Toy Maker, embodiment of chaos and disorder/general discord! A mysterious godlike entity who sees us all as his playthings. Perhaps there’s something deeper… -Typhon
Art by TriedCoffee
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Who's he? That looks like me? ( I'm kinda Confused )
(oh, do you mean me? i’m the Mun-) - Mun
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Okay something in Deltarune'a battle system that changed between chapters but isn't brought up in a lot of discussions: the addition of the percent until ready to spare
In the first chapter, all you had to do was get the correct action done and you were set to spare the enemies. The only exception was bosses.
However, this led to very simple and short battles. This also led to battles like the King's and Jevil where for both you had zero clue how long you needed to go before you finished. The latter especially felt like it was built for chapter 2's system.
Chapter 2 did two main things to fix these issues. 1) The previously mentioned percentage bar (where that simultaneously made regular battles more dynamic and made it easy to see your progress in battles. Also made it so that battles could have more dynamic win conditions in general) and 2) the other members of the party can act (letting the player have more choices in how to tackle the problems).
Overall, I feel like battle system from chapter 1 to chapter 2 while similiar, has a lot of improvements to make them more fun. Also in general, chapter 2 has a lot more fun interactions with the enemies and more fun dialogue. Which, while doesn't change the gameplqy dramatically, turns the battles from a sort of necessity to fun, engaging interactions
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Jevil, would you ever consider seeking out professional help for your mental health? Similiar question applies to Rouxls as well, would you ever want help for yourself or anyone else??
8/10
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@mun. Yeah, hey, I was busy eating cereal, can you fill me in on what the ever loving fruit basket is happening?
(i can’t really explain EVERYTHING, but rn jevil’s metamorphosized into ralsei a creature similiar to ralsei) - Mun
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