#keep absolutely wrecking characters beyond repair. It's nice
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creature-once-removed · 5 months ago
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thelastjaedi · 6 years ago
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TROS Rant
This post will contain spoilers for The Rise of Skywalker, so below the cut is spoilers.
The Palpatines Ultimately Win
Rey, a palpatine, ends up taking everything that belong to the skywalker family: the legacy saber, the millennium falcon, Han’s blaster, leia’s ex machina saber, the chosen one prophecy, the last skywalker’s life force, and their name/legacy. And her first act as a skywalker is to bury their sabers on the planet they all hated. The planet where Anakin was enslaved and where his mother’s life was stolen from him. The planet Luke could not wait to get off of and where his aunt and uncle were murdered. The planet where Leia was enslaved by a crime lord.
And the worst part is that Palptine gets what he always wanted: the lifeforce of a skywalker is used to keep a palpatine alive.
It Makes Everything the Skywalker Family Went Through so Pointless
If they were going to undo RotJ’s happy ending, they should have made the ending of the sequels even happier and more triumphant.
But instead, Anakin’s sacrifice amounted to nothing because Palpatine just lives on to completely wreck his family. Luke was a complete failure when it came to rebuilding the Jedi order. Palpatine manipulated/groomed Ben Solo since infancy, turning him against his family. Leia‘s wish was to create something better than the Republic and the Empire, but the New Republic was destroyed by the First Order. She wanted her son back, and Han sacrificed his life to try and bring their son back. Luke did too in TLJ. He gave his life to manufacture a situation where he could apologize and acknowledge what he did to his nephew, and in such a way to where Ben could not act out without ending up with another family member’s death on his hands. And then with the whole “salt purifying wounds” symbolism of the planet in general, it felt like the first steps to repairing this family. This story’s trajectory seemed to be about saving the last skywalker from the mistakes of the previous generation and in doing so, allowing the new generation to learn from those mistakes and build something new. Han, Luke, and Leia gave their lives to try and right that wrong and bring the last scion of this bloodline home. And when Ben FINALLY makes the right choice, he is excluded from the final fight against Palpatine via yeet pit, and then dies 2 seconds after finding the happiness and acceptance he was never allowed to have with Rey. 
They Did The Character of Ben Solo So Dirty
They took a huge retconnish step back after TLJ paved the way for something really cool in TROS. He was finally free to be his own person, out from under the thumb of an abusive master, leader of his faction, and resolved rather than conflicted. Resolved to do what, we will never know—would he have acted as an anti hero against palpatine’s sith army? Would he have been dethroned by Hux/Pryde and have to operate independently? WHO KNOWS. But instead of exploring anything NEW with him, TROS has him reforge that mask (for no given reason), still be conflicted about everything, and have to plot with Rey to overthrow yet another abusive master. He just repeated his arc in TLJ, but with prequel-level dialogue with Rey and a RotJ-Vader ending. Except he gets NO LINES in the last act beyond “ow”. After his scene with Leia-induced-memory!Han, he essentially becomes a mute. Also that scene where Luke gives Rey Leia’s lightsaber, saying that she always knew Ben would fall so she gave it up and wanted Luke to pass it on to someone worthy? What? Give up on your son I guess. Way to destroy Leia’s character and make her look like a terrible mother.
And because of how exhaustingly how contrived the whole reylo angle was presented in general, the kiss scene probably felt REALLY forced for the general audience. Like the actors played the scene well—Adam’s facial expressions of utter hopelessness and regret upon finding her dead was absolutely gut wrenching. But his death happens SO fast: he meditates, she wakes up, they kiss, the music swells and you think everything is going to be ok—then he drops dead 2 seconds later and neither the audience nor Rey are given enough time to process that. It moves on to the celebration montage ripped straight from RotJ’s remastered version—AND HE IS NEVER SEEN OR MENTIONED AGAIN! Not even as a force ghost on Tatooine with Luke and Leia when she proclaims herself a Skywalker. Are they going to edit his force ghost into the scene 20 years later when they remaster this film? Or are we just going to pretend this character never existed and he was not the hero--because he really was the hero of this film.
Balance is Never Restored
Did that “Journal of the Whills” passage in the TFA book even matter? In the end, balance was never reached. The light won the day and the darkness perished. Again. History literally repeated itself. So what’s the next fascist regime or sith zombie that’s going to sprout up in 30 years? There was no resolution or catharsis between the two aspects of the force. It was just “Sith avatar Sideous bad, Rey jedi avatar good, don’t think too hard, enjoy the holidays and see you in 30 years when we want to see what Rey Skywalker is up to!” And you know that’s coming — they did not even give us closure to the Skywalker saga because they can always make movies about her and any of her false-Skywalker decedents! It’s SO UPSETTING. 
I’m mostly disappointed because it would have been nice to see a resolved view of the force that is not so black and white. Like maybe the Sith were a perversion of what the dark side is: a cancer or parasite that has corrupted it. TLJ opened the door for so many nuanced and honestly really intelligent concepts that TROS just threw out the window for “cool force powers”.  There is absolutely no “peace” in the force, it’s used with straight up aggression constantly save for the force healing/life transferring, which is overused in this film and has therefore lost any substantial weight in the story because of it.
Rey Repeats the Mistakes of a Past Generation
She literally repeats Leia’s mistakes. She is a Palpatine, but in choosing to hide that from everyone (besides Finn, I guess) by taking another family’s last name, she is essentially lying. That did not work out so well with Leia, who hid the fact she was Vader’s daughter from everyone besides Luke and Han. It got out, her political career was tanked, she lost the trust of a lot of her friends, and it helped alienated her son from their family. 
And what is this nonsense about Luke and Leia having always known she was a Palpatine all along, but never said anything? Even though she was aware of Rey’s desperation to know where she came from and why her family left her behind? Did she just omit the truth from Rey just like she did Ben? WHAT? THIS IS SO HORRIBLE.
If they had to make her a Palpatine, why not have her own it and be like “it is not my bloodline that defines who I am, but the choices I make.” Which is a nicer message and juxtaposes with Kylo who accepted his dark legacy because he felt like he had no other choice—especially when everyone who was suppose to help him thought he is another Vader/a lost cause anyway. 
I personally really like the message that she was no one, and you did not have to be anyone special to be a hero. I also hate how her bloodline diminishes her struggle with her affinity for the dark side. Her backstory as an abandoned orphan provided enough reason for her to struggle with the pull to the dark side. But this reveal oversimplified that and just chalked it up to her genes. And to say that her power was a result of her heritage, and not because she was a chosen vessel of the cosmic force is a mistake. 
Rey and Kylo’s Force Bond is Terribly Misused
Their force bond (which was arguably the most compelling part of TLJ) was turned it into exposition fodder and weaponized. It was originally created for the purpose of allowing these two opposing forces to TALK to each other rather than fight. TLJ established that they could not use the force on each other OR harm each other through the bond for a reason: so they could communicate and learn from each other. It really felt like foreshadowing for some sort of catharsis or resolution between the light and dark aspects of the force. Especially with the whole spiel about balance, and how the light and the dark are both natural parts of life and the force (warmth, cold, peace, violence, death and decay that brings forth new life ect). That was such a lovely and spiritual interpretation. 
But instead of expanding on that idea, TROS not only made them able to fight each other through it, but he took it to video-game-super-power level extremes. And it was just plain absurd. Were some scenes cool? Yeah, I thought him pulling the legacy saber out from behind his back to fight the knights was great, and the teleportation was hinted at in TLJ, but I hated their lightsaber fights. It was too over the top with the flipping and such. I really liked TLJ’s message that the force is not a super power, but rather a mystical force that guides you if you are open to letting it work through you. This movie just spat in the face of that idea. 
And it’s so annoying that they described their bond as this mystical “dyad” that occurred because of who their famous grandparents were—THAT IS SO INFURIATING! It’s not the will of the force that these two people on opposing sides were linked so deeply, but because of their family legacy. Bloodlines are all that matter apparently—not that the force is working through these two similarly broken people in an effort to fix and balance itself. And ultimately refine the incomplete view of the force that the Jedi and Sith tore the galaxy apart over. 
I also hated how the bond is described “two as one”, but then one dies without the other (twice!) and Rey can wound him without so much as a flinch. If the bond is really one life force/spirit inhabiting two bodies, shouldn’t they have to die at the same time? Or at least be able to feel each other’s pain? Or be able to share this life force they supposedly already share and both survive? Like you can’t kill one without killing the other, sort of deal? It just feels like it was hyped up to be this immensely powerful thing, and that in order to defeat Palpatine, they would have to do so together. But all that exposition seems pointless after one half of the dyad survives without its counterpart. And it is never addressed after. Like what even is the point of any of this yin yang stuff if yin can just die off with no consequences? Was the entire point of that plot thread meaningless exposition? And if the explanation is that Palpatine stole their force bond to revive himself, that’s straight up stupid. TROS will have wasted this unique connection that had so much potential for good and for meaningful resolution and fabricated yet another way to empower the already OP villain. 
But if you pretend none of that dumb dyad shit happened, Ben Solo’s death is one of the ONLY things about this movie that makes sense thematically. I’m not happy that he died. I do not think it was necessary. But I am trying to make peace with the fact that it is a beautiful sacrifice. I always felt like their arc was reverse Padme x Anakin, and Anakin’s entire fall to the dark side was because he wanted to become powerful enough to save the person he loved from death. He never achieved that because his love for Padme and his motivations were inherently selfish. He wanted her save her so he could keep her beside him. Ben, however, rights that wrong and selflessly gives his life for the one he loves. He does so knowing that he will die, and does not even hesitate, because he wants her to live even if he can’t be with her. So in that way, and excluding the dyad stuff that makes his death confusing and nonsensical, I actually felt like it was fulfilling. Sort of. One of the only things that came close to feeling well thought out in that movie, I suppose. But it still did not land quite right because of how poorly it was orchestrated. I genuinely do not think people picked up on the subtle romance hints they dropped around those two. Like the tropes are there, but it’s almost entirely subtext and not something the general audience picked up on until the shirtless scene and even then it was more of a meme. But regardless of whatever romance was set up in the previous films, I felt like their entire arc in this film was dysfunctional as fuck and not cathartic at all. It was very juvenile and reduced to a series of “join me! No! —sword fight— Join me! No! —sword fight—” Did I enjoy some of their banter, yes. But it was not nearly as satisfying as their exchanges in TLJ. 
The Retconning of TLJ and Extended Material 
It felt like TROS was trying so hard to pacify everyone who hated the direction TLJ took the narrative. And so much of the movie’s run time is spent retconning what was revealed in that movie, with no explanation other than “from a certain point of view” loopholes. And there were so many tasteless digs at TLJ. The comment about the Holdo maneuver. Luke catching the lightsaber and raising that ancient, sea-corroded x wing from the water on Ach-to. Rey’s parents becoming nobodies to protect her from Grandpappy Palps. Leia unable to get a single ship to answer her distress calls at the end of TLJ, but Lando can fetch the whole damn galaxy in an End Game like fashion.
Poe is randomly a drug smuggler despite his backstory already being established as being a part of the New Republic’s Navy and having Rebel Heroes for parents. 
Chewbacca already got a medal in the comics, so that scene was so redundant. Did the writers even consult with the Lucasfilm’s story team?
Leia was trained as a Jedi and only gave it up because she knew her son was going to turn to the dark side. It was already established in Bloodlines that Leia chose to be a senator because the galaxy needed her in politics more than it needed her with a laser sword. That was where she could do the most good. And she sacrifices everything--even her family--for the sake of building something better and new. But that sacrifice is reduced to her giving it up because she essentially has given up on her son before he is even born? I just do not understand why that flashback was necessary. Or why she needed a lightsaber. It is like it was included to pacify people who were upset with Leia using the force to save herself in TLJ, but an explanation is not needed because we have already established in the films and in extended material that she is force sensitive.
I don’t even want to talk about the vats full of Snokes.
Finn being force sensitive is cool, and I could totally see the potential in that from TFA, but it goes absolutely nowhere and his character is back to being Poe’s sidekick and Rey’s lost puppy. Rose gets absolutely NO screen time, and is sidelined the entire film to pacify people who hated her character in TLJ. I do not need FinnRose to be canon, either. I loved their development in TLJ because Rose challenged and progressed Finn as a character. And even though I always thought FinnPoe was going to be endgame, I never thought they would sweep her under the rug. Speaking of Finn and Poe, they queer-baited everyone with Stormpilot, only to give both of them hetero love interests. Finn and Poe have so much natural chemistry and meaningful interaction, especially in the last resistance novel that came out, that it was a slap to the face to see Finn psuedo-paired with Jannah/Rey and Poe paired with Zori.
Hux was set up to have all this ambition and a tense rivalry with Kylo Ren. But he gets shot by a random new character for helping the Resistance he hates so much-- that is incredibly nonsensical. There was so much potential for a First Order civil war between Kylo Ren and Hux, and he was hyped up in the comics to be a very dangerous adversary. What a waste. 
Were there moments in the film that were fun and enjoyable, sure, but I find that all of the problems eclipse those moments. It’s really hard to find stuff I actually liked about it. C3PO was great, but I felt like him getting his memories restored removed the weight of his sacrifice. Much like everything else in this film. There were way too many fake out deaths for anything to be meaningful. The movie itself was, admittedly, gorgeous. The Death Star ruins was such a magical set. The soundtrack was beautiful as ever. But I just feel so depressed and sorry for the tragedy that was the Skywalker family after watching it, that I cannot even enjoy the parts that were enjoyable.
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4colorrebellion · 8 years ago
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4cr Plays - Ironcast (Switch)
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When a new handheld launches, I inevitably end up snatching up every puzzle game that launches over the first few months. They’re just the perfect portable experience - a nice, distracting way to kill a few minutes. Naturally, then, I was immediately drawn to Ironcast, which launched this week on the Switch eShop (it is also available for PC, PS4, and Xbox One).
At its heart, Ironcast is a match-3 puzzle game, in the style of something like Bejeweled or Puzzles and Dragons. However, that’s like saying that Chess is just another version of Checkers - there’s a bit more going on. Ironcast combines a match-3 puzzler with RPG, strategy, and roguelike mechanics to create a beautiful, addictive blend that feels right at home on the Switch.
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Ironcast is set in an alternate version of Victorian England, where stalemate in the war against France has led to the development of steam-powered robots (the titular Ironcast) and massive roving tanks. You are cast as a pilot of one of the Ironcast, on the front line of the war. With only eight days before the French forces overrun London, time is of the essence, and your actions will determine the fate of old England. 
The story is not all that important - taking place in snippets of dialogue and pre-mission briefings - but it provides a nice bit of atmosphere to immerse you in the experience. Each time you complete a mission, you are presented with a new assortment of randomly-chosen levels to choose from. Missions offer tasks such as defeating a particular enemy unit, gathering supplies, or surviving a siege. 
The match-3 part comes into play during missions. Levels are turn-based, and during your turn, you are allowed to perform two matches on the board. Each tile corresponds to a particular resource - ammo, coolant, energy, repair parts, and scrap metal. Longer chains yield more resources - up to a limit - and experience points. These resources, then, can be used to power your mech’s actions. Ammunition can be used for either of the two weapons you have equipped, energy powers your shields (absorbing damage) and allow movement (making it harder to hit your Ironcast). Each action consumes coolant, and overheating will damage the Ironcast’s systems. As you take damage, however, you can use repair parts to patch up the wrecked mechanical systems. 
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As a result of this gameplay structure, Ironcast plays nothing like your typical match-3 puzzle game. Rather than quickly making matches, Ironcast rewards a slow, careful approach. You need to plan ahead, as you won’t want to be left without a critical resource later on. Because you can only carry a limited amount of any one resource, you need to choose chain length carefully. Matching beyond your inventory will clear more of the board - allowing new tiles in - and will yield more XP, but will also remove that resource from use later on. 
The need for careful planning extends beyond resource collection. Each enemy type has its own weaknesses, so your choice of weapon is critical. You can target particular mechanical systems as well, and taking out their shield generator or drivetrain may be more important than dealing damage across the board. Of course, the enemies can also target particular systems in your Ironcast, meaning that repair parts must be carefully distributed. 
The number of choices available to you in combat don’t end there. Each pilot and Ironcast also have their own abilities. Each time you level, you get to choose from three randomly-selected new abilities to add to your inventory. In battle, you can equip up to three of the abilities you’ve unlocked. Some abilities have cooldowns, allowing you to perform actions such as transforming all energy tiles into repair tiles, or doubling weapon damage on the next shot. Others are passive, such as one that allows your energy weapons to more easily bypass shields. Particular abilities tend to combine well, and building a good loadout is crucial to success in harder missions. Additionally, during battle, you will uncover blueprints for new weapons, drives, and shielding. Between levels, you can spend scrap metal to repair your Ironcast or to purchase these new parts.
The number of choices available can be daunting at first, but each system is explained reasonably well, and a bit of experimentation quickly reveals effective strategies. The gameplay is very cleverly designed. Each gameplay system is relatively simple in isolation, and combines well with the other systems to form a complete package that has a fair amount of strategic depth with a reasonably low learning curve. 
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However, it cannot be repeated often enough that your choices matter. The biggest way this manifests is the fact that death is permanent. Die in combat, and you have to start from scratch. That said, like in many roguelikes, some semblance of progress is kept each time. When you die, you get one “commendation mark” for every 5000 XP earned during your run. These marks may be spent to unlock new characters, new Ironcast units, and permanent abilities. As a result, it becomes easier to stay alive just a bit longer each time - and thanks to new characters, new runs feel fresh. I will add here - I don’t usually like roguelikes because of the frustration of permadeath. However, it hasn’t bothered me in Ironcast. The battles are tough, but they seem fair. I can usually trace my death to a distinctly bad choice that I made - using the wrong weapon at a time when ammunition was limited, for example. 
Ironcast is out for most of the home systems - PC, PS4, and Xbox One - but the Switch seems like the way to go. This is the sort of game that is perfect as a portable experience. I’ve been playing it all week while watching old episodes of Batman ‘66, and it has been a great experience. This is the sort of game that is perfect for quick sessions, and it looks great on the tablet screen. The game also makes use of HD rumble pretty well. I nearly dropped my system the first time the joycons started vibrating when my mech attacked! The rumble is a small touch, but one that shows that this wasn’t just a quick port. Similarly, in handheld mode, you can control the entire game through touch controls if you choose. I used button controls for the most part, but occasionally would select something on the tablet screen. The game allowed either method with no issues.
If you are a fan of puzzle or strategy games, I cannot recommend Ironcast highly enough. It presents an addictive, clever blend of genres that should keep you busy for awhile. It is absolutely a welcome addition to the Switch library, and I suspect that I’ll still be playing this after other games have outstayed their welcome. 
Impressions are based on ~6 hours of playtime. A review copy was provided by the publisher.
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