#keep CIT intact
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falloffox · 14 days ago
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Keep CIT and finish The Nuclear Option
I didn't want to destroy majestic CIT building during The Nuclear Option (it doesn't even matter which faction) so I ended the quest using the console. I still enjoy the view of the CIT ruins without any radiation and have access to it's inner rooms. But some kind of a quite fun glitch had happened after all. As soon as I reach the edge of the crater, or rather the place where it should be in a normal game run, Danse leaves me. I can't prevent this or do anything except select a settlement from the list. All I can do a little later is catch up with him and recruit him again if we aren't in the crater's bounds. However, we can enter the institute building together through the northern entrance.
Probably the reason is that Danse was my companion when I took the quest. Others companions do not run away from me near CIT.
I was aware of the consequences of using console commands and who knows what else it led to?
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crying-obsidian · 6 years ago
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So my friend made me a beautiful house on the server we play on together for a secret Santa gift and I'm just now thinking of an idea for it
I'm gonna make it my CIT house
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magewardensurana · 8 years ago
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Fallout 4 Thoughts
I’ve been watching Fallout meta lately, and today came across a point about Fallout 4 that was so cool I had to share it here.
Fallout 4 would be a much better game if it were set just 50-60 years after the war.
(Credit for this idea goes to Joseph Anderson in Fallout 4 Analysis)
The more I’ve thought about this the more I’ve realised that not only this idea utterly cool but it also makes so much sense.
It’s been 210 years since the bombs fell, and yet Boston is still covered in junk, nearly intact cities and towns stand empty and the world of Fallout is much the same as it was back in the orignal game.  Contrast FO4′s Boston with the setting of New Vegas (which, yes, has the same issue with junk everywhere).  Towns like Primm and Goodsprings are being restored, new railroads are being built, places like Novac are slowly expanding.
Fallout 4 has several near intact locations (Sanctuary and Concord come to mind) that apparently no-one has ever tried to resettle.  Raider gangs are still a massive problem.  The setting feels freshly apocalyptic rather than one where society is rebuilding.
Setting FO4 in 2137 instead of 2287 would make so much more sense.  Places aren’t being rebuilt because leaving the security of Diamond City or Goodneighbour is dangerous.  The Minutemen aren’t a small organisation because they got wiped out, but because they’re newly formed.  Their mission of resettling the Commonwealth is given new meaning as you’re not in a world where society should already be rebuilding but a lawless world just one generation away from the war.
And then there’s the Institute.  Their plan makes no sense, and it often hurts trying to think about it.  But instead of a group of people who have been sitting under CIT for 200 years going ‘I wonder what happens if we make a robot that screams?’ you have a group of people who possibly still remember the pre-war world.  Who think that humanity is doomed because the world is just too ruined to rebuild.
Their synths are a way of creating a new world - populated by humans they can control.  A utopian society where something like the Great War will never happen again.
The Railroad are still trying to save synths, but the agents and leadership are constantly arguing with each other about whether they should be doing more for humans, too.
The Brotherhood (who won’t be the Brotherhood in this game because they wouldn’t have travelled that far East yet but I’m going to call them the BOS anyway because it’s easier) would still have their fear of technology, and a belief that it should be kept out of the hands of the masses.
You have four distinct factions. The Minutemen, who want to return to the way things were (and some of their older members possible remember the way things were).  The Railroad, who want a future for humans and synths that doesn’t cling to the past.  The Institute, who believe that humanity is a lost cause, and that they should wipe the slate clean.  And the BOS-who-aren’t-the-BOS, who will do anything to keep technology out of the hands of the masses.
And then there’s you.  The Sole Survivor of Vault 111 and your actions will shape this lawless new world you’ve stepped into.
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