How One Kagayaku E Inspired Jun Maeda to fund Key - Part 1 What is One Kagayaku E
One: Kagayaku Kisetsu e is a Japanese adult visual noveldeveloped by Tactics, a brand of Nexon, released on May 29, 1998 on Windows PCs. The erotic content was later removed when the fame was ported to PS1
The story follows the life of Kōhei Orihara, a high school student who has fun spending time with several girls about his age, while at the same time he is gradually being drawn into a mystical alternate space known as the Eternal World.
Story The story revolves around Kōhei Orihara the main protagonist. His father died when he was very young, followed by his younger sister Misao and finally his mother. Deeply depressed he goes to live with his aunt Yukiko, his mother's younger sister, about ten years before One's story begins on November 30, 1998. After he meets Mizuka Nagamori as a child, Kōhei begins to seclude himself in the Eternal World, a world within his mind.
MOTIF
The game's main recurring motif is a focus on the Eternal World, a mystical alternate space which is never clearly explained, and the details of which are unknown. Shun Hikami's remarks in the original game are possible clues about the Eternal World.
ETERNAL WORLD
The Eternal World is a place similar to the afterlife where a person's "other self" awaits. Anyone can access it, though it is only accessible once one has lost his or her grounding in the real world.
It may be necessary to form a pledge with someone in the real world as a guide to the Eternal World, but one's memories surrounding the pledge become vague. A grace period can be granted between when the pledge is made and when someone goes to the Eternal World.
Once the process has started, nothing can prevent someone from going to the Eternal World, and returning to the real world is difficult.Someone about to leave starts to be forgotten approximately one week before going.
However, he or she is remembered the moment that person returns. If a strong emotional bond is established in the real world before leaving, a person in the Eternal World can be returned after approximately one year. .
The Nakigt his type of a story is designed to have an emotional impact on the player and make itself memorable, crying is usual but mostly optional.
Was popular enough to fund two OVA adaptations, a 4 OVA Hentai, FOCUSED on the story with few skipable sex scenes near the end and 6 OVA SFW. In a way both adaptation complete the visual novel, but we never get a full answer to why this events happen.
It's explained in wikipedia article about KEY like this:
The developers at Tactics created a simple formula for a game: a comedic first half with a heart-warming romantic middle followed by a tragic separation and finally an emotional reunion formed what is known as a "crying game". The main purpose of such a game is to make the player feel for the characters and make them cry due to emotional scenarios which serves to leave a bigger impact on the player after the game is over.
Potato, Chibimoth, Botan, Piro from KAGI-NADO Season 2
Today's AniAnimal are the mascots from various Key works, Chibimoth, Botan, Piro, and Potato, from "KAGI-NADO Season 2".
今日のアニアニマルは『かぎなど シーズン2』の Key の作品のマスコットたち、ちびもす、ボタン、ピロ、ポテトです。