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#just gave me rancid vibes. this man cares so much about the Facade. the Presentation.
the-cooler-newton · 10 months
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Unpacking is very cute and I admire the type of narrative it's able to pull off just through the gameplay of moving into spaces. the intimacy of everyday objects, still life, environmental storytelling, etc etc etc
But i have Got to talk about 2010. Unpacking is a game where all you do is take stuff out of boxes and find spaces for it, and for the most part it gives you quite a lot of freedom about where you can put stuff. There are some rules - most things cant go on the floor, stuff generally has to be in the right room, the soap has to be near the sink, etc etc, but apart from that there's no wrong place to put things.
Moving into this fucking guy's house in 2010 felt like putting everything in the wrong place. It felt like I wasn't supposed to be there, a square peg into a round hole. His entire house is pristine when I get there, everything organised perfectly, evenly spaced, colour-matched, sterile. Throughout the level I'm shoving everything around on his bookcase to fit my hoard of knickknacks, putting my red plastic colander in the cupboard above his cool green matching set of plates and bowls, my bright purple toothbrush cup, hairbrush, and straightening iron clutter his pristine bathroom counter. My family of stuffed chickens is made to look silly next to his fancy mixology set and miniature sand garden.
I end up putting my laptop and drawing tablet out on the kitchen island because there isn't a desk anywhere I can use. My markers and hoard of sketchbooks are crammed into my bedside table. I'm not allowed to move his posters in the living room, so my university certificate goes under the bed.
I won't pretend that I, playing Unpacking in 2023, didn't know how the game ended. I knew already that the protagonist would move on from this guy, but even if I didn't, I would have been able to tell. It was not fun moving into his house, it was not easy or charming to meld our lives together, I did not feel welcome there. Moving in with him felt like a transgression, an imposition. Moving in with him felt like a wrong decision in a game where I couldn't really make wrong decisions.
An incredible magic trick of game design, in my opinion.
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