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#kjeller's
kjellerhjornet · 2 months
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olympics
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svendbergdotcom · 2 years
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Mye rart man drømmer.
I natt drømte jeg at jeg befant meg i en gammel kjeller. Stedet var ukjent så ikke vet jeg hvor dette var. Hva gjorde jeg så i denne kjelleren? Jo, jeg fiksa klokket som var tett. Skikkelig drittjobb. Våknet og pustet lettet ut da jeg oppdaget at det kun var en drøm (mareritt)
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baconcolacan · 8 months
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R.A. Founder, Commander Thorfrid Einar Larsin, with husband General Thomas R. Thompson, and son Arthur Kjeller Thompson-Larsin. Artist unknown
// OHHHH MY GOOODD ITS REAAAALLLLL, Tords corny family portrait thing is reallll <3
Tom threw this in the shed btw, wont see the light of day until....well.......hmmm
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nx42 · 8 months
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A Fox for All Seasons
Waiting for the train, texting some cutie~ For Mel Kjeller
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bigglesworld · 2 years
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de Havilland DH.100 Vampire. At Kjeller ENKJ
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oleandrestrand · 1 year
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Saksarhaugen 70 - 4K from Ole-André Strand on Vimeo.
Kaland & Partners ved eiendomsmegler og boligfotograf Ole-André Strand har gleden av å presentere Saksarhaugen 70!
En fin 2-roms leilighet med populær beliggenhet på Sandsli. Stor solrik terrasse. Gjennomgående planløsning med en lys og luftig atmosfære.
Høydepunkter:
Lave kjøpsomk. - Ingen dok. avg. Tilhørende fast parkeringsplass i felles garasjeanlegg El-billader Varmepumpe tilknyttet radiator i stuen Varmekabler bad Balansert ventilasjon med varmegjenvinning Ekstern bod i kjeller Fine fellesområder Nær fine turområder ved Skranevatnet og Storrinden Nær servicetilbud og fasiliteter Kort avstand til arbeidsplasser på Sandsli og Kokstad ca. 10 min. kjøring til Bergen Lufthavn ca. 15 min. til Bergen sentrum ca. 15 min. gange til Bybanestopp ca. 6 min. gange til busstopp VELKOMMEN TIL EN HYGGELIG VISNING!
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bergenhusforbedring · 6 months
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Bergen HusForbedring
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Utforsk Bergen HusForbedrings ekspertise innen oppussing av boliger i Bergen, som spesialiserer seg på å forvandle kjøkken, bad, kjellere og loft til ditt drømmerom.
Bergen HusForbedring
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wiliamdave7 · 7 months
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dreneringbaerum · 1 year
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Drenering Bærum
Drenering Bærum er en ledende spesialist innen dreneringstjenester i Bærum-området. Med mange års erfaring i bransjen, tilbyr vi skreddersydde løsninger for å beskytte hjem mot fukt- og vannskader. Vårt team av erfarne fagfolk bruker moderne teknikker og utstyr for å sikre at grunnmuren din er godt beskyttet mot overflødig vann. Vi forstår viktigheten av å ha en tørr og sikker kjeller, og derfor er vårt hovedmål å tilby kundene våre pålitelige og effektive dreneringstjenester.
https://xn--dreneringbrum-dgb.no/ Youtube Facebook Instagram Twitter Gravatar Pinterest
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kjellerhjornet · 2 months
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šuo
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whiskymoro · 2 years
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Linkwood 1983/1997 FF CS (59,8 %)
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Diageos Flora & Fauna-serie rommer en del ypperlige tapninger, noen av dem er fortsatt tilgjengelige og attpåtil greit priset. Det kan en kanskje ikke si om fatstyrkevariantene fra 9 destillerier (hele serien hadde opprinnelig tapninger fra 22 ulike destillerier) som også kom … Denne tapningen fra Linkwood er kanskje ikke verdimessig på høyde med Rosebank-tapningen, men drikkbar kan den jo tenkes å være uansett. Den er destillert i 1983 og tappet i 1997, og er farlig nær ulovlig i Norge, alkoholstyrkemessig.
På nesen fikk jeg vanilje, malt, litt kamfer, toffee, blomster, eukalyptus, litt honning, anis og «kjeller». Smaksmessig fikk jeg mango, litt sot (?), vanilje og krydder. Søt og fyldig. Avslutningen var lang, med vanilje, krydder, malt og eiketre. Med vann kom det til en del tropisk frukt på nesen, og vaniljen ble enda tydeligere. Smaken fikk mer fylde og sødme nå, med mer krydder. En anelse bitrere også, mot avslutningen. Avslutningen ble søt, med eukalyptus og tropisk frukt. Lang.
Linkwood er ofte svært så bra saker, og denne tapningen er absolutt intet unntak. Dette er komplekse saker, der den typiske Linkwood-elegansen får tilført en del mer, det er en del litt mer «rustikke», kjelleraktige ting som foregår her også, som gir en fin dybde. Balansen mellom det friske og fruktige og maltsødmen er også upåklagelig.
Karakter: 91/100
(Takk til Stian!)
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baconcolacan · 1 year
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Heyyy! Meet AK (fun dead kid) in the Stay AU! Full name, Arthur Kjeller Thompson-Larsin, (secret) son of Red Leader Commander Tord Larsin, and General Thomas Thompson. He is the future Red Leader of the RA, after his father.
AK was found by Tord in a No Mans Land marked country, surviving on his own and extremely hostile. Later of course, taken in by himself and Tom. So anyway! I changed AK’s design a bit to fit with his new environment. Norway is pretty cold, so I figured a little kid like him deserves some warm clothing. Chi-Chi is a doll that Tord had made for him, AK named her after the chittering sounds he heard Tom emit once, and the sounds bring him comfort sooooo Chi-Chi the doll! (Yes I replaced his gun with a doll, I want AK to be a kid with no gun for now pls kdsjfhkdsjf)
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nx42 · 6 months
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The Forest is My Domain
There was a time A time when every moment showed A place where the symphonies shone Through branches and leaves The symphonies of nature Based on a photo for which I can't find the source! For Mel Kjeller
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livetolove99 · 2 years
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H - moren 25 år. K - faren 27 år. L - sønnen 7år
2015> H blir gravid, og K velger å bli værende med H selv om K ikke er klar for å bli far. Mye press. De bor i kjeller til familien hennes. K er alltid hjelpsom og farsrollen vokser på han. H kommer opprinnelig fra et land hvor de var fattig, så det har kanskje gjort at hun prøver å finne slue løsninger til hvordan hun skal få penger/klær/osv. H manipulerte daglig K. Truet han foran familien hans om at hvis hun ikke fikk lærlinglønnen hans for å dra på shopping etc, så skulle han aldri få se sønnen mer. Når K ga H penger, ble hun en engel, og K var i lykkerus. Men det ble stadig verre og verre. H sliter med morsrollen. Hun spør K hvordan hun skal snakke til L/babyen deres. Morsrollen kommer ikke naturlig for henne. Barnet blir ofte liggende alene i hennes nærvær. Barnevernet får bekymringsmelding, og ser at mor/barn ikke har øyenkontakt. (Og andre ting, dårlige tegn). K, H og L flytter inn på et hjem hvor de skal bo og folk skal se hvordan de er som foreldre. Barnevernet vil ta bort L. I denne perioden er H blitt enda styggere mot K. Hun er blandt annet utro, med en rik «arving» som ikke er hennes type i det hele tatt. En person uten sosiale skills og hele pakken, utseendet nei…, men penger, ja masse. Når K oppdager dette knuser verdenen hans. Han kaster et bord i taket på dette hjemmet. Når han går inn til utroskapet som fant sted. Ungen er også der, og begynner selvfølgelig å gråte. K forsvinner i en liten periode. Er på fest og havner i psykose. Hallusinerer barnevernet, eksen og mye vondt. Alle går imot han, og han faller gjennom et vindu. Får anmeldelse på seg. Dømt til å betale en liten sum til de som eide huset. H manipulerer K til å hjelpe henne med å få omrsorgen over sønnen. Hun får han til å lyve for henne i retten. Men hans dømmekraft for å være far er svekket. Hun blir den som får bestemme. Og… hun går kun med på at sønnen får vite hvem faren er og se han noen timer kun to ganger i mnd. Hun prøver å si til sønnen dems at han ikke er faren hans, at han har sittet k fengsel (ikke sant), og at han er farlig. Dette er ting man ikke sier til en som er 5 år. (Sa det når L var den alderen). H sier også til lille L at grunnen til at L ikke får være hos pappa er fordi K(pappa) er fattig og har ikke råd til leker. H har sagt mange bekymringsverdige ting til L. L forteller ofte på samvær. L har et ønske om å sove over, men mamma/H nekter å gå med på det. L har også psykiske problemer, og han skuter veldig med sinne/hukommelse/etc. L kaller stefar for pappa forresten. (Han rike). Han blir forvirret når han er på samvær og kaller pappaen hans pappa+navn i et. H vil ikke at familien til K skal være rundt L, selv om de er veldig gode mennesker, som tilogmed jobber på skole/helsevesen. Dette er jo da fordi hun vil bruke makten og alltid hevne og såre K. Siden hun bestemmer samvær, så bestemmer hun 0 netter. Dette gjør at K må betale fullt bidrag. Familievernkontoret har sagt at hun burde gi han noen netter. De er ofte sjokkerte over ting hun sier på møtene. De har sagt at dessverre så er det eneste håpet for han å få advokat… en slik sak kan koste rundt 200 tusen.
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j-r-macready · 3 years
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0280 - Royal Norwegian Air Force - AgustaWestland AW101 by Peder Mathisen
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cursewoodrecap · 4 years
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Session 16: No Not Like That
Aw, been a while since I wrote one of these! Anyway: we run into some dickheads and try to solve things the not-murder way for once. 
On the road outside Bad Herzfeld, the trolls slowly begin to peel off and go their separate ways. Dr. Kjeller and his new bodyguard Kjell are the last to leave the main road, stopping to say goodbye to the small contingent of humanoids.
“Welp, dis trolls’ moot has certainly been an experience,” Dr. Kjeller sagely intones. “I would not say a success. The two of us are going to tour around and tell all the trolls we can find to stay away. I believe a trolls’ moot is not uncalled for, but we must look for a different place. Ideally one not full of weird fungus people. And, please, if there is anything I can do to help you….well, I guess you’d have to find me first.” He tips his travelin’ hat and departs. Gral tips his mask in return. He’s getting the hang of these Valdian customs!
It seems like the Orcish outriders have already left to report back to Duke Shieldeater, so it’s just us, the Fairgolds, and the beleaguered innkeeper and his daughter. What do we do with the civilians? I mean, we’re headed to Mornheim, and even if we’re gonna fix the water it seems kinda rude to drop someone off in Zombie Town. Flynn offers to introduce Aaron to his innkeeper uncle back in Holzog, to see if he can get a job there.
Flynn and Fiona are gonna stick with us to Mornheim. “Look, you had all the fun up there in Bad Herzfeld; I’m not gonna let the four of you get all the glory. You’re gonna do a big ritual and save the whole town? I gotta see this.”
We spend a couple uneventful days hiking back to Three Oaks Junction, where we’ll split up with Aaron and Rebecca. The DM tries to waylay us with a destroyed bridge over a fast-moving river, but we have a Ring of Jumping and a magical alligator. We’re fine. We roll some bad perception checks on watch and our rations get stolen by Curse Raccoons.
ANYWAY. As we get back onto the major roads, Gral is the first to notice something odd: there’s no carts coming from the direction of Three Oaks. Sure, it’s late evening, but last time we were here there was still a heavy buzz of activity through the busy trade stop. We approach extra-cautiously, making sure the civilians are in the protected center of the group.
The town comes into view, and it’s immediately obvious something has changed. A hasty palisade wall has been constructed around the town, and a banner has been hung over the gate, white with a red insignia of a bloody chain.
Shoshana groans. “AAUUUUGH, are you fuckin’ kidding me?!”
“Um, did the town always look like that?” Rebecca asks hesitantly.
Valeria shakes her head. “Not last week, it didn’t!”
Gral pulls the duo aside and gives them the Cliffs Notes: “We’re about to run into the Penitents. Talk about Rack as much as you can and hide behind Valeria. I hate dealing with these folks, but it looks like they put this place on lockdown, and we gotta make sure y’all are safe.”
Outside the gate, there’s a uniformed Penitent Knight keeping watch over a group of citizens who are digging graves. The gate itself seems to be manned by standard town militiamen, being supervised by another Penitent. Valeria casts a quick eye over the scene with Detect Magic, but finds nothing amiss. As she approaches (we’re wisely letting the paladin lead), a guardsman shouts “Halt!”
She stops at a polite distance. “Kyr Valeria Argent, at your service,” she announces formally. “What’s going on here?”
“By order of the town council, all who seek admittance to the town must submit to examination for heretical artifacts or influences,” the guardsman recites, scriptedly. The Penitent behind him nods in approval.
She meets his eye with an intimidating draconic stare. “We have artifacts we need to bring to the Cursebreaker Knights. Perhaps we can check them at the door and pick them up later?”
“Uhhh,” the guy says, his script clearly not having prepared him for that. “…maybe you should talk to the Inquisitor. He’s gonna want to speak to you about these ‘artifacts.’”
He has us wait a minute, and we take a quick mental inventory. We’ve got an evil skeleton tapestry, spooky lutestrings, the Eyegis, and one (1) entire Shoshana.
A group of six Penitents arrive and escort us stiffly into the town. The place is crowded as all get out; it looks like a lot of travelers have been stuck here way longer than they anticipated. There’s only two properly empty spaces: one’s some sort of enormous construction site, and the other is the area where the circus tent was; it seems nobody’s been brave enough to move into the spot or even clean up the ashy, crumbling remains.
There’s a rather unusual cart sitting among the crowded caravan parking, immediately familiar from the two reptilian beasts of burden hitched next to it. There’s a bit of a staredown happening; two Penitents are remaining remarkably steadfast in the face of two enormous, glowering tattooed figures. We can’t pop over to say hi; our escort is hustling us along and we’re not sure that knowing us would do Lucinius any favors.
Valeria’s about vibrating out of her skin, indignant at all these unfairly-detained innocents, and looks about a second away from drawing her sword and opening up a can o’ Righteousness. But no time for that; we’re being ushered inside the sheriff’s office.
The small-town hoosegow is cramped; there’s been makeshift cages built all along one wall, seemingly as some kind of holding cells, all of them full. Shoshana appraises the prisoners out of the corner of her eye. They all seem to have slight Curse mutations, but so vaguely that it could just be garden-variety weirdness. Sure, that guy could be a werewolf, but he might just be a real hairy dude. That lady looks sallow and corpselike, but not more so than any garden-variety resident of Mornheim.
Shoshana, her clawed hands shoved deep in her pockets, is strung tense as a lutestring. Valeria’s still managing to feign chilly politeness, but both of them are half a breath away from fight or flight.
Gral’s not looking at the prisoners. He’s too busy looking at the guard. There’s two burly Penitents at the door, which is unsurprising, but Gral could swear he’s seen the one on the left before.
He’s pretty sure we killed that guy back at the roadhouse.
The guard doesn’t seem to recognize us at all, but he’s pretty badly scarred, exactly in the way someone might be if they took a hit from a drow soldier’s greatsword.
We’re pulled out of our wary observations by a familiar, unwelcome voice. “Ah. Kyr Argent, wasn’t it?”
“It is,” Valeria allows frostily, as the Inquisitor glides into the room.
“It is good to see you again – in a manner of speaking,” he says, chuckling at his own joke as he gestures to his blindfolded eyes. “Yes, from the descriptions of the heroes who defeated the heretical circus, I suspected I might have the pleasure of working with you once again. What brings you to Three Oaks Junction?”
“Oh, we’re just passing through. Y’know, like travelers do,” she answers, her polite smile showing just a little too much fang.
“Yes, of course. As you can see, this town has become very useful in our war against the Curse.”
“Is it, now.”
“After the incident with the circus, the town council was afraid. Many of them had attended the performance, after all. They were worried that there might be some…aftereffects. Fortunately, my people were nearby, and they summoned me immediately to examine the town for signs of the Curse’s corruption. As we were here, it became clear what an asset this town is – just as the heretics used it to corrupt many at once, we can use it to root out those heretics who hide among us.
“On our first day here, we found one who bore the mark of the curse. I examined him myself. Foul lycanthropy. He was, of course, executed. Now, none pass through this place without our inspection, and we have found many others. You may have seen some of them outside, awaiting a more thorough examination. My work has kept me too busy to give each case the attention it truly deserves.
“The town council has been very accommodating. I have written to my fellows, and we are working on converting and expanding their humble chapel into a true bastion of Rack’s justice, where the divine light of the gods may lay bare the evil that hides among us, that walks the roads of this land spreading its poison.”
Gral mutters, aside, “Don’t think anyone’s walkin’ these roads now…”
The Inquisitor claps his hands briskly. “Now. I understand you are in possession of some artifacts, objects that you are transporting on behalf of the Cursebreaker Knights. I fear for our brothers amongst the Cursebreakers; their mission is noble but they meddle with powers they do not understand. There are things in this wood it is better not to trifle with. Bring the items to me, and I will inspect them. Those I deem acceptable may remain in your protection, but anything too dangerous must be destroyed. Should the Cursebreakers fall to corruption, we would lose some of our greatest assets in this war. Help me protect the Cursebreakers, Kyr Argent. Show me what you are transporting for them.”
Valeria nearly decks him then and there, but a quiet brush of shoulders reminds her of the trembling sorceress behind her. Not here, not now, not when we’re surrounded. If they get an excuse to get aggressive, Shoshana’s sunk.
We busy ourselves with pulling out Weird Yet Harmless artifacts. What kind of random space trinkets did we find, again? Clem shows them the Eldritch Cookbook, and we take a gamble by letting them look at the Pale King’s tapestry, which is a bit large and hard to hide.
“Very well. I will examine these,” the Inquisitor says smoothly, his tone giving no insight into whether he knows we have far more blasphemous things to hide. “Gunter! Find them lodging within the town. Once I have examined these items for corruption, I must confirm that none of you have been corrupted by their presence.”
Valeria smiles tightly. “I’m certain they are corrupted, but not corrupting.”
“With all due respect, Kyr, I have made a study of corruption. Now, because of your…esteemed position,” he says, gesturing toward her rose-emblazoned armor, “you are no doubt on a mission of some considerable importance. I will endeavor to expedite your case as much as I can.”
“Oh, there’s no need to give us special treatment. All the travelers here need to get through,” she responds pointedly.
The Inquisitor’s serene, condescending expression does not change. “You may go,” he dismisses. “I am very busy. As I’m sure you know, the work of good in times of evil is ceaseless.”
Valeria bows to the exact millimeter that politeness requires, and no further. He’s blind, and doesn’t notice.
As we’re ushered back out, Shoshana tries to catch the eye of one of the caged prisoners. They mostly just look scared, not evil, and there’s no sign they recognize she’s also corrupted.
Clem, meanwhile, takes the opportunity to scrutinize the weirdly familiar guy at the door. He looks perfectly healthy, except for all the scars. She elbows Valeria, who confirms with her Divine Sense that this is just a normal dude, not an undead. He’s either one hundred percent living, or whatever nonsense that brought him back from murder is specifically cloaked in a way that would fool a paladin’s senses.
Our escort shows us to a place to set up camp. There are several inns in town, but all of them are fairly occupied at moment. We’re pretty sure that a Knight of the Rose, hero who slew the dread circus, could pre-empt a less fancy guest, but we’re all chill with camping as long as we get to hit up a food truck or something.
We meet back up with our friends. The Fairgolds, who are pretty familiar with Three Oaks, are pretty shaken by the drastic changes. Aaron and Rebecca, meanwhile, are shocked. “Is this what the rest of the woods is like?!” Aaron asks. “I knew things were bad out here, but I assumed once we got out of Bad Herzfeld…”
“Different places have different issues,” Gral explains kindly. “Some are the kind you’re already familiar with. And apparently some places are afflicted with Penitent Knights.”
“Even before that, there was an undead curse which afflicted this place-“
“-Which we DEALT WITH just fine-“ Valeria interjects grumpily.
“-and Holzog’s safe now, but it had its own weird issues we had to deal with too. The Curse is everywhere; you can’t really get around it without clear-cutting the forest,” Shoshana admits.
We get the lay of the land. Commerce has slowed, but not stopped. The Penitents are searching everyone going through here. If they find nothing, they let you go. Most of the crowd is just people waiting for their turn to get checked. We see a few times, though - if something about you pings them as weird, they take you away.
Basically, we are in line at the TSA.
Guess we’ll take a walk.
We skirt warily around a Penitent street preacher who’s shouting something about justice, and casting out evil, and how Rack appreciates your sacrifice in these trying times.
“Sacrifice is a WILLING thing,” grumbles Valeria.
We walk around and do some casual recon. Much of the town is still a perpetual campsite/bazaar, but near the more permanent municipal buildings, several work crews are busy with construction, which the locals tell us is supposed to be some kind of temple. Quite a few rough tents with Penitent insignias are pitched by that area. The town militia is out in force, and it’s much bigger than when we passed through last week. Maybe half of the people running around on patrol are actually trained fighters; most of the new recruits barely even look like weekend warriors. Every patrol, without exception, is being supervised by at least one Penitent.
People are scared, mostly. Nobody around seems happy with the Penitents, but a lot of the people around have reluctantly agreed that Something Had To Be Done about threats like the circus, and there weren’t any other available options. No one’s enthusiastic they’re there, but neither are they vocally critical. Then again, we worry, maybe anyone who’s been speaking out or causing trouble has, uh, disappeared.
We make our way back to our own wagon. If we’re gonna go Get In Trouble, like adventurers do, it’s probably time to part ways with our civilian friends. We pool 40 gold for Aaron and Rebecca (Clem contributing nothing because giving money is WAY too personal; Shoshana giving extra because she’s projecting really hard onto them) and Aaron’s eyes go wide. Oh, right, most people don’t make adventurer amounts of cash? It’ll be enough to get them safely set up in Holzog, with money to spare. They leave to set up their own travel plans, stuttering awkward thanks.
Flynn, meanwhile, grins. “Don’t think you’re getting rid of us that easily. You guys are terrible liars, I know you’re plotting something.”
We admit we don’t actually have a plan, but Valeria is adamant that This Nonsense Cannot Stand.
Let’s go recruit some allies, maybe? Gral wanders within Message range of Lucinius’ wagon, which is very clearly cordoned off and under guard. Bjorn and Ingborg are still there, but there’s no sign of the dragonborn.
“Heyy it’s us, what’s going on? Over.”
“Hello. We cannot leave. The Professor was taken. They wished to search the cart. He explained what he has and what he has found, that he is carrying important research. He would not allow them to confiscate his research, and he went to speak to the one in charge. That was three days ago; we have not seen him since. It is our duty to protect the man, but we have not seen a way to fulfil that duty without getting ourselves killed.”
We promise to keep them posted, and ask them to sit tight so when we make our move, it’ll be coordinated.
Next, Gral and Shoshana go down to the local pub to see if we can find anyone that’s particularly malcontented with the Penitents. We assume religious zealots are not much for hanging around bars. They don’t seem to be much into worldly pleasures, coughzombiecough.
Nobody’s talking too much shit until they get a couple of drinks in them but we do find some people griping, mostly merchants passing through. Pierre the Demish furrier, who we met back at the Holzog roadhouse, has turned up again; apparently the Penitents seized a good deal of his stock. And he’s been reduced to drinking BEER. He has OPINIONS about that. (It does not stop him drinking lots of it; he has to drown his sorrows at being denied worthy alcohol.)
Gral tries to butter him up a bit by letting him ramble about Demish wine. “When you drink a bottle of Demish wine, you taste centuries of tradition in that vineyard! You taste the earth itself, the hands of the farmers. It is sweet and it stings and it is good. What is this? Barley? Hops? HOPS? Hop is a verb, hop is not an object. Hop is for bunnies. The bunnies may eat the hops, and then I will cook the bunnies,” he mumbles into his unsatisfactory beer.
Gral fumbles for sommelier expertise. “I come from a smaller river village; wine tastes different farm to farm. It’s not just about the plants, but the social experience.”
“It is the same for us, yes? A region’s wine is its SPIRIT. You go to the border of the goblin swamps, and the wine there tastes like fire and blood, like the steel of the chevaliers that defend it.”  Go to Petit le Fere, it tastes like long summer nights. Go to Marsène, the wine tastes like – have you ever been in love, Monsieur Orc?”
“Uh, n-no?”
It tastes like the first time you and your lover locked eyes and laughed together. That was my favorite wine. This? This tastes like mud with pretensions of alcohol.”
“It’s not the steel of the chevaliers, but it’s the taste of hardworking people. And if the penitents have their way, there won’t be a town here anymore.”
Gral butters the guy up enough to find out a few basic details: there’s about two dozen proper knights, but they’ve got local militia and volunteers to swell their numbers. A lot of people are very keen to get on good terms with the new bosses, whether it’s because they’re afraid of the Penitents or afraid of the things out in the woods that the Penitents have promised to fight.
“I was here to get a blood-red deer pelt with wolf’s teeth,” the trader complains. “I know a chevalier who would pay dearly to have it worked into his armor. And now it has been taken away!  For my ‘protection,’ apparently. I had to surrender the rest of my stock to avoid being thrown in those cages.”
Everybody in the tavern seems to be on good behavior – sure, there’s folks displeased with the Penitents, but nobody’s gonna do anything about it; if you look like you might be up to something, you’re gonna get dragged off. And Pierre’s been keeping a low profile ever since he saw that blue dragonborn get dragged down into the basement of the sheriff’s office.
Shoshana, meanwhile, slides over to a tough-looking lady at the end of the bar in militia-style leather armor. “Hey, you look like you’d know the system here. We just got in to town; how long before they search our cart and let us go?”
“A couple days; we got a huge backlog,” the woman, who’s introduced herself as Vanessa, tells her. “Depends on how much they suspect you. Some people, they like to leave ‘em here for a while, to watch ‘em for anything suspicious.”
“You say that like you’re not involved? You’re dressed like you’re with the militia.”
“Technically I am. Second-in-command, or I was, before all this. Not sure who is now. Hell, I was the one making noise at Sheriff Wilbur about getting more muscle after that circus thing. If you folks hadn’t shown up, I dunno what would have happened.”
“So you all get bossed around by the Penitents now?”
“Look, half the kids in the militia right now barely know which end of a spear is up. The Penitents agreed to supplement what we had.”
“…yyyyyeah, it kinda feels like they’re calling the shots, though?”
She sighs. “Yeah. Look, I had the idea that we needed to beef up, bring in experienced vets. I was hoping to get mercs or something, and then they showed up and filled the role. They made some kinda deal with the town council, y’know, they’d provide extra security in exchange for being given jurisdiction over anybody found to be corrupt. Sounded fine to us at the time. See, we didn’t make the connection that if they were with the militia, they’d be the ones making the call who all’s corrupt or not.”
“How many people have been deemed, uh, ‘corrupt’?” Shoshana asks.
“More than I’d like, but not enough to get everyone all up in arms. Everybody’s pretty sure that most people will be fine. Hell, most people probably will be. When someone goes to trial, they take ‘em to the sheriff’s office. That Inquisitor guy looks at ya, says a few magic words, and most of ‘em he lets go. A few get taken to the cages for a further exam. I dunno what that means – don’t know anybody who’s been let go after that. A couple of times he just made a motion and bam, those knights beat the poor bastard to death on the spot and burned all their belongings.”
Vanessa doesn’t look too thrilled about that, so Shoshana decides it’s time to confide a little. “Even with the entire town vouching for me that I helped with the Circus, I’m worried I’m a target.”
“Well, I don’t mean to say anything, but I saw y’all leaving the sheriff’s office. You’re gonna get called in; you’re exactly the type. Even before all those stories about burning down circus tent with your magic powers.” She stares into her beer. “They’ve gotta be crazy. There’s plenty of crazy in the forest for them to deal with, why the hell are they in my town?!”
The problem is, the Town Council, which is what passes for a governing body in Three Oaks, have signed off on the whole deal. “The council’s just three people – the sheriff, Burgermeister Menner, and Remick – he’s the guy who keeps the shrine up and running. They all agreed to have the Penitents come in, but we haven’t seen much of any of them except the Sheriff since.”
Shoshana files that info away for later. “You said the sheriff’s still out and about?”
“He’s – look. Wilbur’s never been the most enthusiastic about bein’ sheriff. We served together, way back, in the house guard of the von Kempt family. Even back then he got the job because he’d been a sergeant. The guy was always happiest taking orders, rather than giving them. And hell, most of the sheriff job was just keeping things running today same as yesterday. But he got pretty spooked by the circus thing. That kinda shit’s scarier than your ordinary pack of wolves or bandits. I tried to get him to do something, but he seems comfortable with penitents calling the shots. He trusts they’re the experts and know what’s best here.”
The Burgermeister’s been pretty busy with this whole thing, apparently, and Remick hasn’t really left his little shrine. The Penitents don’t use that one – they’re more into big prayer ceremonies and dramatically flogging themselves in the street, and they’re starting construction on their own grand temple. Something about “showing faith by constructing a worthy house of worship,” and all that.
Vanessa’s grumbling about the heavy restrictions on the gates into town and the perimeter patrols, so Shoshana strategizes. “Have you had problems with people hopping the fence?”
“I mean, normally, no? Town regulations say go through the gates, but we’ve always had teenagers hopping the wall, or people with business outside who don’t feel like walking all the way to gate – never a real problem, until this whole nonsense. I’m not on patrol anymore, but as far as I can tell people are too scared to try in case they get caught. Probably a good way to get declared a potential heretic.”
Apparently the wall isn’t super well maintained; there’s plenty of places a few charming scamps could get in or out if they’re willing to scramble a little. It’s a trade stop, not a fortress.
We don’t get too much more info around town, and decide to investigate the town council in the morning. We take watch overnight, but nothing happens.
In the morning, we split up to cover more ground; Clem and Gral head to the Burgermeister’s, while Valeria and Shoshana try to hit up the local chief cleric.
Clem and Gral arrive at the biggest house in town. There’s a Penitent standing guard outside the door. They skulk around nonchalantly to the back to properly recon. There’s no Penitents watching the back, so Gral slinks up to a window to peer inside. It’s pretty normal; there’s a woman baking bread. Clem points out that we’ll definitely look like the bad guys if we break into an occupied home, so…the polite approach it is.
“The Burgermeister is not feeling well and cannot see visitors,” the knight at the gate intones.
“We’re here on urgent business,” Gral improvises. “We are the adventurers who defeated the circus; we wish to talk to him about the restoration efforts.” He rolls a properly bardic persuasion check, but it’s still like talking to a brick wall.
However, the door opens behind the stoic guard. “Who is it?” An elegant middle-aged woman peers out at us. “Wait, don’t I recognize you?”
“Yes, we assisted in deposing the circus!” Gral replies warmly. “Gral Omokk’du; I serve Duke Shieldeater.”
“Clementine Haxan,” Clem offers laconically.
“Ah, yes. Please do come in. You left town so quickly, my husband and I weren’t able to properly thank you!”
“We had urgent business elsewhere,” Gral admits, the picture of good manners. “I suppose that’s how life is.”
They make pleasantries with the woman, Meredith, who falls easily into the role of gracious host.
“We had concerns to bring up with the Burgermeister, but what’s this I hear about him being unwell?”
“Yes, he’s been bedridden the last week. A bit of the flu; he’s getting to that age. Mostly it’s just the fatigue, really.”
Clem tuts. “I’m a bit of a medic myself. The flu can be very serious when someone is in advanced years. I could potentially give a clearer diagnosis, maybe alleviate some of his pain?”
Meredith visibly brightens. “I was thinking about sending for a doctor anyway; please come on up, I’ll see if he’s ready to take visitors.”
The Burgermeister has CORONAVIRUS and we’re in QUARANTINE.
She leads them upstairs. “Dear? Aldrich? Remember those people who helped with the circus? One’s a doctor!” She listens for a moment. “You’re tired? You’ve been tired for a week. No, that’s not normal. It’s normal to get a doctor!” She turns back to the two visitors. “He’s being silly, come on up.”
“I don’t need a doctor, just rest!” we hear a harrumphing voice complain.
He is lying in bed in his pajamas. Ah, this is the burger kingdom! No, it’s my burger meistdom
“Hello sir, I’m Clementine Haxan. This is my nurse, Gral Omokk’du.”
“An orcish nurse?” the Burgermeister
“I’m not as experienced as Miss Haxan, but I served as a medic during the Ascension War,” Gral seamlessly bullshits.
“Look I’ve just picked up a bit of a bug and I need rest;” he grumps. “It’ll go away after a bit and I’ll resume my duties.”
“That may very well be true, but gods forbid it’s serious,” Clem says in her best Bedside Manner Voice. “It’ll be good to have it looked it.”
“Ugh, poke and prod me, do what you have to,” he reluctantly concedes.
Clem makes a medicine check with Dr. Wendell’s assistance. The man’s not entirely healthy - his cholesterol is a bit high maybe - but he’s hardly an invalid. He genuinely seems to have some kind of cold or flu, but it’s very mild at this point. There’s no way he should still be bedbound. Maybe it’s just Clem’s standards as an army doctor, but if a soldier came up to her with these symptoms asking to be let off duty the prescription would be “stop wasting my time and go dig latrines.”
Gral insights the guy. He’s not lying; he honestly believes he needs rest. But the way he keeps repeating the word “rest” feels a bit weird. The vibe isn’t “this person feels sick and fatigued,” it’s “this person has an insistent conviction that He Needs Rest.”
“Rest” isn’t a Prisoner buzzword, but Gral’s seen bards cast Suggestion before, and that seems to line up a little too well. Unfortunately, he can’t just Dispel Magic the darn thing; it’s too artful and subtle for that.
Gral decides to fish for a bit more info. “Before we leave you to your rest, how long have you had this flu?”
“About a week? The Inquisitor comes by every morning to update me on the town’s situation. Though I must rest and cannot attend to my duties, a town’s Burgermeister still must keep up with the times!”
“When did you first come into contact with him alone?”
“Oh, I insisted on a meeting when he first came into town a week ago.”
Interesting. The Burgermeister falls ill just in time so that the only information he gets about the town comes from the Inquisitor himself.
Wife doesn’t go out much, armed guard outside
Did he update you on the cage and the executions?
Have been capturing some neer do wells that seek to do harm to town, held for further questioning, some eliminated to protect town like common bandits or beasts.
Saw people in cages! How would you describe them, Clem.
Clem: didn’t strike me as especially dangerous folk
“Well, neither did that ringleader! He only seemed as eccentric as any other traveling performer!”
“Sure,” Gral argues, “but that’s when he had time to prepare his lies and his magic. These scared people in cages wouldn’t be able to hide if they tried. Honestly, the worst I saw was an excessive amount of body hair.”
“Fine, fine, I will inspect these prisoners personally as soon as I feel better, which should be any day now!”
“With all due respect, you fell ill right after this Inquisitor started talking to you. I don’t think it’s a coincidence. Miss Haxan says you’re fine-“
“No I’m not! I need rest!” the Burgermeister interjects heatedly.
“We saved the town, and we’ve had trouble with Penitents before. I believe he has a spell on you. Please, let me try to remove it.”
“I’ve no time for your insane ravings, orc. The Inquisitor is a man of faith! Now leave me to my rest. Dr. Haxan, I appreciate your diagnosis, but I tire easily these days. Have my wife show you out.”
Gral knows the effect of Suggestion is only about 8 hours, but it’s subtle mental manipulation; it lasts. If the Inquisitor is coming by every morning, that’s the perfect opportunity to refresh the charm.
The two of them head out, Clem politely prescribing a short calisthenic routine for the man and, oh, he’s on the mend but just in caaaase he’s contagious the Inquisitor probably shouldn’t visit for a few days?
His wife agrees that sounds reasonable, but it probably won’t stop the guy. They say their gracious goodbyes.
Meanwhile, Shoshana and Valeria are headin’ to church. It’s a tiny thing; there are naves for the three gods we expect, but it doesn’t have the traditional empty throne of Oberok and we’d be surprised if it had a proper hidden shrine for the trickster god Guile. There’s a few people around, and luckily no Penitents posted outside.
Valeria, of course, stops at the Rack shrine for a short prayer, still getting used to how odd it is to see him depicted as human instead of dragonborn. We notice a few little notes – the Lethe shrine’s sponsored by the local blacksmith. You too can have a sword or hammer just like these, in our showroom down the lane!
A few folks are doing their daily prayers and making offerings. They’re all locals and travelers; there’s not a single Penitent in sight, which is pretty odd. There’s no services right now, so we head over to the old man who’s cleaning up candle drippings under one of the offerings. Valeria introduces herself, at your service as per usual.
“Ah, Kyr Argent! I remember you, from that blond man’s story about the circus! Keeper Remick, at your service. How may I aid you?”
Valeria asks him how, as a keeper of the faith, he feels about the Penitents.
“Well, in these times, faith is very important. And they certainly have plenty of that. And that’s a good thing, isn’t it? As a paladin, I’m sure you agree.”
“Faith is one thing, but I can’t say I’m pleased with what they’ve misguidedly done here,” Valeria sniffs.
“As I see it, they’re keeping the town safe. The Inquisitor explained it to me. It’s the will of the gods! Desperate times call for desperate measures, and, well, times are pretty desperate when you can’t even trust a circus! With your mind, that is. With your wallet, Guile walks with them, doesn’t he? Anyhow. These Penitent fellows, they seem extreme, but is there any other option?”
“There must be,” Valeria declares. “They’re detaining people at a crossroads, that’s the work of oppression.”
“Well, I wouldn’t go that far – see, the Inquisitor explained it to me. He is an experienced scholar of the faith, with a keen – not eye, I guess. A keen sense for the corruption that lurks in the hearts of men. I am, to be honest, just a glorified janitor!”
“I’m certain you’re more than that,” Valeria objects.
“Oh, there’s no need for that. It’s a role I’ve found fulfilling, keeping this place and these people.”
“Well, it seems like they’re brushing past this place in search of something new.”
“Yes, heh. I believe the intent is to make this town a bastion of faith. I’m sure that my little spot here will still remain in use, but more glorification to the gods is good, right?”
We botch an insight check and don’t get a real good sense of him. There isn’t the sense that he’s lying about anything – our impression is he believes it’s not his place to stand in the Penitents’ way; they must know better than him. He’s an old man who’s done a noble job, but he doesn’t think he’s cut out for determining who is or isn’t a danger to the town.
We try another tack: “I understand you’re on the town council?”
“I am. Don’t know why, really. We used to have a proper cleric, decades ago. When he died, I was closest thing to a replacement we had! As the keeper of town’s faith, I hold one of the three seats. Burgermeister Menner does most of running the town, but for the big things he calls in myself and the sheriff and we all take a vote.”
“Then you must have been a big part of bringing the Penitents in?”
“Well, Sheriff Wilbur’s the one who brought their offer to us. I did vote in favor, yes. The Inquisitor showed up personally with his people and described the whole arrangement he had in mind. The Penitents would reinforce and train our militia, and those guilty of corruption would be remanded into their custody for justice. It all seemed very reasonable; sheriff Wilbur does his best but clearly he and his deputies aren’t enough on their own, not against this sort of curse. Burgermeister Menner fell ill shortly afterwards, and I’ve been very busy here doing what I can to keep up folks’ faith.”
Shoshana butts in. “Have you actually been out to see the Penitents work?”
“Yes, once. It disturbed me, but I understand it couldn’t be avoided. The Inquisitor suggested it might be best to avoid seeing such things that upset me so.”
“But if it upsets you – wouldn’t you be the one with authority to change things?!” Valeria demands, failing a persuasion check.
“Oh, voting on anything like that has to wait until the Burgermeister feels better.”
“Can’t council members do anything on their own?”
“Like I said, we’d have to convene to vote…”
“Sure, for the big things,” Shoshana argues, “But the sheriff and Burgermeister have their own duties, don’t you have your own authority as well?”
“I - I suppose I could call clerics from other towns to take a look?”
Valeria puts a gauntleted hand on his shoulder and sparkles at him with all her charismatic piety. “You’re not just the keeper of the shrine, you’re the keeper of this town’s faith. I know you can make a difference.”
The dice land in her favor. “Yes!” the old man declares. “I will-I will do something. What is it I should do? I’m new to this. I’ve held this seat for 20 years but, well, doing something is new. Mostly council meetings are that the Burgermeister says I’d like to increase the tolls, I say the gods probably won’t argue, the sheriff says it won’t cause a riot, and then he does it. I am not suited for a crisis.”
“Well, what kinds of things do you normally do?”
“Er, sometimes I have to sit in on a trial and make sure the prisoner has an advocate?”
OH YOU’RE A PRISONER ADVOCATE, HUH. WELL BOY DO WE HAVE SOME PRISONERS FOR YOU.
“Why, don’t the Penitents do that as clerics of Rack?”
We politely do not laugh in his face. No, no they do not.
“Oh, then I must go at once!”
We’re gonna reconvene with the rest of the party, and then will see the gods’ justice done! After lunch!
The four of us, plus the Fairgolds, meet up. Flynn reports that there have been no changes; the Penitents let all carts through but seized some items, mostly books. We swap info about the Burgermeister and Keeper Remick. The town leadership is hardly good in a crisis, but the Penitents have definitely been separating and keeping them down on purpose.
The first step is to bring in Keeper Remick as our prisoner advocate for those folks being held in the basement. The old man puffs himself up with as much importance as he can, aided by all of us backing him up looking tough. “AHEM,” he announces to the nonplussed Penitent guard, “as a member the of town council and keeper of town’s faith, let me speak with your prisoners!”
Silence.
“Can I speak to your manager? I mean leader!”
The Penitent shakes his head.
“Now listen here young man, what seat do you hold on the town council?!”
The Penitent finally speaks. “I have been instructed to-“
“To work WITH the town council,” Remick retorts, showing a surprising amount of backbone. “No matter how much experience you all may have, it is my solemn duty to speak with the town’s prisoners! Allow ,e to do my duty or I will be forced to write a sternly worded letter! APOLOGIZING FOR FORCING OUR WAY PAST YOU!”
The Inquisitor glides up behind his guard, listening to Remick’s speech. “Very well,” he intones in his eerily calm voice, “You may…enter.”
We are brought down to basement. It’s a set of maybe 6 cells, more suited to being a drunk tank than any long-term holding cell. In one cell we spot the distinctive scales of a blue dragonborn, and as our footsteps clank on the stone, an equally distinctive voice begins to shout indignantly.
“You brutes, I demand you return my research materials to me! I was in the middle of some important work when- oh, you aren’t the warden. My goodness! Kyr Argent! I must say, it’s rather good to see a familiar face.” Oh, hi, Lucinius.
The cells are overcrowded – there must be 20 prisoners across 6 cells. Lucinius and everyone else crammed in with him look pretty beaten up. They all look completely normal; the ones with visible mutations have been imprisoned where people can see. These are the prisoners they wouldn’t be able to get away with holding publicly.
Lucinius has clearly got a rant building up. “I explained to them many times that I am a professor from Golden Academy, and they refused to listen! They said my studies are ‘heretical’ and my magics ‘invoke the name of the tyrant god’ – yes, obviously, they were written during the Aquilian empire, they said ‘Oberok’ every other word! It’s not a dirty word! Anyhow. Are you here to let us out?”
“We’re here to be advocates!”
“Oh, we’ve had advocates!” Lucinius huffs. “The Inquisitor is the prosecution, while one of those fanatic knights serves as our ‘advocate.’ It’s quite far from ideal; their position as advocate is that we ought to confess, if we understand the gravity of our crimes. And then they hit us a bit.”
“I’m unfamiliar with the customs of this land,” Gral allows, “but that doesn’t exactly sound like proper advocacy.”
“Well, I certainly don’t know how things are done in this country! I’ve never been accused of a cr- well, I have been accused of many crimes,” Lucinius admits. “I find it’s best never to assume about local customs. That got me into a LOT of trouble with the goblins. Did you know they have a ‘trial by fire?’ I misunderstood it, they just light a big fire to keep the courtroom warm while the trial goes all night. I went to great lengths to cast Protection from Energy! And of course it turns out casting spells as a prisoner is double illegal…”
“Double illegal?”
“Yes, it means they bring in twice as many judges.”
As he rants, the sight of innocent prisoners in miserable conditions seems to be a pretty strong argument. Remick’s fully on board with booting the Penitents out as soon as he can convene the town council.
Gral’s going to make a show of it. Loudly, he declares, “This is a violation of these citizens’ basic rights! We’ll need a full meeting of the town council before any Penitent activities continue!”
The Inquisitor hmms. “That’s…certainly something the Burgermeister could order. But nobody may leave if they have not been inspected. If we cannot continue our inspections, the town would shut down entirely.”
“The lockdown would only start once the Burgermeister declares it, which hasn’t happened yet,” Valeria interjects testily.
We’re politely and pointedly escorted out.
Lucinius shouts after us, “Don’t be long! Tell my bodyguards these people are not allowed into the cart without a warrant signed by someone of noble rank, or at least with a judicial position! Also, contact the embassy! They can’t do this to me, I have tenure-!”
The session closes as we discuss how the hell we’re going to get a Proper Council Meeting with the sheriff out “receiving instruction” from the Penitents and the Burgermeister convinced he’s indisposed. And we’ve got to get at least two of the three to vote the intruders out. That’s not gonna happen without them feeling like they have some way to protect the town from the Curse.
We fondly reminisce that our previous campaign’s party would definitely have started murdering people by now.
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