want to go.
REACTIVENESS
The other thing about Spartans is they are trained to react immediately in a crisis and have had that tendency reinforced by horrible traumatic experiences. I don't like throwing around real world serious words for fictional character things, but I think PTSD is fair for most Spartans. Do real research if you want to incorporate that, I don't know the most about it and won't pretend whatever I'm doing is an actual portrayal. But I do think a lot about reactiveness.
The problem with being constantly ready to react to everything like it's a life-or-death situation is... most things are not life-or-death situations. It's hard on a person, and it makes you blow some things out of proportion in a way that can become a serious problem. (For example: A Spartan that feels safer when following specific routines and procedures getting way more frustrated than is really justified by someone breaking from protocol in a harmless but definite way.)
Spartans are really good at controlling anger and fear and probably will not go all the way off the handle, but they still tend to go for immediate responses to things that startle or scare them. Make a loud sound in a room full of Spartans, expect hands on weapons and some pointed barrels. They are always always always ready to go. It is incredibly difficult for them to relax.
Most Spartans probably remember a point (or multiple points) somewhere in their lives where their guard was down, and then everything exploded under them and maybe somebody died.
LOYALTY AND SACRIFICE
This is a lot more personal and individual. The majority of Spartans are very loyal to the UNSC, it's been trained into them from childhood. The degree to which a Spartan may possibly have become embittered about it is going to be super dependent on who they are and what has happened to them.
I think a lot of them probably tend to fall back on their mission and sense of purpose (especially re: the defense of humanity) for a bare kind of comfort when miserable (which they have reason to be often.) They have sacrificed so much of themselves, but it was worth it, right? They helped save humanity from the Covenant, right? They're helping save humanity from new problems, right?
Spartans were all taught that their cause is worth their lives, and they're willing to die for it. They have known people they loved and grew up with who did die for it, and this fits pretty naturally into coping with those losses.
If the cause isn't paramount and loyalty to the UNSC isn't worth dying for.... what does that make everything they've done, and everything they've lost? What does that make the deaths of their fellow Spartans?
(Survivor's guilt is gonna be big for all of them, but especially S-IIIs. 2/3 Spartan-III companies died in almost their entirety in one go. The surviving S-IIs had remarkably few losses until... Reach....... )
I've talked/thought about sacrifice a lot with the S-IIs, especially John because I'm always in hell writing about John and people have poked my askblog about it. If a Spartan could go back in time and change how their life went and prevent them from becoming a Spartan, would they?
Being a Spartan and that sense of purpose is so core to them that I really think most of them would not. This is their world. This is their lives. This is such a huge part of who they are that they don't know who they'd be otherwise.
I don't care for Mortal Dictata much (that's a whole different post), but a huge part of the plot of that book is that Kilo Five's S-II (Naomi) is reunited with her father as an adult and it's a very uncomfortable process because... she's not the little girl he lost, anymore.
......
I think that's everything I have on this.
I am a perpetual wellspring of information on this topic tho so you guys let me know if you have more things you wanna talk about re: this. :V
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