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#like?? idk man. i was praised in school for my skills and initiative and i was just like.
narutomaki · 7 months
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as someone who did well in school here's what I learned:
I only need to remember something until the test on it comes out and then I wipe it from my brain either FOREVER or just re-learn is next year/when it becomes relevant
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young-bev · 4 years
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An essay abt Fabian Aramais Seacaster
This is the essay that i wrote for my greek myth class. The assignment was to find a contemporary example of Hubris and Nemesis.Understand that some story elements are simplified and glossed over bc this was only supposed to be three pages and i wrote five. Idk like one person on tumblr wanted to see it and a few ppl on twitter as well. So enjoy??
In recent years there has been a rise in popularity in TableTop Role Playing Games (RPG), this is due to shows like Critical Role, The Adventure Zone, Not Another DnD Podcast and Dimension 20. These shows have amassed large followings and have even gone and performed live around the world. Viewed as a collaborative storytelling medium, using dice to define the success of one's actions, it is only reasonable to wonder if the traditional storytelling devices seen in classic mythology translates into this medium. Examining the plot to Dimension 20 Fantasy High a clear example of hubris comes to mind. This hubris is shown by a Player Character (PC) named Fabian Aramais Seacaster in the second season of Fantasy High. To understand the significance of the hubris and Nemesis, one must understand Fabian’s personality in the context of this show and how that relates to the situation he was placed in. Understanding Fabian as a character will also allow the viewer to understand how cruel Nemesis was to him. Nemesis’ cruelty can also be examined as a part of games mechanics and reflected in the relations between Dungeon Master and Player.
 For ease of understanding, I will first explain the context in which Fantasy High takes place. In the introduction to the show, the Dungeon Master (DM) Brennan Lee Mulligan explains that: “Now we can answer the age-old question of; What if John Hughes ran a tabletop RPG game?” The show follows a group of heroes who call themselves the Bad Kids as they attend the Aguefort Adventuring Academy: the world’s premier training ground for would-be Heroes. It is the first episode of the show that Fabian is introduced. He is a half-elven fighter raised by infamous pirate Bill Seacaster and Hallariel Seacaster. Played by Lou Wilson, Fabian is: “Everything [Lou Wilson] wanted to be in high school; rich and hot.” as he stated in an episode of Fantasy High: Extra Credit. It is here in Fabian’s very first scene that the viewer is given a key insight into Fabian’s hubris. While talking to his father before the first day of school, Bill Seacaster says to Fabian; “You’re my son, you’re a direct reflection of me! You and your glory is the same as mine and my glory! That’s how we relate to each other!” (Mulligan, S1 E1).  This statement is important because it will directly play into many of the choices Fabian makes in the following episodes. In the very same interaction, Fabian is gifted by his father an Auguefort Owlbears letterman jacket, as Fabian hopes to make it onto the team with the tryouts happening later that day.  The jacket becomes a great symbol for both Fabian’s hubris and identity as he does not initially make the team but still decides to wear the jacket to school nearly every day. As hubris is defined as someone viewing themselves as either above or below their true social rank. hubris is also seen as acting out of an overblown sense of importance. In a society where a social ladder is clear, Jocks and cheerleaders ‘rule the school’ and the nerds find themselves at the bottom, wearing a letterman jacket for a team that you are not a part of is very much believing yourself above your true position on the social ladder.
While the jacket is a minor display of hubris in the first season as Fabian does eventually find his way onto the Owlbears, it is not until Fantasy High: Sophomore Year that Fabian’s hubris is met with Nemesis. In sophomore year, the Bad Kids find themselves on a quest to retrieve the crown of the Nightmare King. Their journey leads them to the pirate city of Leviathan. Here the city is made up of ships roped and assembled together, it floats in the Celestine Sea. On their first night in Leviathan, Fabian separates himself from the party and heads off, now pensive as this city reminds him of Bill Seacaster. On his own, he meets members of his father’s cult. Warlocks who have given patronage to Bill Seacaster as he is now causing chaos as a devil in the nine hells after dying at the end of freshman year. Initially, these pirates praise and celebrate Fabian as he is their patron’s son. They believe Fabian their saviour. Their reaction changes, however, when they ask Fabian to describe how he defeated Bill Seacaster in combat. These warlocks believe Fabian to have killed his father in a grand and epic battle. Although, in actuality, Fabian killed his father in an act of mercy after their home was attacked by mercenaries. Fabian tries to explain this to these pirates and they immediately become frantic and fearful of the lack of potency and power of their patron. They believed Fabian a powerful enough swordsman to defeat Bill Seacaster, thus powerful enough to defeat one of Bill’s long standing rivals, a man named James Wicklaw (Mulligan, S2 E5). With a hurt pride and desperate to prove himself, Fabian declares: “I am perfectly capable of leading an army, Alright? I am my father’s son through and through. And I am as good as he is...” (Mulligan, S2 E5). It is here with wounded pride that Fabian sets out to prove himself in the eyes of his father’s cult. He leads them in an attack against James Wicklaw. Fabian’s hubris here comes from overcompensating for his hurt pride. He goes above his social standing, believing himself powerful enough to defeat Wicklaw on his own. This is however not true, as Dungeons & Dragons is a game where antagonists have challenge ratings and players gain levels in certain abilities. It is up to the Dungeon Master to balance encounters and choose antagonists appropriately. James Wicklaw was a Mind Flayer, listed in the Monster Manual as a level 7 challenge rating. Fabian at the time was a level 8 Fighter (Perkins, p.222). While this seems balanced, Fabian was immediately grappled and stunned, leaving him unable to do anything but watch, while Wicklaw and his crew slaughtered the 20 followers he had brought into battle. Nemesis comes to Fabian by removing his sense of identity. As Chungledown Bim, one of the warlocks says to Fabian before dying; “Ye ain’t no pirate and Bill would spit in your eye…I’m gonna shit in your mouth” (Mulligan, S2 E5). Ultimately these words would affect Fabian so much that they will come to haunt him in later episodes. Punishment in Dungeons & Dragons does play out differently then it does in classic Mythology. Where the gods of the pantheon are near impossible to reason with and are cruel and unforgiving in their punishments, the ones in control of the world of D&D are you and your friends. A good DM is on the side of their players but it is their job to react as the world in which their players find themselves. In this situation, Lou Wilson made a series of dangerous and reckless decisions as Fabian but these decisions were exactly the decisions that Fabian would make. He is prideful, he is overconfident, he is selfish and ultimately insecure when his pride is threatened. By losing his sense of identity, Lou and Brennan made the decision away from the table to push Fabian’s punishment past simply a character choice and into the mechanics of the game. At the table, we see Fabian shed his father’s eyepatch and sword along with his letterman jacket. These items are obvious symbols of Fabian’s sense of self. It isn’t until a later episode that the viewer sees the true effect that losing his identity has on Fabian. He suffers from exhaustion and pneumonia in the following episode and seems to have fallen into a depressive state. In episode 8, the Bad Kids go to face Wicklaw again, this time together as a team. It is here that the viewers and the other players learn that Lou and Brennan decided to remove all classes and feats Fabian had taken throughout the campaign. This leaves him with a single attack. Talking about this decision in the Fireside Chat, Brennan and Lou said: “[Lou Wilson]: A lot of it is a relationship and trust between you and your DM; in that your DM sees you make that choice, the less strategic choice…and meets you in the middle...It was so much more fun because...Brennan rewarded my choices with the reality and groundedness they deserve...’[Brennan Lee Mulligan]: ‘I think there comes a moment when playing D&D, where you can say: ‘I can really blow it and tell a better story’...I need to honor the danger Lou has put himself in and I need to put consequences here and I just can’t be vindictive.” This quote highlights the main difference with how hubris is treated in this media. Nemesis and the other Greek gods do not care, as characters, if their punishments are juste. They are particularly vindictive and often do not care if you die because of your hubris. Athena did not care about the importance of storytelling when cursing Arachne for boasting of her weaving skills, she simply cared that Arachne be punished for her hubris (Buxton, p.80). In opposition to this, a Dungeon Master and their players are more similar to the poets composing the myths. They make choices while considering the narrative, they enforce nemesis in a way that adds to the narrative. Using Nemesis allows the DM to enforce consequences onto the players allowing their decisions to feel more significant and raise the stakes. However, because of teamwork between player and DM, Nemesis will be much more forgiving to a Player Character then a Non-Player Character (NPC) or those showing hubris in myths. In conclusion, hubris and Nemesis still find their place in the world of RPGS. Fabian Aramais Seacaster is a clear example of this. He boasts of his abilities, believes himself a captain, when in actuality he is at his best when working in a team. Nemesis removes his sense of identity and confidence, forcing him to face his enemies without the skills he had honed in the past few years. She forced Fabian to realize that his true strength comes from the bonds he has with his friends and not borrowed from another's reputation. Nemesis forced Fabian to face his insecurities for which he was overcompensating, playing a key part in the larger elements of Fabian’s journey to becoming his ‘own darling man-boy’.
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