Hey folks! I made a mad compiling some animation by one of my favorite animators, Kai Ikarashi. You can watch the full video here: https://www.youtube.com/watch?v=v61zds71gV0 I hope you enjoy it!
So I will say as someone who's been watching anime for a long time I don't mind when animation styles/models are inconsistent so the random spikes of animation in Dungeon Meshi haven't bothered me at all. It's a bit jarring to go into an episode that's SO DIFFERENT LOOKING but man I watched NGE and Yu Yu Hakusho I just find that sort of inconsistency charming.
Dungeon Meshi just keeps getting more consistent as we get closer to the dragon.
(^Another beautiful cut from Kai Ikarashi, who did the childhood memory sequence from the living armor fight, as well as a bunch more from that episode)
The first half of episode 8, focusing on Marcille and Falin's magic school days, can't help but feel very reminiscent of TRIGGER's past work on Little Witch Academia.
In fact it was a fitting crew for this episode, because episode director Yuuichi Shimodaira, storyboard artist Yuuki Yonemori, and of course series director Yoshihiro Miyajima all had significant roles on Little Witch Academia (Shimodaira and Miyajima directing several episode each, and Yonemori doing key animation).
Yonemori even mentioned on Twitter that it felt nostalgic.
This whole section is all about character acting, and draws a stark distinction between the body language of Falin and Marcille.
This straightforward little cut of tiny Falin carrying her dungeonium illustrates her whole essence through simple character acting. You can infer that she's carefree and whimsical from the way she bounces up and down with each step, and that she's physically kinda weak from the way she sways a little as she lifts the jar onto the desk.
And same with this walk cycle when they enter the tiny dungeon! She wobbles clumsily back and forth and her cheerful confidence shows that she's done this dozens of times before,.
If you were to draw a straight line from her head through her spine, it would rotate back and forth, pivoting at the feet rather than the hips, which makes it feel like she's not really bending her legs as she walks.
Meanwhile, Marcille carries herself in a way that's much more reserved.
But she sees an openness in Falin that she hadn't considered as a possibility, and in the modern day, we can see that she's influenced by her. She's mostly dropped the air of importance and dignity, and now allows more of her own clumsy, energetic nature to shine through.
In fact you could see this burst of energy (the type of frantic jerky movements that we see her do all the time in the modern day) earlier as the first instance where she was inspired by Falin and momentarily couldn't contain her excitement.
There's more yummy animation analysis juice where that came from, because I broke down the whole episode in this video! (and the second half is where the animation really starts to be off the proverbial chain)
Thanks for reading and watching if you're interested!
So, animators/artists on twitter often tend to do little sketches and illustrations announcing their participation in an anime episode. I thought I'd do a post collecting some of the pieces I could find for ep 3 of dungeon meshi. I'll link the original announcement tweets too of course.