Tumgik
#just incredibly well made and I definitely wouldn’t have minded if this sidequest had been longer
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i’ll miss mentopolis…i love the vibe, the concept, the set is so gorgeous and creative and the prefrontal pi:s are SO funny together. amazing chemistry
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tenander · 2 years
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A while ago I finished Elden Ring so here’s some random thoughts. (Spoiler thoughts are under the cut)
First, my conclusion: great game, great fun, am grateful to finally have a game I can share with both my partner and my sis again. I wouldn’t call it perfect by any stretch of the imagination, but it’s definitely Quality Shit.
This was the first FromSoft game I was actually able to complete (or play at all) and I’m super happy about that because I’ve always loved the animation and vibe of them. I played a little Dark Souls 1 & 3, played about half of Bloodborne and attempted Sekiro, but I just can’t with the forced input delay. ER finally had some gameplay diversity that gave me a chance. The only fights I had to let my partner do for me were Malenia and Astel the Naturalborn.
All horses should have horns and love raisins.
I don’t think I’ve seen a game nail the Open World part this well before. Incredible design in that regard, just top notch, chef’s kiss. Not all areas were equal quality, but as a whole this was certainly the Open World game other Open World games claim and fail to be.
Character creation continues to be a wild mix of amazing and horrendous. I am in awe and fear of the people who managed to gain a true understanding of how those sliders interact with each other.
Pleased to have enjoyed the (as far as I know) biggest cast of Monsterfucker Thirst Traps in a fromsoft to date. I blame primarily the voice actors.
The player community is still a mixed bag, but I did get the impression that there is a tangibly higher tolerance for letting people play how they like (including cheesing, duping and farming). It was a big relief to look up ‘cheese strats’ for bosses I struggled with and finding mostly positive comments. I also came across very very little of the supposed whining about using spirit ashes or sorcery. All in all, the git gud bros seemed a lot quieter, and the good parts of the community are a delight. (Maybe that’s just because the game is current, idk)
Aside from its looks, I hate the Elden Beast. Mechanically it’s surprisingly terrible (you’d think they never designed a Massive Enemy Fight before which... obviously is not true), narratively it is nonsensical and pacing-wise it is a hiccup on the heels of what feels like the real final fight and drags down that fight with it. I also hate how it brings out those ‘fans’ who think any criticism of a fromsoft fight is merely an expression of frustration over your lack of personal skill.
I am going wild over Radaka... Marigon... THEM. Identity and free will and gender and power dynamics and UGH, so intriguing, so attractive. Fromsoft I’m begging for more answers.
I don't mind the bleakness of most quests in the SoulsborneRIng games at all, but many of the sidequests’ ends here felt just... wet fart. Like a lot of build up followed by “rocks fall and they die”. I wonder how much of that was due to cuts.
Yes, I am still not over Sellen.
I knew this is not something to be expected from fromsoft games at all, but I was still a little disappointed that aside from the faces, the player’s template does not matter at all. Just some little dialogue here or there acknowledging when you play something like say a Numen or Nightfolk would have been great and made me feel more involved.
In my heart, Blaidd is fine. Just peachy. My consort now. We’re having smoothies while howling at the moons.
Speaking of, why the fuck did Ranni, Blaidd and Iji put up with Seluvis... what in the world rode them to hang with that rotten cactus?!
I am Very Put Out over the mistranslation of Ranni’s ending.
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sage-nebula · 3 years
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Game Review — Blue Fire
One of my all-time favorite game series is The Legend of Zelda. My favorite game of all time is The Legend of Zelda: Breath of the Wild. And my second favorite game of all time is Hollow Knight. So it would make sense, then, to think that a combination of the two would be the most amazing thing the world had to offer me.
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Overall Score: 7/10
Well . . . it could have been better. It also could have been worse, absolutely, but it also could have been better. For more detailed thoughts, jump below the cut (and view on blog due to formatting).
The Pros:
The graphics and animation are beautiful. The specific Zelda game the graphics brought to mine (despite the color palette, which was clearly more Hollow Knight inspired) was The Legend of Zelda: The Wind Waker. Whatever reason the developers had for going the cel shaded route (maybe they had an artistic vision in mind, or maybe it was easier somehow) it was a good one to make. In particular, all of the glowing and flame effects were lovely, the shadows all fell in the right places, the characters were charming to look at, et cetera. Everything worked well with the acrobatics as well. Visually, the game is beautiful.
For the most part, the platforming is fair and even platforming challenges are doable with enough practice. This is particularly true for the overworld / main dungeons, rather than the Voids, which are more extra dungeons that you don’t have to complete to beat the game (although doing so certainly makes the game easier given that each completed Void gives you another life heart). While there were some areas where the game lagged for whatever reason and threw off crucial timing, as well as some Voids that were definitely more Platform Hell than simply platforming, the platforming puzzles were very well put together for the most part and were enjoyable to play.
The fast travel system, when unlocked, is incredibly convenient and takes a lot of the headache out of traveling around the world, particularly given that you use the shrines for a number of things (fast travel, saving, char—spirit equips) and there aren’t any maps present in this game whatsoever. It does take some time to unlock fast travel and you’re not exactly pointed in the direction to get it (in fact I had to look up to figure out where I was supposed to go to get it), but once you have it it’s a well-developed system that took a lot of pain out of playing that would have otherwise been there.
A minor thing that I liked, but (just like in Hollow Knight) when you die, your spirit or soul is left behind. Also like in Hollow Knight, it keeps all of the money you had on you when you died. Essentially, it is the exact same thing as the Shade from Hollow Knight, but white instead of black. Anyway, the minor thing I liked about this is that if you die in a boss fight, your spirit waits for you directly outside the boss arena, meaning that you don’t have to try to reclaim it while the boss is trying to kill you. It was a nice bone the developers threw the player.
While no tracks in particular standout, and while the OST doesn’t live up to the OSTs of the inspirations behind this game, there were times when the music was very nice, which is always a plus.
While the main quest is very short, there are numerous sidequests you can do even apart from the Voids that give you things to do in each area, making them feel a little less small and giving you a bit more time with the game, as well as unlockables as rewards (mainly in the form of new costumes, but still). There are lots of little secrets hidden around in each area too, which is nice to discover if you’re someone like me who loves exploring in games. 
The Neutrals:
The story. The story is . . . how do I put this . . . okay. So, it’s clear the developers wanted to write a story with the aesthetic of Hollow Knight (ruined kingdom, lots of shadow / light dichotomy, fallen kingdom, et cetera), but with an overt storytelling style like The Legend of Zelda. So you get a lot of exposition about what happened in the past, and what you as the main character are supposed to do now . . . but the thing about the exposition is that not only is the same thing repeated about fifteen different times (such as the constant harping on about how the main character contains both light and shadow within them), but also there are huge chunks of seemingly important detail that are just left unexplained. Like for instance: we know that the Fire Guardians from the Fire Keep were one of the last strongholds against the Shadow (who was also the sixth god and has also corrupted the queen yadda yadda). And we can extrapolate that the Fire Guardians were specifically trying to create a warrior that was both light and shadow based on the fact that the game starts with the main character breaking out of a test tube with a bunch of corpses that look just like the player scattered around, seeming to be failed experiments (i.e. just like how the Pale King created the Hollow Knight in Hollow Knight). But the only Fire Guard that we see around is Von. I think he mentions briefly once that the Fire Guards were trying to make the warrior, or had made the warrior, or something like that, but we’re never told why, exactly. We don’t know what processes led to that. We don’t know who was in charge. We don’t know why this specific type of warrior was needed except “since you have both you may be the answer.” And the fact that there were apparently a bunch of failed experiments is never really touched upon either. Furthermore, we’re told that the five gods had lifted Penumbra (the world) into the sky to protect it from the Shadow (a la Hylia raising Skyloft to protect the people from Demise), but that it didn’t work and the Shadow ultimately got to them anyway. So allegedly this is a post-apocalyptic land. But the only thing to really be ravaged is the Temple of Gods, where apparently the corrupted queen sleeps. Everyone else seems mostly fine as long as they avoid the monsters? It’s like they were going for what Hollow Knight did, but didn’t quite want to go the full route of having corpses literally everywhere on-screen at all times. Although weirdly enough, there is also a distinct lack of NPCs which makes the world feel more empty than Hallownest despite the circumstances . . . What I’m getting at here is that there definitely is a story, but it was told in a way that was pretty sloppy. It’s not so sloppy that it detracts from the overall experience, but it’s like too much was piled on in some areas and not enough was explained in other areas. Or like they took some things they liked from other games (e.g. making the creation of the “warrior of light and shadow” reminiscent of the creation of the Hollow Knight) without following through on what made those things work. Like it wasn’t just that there were a lot of failed Knights and that their corpses were tossed into the abyss and that The Knight had to try to claw his way out (as did Broken Vessel and others) while the “successful” Hollow Knight was raised by the Pale King. It was also that we know that the entire reason why the Hollow Knight was created in the first place was to contain the Radiance / the Plague. It was also that these hundreds or thousands of corpses were the Pale King’s children. It was also that the Pale King has a monologue over that segment saying, “no mind to think, no will to break, no voice to cry suffering” as requirements for the Hollow Knight to be considered successful. The horror didn’t come just from the corpses being tossed down the pit around you as you had to climb up in an attempt to get out, but also at all of the surrounding context, which was left entirely out of Blue Fire’s version with the warrior of light and shadow. Not that they should have copied it (although if they had it really wouldn’t have been surprising), but it’s clear what they were trying to do and where they failed because they didn’t have the follow through to go with it. I feel like the above paragraph is so critical I should move it to The Cons, but I do want to say that I don’t think the story itself was terrible. It borrows so much from both Zelda and Hollow Knight that it really isn’t original and it doesn’t follow through on things that made those stories work, but overall it doesn’t ruin the experience, even if all of the repetition gets old pretty quickly. Although as a final note, I’ll also add another thing that bugged me, which is that we never learn what the people of Penumbra are. Like we know the Shadow is bad, but they all look like Shadow people. We know there are creatures called “onops” but we don’t know what they are, or if everyone is an onop. Whereas in Hollow Knight we know that all the characters are bugs. It’s just another little thing that wasn’t explained but probably should have been.
On a less long note, the combat is also pretty mediocre. Again, it’s not bad. There is a parry system that, if you learn to time it right to actually pull off the parry, is pretty cool. But although you are given magic, which is useful for killing long-distance enemies, the magic can’t do a single thing for you in boss battles no matter how many times you upgrade your mana. Additionally, it is very much a “mash Y to win” type of game, where Y is the button you use to attack and you just mash that while jumping around. There’s no complexity to the combat at all or any strategy that is really required. It’s not bad, per se, but it’s nothing to write home about either.
The charms in this game are called spirits, and while you can buy a majority of them from shopkeepers, you can also “capture” your own by coming across the spirit of a dead person and trapping it to use its power for yourself. This is made apparent when you go back to a young child who is dead the second time you go to see them, and capture their spirit for use. Also when you literally murder an NPC for a sidequest and then later capture their spirit to use for your own use. And aside from the sidequest giver being horrified you killed the NPC and telling you to keep it hush-hush (without even knowing that you can and will capture the spirit of that murder victim for your own use) this . . . is never really remarked upon. Ever. And the thing is, it creates a sort of dissonance, because your character is treated as a hero in this game. No one seems horrified by you, there’s never any question of whether your existence is moral or not, nor any reason to think that your character would be amoral. In Hollow Knight, the Knights were created to be soulless husks who were there to be vessels for the Radiance / infection. Hornet in particular calls out your cursed existence and how she does not like you because of it. But although you can learn “emotes” from statues (which is teaching your character either actions or emotions, it’s unclear), no such deal is made here. So this aspect of the game is strange, even if I can at least appreciate that they tried to make their spirits a tiny bit different from Hollow Knight’s charms. Though with that said . . .
The Cons:
It’s one thing to be inspired by other games, but the sheer amount that this game cops from The Legend of Zelda and Hollow Knight is, at least to me, incredibly distracting. Just a handful of examples off the top of my head: — In Hollow Knight, you have a Shade that lingers where you last died and keeps all of your money from when you died. In Blue Fire, you have a spirit / soul (again, it’s unnamed) that lingers where you died and keeps all of your money from when you died. You have to retrieve them before you die again to get your money back. — In Hollow Knight, you have different circular charms that each have a different design, name, and grant you different abilities. You can only have a certain amount equipped at a time (though you can increase how many you can equip at once) and you can only equip them at save points. In Blue Fire you have different spirits that are contained in circles that each have a different design, name, and grant you different abilities. You can only have a certain amount equipped at a time (though you can increase how many you can equip at once) and you can only equip them at save points. — Everything I explained above about how the main character breaking out of a test tube at the beginning, surrounded by corpses just like them, felt like an echo of the Knight’s creation in Hollow Knight (but again, not as effective for reasons outlined above).  — The default tunic has a hat that is exactly like Link’s from The Legend of Zelda. This is made even more obvious with the dyed green tunics. — The story segment detailing how the five gods created Penumbra was copped from how the golden goddesses created Hyrule from The Legend of Zelda: Ocarina of Time. To compare the dialogue: Ocarina of Time: “Din. With her flaming arms, cultivated the land and created the red earth.” Blue Fire: “Dina, God of Land. With her mighty body of stone, Dina carved mountains, deserts, and landforms in the earth.” It’s in the exact same cadence, to the point where I half expected the artifact they created at the end of the story to be the Triforce (instead it was called the Oath of Sarana).  — In Hollow Knight, the titular Hollow Knight is housed inside the Temple of the Black Egg, and is in fact locked inside that Black Egg to seal the Radiance / infection. There are three locks on the egg, and each one will only be broken when one of the three Dreamers dies. You have to break all three locks to face him, a corrupted “final” boss. In Blue Fire, the corrupted queen is housed inside the Temple of the Gods. There are three locks on her door, and each one will only be broken when one of the three Shadow Lords dies. You have to break all three locks to face her, the corrupted final boss. — It’s implied that, especially in places like the Temple Gardens, that the humanoid enemies that attack you are not monsters, but are people who were once completely normal and even forces of good who were corrupted by the Shadow. This is exactly like how all of the enemies you face in Hollow Knight (with the exception of, say, Hornet) were also once normal bugs before they were turned into zombies by the infection. I could go on. The point is, it’s perfectly fine to be inspired by something. Hell, it would be hard to find an action/adventure game that wasn’t inspired by The Legend of Zelda at this point. But it’s one thing to be inspired by something, and another thing to completely rip-off your inspiration to the point where the similarities are distracting to your audience. And it’s not just me; when I was looking up the exact dialogue for the story of the gods from Blue Fire, I found others who were pointing out just how similar everything was to Hollow Knight in particular, including someone who, like me, realized that the Temple of the Gods was essentially the Temple of the Black Egg. When things are this blatant, it feels a whole lot less like inspiration and a whole lot more like plagiarism.
The Voids all have a star rating to indicate how difficult they are. These star ratings are completely meaningless. Granted, partly it’s because everyone is going to have different abilities and so it will be hard to create an overall difficulty scoring that will be accurate for every player, but it’s also telling when a four-star course is miles easier than a two-star course, which I found to be the case on more than one occasion due to level design that was, at times, kind of bullshit. 
Although there are NPCs, there are none who are memorable or standout, despite the fact that most of Penumbra’s populace is (maybe?) still alive. Unlike in Hollow Knight, where there were characters like Elderbug, the Last Stag, Hornet, Quirrel, and so forth that were memorable and lovable, all of the NPCs in Blue Fire feel rather the same and are pretty easily forgettable.
The world itself is incredibly small. While the fact there are no maps makes this kind of a good thing, on the other hand it’s a bit disappointing that there are a total of two towns and then a few small connecting areas. It doesn’t really make it feel like the kingdom that it’s supposed to be. 
On that note, why aren’t there maps? The fact that there is fast travel is really more of a necessity than mere convenience because there are no maps to help lead you around. If you put down the game for a while and then go back to it, you might not remember how to get to different areas in the game, and if you haven’t unlocked fast travel yet (since it is something you have to unlock) you’re going to be pretty much boned due to the lack of a feature that is in basically every other game. 
Overall, while this is not a game I think I would ever go back to, it also isn’t one that I regretted purchasing and playing. It could definitely have been better, but it also could have been worse. My only hope is that the next game this studio makes is more original, rather than copying so much from other, more successful titles. (Or at the very least, that they study why certain things worked in more successful titles, instead of just copying at the surface level and calling it a day.)
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Ordinary Date
Ahaha! So I did write something for Valentine’s Day, now that it’s basically over, but it’s still 9:40pm my time, so it counts! So, sequel-ish to The Path we Walk and prequel-ish to Goodbye Winter, with Talbott and Ravenclaw!Alexus, my favorite pairing to write about, it seems. It’s not a fic of the Valentine’s Day Ball sidequest, this is kinda AU-ish on what I think their first date would really be like. First date hymns, poetry, angsty stuff, the world’s smallest canon complaint, preppy-nerds-who-pine, banter, little proof-reading, this did not go remotely the direction I thought it was gonna. Things started out so nice for them. He made her feel like an ordinary girl, if only for a few hours. But she was not meant to last a whole night, it seems. Rated T, 6,000+ words.
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The soft glow of the street lanterns casted an orange glow onto the otherwise pearly white snow that rested to the sides on the main street of Hogsmeade, dulled grey by the night’s gentle darkness. It wasn’t snowing, but the clouds looming in the sky suggested that fact would change. There was a gentle coldness in the air, not a biting freeze, but it still made the breaths of the passersby illuminate a smoky puff as they walked along the wet cobblestone path. Their breathes would turn orange or yellow as the air would catch the soft light glow of the window shops. The people walking in front of the warm interiors would only have half their face casted in light, the other halves of their bodies turning to near translucent shadows.
Talbott Winger watched people turn into silhouettes, only seeing shadows as they walked from shop to shop.
He stood on the opposite side of the street of the Three Broomsticks entrance, the adults and the students pouring in and out of the establishment, walking hand in hand, or storming out furiously, one girl running out, crying. It must have been a date gone wrong. It was Valentine’s Day, after all.
Talbott’s first Valentine’s day with Alexus Johnson, the girl from his year he gave his heart to on accident and against his better judgement. It was not a deathbed confession, but she was recovering after being tortured by a dark witch when he confessed his mutual attraction.
A lot of their relationship milestones seemed to be an accident. He accidentally let his guard down enough for her to become his friend. She accidentally confessed her feelings first. He accidentally got feelings for her, more than he knew what to do with.
He just didn’t want to accidentally ruin tonight.
He was waiting outside the Three Broomsticks because that’s where they agreed to meet. She was discharged from the Hospital Wing earlier today, and he left while her friends dragged her to the dorm room to “get her ready” even though Alexus herself was wildly protesting.
Talbott was anxious, even if he would never admit it. He would never admit he was anxious or that he consulted his dormate, Andre Egwu to help him pick out an outfit.
Andre was ecstatic, almost insultingly so, to help Talbott dress for such an occasion as a date, and while throwing different clothes from Andre’s own wardrobe onto Talbott’s bed, he admitted to giving the girls tips about what should be Alexus’s outfit for the date.
So, that was how Talbott ended up standing in the cold while wearing some dull tan overcoat over a light grey pullover sweater and that was over a white button-up shirt. Not to mention, blue jeans. Overall, he was kept warm, which Andre must have accounted for. Maybe a little too warm, as the back of his neck was burning. Maybe that had nothing to do with the heat of his clothing layers. He let out a breath, that smoky breath that visibly danced in front of his face before disappearing the next second. He gently placed a hand over his chest, over the feather charm on his necklace. He pressed down, feeling it against his palm, against his skin. He was nervous.
God, who would have known he would be nervous taking out the girl he really liked?
They both agreed to no grandiose plans, as Alexus was still technically in recovery and they both hated grandiose plans. Talbott knew what his ideal date entailed, and he had a decent idea of what Alexus would enjoy for a date.
So why was he so nervous?
“Talbott!” he looked up and his heart stopped.
There she was.
“Alexus,” he said as she walked up, not quite smiling, but he stared at her with something soft in his eyes.
She wasn’t alone, but he saw only her, his vision tunneling as her appearance was stunning. She wore a neck dress that was a deep, royal shade of blue that cinched at the waist and swayed around down her legs with each step, ending just above her knees, the rest of her legs covered by black, opaque tights. White lapels peaked over the collar, and a fitted dark grey cardigan hugged her torso.
Alexus walked in the middle of a trio which consisted of her, Badeea Ali, and Penny Haywood, the three girls linking arms, walking to Talbott like they were moving down the aisle, giving their daughter away for a wedding. Maybe that was a semblance of their motivations, but in reality, he knew they were just making sure she made the walk to him, as they were rather unsure of all the spells that dark witch had used on Alexus just recently, unsure if there would be any lingering effects.
As they reached him, Alexus broke from the girls and slid her hand into Talbott’s waiting one.
“Thank you,” she said to them.
“Have fun!” Penny waved off cheerily.
Talbott nodded his head to them respectfully before they disappeared into the Three Broomsticks. He watched them leave before looking down at Alexus. He brought her hand to his lips for a second. “Are you ready to go?”
“I wouldn’t be here if I wasn’t,” she replied, smiling at him.
He returned her smile before leading her away, down the street of Hogsmeade.
“I hope you don’t mind, but I feel you’d prefer to avoid crowded places today,” he started as they walked.
“I’d prefer to avoid crowded places any day, but since the rumors of my dating habits have been picking up, I would prefer to be away from as many other students as possible.”
“As you wish,” Talbott said, winking at her.
Alexus rolled her eyes, still smiling. “Since when do you watch The Princess Bride?” she asked.
“Since you mentioned how good it was in five letters after fourth year,” he chided.
“It was good!” Alexus said defensively.
“Well, you always were a sucker for romance. Who would have known?”
She poked his side. “You have no room to talk, Mr. Read-Poetry-to-the-Girl-in-the-Hospital.”
He stopped walking and looked down at her. “As I recall, you enjoyed being read to.”
She stood on her toes to kiss his cheek. “I never said I didn’t.” She walked further along, dragging him with her a few steps until he started walking on his own, again, taking the lead.
“You’re… impossible,” he said with admiration and burning cheeks.
“You’re paradoxical,” she retaliated as she fell into step with him. Before he could question her adjective, she continued. “Where are we going, anyways?”
He frowned, but let it roll off his shoulders. “You can fly, yes?”
“As gracefully as the day I first transformed.”
“Oh dear, we might be in trouble then.”
He laughed as she nudged his side with her shoulder.
“The Courtyard, Alexus. The Clocktower Courtyard.”
She raised an eyebrow. “You have me escorted all the way to Hogsmeade just to fly back to Hogwarts?”
“Well, eventually. I thought you’d enjoy Honeydukes first. You can tell a lot about a person by the sweets they enjoy.”
He stopped as they reached the front of the shop in question. She didn’t even realize that’s where he had taken her.
She opened her mouth, probably to say something smart back to him, but he was already opening the door for her like a proper gentleman and ushering her inside from the cold.
She gave him a look that was half a smirk and half a challenge and half a battle of wits when they left.
He just winked back and grabbed her hand, walking with her through the shop. There were other students, more crowded than they both would have liked, but also not as busy as a place such as the Three Broomsticks. There were other couples, walking and poking around the shelves.
“So, what is your favorite sweet?” Talbott asked as they made their way through a natural path of the store. He inspected a box of Bertie Bott’s Every Flavored Beans.
“Not that. Too much risk,” Alexus replied, scrunching her nose at his selection.
“You break curses in your spare time,” he pointed out, almost laughing.
“Ever since Jacob gave me a wasabi flavored bean when I was four, I’ve been rather weary of them.”
He laughed and kept the package. “Then I’m definitely getting this. I’ll give you the good ones.”
“Oh, you’re such a gentleman,” she said, sarcastically before reaching up. He found it incredibly endearing that her fingers barely brushed the bag of liquorice wands, straining to grasp them before she caught the plastic with her fingers, pulling it forward just a centimeter before pulling it closer until she could slide it off the edge slowly and into her palm.
“You could have asked for assistance or a step ladder you know,” he said, trying not to burst out laughing, but there were tears in his eyes from the strain of holding himself back.
“Sod off, Talbott,” she muttered before looking at her parcel. “These are my favorite.” “Liquorice wands?” he asked, glancing at her hands.
“Ever since I was little. My mum…” she stopped and looked at him cautiously.
He caught her look before turning away, trying to make his demeanor as eased and nonchalant as possible. “Continue,” he assured her.
“My mum always bought these when she went to a wizard market. Jacob and I would pretend to duel.”
Talbott laughed lightly. “See? I told you, you can tell a lot about a person based on the sweets they enjoy.”
She rolled her eyes. “What about you? What’s your favorite?”
Talbott hummed and put the peppermint toads he was holding back onto the shelf. He grabbed her empty hand with his own before leading the way to another aisle. He picked up a displayed cardboard box with a saran wrap window, showing off the gelatinous sweets inside.
“Jelly slugs?” Alexus asked incredulously while Talbott beamed, like he was the creator of the confections.
“They’re right and proper when you have a craving for sweets, Alexus,” Talbott said seriously.
“They’re good, but I didn’t think they’d be your favorite sweet,” she shrugged.
“Oh? What did you think would be my favorite?” he asked, added the box to his collection.
She hummed, thinking before letting go of his hand, disappearing behind a shelf before reimaging, walking up to him and shoving a box of ice mice into his hand.
He stared as she pressed her lips together, eyes lit up with something wicked.
“You know,” she said, voice shaking with restrained giggles. “Because… well, birds of prey tend to enjoy mice.” She laughed as he gave her a pained expression.
He grabbed her hand and pulled her with him as he put the box back. They looked at other sweets when they were approached by a wiry and young employee with a tray in his hands.
“Chocolate raspberry fudge?” he asked. “Free samples for Valentine’s couples.”
Talbott looked at Alexus before taking two off the tray, thanking the employee.
“Are you fond of raspberry?” she asked.
“Very, when it’s paired with chocolate,” he replied, handing her a small square of the pink and brown treat.
They ate them together as they finished their shopping and walked to the register, Talbott grabbing two bottles of butterbeer on their way. They paid before they left the shop, still talking about the sort of treats they would enjoy in their childhood.
“Muggle candies, have you ever had those?” Alexus asked.
“I can’t say that I have.”
“You’d love them. If I make it to summer, I’ll be sure to buy a bunch to share with you.”
He looked at her. “If?”
She blinked. “Uh, when,” she corrected herself, “I mean, when I come back from the summer.”
He stopped, his grip in her hand making her stop as well. She turned to him, reluctantly meeting his piercing red eyes.
“Do you not think you’re going to make it past the Final Vault?”
“It’s- it’s not that, Talbott. I just… can’t guarantee it,” she looked down and held his hand tighter. “I have to be realistic.”
He sighed and kissed her head. “That is the path you walk?” he asked.
She nodded and pressed her head against his chest.
He wrapped an arm around her. “Then I’ll walk it with you. I promised you that much, Alexus.”
“You’re… paradoxical,” she muttered before pulling away.
“What do you mean by that?” he asked.
She looked up at him and sighed before pressing a kiss to his cheek.
He admired her, that orange glow illuminating half her face, her emerald eyes shining even brighter as the moonlight casted it’s soft mercury glow onto the other half.
He felt a compelling force that almost pushed him down, if only to… well, he wasn’t sure. He felt some great pull towards her, a desire for something but he didn’t know what. He saw that in her eyes, he saw so much in them. That mysterious and compelling force.
She leaned back, taking her hand into his. “Let’s go back. The long way, yeah?”
He nodded and walked with her back down the street of Hogsmeade.
They didn’t talk. They didn’t need to talk, which was not an infrequent occurrence with them. Sometimes, the only thing they needed to say could be expressed with the silence, the energy that they could feel passing between them.
As they got to Hogwarts, it was around dinner time, so not too close to the curfew, but it was close, so Talbott and Alexus knew they had to be careful about avoiding any teachers or other staff members as they walked past the Great Hall.
Eventually, they walked outside and into the Courtyard. They held hands still as they sat at the base of the fountain.
Alexus took a deep breath and closed her eyes.
He smiled before opening the two bottles of butterbeer, setting one down next to her before he took a swig from his own.
“What are you thinking about?” he asked.
“Nothing, actually,” she replied, opening her eyes and grabbing her bottle. “Just… the sound of the fountain, and the silence of the night, it’s always relaxing, to me. I missed it, while I was in the Hospital Wing.”
“Yeah? You sneak out here often?” he asked, reaching through his bag, pulling out his box of jelly slugs.
“Not as often as you go to the Owlery for the same reasons,” she replied before taking a long drink from her bottle.
He gave a small chuckle and opened the box. He selected a strawberry and lime flavored slug and bit into it, leaning back before looking at Alexus.
He was startled to see her looking at him, that intense look, where the expression holds the million thoughts running through her head faster than light, every single one causing the most minute shift on her face, but at the same time, all those million thoughts were about one subject. Him.
Her eyes, catching the moonlight again fixated on him, one eyebrow raised, the other pressed down in the lightest furrow, a crease in her forehead because of it. Her lips, pursed together, mostly hidden under the hand that she pressed to her mouth, one corner of her lips only just lifted and visible next to her thumb. Anyone else might have seen a soft neutrality, a few thoughts, a contemplating look. He saw that and so much more.
The way something lit up in her eyes when he looked at her, the flush in her cheeks, a centimeter rise in that one corner of her lips. He did that, by looking at her.
He felt that great pull on him again, like there was something inside his chest, in his instincts that was gripping him, trying to move him forward. He wondered if this was what being under the Imperius Curse was like. Something was trying to control him? No. He’d read personal recounts from survivors, about the effects, and this was not that.
But what was this pull?
Alexus slid her hand over his and reached over him, grabbing one of his jelly slugs for herself. She bit the head off and chewed before laying her head on his shoulder.
He moved his arm to wrap it around her lower back and pulled her closer.
“I hope the lack of eventfulness was okay for our first date,” he murmured, pressing his lips to her crown softly for a second.
“With my daily routine? Lack of eventfulness was the best thing you could have planned. Thank you for making me feel ordinary for the night.”
He chuckled. “Somehow, I don’t think you can be ordinary, Alexus. You are… fantastically remarkable.”
“And you are fantastically corny.”
He laughed, turning away from her to hide his little outburst, which made her laugh.
“Corny, but appreciated,” she assured him, gently putting a hand on his chest reassuringly.
He looked down at her, at the laughing grin on her face, and as she was wiping away a tear from her eye, he leaned down, tilting his head.
He kissed her.
So suddenly, he kissed her, soft lips meeting softer lips, eyes closed, her hands sliding across his arms to wrap around his shoulders, his hands moving to cup her face.
As suddenly as he kissed her, he pulled away, taking a couple deep breathes, watching her, eyes wide, mouth agape with a breathless panting. Her cheeks grew warm rapidly under his hands.
“I-I’m sorry… I don’t… uh… I don’t know what came o-”
She cut him off by leaning up and kissing him this time.
It was hard for him to say how long passed before one of them pulled away again.
When they kissed, he discovered in about five seconds that time became lost. The world was lost. Stars twinkled around in the sky above them, water trickled into the pool behind them. Talbott could swear he felt the ground move beneath them. Until it was all lost. There was nothing around them, there was no world, no stars, no water, no ground.
Just her.
Just him.
Just them together, connected in the purest form of a kiss.
When it was over, when they were pulling away from each other, the noise of the world slowly came back. There was that water trickling, soft insects calling in the night. An owl hooted somewhere far away, a wolf howled in the distant forest. Heavy footsteps clacked on the stone floor nearby, and it was coming closer.
Talbott and Alexus looked at each other before at their supplies from Honeydukes.
“Conceal it!” she whispered quickly, whipping out her wand, Talbott following suit. They quickly casted the disillusionment charm over their bags and bottles before pocketing their wands. They nodded to each other before assuming their animagus forms, Talbott as a brown eagle, Alexus was a chihuahuan raven. They flew up, right to the end of the courtyard as some… unknown person walked into the courtyard.
Alexus watched, ready to fly away at the first sign of trouble. Whenever dark-hooded figures with most of their faces obscured walked in her general area, it was never good, and they always seemed to be for her.
Talbott let out of call, a warning one.
Alexus looked at him, where he was perched on a ledge that overlooked the courtyard.
Alexus got ready to fly away, waiting for when the stranger would least likely be bothered by two non-nocturnal birds. She watched as the wizard stalked around the courtyard, poking stone with his wand.
As his back was turned, Alexus called out to Talbott, and they both spread their wings to take off. This was something they had to report, and fast.
They flew up, Alexus aiming for the sky to disappear into when there was a terrible, fiery pain in her right wing. She cried out, the vocalization coming out as a pained caw.
The wind was rushing through her feathers from her rapid descent.
She landed on her side, curling her arm into herself, black feathers swaying onto the ground around her.
“Alexus Johnson, small raven. Right there in the registry where any one can read it,” the wizard said, making his way over to her.
Alexus groaned, slowly sitting up, her wand in her grip, but she couldn’t lift her arm, it hurt too much to bend it. Her cardigan and shirt sleeves had already been burned or blasted off.
“It’s a chihuahuan raven, actually,” she corrected the wizard as he pointed it wand at her. “The base of the neck has a white coloration, native more to the Mexico and western United States area.”
The wizard didn’t say anything as he stood over Alexus.
Alexus smiled and set her wand down. “I’m not coming quietly. In fact, I’m not coming with you at all,” she assured him as she slowly rose to her feet, eyes trained on his wand.
“You know what ‘R’ wants, so you might as well make it easy now. Before we make you abide by our ideals.”
Alexus laughed lightly. “No.”
There was a screech and Talbott descended, talons extended, right towards the dark wizard’s face.
While he was distracted, Alexus stooped down to grab her wand with her left arm.
“Get away!” she shouted to Talbott.
He flew off, and Alexus sent a powerful blasting spell at the dark wizard, sending him flying back across the courtyard, landing in the fountain.
Talbott landed next to Alexus, turning back into human as he did. He pulled out his wand and kept it trained on the wizard.
“Do we run?” he asked.
“No, he’ll slip away.” Alexus walked to the wizard, ready to attack if he moved. “You go get a teacher, Dumbledore, Filch, anyone. We can’t let him get back to ‘R’ when he knows.”
Talbott didn’t want to leave Alexus alone, but he knew she could handle the wizard better than he could. But he still hesitated, looking at her.
“Talbott, go!” she insisted as the dark wizard started to stir.
She wanted to watch him leave as he ran into the castle, but she was too terrified to take her eyes off of the dark wizard.
“So… ‘R’ must be getting more desperate, if they’re just sending any idiot to try and retrieve me,” she commented as the wizard slowly sat up from the water.
“What can we say? Your work with the Vaults continues to be impressive.”
“I believe I have given you my answer already. Incarcerous!” Ropes sprang from the tip of her wand and coiled tightly around the torso of the dark wizard, binding his arms to his sides.
She walked over and grabbed his discarded wand, kicking it further across the courtyard.
“You gave us the wrong answer,” the wizard said, nonchalantly.
“Ferula,” Alexus muttered, pointing her wand at her burn. Bandages delicately wrapped around the injury. She’d find Chiara for a more permanent solution.
“It is cute that you think ‘R’ is giving you a choice.”
“Stupif-!”
“PROTEGO!” Alexus shouted, twirling on her heel, slashing her wand up, throwing up a quick shield to counter the second assailant’s attempt to stun her as they came up from behind. The force of her opponent’s spell on her shield made her slide back a few inches.
“You didn’t think I’d come alone to collect such a… volatile target?” the man asked, inching his way out of the fountain as Alexus faced the new dark wizard.
“I was certainly hoping, but I guess no one wants to be alone today,” she muttered, planting her foot behind her. “Expelliarmus!”
The wizard dodged and sent his own spell back to her, causing her to jump to the side.
“Locomotor Mortis!”
Alexus tripped as her legs were bound together. She swore under her breath and gripped her wand as the wizard advanced upon her.
“Flipendo Maxima!” she shouted, trying to buy herself more time, but he blocked that too.
“Stupify!”
All Alexus saw was red sparks and then stars. Lights and shadows swimming in the darkness of her vision. She groaned and turned on her side, towards the fountain. Vision was slowly coming back to her, her surroundings blurred.
Semi-conscious…. Semi-conscious was better than unconscious, which could have been the outcome with the stunning spell.
She saw the two dark wizards at the fountain as blurred figures, coming in and out of focus. “She really got you, didn’t she?” the second assailant asked as he undid the ropes on his companion.
“She had a bird friend, another animagus. Little bastard got my face, went to get help.”
She looked at her hand, extended, laying on the ground.
Her wand…
She had a wand.
“We better get out of here quickly.”
She moved her fingers, brushing along the stone. It must have been knocked out of her grip. Then, she felt it. That familiar wood, the warmth in her fingertips as she found her wand. She gripped it firmly and looked back at the two. The second one was helping the first wizard up out of the fountain. She pointed her wand at the ground by them. “Bombarda!”
The second wizard jumped back as there was a small explosion at his feet, the first wizard falling back into the fountain.
She sat up as the second dark wizard whirled around to face her.
“Everte Statum!”
“Lacarnum Inflamari!”
His robes caught on fire as she was sent rolling back across the courtyard, stopping when her body collided with the far wall, a sharp pain in her torso where the spell hit her.
“PUT IT OUT!” the wizard shouted, stomping on his dark cloak rapidly.
“My wand!” the other one shouted, jumping out of the fountain and looking at the dark ground.
If Alexus wasn’t reeling, she’d be laughing, but as the pain was subsiding, she slowly climbed to her feet as the wizard just shrugged off his robe, revealing his face.
He was a gruff-looking figure, with patchy black and white facial hair on his jaw, his head shaved, a massive scar on his scalp. His dark eyes pierced Alexus as he raised his wand.
Where was Talbott? Should it have taken him this long to get help? Was he on his way with Dumbledore and all she had to do was stall?
“I told your friend, I wasn’t going to come quietly,” she said, raising her wand as well
“And I told your friend, I’m willing to take you in bloody if that’s what it takes.” He shot a spell at her, and she jumped to the side before firing her own at him.
“What did you do to him?” she asked, trying to keep her voice bold and even.
“Just gave him a full-body bind so he wouldn’t have to get any pesky teachers involved. Someone will find him, but you’ll be gone by then.”
Alexus set her jaw. Talbott would be terrified. She couldn’t let him be any more scared than he already was with her in her danger. But more importantly, they got to Talbott. They hurt him. She couldn’t let that slide either.
If Talbott was in that courtyard in that second, only he would have seen the darkness in her eyes, like a thunderstorm overtaking clear, green, rolling fields. A brewing and dangerous storm that made it seem like the sky was about to explode, Heaven’s fury being unleashed like Hell’s wrath.
Alexus focused her wand on the men in front of her as the wizard finally found his wand and joined his partner.
The air became still for a second as the intensity of the silent rage culminated in her chest.
“Incendio!” she shouted, waving her wand in arch before herself, sending a wall of flames to the men in front of her.
They only had time to wave the flames away in one swoop before she thrusted her wand forward, at their feet.
“Confringo!”
The bald wizard threw his arms in front of his face while his friend jumped back as shards of stone flew up in all directions from their feet.
She sent furious spell after furious spell, making them dodge and jump out of the way to avoid serious injury. Now that there was no backup, she had to win.
“Expelliarmus!” she disarmed the bald wizard, his wand flying behind him.
He looked at the discarded wand behind him before back at her. “Who knew you had such a weakness, Miss Johnson? Don’t worry, weaknesses aren’t allowed in ‘R’ so that will be fixed soon enough.”
She froze, only for a second, but that was enough for the other wizard.
“Diffindo!”
The air stilled again.
Alexus pressed her hand against her stomach, shuddering as she felt something arm and stick saturating her clothes and hand. Gulping, she pulled it away and held it up in front of her face, even if she already knew. In the moonlight, she saw the dark stain on her hands.
Before she could do another thing, before she could even think about healing herself, the first wizard snapped his wand at her.
“Petrificus Totalus!”
Eyes widened, mouth slightly agape, wand outstretched, bloody hand near her chest, she became frozen.
The first wizard rushed forward as the second one went to retrieve his wand.
“There we go,” the first one muttered as he moved his wand over her injuries, healing her slowly.
“Don’t need to kill ya, just needed you stunned enough.”
Alexus moved her eyes, watching him as the wound disappeared, like it was never there. He patted her head when he finished. She would have broken his hand if he could move.
“Ready to go?” he called back to the bald wizard as he picked up his wand.
“Take her wand from her first. I’ll bind her, you unfreeze her.”
The first wizard snatched her wand from her hands and took a few steps back.
Alexus watched the bald wizard and he raised his wand at her. “On three.”
“One… Two…”
“THREE!” Alexus looked past them just in time to see the red sparks before the first wizard was sent flying forward, skidding at her feet.
The bald wizard turned around only to be knocked back the same distance, his back colliding onto the wall behind her.
“Excellent knockback, Mr. Winger!” Professor Flitwick complimented, pocketing his wand after knocking the second assailant.
Alexus had never been more relieved to see her head of house and the Headmaster before, but it was Talbott’s presence who reassured her the most. He was okay.
He gave no acknowledgement, instead, running over to Alexus.
He cupped her face lightly and looked down at her. “Are you hurt? Are you okay?” he asked.
She wanted desperately to collapse into his arms. For him to hold her as she felt her legs could no longer support her. But she couldn’t. She could just control her eyes and even then, she couldn’t stop the heavy streams of tears that spilled, cascading down her cheeks, catching on his hands.
“Mr. Winger, I believe she is petrified at the moment,” Professor Dumbledore stepped forward. “Allow me.”
With a wave of his wand, Alexus stumbled forward, right into Talbott’s waiting arms.
She closed her eyes and stifled a sob in his chest, wrapping her arms around his torso and hiding her face into his chest.
“Are you okay?” he asked again, softly, cupping the back of her head with his hand, holding her close to him.
“Miss Johnson, are you hurt?” Professor Dumbledore asked.
Alexus pulled away and took a breath, quickly collecting herself. “My arm, it got burned.” She extended it to show the bandages she had placed on her arm.
“I see. Mr. Winger, will you please escort Miss Johnson to the Hospital Wing to be treated while we take care of the mess here?” Dumbledore requested.
“Yes, Professor. We’ll go straight away.”
Talbott gently placed his hand on her back and they began walking, but hadn’t taken more than two steps when Professor Flitwick cleared his throat.
“Miss Johnson?” he called, prompting them to look back.
“Yes, Professor?” she asked hesitantly.
“Your wand, don’t forget it please!” he held up her wand, which he retrieved from the first wizard.
“Oh! Right, thank you, professor,” she said while walking over. She took it and nodded in thanks before walking back to Talbott. They finally left the courtyard, silently.
He kept his hand on her back, reluctant to not feel her with him, but she didn’t mind. She stayed close to him as they walked.
When they went into the Hospital Wing, it was filled with mostly petrified students. But there was also Chiara Lobosca, attending to a girl who looked sickly with a very runny nose.
“Just take this potion before bed and your cold will go away by the end of the night. Be mindful of smoke in the ears,” the Hufflepuff was advising the girl as they approached.
“Chiara,” Alexus said, softly.
She turned around, a pleasant expression on her face, but when she saw Alexus, the bandages, the blood, her eyes turned as big as the moon.
“Alexus!” she almost cried, quickly walking in front of her.
“The slice was healed, I’m not bleeding anymore, but I am faint from the loss of blood I did experience, but the most severe injury is my arm, it’s burnt under the bandages I applied. I was in a duel. Don’t tell the Circle yet.”
Chiara blinked, processing, before nodding and she quickly guided Alexus to an empty bed.
“Are you okay?” she asked, gently extending Alexus’s arm out and unwrapping the bandages.
“Barely. Talbott got Dumbledore and Flitwick just in time,” Alexus winced at the movement.
“Thank you, Talbott,” Chiara said, looking at him before back at Alexus.
She looked at the burn before back at Talbott. “There are bandages in that cabinet. Can you please get them for me?”
He nodded and walked over to the cabinet while Chiara gently traced her wand on Alexus’s wound.
Alexus flinched and wanted to yank her arm away, but the skin slowly started to mend.
She bit her lip and turned her head away from the healer and tried to suppress any cry or outburst.
“There we go, you did good,” Chiara assured her before pocketing her wand again.
Talbott came back with the bandages.
Chiara took them and began dressing the wound, slowly wrapping the bandages loosely over the area.
“It will take a few days to heal fully, but there shouldn’t be any scarring as long as you leave it alone.”
“Thank you, Chiara,” Alexus said. She gently moved her arm back and looked at the bandages.
“Remember, if you want to talk about it, I’ll always listen,” she reminded.
Alexus looked at Chiara, incredibly touched. “You’re too kind,” she said, smiling softly. “I’m good for now. I think now is a good time to call in the night.”
“Goodnight, then, you two. Hope your next date is safer!”
Talbott walked into a hospital bed and slammed his leg into the railing while Alexus nearly fell off her bed.
“Who told you?” they both asked, almost shouting, making the healer jump back.
“Penny! Penny told me before she went to help you get ready!” she quickly said.
Alexus groaned and buried her face into her hands. “Hasn’t she ever heard of stylist-client confidentiality?” she cried.
“Oh no,” Talbott muttered under his breath, remembering Andre.
“Well, you two better get going! Let me know if there’s anything else I can do to help!” Chiara quickly and pleasantly excused herself before walking to another student across the Wing from them.
Talbott looked at Alexus, resigned.
Without a word between them, they both walked out of the Hospital Wing.
The second they closed the doors behind them, they looked at each other.
Alexus gave him a weak smile. “Thank you. You… definitely saved my life.”
“I’m sorry that your cardigan got ruined.”
Alexus snorted and looked at the burnt off sleeve that now ended at her bicep. “I can remedy it… I think.”
Now he snorted. He looked down the hall and sighed. “Let’s head to the Common Room, before Snape or someone deducts house points for being attacked after hours.”
She laughed and grabbed his arm gently before leading the way.
“Hopefully, our sweets are still there by the morning, we can get them then,” Talbott said.
“They were still invisible by the time we left, so they might be,” Alexus agreed hopefully.
“I’m sorry this… didn’t end up how I wanted it to,” he looked down at her.
“You don’t have to apologize, Talbott,” she assured him. “It was magical. I had a really great time.”
“I’m glad.” He glanced at her and took a breath. “The… kissing… was that okay? I should have asked, and-”
“I wouldn’t have kissed you back if it wasn’t,” she assured him. “You don’t have to worry, you gave me an amazing night. I was ordinary for a couple hours. That’s the best thing you could give me.”
He gently nudged her side with his arm. “I told you before, you’re incapable of being ordinary. You’re… the most… remarkable girl I’ve met.”
She smiled. “You make me feel remarkable, Talbott. I’m really just doing things that need to be done. And sometimes, doing those things…”
“Lead you down a hard path?” Talbott completed for her.
“Yes. You’re the one I want to walk with me. I know that now. I realized that when I was dueling, oddly enough.” She looked forward.
“Oh?” he said, not pressing her to continue, but he still wanted her to say more.
“It’s… that dark wizard, he told me he petrified you. I… lost it. I was scared. You could have been hurt, I couldn’t just… let them get away with that.”
He looked at her, not sure of what to say. He was stunned, but unharmed. Dumbledore and Flitwick had stumbled upon him in the hall. All he could say was that Alexus was in danger before running off. He was terrified for her. He thought she was going to die and it would have been his fault for not being better. That he could have done more. Just like with his parents.
He just brought her hand to his lips and kissed it gently before they continued walking.
The common room was almost empty, students tired from a night of festivities, winding down, talking to one another about their dates and otherwise.
“Hey,” he tugged on her hand before pulling her to a nearby bench, gesturing to sit down. “Before you go up to your dorm, I had… one more thing planned.”
She tilted her head, looking at him quizzically.
He gave a small smile before pulling a small box out of his pocket. He held it out to her.
She took it and gave him a small smile before opening it. Her eyes widened when she saw the contents.
“Talbott,” she said softly before grabbing the silver braided chain and pulling the necklace out.
There was a single charm, a brown eagle feather.
“From my own wing,” he muttered.
She looked at him before kissing his cheek. “I love it,” she whispered before quickly fastening it around her own neck.
“I’m glad,” he said, relieved.
She admired the feather before looking at him apologetically. “I didn’t… get you anything, but… I was thinking… I could maybe… read a poem to you?”
He pulled out a small booklet from his other jacket pocket. “I’ve been waiting all night to open this.”
She snatched it from him. “Reyes’s Handpicked Poems!” she exclaimed.
“I may have already marked a couple,” he said, a little slyly, a self-satisfied smile crossing his face as she eagerly thumbed through the collection. “It’s not as hefty as The Romantic Collection we fight over, but there’s something charming about knowing these are the author’s favorites.”
She stopped on a page and quickly skimmed it. “Found one,” she muttered before leaning against him. He quickly wrapped his arms around her and rested his chin on her head, closing his eyes
Come see me, Eros Where the woodland sings of their secret songs of the evergreen
Come see me, Eros In the break of the trees Where Apollo touches the land where lovers meet
Come see me, Eros In this forestry dream Surrounded by nymphs and Demeter’s love
Come save me, Eros Follow me down Where Hades’ lips kiss away the light
Come save me, Eros From Thanatos’ grip that’s keeping me away from you
Talbott sighed. “That’s a sad one,” he muttered.
“It’s heavily symbolic, which just adds weight,” she agreed.
“Death of the Lover… what a perfect poem to end Valentine’s Day on,” he muttered sarcastically.
She closed the book and looked at him. He waited for her sarcastic rebuttal, but instead, she kissed him.
He was shocked, but he wasn’t going to complain, and instead, placed his hand on her cheek, closing his eyes.
“Oh dammit all to Hell, they’re kissing!”
They pulled away quickly and turned to see Tulip Karasu fuming. Alexus didn’t like the look in her eyes before the mischievous Ravenclaw ran to their dorm room. “BADEEA! TELL TONKS PENNY WON! I’M OUT FIVE SICKLES!”
“Oh… Merlin’s saggy left…” Alexus grumbled before burying her face into her hands while Talbott sighed.
There were better, more romantic notes to end their first Valentine’s date on, but this was not one of them, it seems.
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aion-rsa · 3 years
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Why Grand Theft Auto 3 Deserves a Remake
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Rockstar recently confirmed that the next-generation version of Grand Theft Auto 5 will be released on November 11 for PS5 and Xbox Series X/S, but the GTA news that’s catching everyone’s attention at the moment is this section of a recent GTA Online update blog post:
“In honor of the upcoming 20th anniversary of the genre-defining Grand Theft Auto III, we’ll have even more fun surprises to share — including some specifically for GTA Online players.” While recent years have taught us to not get our hopes up in regards to impending GTA announcements (and GTA Online players may end up getting the bulk of any new content), players can’t help but hold out hope for some kind of new GTA release, even if it’s only the rumored remaster of GTA 3 that’s been floating around for the last few years.
However, I think that GTA 3 deserves more than a remaster and a couple of themed GTA Online items. To be more specific, I think that GTA 3 deserves a remake on the level of Resident Evil 2 and 3‘s recent remakes, or even a remake as ambitious as Final Fantasy 7. You may be saying “Oh, of course it does,” but the reason that GTA 3 deserves a full remake is less about how great it would be to play any kind of even vaguely new GTA game and is more about how GTA 3‘s worst qualities deserve to be fixed just as its best qualities deserve to be celebrated.
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GTA 3 is the Most Important and Influential Game of the Last 20 Years
I was lucky enough to get GTA 3 as a Christmas present in 2001, and I’ll never forget describing the game to a friend. I was trying to explain how you could steal nearly any car and then drive around the city in it, but he just couldn’t understand. He kept assuring me that I must be mistaken and that you could only steal some of the cars and that taking one somehow loaded a “driving level.”
At a time before “sandbox” and “open-world” became shorthand for that kind of experience, GTA 3 was just this game that people had always dreamed of but still seemed to be years away from actually being possible. While there were open-world games before GTA 3, nearly all of them made compromises designed to help hide the fact that they couldn’t quite offer the nearly seamless free-roaming experience that they sometimes presented themselves as.
After years of false starts and false promises largely caused by technological limitations, GTA 3 was suddenly just there and waiting to be experienced. It wasn’t just that the game offered a large area to walk around in; it was the fact that the game successfully convinced us that you really could do anything in that world. Of course, it managed to convince us anything was possible because it actually made so much possible.
More importantly, GTA 3 was an action-adventure game whereas so many notable early “open-world” games were RPGs that depended on slower gameplay to compensate for the inherent limitations of their worlds. Even better, GTA 3 was a full-blown crime epic released at a time when you could count the worthwhile crime video games that had ever been released on one hand. It wasn’t just the scope of the chaos; it was the chaotic nature of the entire idea and the way that the game’s open-world design allowed Rockstar to realize that vision in a way that no other format could have.
While you could certainly argue that the modern gaming industry is a little too obsessed with open-world titles and have made them feel more standard by turning them into the standard for Triple-A design, you can trace most of the key elements of Triple-A game design in 2021 to GTA 3. It was a bolt of lightning that made us ask new questions about what was possible, and it made every other developer in the industry spend the next 20 years looking for the answers to those questions.
Honestly, the game deserves a proper remake on the basis of its historical significance alone.
GTA 3 Still Does Some Things Better Than Any Other GTA Game
Most people talk about GTA 3 as a historically significant game above all else for reasons we’ve already discussed and reasons that we’ll soon talk about, but GTA 3 really does do some things better than any GTA game since.
While I’d argue that GTA 3 still has the best talk radio station in any GTA game (Chatterbox’s script lives rent free in my mind) and some of the most memorable side characters in GTA history, the game’s biggest asset is undoubtedly its “pure” sandbox style.
As the 3D evolution of the original GTA titles, GTA 3 retained the more chaotic nature of those original games. In fact, I don’t think I’ve ever spent as much time running around and getting into trouble in a GTA game as I did with GTA 3. Granted, that has something to do with the lack of sidequests and other distractions found in later GTA games, but there’s something to be said for how GTA 3 was clearly designed with open-world chaos in mind.
The GTA 3 may have been experimenting with a more cinematic style that would later play a bigger role in the GTA series, but years later, it’s easy to be fond of GTA 3‘s more arcade-like nature if for no other reason that so many of the great open-world games that followed would struggle to replicate the simple pleasures of the game’s often cheat code fuelled chaos.
Speaking of which…
GTA Vice City “Replaced” GTA 3 a Little Too Quickly
Considering that it’s been eight years since GTA 5 was released, it’s incredible to think that GTA Vice City was released just one year after GTA 3 and improved upon the previous game in a lot of notable ways.
While you’ll never hear me bad mouth GTA Vice City for more than a minute, it’s always been a little tragic that Vice City‘s ’80s vibes, world-class soundtrack, and high-profile voice actors made Vice City a viable GTA 3 replacement at a time when we were still processing how revolutionary GTA 3 truly way.
Again, that’s mostly because GTA Vice City was a better overall game than GTA 3, but that’s kind of the point. Rockstar so quickly addressed so many of GTA 3‘s problems with Vice City that it feels like we barely had time to talk about GTA 3‘s characters, settings, most memorable lines, fun quirks, and all the little things that simply didn’t exist in Vice City.
Maybe it’s inevitable that a remaster or remake of GTA 3 will ultimately just make people ask for a remake or remaster of Vice City, but in a way, that’s all the more reason to remake GTA 3. While you could give Vice City a new coat of paint and earn the praise of many GTA fans, GTA 3 needs a little more love to properly stand out in the modern era and feel like the revolutionary game that it very much was.
To put it another way, Vice City was (in a lot of ways) already a kind of remaster or reimagining of GTA 3, which is part of the reason it was so successful. It let Rockstar use the core design principles they established with the previous games and focus on the embellishments and intangible elements that would put Vice City over-the-top. What I really want to see is how Rockstar can enhance the core GTA 3 experience with help from the knowledge of everything they’ve learned and accomplished since it was released.
A GTA 3 Remake is the Best Way to Return to Liberty City
When most people talk about GTA 6‘s map, they tend to focus on its potential size (as well as the game’s location) and their hope that GTA 6 will be significantly bigger than GTA 5. While that’s certainly understandable, it’s a little sad to think that escalation in that area of game design mean that we might never get another GTA game that focuses as heavily on a single major city.
That’s honestly maybe the biggest reason why I’m rooting for a GTA 3 remake. While GTA 4 offered a glimpse at what a more modern version of Liberty City would look like, video game technology has advanced so much since then. I’d absolutely love to see what Rockstar could do if they were tasked with using the best next-gen technology to build a slightly smaller map designed to showcase an incredibly detailed version of Liberty City that may very well become the definitive portrayal of arguably the most important city in the GTA universe.
There is a “Lost” Version of GTA 3 a Remake Could Restore
In case you didn’t know, a fair bit of content was cut from GTA 3 not long before it was released. In fact, some fans have tried to restore that lost content to the PC version of the game over the years.
Granted, it sounds like the cut content wouldn’t have drastically altered the final product, but it’s especially interesting to note that most of the content that was cut from the game was cut due to concerns related to the 9/11 attacks that occurred just weeks before GTA 3‘s intended release date. The rest of the missing content just consists of things that were lost along the way for one reason or another.
While Rockstar has said that GTA 3 would only have been about 1% different from what we eventually got if that content had been implemented, I’d still love to play the “original” version of GTA 3 via a remake that restores whatever originally cut content is appropriate.
The post Why Grand Theft Auto 3 Deserves a Remake appeared first on Den of Geek.
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Ask Response-stravaganza!
So I got a buuuunch of Asks in the last couple of days and a lot of them are spoiler-y by nature. Rather than hiding them all until I feel more comfortable addressing them (which won’t be for a couple of months, honestly), they’re all going under a big ol’ SPOILERS AHOY! read more break.
So here we go.
SPOILERS AHOY!
Anonymous: I agree that 2B and 9S's bond is mainly that of a broken family but there also seem to be a few hints at attraction there (e.g. the comments about 9S's heart rate increasing at the beginning of route B). Also, even though Adam's line certainly referred to "kill", the wording itself does carry some ambiguity and connotations that seem intentional - considering the hatred and love aspects of 9S's (admittedly complex) feelings, Adam may be referring to several things here, possibly all at once.
I absolutely believe the context was meant to be ambiguous. This is also why it’s really funny seeing how people reacted to it, and how they kind of project onto it. (And I certainly had the same reaction the first time I saw it, hah hah.)
I like to think that the censored word is actually a number of verbs all at once -- ‘fuck’ and ‘kill’ certainly aren’t the only two four-letter verbs out there -- which is why it’s censored the way it is; it’s an accusation of multiple natures, potentially meaning multiple things, open to a bevy of equally valid interpretation.
But.
In context of the story, whatever is hidden behind that line of asterisks is something that 9S doesn’t want to acknowledge. If it were something related to love or even lust, 9S has already proven that he gets flustered in such a context-- the aforementioned ‘heart rate’ response, and his conversation with the Little Sister. However, in conversation with Adam, his response is violent. It’s violent denial. I don’t think he’d be so aggressive if Adam’s main point had not been trying to stir up his more negative feelings.
So, in context of everything Adam may have said, and in context of what we as the audience could take away from it? I do believe ‘you want to **** 2B’ can (and was intended to) mean a broad range of things. But in context of what 9S heard? Not so nice.
Anonymous: thank you for your in depth thoughts about 9S. I found him to be really unlikeable at first and then somewhat tolerable by the end. but my final lasting impression of him was that he just unsettled me for some reason i could not pin point. With your thoughts, I was able to understand him a bit more. though he will still be my least liked character, i can't deny his whole arc is really thought provoking (also you mentioned that A2 was very underutilized, a sentiment I concur with whole heartedly)             
Oh, I’m glad. I know 9S can come across as being a brat (which I think is more of a knee-jerk reaction to his youthful design), and a racist jerk (which is definitely intended in-game, by his dismissal of the very concept of the robots having their own egos), but he’s definitely got a lot more going on. I had the fortune of accidentally tripping the Mother and Son quest early, so other than 9S being kind of a jerk toward Pascal the first interaction I saw between him and the machines was trying to comfort the little child machine, which was adorable and probably instrumental in my own opinion of him. (Made watching him go from “Shh, shh, don’t cry” to “I WILL MURDER EVERYTHING” pretty disturbing, and heart-wrenching.)
Yeah, A2 needed more love. I think I understand why she was kind of incidental, but still...
kantan-kt:                                                      Do you think that 9S died in route C? If you continue to route E, the pods tell the player that all yoRHa black boxes are offline. Doesn't that mean that A2's sacrifice was in vain? ;~;  But then again, he did stop his data upload to the yoRHa server so maybe there's a chance that he's alive?            
When you enter Ending E from the Chapter Select, it continued directly from Ending C, implying heavily that his black box was offlined. However, A2′s work seemed to be less about keeping him alive (which wouldn’t really be accomplished by hacking into him, since the damage kind of came from repeatedly stabbing him in the final fight) and more about retaining his memories and eliminating the logic virus the clone-arm imparted into him-- saving his soul, if you will, even if the body still died. Kind of ties in to the considerations of something greater than themselves, and the direct contemplation in a few of the sidequests about heaven, and whether they, as artificial life, would qualify for such a thing if it exists.
So even if you ignore Ending E and its possibility of restoring the three characters -- which obviously A2 would not have had any knowledge of, herself -- no. Even though 9S is also confirmed dead at the end of it, her work was not in vain.
Anonymous: On the BBE's Artbook, Commander talks about Jackass making an android combined from two other androids...Do you guess who they are talking about? 
I haven’t taken a chance to really look through the art book yet (didn’t want to spoil myself), but I’ve seen this mentioned and I have to say I don’t actually have a guess. I can’t think of anybody in the game, including sidequests, that would match this description. The only thing I can think of is her lamenting the death of ‘White’ on the bunker, but I can’t think of anything solid.
I look forward to somebody figuring it out, though. That’s pretty awesome, in a legitimately terrifying kind of way.
Anonymous: I thought about something and would like to hear your two cents on it. I personally find that 2B lacks character development, she barely says anything about her throughout the entire game, however, once you learn what her true purpose is, you have to look at the core of most sidequests in the game to (indirectly) learn about her since said sidequests are more or less related to 2B (and 9S to some extent). The "YoRHa Betrayers" and "Amnesia" are the most obvious that come to mind. Any thoughts?  
This is a two-parter, but the Asks split themselves quite neatly.
Regarding this, this is one of the things I really like about both this game and the original (and I remember hints of this in Drakengard, too). There’s plenty of clear development between the characters, but there’s also a lot of unspoken, subtle stuff. I’ve recently mentioned the relationship between Nier and the members of his party, and what’s really brilliant about it is that most of the interpersonal bonding is done without dialogue, or else entirely through subtext. The entire chunk of game from the fight against No. 6 to the post-fight against Kaine in the Lost Shrine is brimming with gorgeous body language and perfectly constructed dialogue that never feels the need to speak too much about what it’s trying to say. It requires-- I don’t want to say thought because it sounds pretentious, but it does require paying attention, especially for the relationship between Emil and Kaine (which turns out to be incredibly powerful even, what, 8000 years later, and I’m completely sold on it for this one hour-long stretch of game).
The same occurs with 2B. We’re introduced to her in a very mechanical context, and she comes across as being stoic, flat, no-nonsense. It serves a pretty good foil to 9S being the most emotional and ‘human’ of the main characters, but 2B herself isn’t emotionless. I marked this even back in the demo; she says ‘emotions are prohibited’ but becomes extremely worked up over 9S being hurt. Seems like a clear contradiction, especially when they ‘just met’, and given how generally well-written and strong the narrative is seems too contradictory to have been unintentional, especially for being right at the start of the game.
There are definitely hints and intrigue throughout, and these little bits from the sidequests and from her more errant dialogue and reactions paint a very interesting and complex picture, especially in conjunction with the “Amnesia” sidequest, which not only reveals the existence of the E-series YoRHa (which 2B dismisses, incidentally) but that they are highly psychologically unstable due to the rather grisly task presented to them. (That was all one sentence and I’m sorry.)
I quite like how her characterization was ultimately treated. It’s not overt, but there are enough indications of what lay beneath to make her at least interesting, and once you’re given full context about her nature it retroactively makes her more unusual decisions and reactions quite a bit more fascinating, and telling.
I was running out of space with my sidequest ask earlier, I thought about another obvious one that might be related to 9S? It's the "Confidential Intel" which ends up pretty badly, where some resistance member wants to build an S android since he always wanted a family, which can be associated with 9S wishes in a way? Maybe this is too far fetched but it all feels too coincidental that most sidequests share the same themes as the main characters' struggle, if that makes any sense?
Oh! Yes, actually, I completely follow. I admit I didn’t make that connection (although I did that quest with 2B so I wasn’t yet in the realm of familial pining), but it does make sense. I imagine something could also be read into the Resistance member’s desire to have somebody to protect.
...now that I think about it, I wonder if an E-unit was sent after them? The Scanner has confidential intelligence, after all, something that could be catastrophic if leaked, and while I interpreted his ‘p-please...’ at the end of the quest being a misfiring need to get away from his ‘family’, it might have been linked to their request: “Don’t tell anybody about us”, “Please”, because if somebody learns where they are the Scanner has to be eliminated, and his protector will go with him.
Got a bit away from the point. But yes, I think that’s entirely possible. Thank you for bringing it to my attention!
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carryoncastiel · 7 years
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Thoughts on ME:A now that I’ve finished the main story
SPOILERS obviously
Overall: Good game. I had quite a lot of fun with it though I definitely wouldn’t call it great. I think it’s a good starting point for a new trilogy(or however many games there are going to be) and something the devs can build on for the next game(s). I also think they should’ve delayed it for maybe half a year to fix some (technical) problems. 
Positive:
The facial animations weren’t at all as bad as many people made it out to be. Not really a positive in general but given the outcry before release I think I should mention it.
The soundtrack. I didn’t really hear too much in the game itself ‘cause I either concentrated on the fighting or on the dialog (or both). But I love listening to the whole thing on youtube.
A good casual outfit. After having to endure those ugly beige Pajamas I am so happy to have a cool leather jacket.
Ryder and crew reacting to stuff like datapad texts or when you drive too close to the edge of a canyon. It creates a good immersion.
Overall good characters. Ryder is funny and all the squadmates are unique. The friendship with Cora is one of my favorites. Alot of interesting side characters as well.
The story was good. It was kinda like the Reaper story and nothing super original but I think it worked pretty well. Especially the quest where you save the Salarian arc was done well. Creepy and disturbing. I also like that they don’t answer everything. What were the Jardaan up to? Who gave the Archon orders? As long as they don’t pull a DA:I and answer those questions in a DLC I’m excited to get more answers in the next game.
Combat is fun. I didn’t try out different profiles or much of the powers though since after finding a combat style that works I stick with it unless I have to change it.
Good sidequests. There are also fetch quests but I thought them to be more interesting than “I need ten elfroots please” (though I’m one of the only people who didn’t mind the fetch quests in DA:I that much). Reyes questline was the best for obvious reasons.
The world and quests weren’t overwhelming. That at least for me is the biggest concern with open world games (though ME:A isn’t really open world - but the different worlds are pretty big) and when I saw the first planet map I thought “Oh shit this is gonna take forever”. But in the end it felt like the right amount of stuff to do - not too much and not too little.
Negative:
The character creator. I think we can all agree on that one. 
No real jerk/evil dialog options and not enough of those action prompts (or whatever you call them). Excluding the romance scenes I can only think of one prompt in the game and that is shooting that asshole orb boss. Paragon and Renegade interrupts were so good. “Biotic God” anyone? Or killing Kai Leng as revenge for Thane. Having a prompt to punch the Archon in the face at the end would’ve been so satisfying for example.
Enemies could be more varied. It’s kinda weird ‘cause there are a lot of different type of enemies but fighting them felt pretty much always the same. The only exception is the boss-turned-mook with the orb.
No memorable boss fights. The boss with the orb could’ve been good if you weren’t fighting three or more later as normal enemies. The most memorable fight was against the one arcitect that I fought (so far) and that is optional.
The last fight is a letdown. I mention in another post that the Archon wouldn’t shut up during his fight and it was super annoying. And I thought after he fell down that you’ll get to fight him (since he is the bad guy after all) but nope. It’s over. Meh.
The romances. Apart from the obvious disservise to m/m romancers the romances seem uneven in general. I have only done the Vetra and Reyes romance so far (and I undid the Reyes one for Vetra so I didn’t see all the dialog for it - though apart from the finale I doubt there was much more) and even though I love Vetra as a character and the scenes with her and Ryder are cute it felt incredibly lacking. There were like two major cutscenes and the rest were short dialog scenes and emails (Her quest doesn’t have romance dialog). Again I loved those especially the emails. But for example the scene before the last battle was like four lines of dialog with a little handholding!? It was basically nothing. And I just have to think about DA:I where in the Cullen romance you get that whole chapel scene with worried hugging and after the final boss you get more nice scenes and argh. Also in DA:I you get to kiss your LI whenever you want and in ME:A  the dialog (at least on the ship) stays the same as if you weren’t together. Just the Vetra romance of course. I hear the Cora romance has more stuff and yeah that just sucks. But anyway before I go on forever...
Technical stuff (that maybe could’ve been fixed with a delay):
Glitches and perfomance issues. Luckily I didn’t get many glitches but I still had four times where I had to load a save or even exit the game before I could continue playing. More annoying were the framerate stuttering when driving around in the Nomad. Overall nothing super frustrating though.
The landing and starting cutscenes should be skippable. Seeing it maybe two times is enough. So much loading time could be saved. There is also dialog that repeats too often. Everytime you get to the panel that activates a vault SAM and Ryder always say the exact same lines. SAM is understandable since he’s a robot but Ryder's “Before it’s gonna try to kill us, you mean” being repeated over and over makes no sense.
Dialog being cut off by other dialog shouldn’t happen.
The writing of the Angara. This is maybe gonna be an unpopular opinion but the Angara felt like any other Milky Way race to me. They may look different but other than that there wasn’t really anything “alien” about them. They even have movies and with the same kind of tropes than we do, like...what? I know they can’t be too different because you are supposed to empathize with them but they are already humanoid looking so they could’ve gone wild with everything else imo. And since this takes place in a completly different galaxy it feels weird for them to not really be any different.
And now as I wait for the inevitable DLC announcement I may try to get the other romances as well. Though will I be able to resist Reyes a second time? I doubt it.
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